Random Video Game Crap

Seems like Dunkey's got something to say about the state of Youtube, again.

As a huge Sovietwomble fanboy, I like that he mentioned Soviet in this video. Also, I'm glad Soviet doesn't rely on Youtube for his income, because yes it's a shitshow.
 
I was on Youtube when I came across one of those "BFG Division Goes With Everything" videos. And it's true, BFG Division does go with everything.

Under the video was a comment that basically said "BFG Division probably even goes well with porn."

So out of curiosity, I turned on private browsing and hopped onto a few porn sites, and as it turned out, there is actually porn with BFG Division as its background music.

And yes, it went well with the porn.
 
Can you give it, like, RGB LEDs? Crab claws? Lego studs? Upholstery? Gills? Those buttons like on the sleeves of suits? Velcro? Slide-out sleepers? I don't have the game, somebody tell me.

--Patrick
 
It would be great if the game looked anywhere near as good as the power it requires. Ubisoft sucks and I don't think their games are fun but Jesus have they ever been top notch in the visuals vs required pc horsepower department.
 
All of the above.
The hype for this game was ridiculous, and no matter what, it would never have lived up to all of it.
The super angry "oh no they had crunch when they promised they wouldn't" hate train for a full 6 weeks of crunch, for which the devs were properly compensated and volunteered, while other developers have longer hours for worse compensation, but it's taken as normal.
The "it's transphobic" outcry because you can...give your female character a penis? I still do'nt get that, at all.
The "It's so buggy it's unplayable! This is the worst ever!" outrage with refunds etc, when quite a few other games have had far more buggy launches - think back to Skyrim, for one example, or Diablo III, or a whole host of others - some were *literally* unplayable on *every* machine. I'm not excusing the bugs - there's too many, and certainly on last-gen consoles it's not al lthat great. They deserve some flack for this - but Witcher 3 was buggy on launch as well, adn unlike *some* other companies, CDPR actually fixed most everything.
The shares dropping like a stone over the bad reception - it's the fastest-selling, highest-grossing European game ever, it had 7 million pre-orders, it's the number one played new game in most of the world, but stocks have plummeted because....Somehow people expected it to cure cancer?
Whether or not CP2077 is "really Cyberpunk" isa useless question - it conforms to some but not all of the genre tropes and standards. You can make a case that Witcher 3 isn't fantasy, either, if you want. It doesn't really change anything? I mean, feel free to argue about it, I won't dispute anyone's opinion, but I just don't see how it's relevant.

CDPR is one of the best developers and publishers there is, for the consumer. They're good, they're not perfect. They have fucked up this launch a bit, and I understand that bites. In no way are they suddenly anywhere near Activion, EA or Ubisoft as far as bad business practices go, or Bethesda or Bioware when it comes to bugs. People assumed this game would make them have an orgasm every five minutes and deposit $500 in their account per minute played, and are disappointed it turns out it's only a game made by humans.
 
Yeah I agree with the owl. The level if outrage is just silly at this point.

HOWEVER....why the decided to launch on last gen consoles still makes me scratch my head. I think the controversy would have been significantly less if this was a PC/XBOX X/PS5 release only. A lot of the rage comes from last generation console issues. They could have saved themselves a lot of grief by sticking to a next gen development mindset. Maybe this was a case of them getting a little too greedy.
 
All of the above.
The hype for this game was ridiculous, and no matter what, it would never have lived up to all of it.
The super angry "oh no they had crunch when they promised they wouldn't" hate train for a full 6 weeks of crunch, for which the devs were properly compensated and volunteered, while other developers have longer hours for worse compensation, but it's taken as normal.
The "it's transphobic" outcry because you can...give your female character a penis? I still don't get that, at all.
The "It's so buggy it's unplayable! This is the worst ever!" outrage with refunds etc, when quite a few other games have had far more buggy launches - think back to Skyrim, for one example, or Diablo III, or a whole host of others - some were *literally* unplayable on *every* machine. I'm not excusing the bugs - there's too many, and certainly on last-gen consoles it's not all that great. They deserve some flack for this - but Witcher 3 was buggy on launch as well, and unlike *some* other companies, CDPR actually fixed most everything.
The shares dropping like a stone over the bad reception - it's the fastest-selling, highest-grossing European game ever, it had 7 million pre-orders, it's the number one played new game in most of the world, but stocks have plummeted because....Somehow people expected it to cure cancer?
Whether or not CP2077 is "really Cyberpunk" is a useless question - it conforms to some but not all of the genre tropes and standards. You can make a case that Witcher 3 isn't fantasy, either, if you want. It doesn't really change anything? I mean, feel free to argue about it, I won't dispute anyone's opinion, but I just don't see how it's relevant.

CDPR is one of the best developers and publishers there is, for the consumer. They're good, they're not perfect. They have fucked up this launch a bit, and I understand that bites. In no way are they suddenly anywhere near Activion, EA or Ubisoft as far as bad business practices go, or Bethesda or Bioware when it comes to bugs. People assumed this game would make them have an orgasm every five minutes and deposit $500 in their account per minute played, and are disappointed it turns out it's only a game made by humans.
1) Crunch is a serious problem in the business that people just seem to accept because "it's part of working in the business" and it really shouldn't. Especially when there are great devs out there who go out of their way to avoid it. It's demoralizing at best, and extremely harmful and abusive at worst. I guarantee that promise that CDPR was not crunching their employees was a flat-out lie.

