It occurs to me that I still haven't heard any recordings of what I've missed and you guys have given me very little info on what the fuck.
We go into barracks, investigate sleeping dead people.
Outside we find two gargoyles in stone form overlooking town, we destroy them.
We go to Church of and immediately are forced to save against Super Sleep. Helga fails.
We find a mirror with Falagars master trapped inside it, Tyrdin touches the mirror and we all fall asleep.
We wake up to find ourselves in a circular room with 7 doors, 1 with 6 keyholes the others with none.
In the center of the room is a vending stand with a small bell on it.
Rusty rings bell and Simkin appears, note the vending stand looks different to everyone.
Everyone but Rusty yells at Simkin for a while, then eventually go against his advice and enter the 3rd door. We all have to open the door as a unit before it will open.
Inside we find a great feast on a table.
Rusty pockets a note on the table and then sits down to eat.
Simkin joins him.
The others spend 90 minutes discussing how the walls, until Rusty yells at them to sit down and eat.
Once everyone is eating, the puzzle is solved and a trap door under the table is revealled.
Through the trap door we find eight shadows that look like Tyrdin's mom.
Through failed heal checks and swordplay the shadows are dispatched and we get treasure and a key for the 7th door.
We then enter Falagars door and find a circle of stones.
Falagar is attacked by a Mage Bear then runs away and cowers.
The rest of us engage the bear in combat, that is marked by an average attack roll of 4.3 over 6 rounds.
Action points are used, dailies are used, bear is currently engaged by Helga and Rusty with a Dretch and Simkin offering assistance, the controlles and strikers are attacking at range.
Round 7 begins Thursday at start of game, we will be level 4 after combat.
There is also a secondary source of death in the dream realm that Jay can explain in further detail.