Aaaaaand the game locks up on me at a certain point. It lets me pause or use menus, but it won't let me proceed.Spider-Man 2
Sooooo, yeah, Im very much enjoying this. Not done the main story yet, but finished a few side missions so far. I thought I'd hate the new gliding system, but I'm loving it.
And just after I posted this, I tried again. I tried hitting the prompt just before it popped up. That did the trick. Hopefully that gets patched out for others.Aaaaaand the game locks up on me at a certain point. It lets me pause or use menus, but it won't let me proceed.
I'm at the point where you learn the Galvanize move near the end. The button prompt pops up for R1 + X, but nothing is happening. This is the kind of pop up the occurs and the game won't proceed until you hit the button combination. So now the game just freezes at that moment and doesn't do anything.
Tried changing settings. Tried quitting and restarting. Nothing. It takes me right back to the same moment and freezes once the prompt comes up.
I'm very frustrated because I wanted to finish this before the start of my work week.
FUCK THIS GAME. Alice Madness Returns can take it's edgelord bullshit, fold it until it's all sharp corners, set it on fire, and shove it up it's fucking ass!Alice Madness Returns
I have been debating getting this one for a long time; since before it was delisted from Steam so EA could try to make all their games exclusive to their own launcher, only to return to steam after EA failed. I enjoyed the first game way back, but I know that game was more style than substance, and the sequel had even worse reviews.
This game is mediocre. It's got some good points, but even the art style isn't well executed. The first game did more within it's limitations than this game does. I'm mostly going to type just to hear myself think. No one cares about my opinions on a poorly reviewed game from a dozen years ago, and that's fine.
The Good: There's some solid platforming. It's not really stand-out, but it's okay. I'm enjoying running, jumping, collecting stuff. The game looks okay, for it's age, while none of the level design is mind blowing, none of it is truly awful either. It's standard stuff that's learned it's lessons from other games well.
When combat works, it can be pretty fun. Most of mechanics have a solid basis, and the concept of most enemies works pretty well. The exceptions I'll get to later.
The Meh: The story is bland, and the voice acting is wildly inconsistent. The art assets and modeling are also wildly inconsistent. I remember the first game doing a better job of storytelling, and doing a quick search on YouTube reveals that my memory is correct about the voice acting for the Cheshire Cat in the first game being much better.
There's a game mechanic where you shrink down to see invisible clues and paths, which in theory is a cool mechanic, kinda like Batman's detective vision. (Wait, this game came out two years after Arkham Asylum? Wow, this game looks like shit in comparison.) However, you have to be standing on the ground to use it, you can't jump or do anything else while it's active, and any revealed platforms will start to fade out as soon as you stop holding the shrink button. What this ends up doing is massively slowing down a lot of the game as you repeatedly shrink, look around, jump, land, shrink, jump, land, shrink, over and over. It's not a terrible mechanic, it can just really bog down the game with how frequently it's required.
A lot of this game feels like padded repetition. I'm a little over halfway through, and I've already had 3 times where I've had to collect blocks and then use them to solve a rudimentary sliding block puzzle. This feels like a game that was trying to hit a certain number of hours-of-playtime and stretched itself too thin trying to be a 15 hour game when it should have been 8.
The segments in Wonderland are interspersed with segments in old timey England, and so little happens in those that I wonder why they make you walk down bland environments with bland looking models to do absolutely nothing for a bit. I don't understand why they exist, unless it's to be time padding, or maybe they were segments that were meant to be something more and never got completely replaced with cut scenes.
The Horrible: I hate the camera, I hate it so much. The camera is the main reason for the combat not working. The lock on system does not work right. It's wildly inconsistent. The camera is sluggish and hitches frequently. The target will just randomly switch what enemy it's locked on to. Dodging is inconsistent because of how unpredictable the camera is. The worst boss fights are more about fighting the camera than they are about fighting any enemies.
Oh, and I don't think there have been any real boss fights. Everything feels like a mini-boss, at most. I don't think I've fought a single enemy that hasn't been thrown at me multiple times. There have been zero set-piece battles against any of the named/iconic characters.
Lastly, The oysters that get eaten by the Walrus? They're naked, except for a garter belt and stocking on one leg only. It's not sexy, because they look like vaguely doll shaped lumps of mucus covered tumor, but they're dancing like showgirls with one leg in fishnets. Later in the game there's porcelain geisha statues with bare breasts (no nipples) that then have ant-headed versions, still with human bodies, later in the chapter. Maybe this all has some connection to Alice's nursemaid now being a hooker, or maybe they just felt they needed some psycho-sexual element because of Freudian stuff, I dunno, but it feels oddly out of place.
What a weird game. It doesn't feel much like the original at all. Only some of the visual style is the same. Very little of the gameplay is.
Another reason to maybe like Inkbound:Inkbound is pretty excellent (and currently on sale).
I rather enjoyed Northgard. Highly recommend, if you want something close to Settlers.Finally getting around to playing Northgard. Haven't gotten very far yet, having fun so far though. I can see how this might be too "light" for people who want survival games, but for me looking for a fairly forgiving Settlers-like game it's okay. I'm looking to unwind, not a great big challenge. Just playing story mode for now.
