HCGLNS 4th Ed Game: Rise of the Drow

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Since githzerai get deep speech as their second language and that isn't among the languages in the game world, could I take draconic instead? And where would there be a secluded place in which it would have been plausible for me to learn it?
 
With that HISTORY roll you successfully know the following information should you choose to share it

A Sea Lion is a massive feline mammal that is capable of running on water and directing blasts of energy from it's mane. Though they have not been seen since the great cataclysm."
Added at: 06:41
Yes as you are trained in Religion you may take Draconic as a language.
 
There were seven to begin with,

2 humans
2 eladrin
1 dwarf
1 halfling
1 githzerai

The dwarf and halfling succumbed to their injuries and the effects of drifting at sea, so only five remain.



Edit:

Since this is your first time with me as a DM, allow me to inform you of the styles I utilize and what you can expect tonight.

I use a lot of symbolism and foreshadowing. In the narrative I posted last night, their are five examples of this. One has already been uncovered.

My world is a sandbox. There are themes that will be explored, but how and when revelations will be made will be directed by the players. After tonights first session, where you go and what you do is completely up to you.

The world will established by me, but shaped significantly by the players. So the greater input you choose to provide, the more ingredients I have to shape the game with.

This world pre-dates the re-emergence of Doctor Who to mainstream television. Any similarity between certain species in this world and time lords is completely unintentional. Though your interaction with them will be very limited.

Don't expect any monsters to look like anything you will find in the monster manual.

By only playing once a month, I expect that significant player growth will have to occur in the RP thread.

Most everything is important or can turn out to be important later on.

I like punctual players.
 
R

rathkor

I'll be there tonight, assuming I have power and internet. apparently the tornado last week wasnt bad enough,m and there are expected to be storms again this evening. Also, I won't have character Builder availible to me until around 4, and I don't know if I had an option for a second language, but if i did, I would have picked Draconinc, but as you have said I will need to be trained in Religion for that, I will be changing it. Probably to the Fey language, seeing as I am from the Fey. since that option isnt availible on the builder, I'll just make a note of that on my sheet, If it even matters. lol
 
Yes you can inspect them, but tonights adventure will not involve any mundane items. You still have all your magic items and items of specified significance. I will post a full list of what survived the ship battle after tonight's session so you can better determine how you want to proceed.
 
Mostly I'm curious about their religious orientation (for burial purposes, etc.) and whether or not they had any significant ties to civilization (letters, keepsakes, etc.) that might be worth little but important. If there is nothing to discern, no problem.
 
The halfling and dwarf appeared to be part of the crew that served below deck on the Osprey, as such they had little items save a work knife and some rope on them. Their clothing is torn after the battle with the Sea Lions, they managed to help right the longboat and make it sea worthy but soon after died of their wounds. They were both 3rd class seamen, the dwarf was Brurnwere Saltrock of a small village near the mountains in Grano, the halfling was Iris Quickwit, from Avena.

Note: This is exactly what I meant earlier. To me the dwarf/halfling started out as just two throwaway npc's to help shake the notion that only the party survived the ship battle. Now after MD's interactions, I have backstories invented for them.

Bastion receives 1 benny!
 
So I mentioned in my RP post that I knew Bastion already. I was working under an assumption that I had met a lot of people, if not everyone, on the ship during our uneventful first 8 days. That's kind of how my character is, and it'll probably be more clear when we aren't meeting people in medias res.
 
So I mentioned in my RP post that I knew Bastion already. I was working under an assumption that I had met a lot of people, if not everyone, on the ship during our uneventful first 8 days. That's kind of how my character is, and it'll probably be more clear when we aren't meeting people in medias res.
I kind of assumed something similar.
 
I just used the conversation function to message two of you about some additional RP information for tonight. Hopefully you both received it, as I have never dual messaged before.
 
R

rathkor

not sure just yet, but i might have to play without speaking for at least the beginning of the night, but if we use Vents text-to-voice chat feature, we should be fine. really sorry for the inconvenience
 
Far you should have a Religion skill modifier on that as well. I mean you're an Avenger, I assume your Religion is higher than 0.
 
Not nearly as good as what you guys have done for your characters but here is a very little bit of back story for Ralts.

To the north of Muki lies a vast expanse of mountains, gripped by an eternal winter. In this desolate and isolated region, the Gerech’Drakona reside, fulfilling the will of Lawbringer. A proud and noble group whose traditions have been passed down through out time, they believe their goal is to interpret signs from Lawbringer as a means of upholding justice. By studying the dragons, whom are guardians of time and magic created by Allytyn, that dwell in the surrounding mountains the Gerech’Drakona have used the knowledge gleaned to aid in fulfilling their goal as well as having developed an enormous respect for the creatures.


Ralts Udell, a Gerech’Drakona himself, has ventured beyond the orders isolated sanctuary. The first of the Gerech to be allowed leave to roam unchecked in the lands of Aime in years, this was not an easy undertaking for the council to allow; however after lengthy deliberation the leave was permitted with the conditions that Ralts uphold and inform those misguided in the ways of the Gerech’Drakona while traveling and, on the councils end, that they not reveal Ralts’ reason for departing to the others. While the Gerech believe that the work they do is necessary, few outside of the cabal fully understand how they can put such faith in the signs they interpret. While on his pilgrimage Ralts intends to clear up as many misconceptions about the Gerech’Drakona as he I able to.


Venturing to Uradzaj , Ralts has secured passage on a ship headed for Cotone with his few possessions and begins his journey.
 
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