Hell, I ship them now.It took my daughter about 5 seconds of Tifa/Aerith interaction to ship them.
I'm not going to tell her.
And I posted this in another thread but their theme mashup is great.
Hell, I ship them now.It took my daughter about 5 seconds of Tifa/Aerith interaction to ship them.
I'm not going to tell her.
It's still good and totally worth a play.Deus Ex: Mankind Divided is pretty cheap right now.
Is it worth the time investment?
I have seen some comments suggesting that the game was cut short due to development problems.
Huh. Ciri's universe-hopping abilities brought her to The Sims 4.Still hooked on Sims 4. Genetic lottery gave me this. All I did were the lashes and eye makeup.
SO. Much. NECK.Still hooked on Sims 4. Genetic lottery gave me this. All I did were the lashes and eye makeup.
Really? For me it was the snowplow cheekbones.SO. Much. NECK.
Don't forget those atrocious kneesReally? For me it was the snowplow cheekbones.
--Patrick
This is very much one of those situations where the critics didn't "get it", mostly due to years of zombie fatigue in the industry. It didn't help that Red Dead 2 has come out less than a year earlier and basically did everything this did, but better. That said... yes, this deserved a lot more credit than it got and I know more than one friend of mine was surprised by the reviews after playing it. It's not perfect, but it's solid... the story isn't AMAZING, but it's competently done and has some at least one good twist in it. All the acting is great. Really, it's most interesting feature is the motorcycle aspects (both maintenance and upgrading it) which is deeper than Red Dead's and the crafting system it stole from The Last of Us makes making items on the fly easy.So I've started playing Days Gone, a PS4 exclusive open world "zombie" game. I put zombie in quotes because these are not the undead variety but the fast living 28 days later variety.
I heard a lot about this game when it came out, most of it negative, but I was able to find it for cheap and I gotta say, it's actually really good. You play as a biker with a motorcycle, and keeping your bike fueled and in good working order is just as important as keeping stocked on guns and ammo. The story has been surprisingly well done, and the open world survival aspects actually work really well and make for fun gameplay. Whereas most games of this nature take a very bleak tone (the last of us) this game manages to remain hopeful, and that's a welcome change in the genre.
She almost made the cut for Welcome to the Ballroom.SO. Much. NECK.
She looks like a Kroger advertisment!
Never mind. To hell with this game.I'm finally playing Sekiro: Shadows Die Twice. I put it off because I wanted to rent before buying considering its divisiveness among Dark Souls/Bloodborne fans.
And I love it. It's hard, of course, but it suits my play style. Definitely buying.
I recommend trying Gnomoria. It makes for a nice compromise halfway between Rimworld and Dwarf Fortress, with a mostly intuitive graphical interface (no ascii to decode).I sometimes wish I could stomach this game. It always sounds so interesting.
Of course, so do stories of "fun" in Eve Online, so I stay cautious.
There's a Steam version of Dwarf Fortress in the works, with actual graphics and an improved UI. No idea when it'll be ready, but the dev releases sorta-regular updates on his progress, so he is working on it.I sometimes wish I could stomach this game. It always sounds so interesting.
Of course, so do stories of "fun" in Eve Online, so I stay cautious.
I bought it a while back on el cheapo too, and it's not terrible, but Jesus does it have it's annoying bits. The checkpointing is dreadful. I'm sick of getting instagibbed in some deathtrap I wasn't paying enough attention to only to end up like a KM away 20+ minutes of gameplay ago. I'm not going to explore the same areas again because that's fucking terrible.So I've started playing Days Gone, a PS4 exclusive open world "zombie" game. I put zombie in quotes because these are not the undead variety but the fast living 28 days later variety.
I heard a lot about this game when it came out, most of it negative, but I was able to find it for cheap and I gotta say, it's actually really good. You play as a biker with a motorcycle, and keeping your bike fueled and in good working order is just as important as keeping stocked on guns and ammo. The story has been surprisingly well done, and the open world survival aspects actually work really well and make for fun gameplay. Whereas most games of this nature take a very bleak tone (the last of us) this game manages to remain hopeful, and that's a welcome change in the genre.
Control is a bit more... restrained. It still has lots of cutscenes, but they aren't giant length ones. Usually.I gave Quantum Break a second chance recently. The first time I tried playing it, I was turned off by the 20-mimute live action cut scenes and the lackluster combat.
But you know, I'm nearing the end now and really digging it. The combat VASTLY improves along the way and the story is super engaging.
Let's put it this way: before, when I realized a combat section was imminent, I roles my eyes and wanted to get it over with. As I got new powers, I became GIDDY with excitement to blast away enemies with time powers.
I'll be honest, I did skip the live action cutscenes. And it doesn't seem like I honestly miss much since they were mostly focused on secondary characters. But I did get into the main story. I love a good time travel story and this is definitely one.
I realized I was engaged when I saw a long line of boards with a timeline of plans and events that the character used with foreknowledge of the future. And that I was nearly compelled to stop and read every minute detail. I didn't because I lost patience. But still: impressive.
I honestly only wanted to play it to see how it would look with the graphics turned all the way up, given my newly upgraded PC and I'm glad I did.
I'll probably look into getting Control, by the same developer, when it's on sale on Steam.
To be fair, Quantum Break was originally meant to be part of the Xbox One's launch as being a media center, with original shows. That got squashed, but the developer still had these episodes filmed and ready to go. I don't think what we got was the original plan.Control is a bit more... restrained. It still has lots of cutscenes, but they aren't giant length ones. Usually.