2) It's not transphobic because you can give your character a penis. This has been discussed at length in multiple places. Carolyn Petit, for example (a trans woman), in her review: "Rather than just letting you pick your pronouns independently of all your other character creation choices, your pronouns are assigned based on your selection of voice: Pick the “feminine” voice and your pronouns are she/her, and vice versa. (There are no nonbinary pronoun options.) As a trans woman with a voice that many would not describe as “feminine,” this direct linking of gender identity to having a voice that sounds “masculine” or “feminine” feels weirdly essentializing." And " In my 40-plus hours in Night City, I never met a single character of any significance whom the game made clear was trans, and one of the only queer-coded characters I encountered was an extremely unsavory cybernetic surgeon who does extremely unsavory things."

3) The bugs are another ongoing issue with video games, where devs can release a buggy mess and just shrug and say "Oh, well, we'll just patch it out later." Far too often, games are rushed out in a broken state, which is a huge middle finger to the biggest fans who pre-ordered the game (of course, pre-order and "fear of missing out" culture in consumerism is another thing altogether). Plus, as Shigeru Miyamoto once said, "A delayed game is eventually good, but a rushed game is forever bad" and Cyberpunk is the perfect example of that. Yes, the hype was too big for it that any release wouldn't live up to it, but that's no excuse for having so long to work with it, and crunching your employees, to release a game that is literally unplayable on PS4 and Xbox One.

I used to believe CDPR was one of the best developers/publishers, too, and thought they were great for the consumer, too. I'm sure you've seen my posts over the years after I got hooked on The Witcher 3. But releasing a game that is not just a buggy mess but literally unplayable on PS4 or Xbox is spitting in the face of that.

4) Shares aren't just dropping because of bad reception. It's also dropping because Sony pulled the game from its online store and offered refunds. Like the transphobia, it's not just one thing. It's all multiple things that are hitting CDPR's reputation hard right now. It's also because they pulled a game on their GoG platform recently, as well.
 
I guarantee that promise that CDPR was not crunching their employees was a flat-out lie.
ALL OF THEIR PERSONNEL AGREE.
"Crunch" was max 60 hours a week, at 50% overtime pay, and it was 6 or 8 weeks - I forget. That's BETTER working conditions than most American-based developers offer during "regular" work time. And, again, ALL OF IT WAS VOLUNTARY. I mean, yes, there was probably quite a bit of pressure for people to accept it, and I'm sure it wasn't nice - but CDPR has never resorted to obligatory OT or permacrunch like Bioware, EA, et al have done.

As for point 2 - I'm not a trans woman (or man, or other), and I can certainly understand some things may not be/feel great. But allowing pronoun choice separarately from voice choice could be a five minute patch. Again, how is a game transphobic because it tries to introduce some trans people but doesn't immediately gets it 100% right? Show me any other AAA RPG where you have an option other than "man" and "woman".

As for point 3 - yes, I agree, and I really do think games should be released in a finshed state. But, as with point one and two - it's far less so than some of the big examples from American companies. I firmly believe they shouldn't have released for XBox or PS4 given the performance issues, but they probably didn't have much of a choice there. I agree that sucks. The game on PS5, XB1 and PC is generally playable with some major and gameb reaking bugs, but really isn't somehow off the charts super buggy.


I'm not saying CDPR is perfect, there's certainly a LOT of things gone wrong with this launch. But they're being attacked like I don't know what, and it's frankly 50% because they're not American and not one of the Big AAA. Gaming media is overwhelmingly American and in the pocket of the big publishers, and any game not from them faces an uphill battle.
I'm not saying they don't deserve criticism, I'm saying they're getting an unfair amount of it compared to other releases from other publishers.
Compare to how we're apparently supposed to hate CDPR because their sister company GOG (they are not the same company) didn't release that game - yet Steam, Gamesgate, Direct2Drive, etc either pulled it or never offered it, too. I don't know much or anything about that specific case, but I haven't exactly seen any backlash over it towards any of the other platforms. It's currently only available physically in Taiwan, and nowhere else in the world. Let's blame a company that doesn't have a storefront, and has nothing to do with this game. O_O
 
"Crunch" was max 60 hours a week, at 50% overtime pay, and it was 6 or 8 weeks - I forget. That's BETTER working conditions than most American-based developers offer during "regular" work time. And, again, ALL OF IT WAS VOLUNTARY. I mean, yes, there was probably quite a bit of pressure for people to accept it, and I'm sure it wasn't nice - but CDPR has never resorted to obligatory OT or permacrunch like Bioware, EA, et al have done.
That's less "well done CDPR for treating your employees better than most video game companies" though than it is "well done Poland for having very strict overtime laws on what companies can demand/ask of their employees".
 
"Others are worse" isn't the greatest of excuses.

And re: gog pulling devotion, that's because they're cowards kowtowing to China. The "we've heard concerns from many gamers" excuse is such bullshit
 
all the cyberpunk hooplah just feels dumb to me. Of course, this is all based on my own personal observation. Yes, it's a little buggy. The game play is fun. (shrug) I don't regret spending the money.
 
In regards to CDPR and Crunch: yes, they "officially" only had 6 weeks of crunch. Unofficially? Crunch has been talked about unofficially since at least last January, where they admitted as much in an investor call. We'll never know how much of the game's problems came from them having persistent crunch, unfortunately.
 
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