"Old School RuneScape" for anyone else that doesn't want to Google.I got talked into trying OSRS. lol We'll see how long this lasts.
I got talked into trying OSRS. lol We'll see how long this lasts.
So I decided to give this a try, since I was too mired in Everquest to try Runescape when it came out in real time. And let me tell you, this is not what I was expecting."Old School RuneScape" for anyone else that doesn't want to Google.
IMO this is just how things should always be. For one thing, it completely eliminates kill-poaching.an interesting leveling dynamic where every single skill has its own XP bar and level. You gain XP and levels in that skill by using it. You chop trees, you get get woodcutting XP and go up woodcutting levels. You cook, you get cooking XP and Cooking levels.
You do attack damage, you gain THAT kind of XP and go up levels in that kind of attack.
But it changes it from an MMO to a single player RPG with background noise generated by other players... when it advertises itself as an MMO.IMO this is just how things should always be. For one thing, it completely eliminates kill-poaching.
--Patrick
I’m playing on my SteamDeck and I’m loving it! I got the same message, but it ran fine once it loaded. The first time loading took forever though. Early access loaded much faster.My Time at Sandrock
Or maybe 15 minutes of it because holy shit, this game is poorly optimized. It makes my computer run way harder than it has any right to be and it's janky as fuck even on the lowest graphic settings. When the game goes to the menu, it even has a message like "Looks like your computer is struggling to run this game. Maybe close some other programs." I did, but the programs I closed didn't run hard in the first place, so it didn't make a lick of difference.
Unless they patch it to run better, I don't think I'm even going to bother with this. Which is a shame because I liked My Time at Portia (which also ran poorly, but not THIS poorly), and I backed this game on Kickstarter.
Want an actual good game?PictoQuest
I'm only happy with this one because I got it for under $2. If I'd paid full price for this game, I'd have been severely disappointed. It's a nonogram / picross style game, and it just barely adds in some RPG elements. It's not particularly good at anything, but not particularly terrible, either. It's an acceptable time waster, if all you want are some basic puzzles, but I'm sure there's better out there.
I was hoping for something that integrated RPG features better. Instead, enemies just act as a vague timer / punishment for errors, and consumables act as a hint system. Very rarely enemies will send out attacks that erase parts of your progress, but other than that there's no impact on the puzzle logic, and most of the puzzles are pretty basic. Which is probably for the best, since the game lacks a lot of the tools found in nonogram games that have been around for decades, like alternate pen colors for making notes / testing logic. The nonogram program I had on my Handspring Visor had better features than this.
I guess I shouldn't complain too much that $2 got me 12 hours of puzzle solving, but some of the puzzles were just repeats with added requirements like "don't make any mistakes" or a shorter timer.
Note to self, install a mod to make the racing super easy if I decide to play Mafia.Mafia: Definitive Edition
i was really enjoying the vibe and narrative of this game...
...right up until a racing mission. Apparently, this mission is infamously hard, dating back to the original game. I thought maybe they made it a little more winnable in the updated version but I guess not. Googling the mission tells me many struggle with it.
I've said before that I hate racing games. That goes double for forced racing games in a game that isn't all about racing.
I tried beating this multiple times but it's just an exercise in frustration. I gave up and uninstalled the game.
I played the original way back. The racing was absolut bullshit. I'm not sure how I did it, but I believe I downloaded a mod back than too. Driver was another game I used a savefile to skip the beginning.Mafia: Definitive Edition
i was really enjoying the vibe and narrative of this game...
...right up until a racing mission. Apparently, this mission is infamously hard, dating back to the original game. I thought maybe they made it a little more winnable in the updated version but I guess not. Googling the mission tells me many struggle with it.
I've said before that I hate racing games. That goes double for forced racing games in a game that isn't all about racing.
I tried beating this multiple times but it's just an exercise in frustration. I gave up and uninstalled the game.
It's not often a challenge bugs me enough that I feel a strong desire to go back and overcome it, but this damn racing mission did it for me.Mafia: Definitive Edition
i was really enjoying the vibe and narrative of this game...
...right up until a racing mission. Apparently, this mission is infamously hard, dating back to the original game. I thought maybe they made it a little more winnable in the updated version but I guess not. Googling the mission tells me many struggle with it.
I've said before that I hate racing games. That goes double for forced racing games in a game that isn't all about racing.
I tried beating this multiple times but it's just an exercise in frustration. I gave up and uninstalled the game.
This is exactly why I could never get into Final Fantasy Tactics. I'm sure it's a great game, but I always preferred the wham-bam-thank-you-ma'am combat of the other Final Fantasy titles to Tactics' style. It got too tedious for me.Lost in Random
Pretty good action deckbuilder platformer with great Sellick style character designs but DAMN if fights can take too long.
I feel you, and in deckbuilders like Random some turns you get NO attack cards so you gotta go through a WHOLE 'nother round to get a good hand, and ALL I wanna do is get the bomb to kill the Scarecrow Mayor!This is exactly why I could never get into Final Fantasy Tactics. I'm sure it's a great game, but I always preferred the wham-bam-thank-you-ma'am combat of the other Final Fantasy titles to Tactics' style. It got too tedious for me.