World of Warcraft: Mists of Panderia **RAAAAANT**

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Indeed. I think worgen should have been added a long time ago. Making them Alliance was kind of...retarded but there were definitely a good addition to the lore.
 
If only every helmet didn't look so retarded on a worgen. Somehow they manage to look even worse than on tauren.

My favorite expansion edition is still the death knight. I love the class, and the lore behind it. The Knights of the Ebon Blade are a kickass order, and their starting zone is still the best laid out railroad storypiece in the game.

When Darion throws the Ashbringer? Epic.
 
My favorite expansion edition is still the death knight. I love the class, and the lore behind it. The Knights of the Ebon Blade are a kickass order, and their starting zone is still the best laid out railroad storypiece in the game.
I wish they utilized the faction a bit more often. Right now the storyline of the Death Knights only really continues in Western Plaguelands, with Thassarian and Koltira having a "friendly" war in Anderhol since they both integrated fully with their factions. They don't really appear at all in Eastern Plaguelands, which I found sort a waste since they still hover right there almost over Light's Hope Chapel.

The Argent Crusade was my biggest disappointment. The whole faction is based on the Argent Dawn, and the Argent Dawn fought anyone that threatened the world. They were investigating the forces of the Old Gods in Ashenvale, they held the line at the Dark Portal for the pre-tbc events until the Horde and Alliance could show up to help. Then Tirion takes over, turns them into the Argent Crusade, and has them take the fight to the Lich King to save the world. Now Cataclysm happens, and a massive dragon is literally burning down sections of the planet, and they just sit in the Plaguelands. What the hell Tirion?

I know the reason for this, Blizzard needed to add a new faction set for reputation grinds, thus why we work with the "Guardians of Hyjal" rather then the Cenarion Circle, and why the main force fighting Deathwing is the Earthen Ring, but still, just seems silly to me to have such a massive force of good take a back seat to a near worldwide apocalypse. The Shattered Sun are also part offenders, having driven out Kil'jaeden and then disappearing almost entirely.

Personally I wish they would just utilize some of the same factions or even cross faction gain, like when I gain reputation with the Cenarion Circle I also gain some with the Guardians of Hyjal and the Cenarion Expedition. I thought it was kind of neat that doing quests in the Plaguelands gave me reputation for the Argent Crusade, even though I wouldn't be seeing their quartermaster for another 40 levels. It made it feel at least a bit more consistent.
 

fade

Staff member
My biggest problem with the DK was that it was too easy to play, and the game is already easy enough.
 
My biggest problem with the DK was that it was too easy to play, and the game is already easy enough.
Maybe back when they first came out and they were designed to be slightly overpowered in the starting section, but they are a little more complicated now.
 
W

Weloenstal

I don't relly feel that death Knight's are over powered, they're just different
 
DKs are currently the only class in the game that can solo content such as Yog 0 Light, Lich King etc. There are other classes that can come close (Hunters, Prot Paladins) but DKs do it with ease. Also, DKs are a hybrid class and therefore should be penalized the Hybrid tax on dps yet they frequently out dps pure classes such as Mage/Rogue/Hunter.

They are overpowered, regardless of how well you personally play them.
 
Again, I think fade still has his memory of them from the days they first came out, when they were rather powerful, more so in the 55-70 region. Various nerfs, talent alterations, balancing, and spec system changes brought them much closer in line with the other classes near the end of Wrath, even in the lower zones. My lower level Night Elf DK has a much harder time leveling then I remember my Blood Elf DK having in the same level regions when the expansion first came out.

DKs are currently the only class in the game that can solo content such as Yog 0 Light, Lich King etc. There are other classes that can come close (Hunters, Prot Paladins) but DKs do it with ease. Also, DKs are a hybrid class and therefore should be penalized the Hybrid tax on dps yet they frequently out dps pure classes such as Mage/Rogue/Hunter.
I wouldn't really say that. I have never seen a DK at the top of the charts in any of my runs these days. The reason DKs are able to solo old content is because of the powerful damage and healing abilities of blood spec, giving them an advantage over other classes in older encounters where they can mitigate that damage through Death Strike spamming. Other classes have to either leave tank form (druids), cast the heal and lose DPS (paladins), or simply don't have enough health to handle the damage in the long run (Hunter Pets). Hunters also have the disadvantage that the only pet heal they have is a HoT.
 
When they hit level cap. Until then they certainly are OP by quite a bit. Plate, massive DPS and autoheals. Yeah. Not OP at all.
Sigh. I am wondering if some of you just have a strange dislike for DKs.

I play a DK in the low brackets off-and-on (Jeserix) and she is not nearly as overpowered as my past DK in the lower leveled areas. Also, as someone that has now leveled up three character almost entirely through PVP (Blazette, Janeva, and Jaekyll), I can tell you that once you hit the bracket DKs start to appear, they transition in rather seamlessly and don't "rule" the battleground by any stretch. Actually many DKs I fight in between 55-65 ended up often being an easy kill, with only Blood Spec giving problems due to their near impossible ability to die. ("they can't kill me, but I can't kill them" type of deal.)

I admit, Blood Spec is a little nuts even at end game, which is why the healing factor of the spec if right now up for possible revision in MoP.
 

Dave

Staff member
I don't hate them so much as think they are OP. I leveled one to 85 and was soloing things that my other toons needed to be in groups of 2 or 3 to accomplish. Add in their ability to pull foes close and stun them for a second and you take away a lot of the only advantage some of the squishy toons have. So a self-healing toon wearing plate mail that can pull you in even if you have him slowed or poisoned. Awesome.
 
Blood and Frost spec DKs are always top 5 in all major PVE raids. Just check the logs at World of Raids.

Again, it's not just their raid performance, they again, are the only class that solo everything from Vanilla WoW to Wrath and even some Cata content.
 
Playing pvp with my Dk, i always had the biggest problem with druids, but i was unholy specced. I have to admit, ive been kind of missing wow lately, but free time will be going to skyrim next.
 
Blood and Frost spec DKs are always top 5 in all major PVE raids. Just check the logs at World of Raids.
World of Raids logs have some faults to them, though. If you check other logs around the web you will find that other classes have increased much more of the general median for Dragon Soul, with pure DPS like Mages and Rogues coming out on top. Arm Warriors have also seen a great improvement. DKs actually dropped in most specs compared to what they were in Firelands, and are considered one of the more "useless" classes for raiding unless played extremely well (which, in the top raid guilds, you have too).
 
Dunno what to tell you, I'm speaking from experience which I'm sure you are too. However they're doing in raids, they're easily topping the hybrid classes in terms of tankability and dpsing. As well as being the best solo raid class.
 
Dunno what to tell you, I'm speaking from experience which I'm sure you are too. However they're doing in raids, they're easily topping the hybrid classes in terms of tankability and dpsing. As well as being the best solo raid class.
All I am saying is that they are not as "OP" as people are making them out to be in a general set. In the scheme of being in competition with other classes in raid or PVP, they are usually in the middle of the road rather then the top of the hill. There are always exceptions, due to good play, but exceptions don't form the rule.

Like I said before, the reason Blood DKs can kill older raids is not because they are overpowered, but is because of a rudimentary "flaw" in their design. Blood Spec was designed to be a reactionary tank rather then a proactionary one. Where a druid, warrior, or paladin mitigates damage thus reducing the force of an attack, the Blood DK takes more damage and then heals that damage through abilities like Rune Tap and Death Strike.

In order for this to be viable, the Blood DK has to be able to heal damage given off by CATACLYSM raid bosses. Cataclysm raid bosses can do over 100k damage on certain abilities. The highest the Lich King can do in most cases was 10k, with a few high damage spells that can be avoided if you plan it right.

Now lets go back to the other tank classes. Warrior has no way to heal himself unless he kills something, meaning killing the Lich King would be impossible as he wouldn't be able to outlast the Lich Kings health pool. Paladin can attempt to outlast the Lich King, but in order to do it he would have to stop his damaging attacks to conserve as much mana as possible, as Protection Paladins don't have a large mana pool. Druid would have it even worst, as they would have to transfer out of their Bear Form to heal, making them more vulnerable to powerful spells and strikes, though they at least would have less of a mana issue due to background recharge. Blood DK? All he needs to do is wait for rune cooldowns and can forever keep up a damage heal rotation. At that point, as long as the boss himself does not also have a heal, he will be able to do it through simple attrition. It makes them naturally overpowered versus old content, i will give you that, but does nothing for new content.
 
Mike Morhaime said:
Everyone,

We announced today that we’re in the process of cutting a number of active positions, mostly non-development, throughout the company. I'm sure this announcement has sparked some questions from all of you, so I want take this opportunity to address those as best I can. Over the past several years, the company has grown rapidly and evolved to better serve you and the rest of our global community. Thanks to all of your support, we continue to serve by far the biggest subscription-based MMO community, as well as the most passionate eSports and online gaming communities, in the world.

In order to keep making epic game content while serving players effectively, we have to be smart about how we manage our resources. This means we sometimes have to make difficult decisions about how to best maintain the health of the company. We’re in the process of making some of those hard decisions now.

After evaluating our current organizational needs, we determined that while some areas of our business had been operating at the right levels and could benefit from further growth, other areas had become overstaffed. As a result, we need to scale down some of our departments and part with some of our colleagues and friends here at Blizzard. I know that you all understand how difficult this type of situation can be for anyone who might be affected, so I want to assure you that we'll be offering each impacted employee a severance package and other benefits.

I also want to emphasize that we remain committed to shipping multiple games this year, and that our development teams in particular remain largely unaffected by today's announcement. We're continuing to develop, iterate, and polish Blizzard DOTA, Diablo III, StarCraft II: Heart of the Swarm, World of Warcraft: Mists of Pandaria, as well as other, unannounced projects. We'll have exciting news to share in the coming weeks regarding Diablo III's release date, and will soon be holding a private media event to showcase the latest work on Mists of Pandaria. It goes without saying that we're working hard to get all of these games in your hands as soon as possible.

You've all come to expect Blizzard to live up to our mission statement with every game, and deliver the most epic entertainment experiences ever. You can continue to expect that and nothing less from us as we move forward.

-Mike Morhaime
Job's done.

Blizzard laid off like 600 people today.
 
So, if they didn't fire anyone from development, who did they let go?

Is it the people who provided the Diabl 3 team with coke and whores? Because that would totally explain D3's development cycle...
 
As much as I love WoW (and I still do), my recent gaming experiences via DA:O and Skyrim have really made me realize just how much I really do prefer single player gaming. I'd love to see Blizzard resurrect Single-Player Warcraft... though to be fair, I'm not sure that I'd be able to go back to playing Warcraft as an RTS after years of the WoW format. I'd much prefer to see it as an RPG similar to Dragon Age or Skyrim. Weren't they talking a while back about releasing a Warcraft 4, something that took the WoW timeline through the end of WotLK into account? That'd give 'em some job security.
 
Yeah, saying the class is OP because of its ability to solo old content is a ridiculous argument.
I said it's one of the things. A larger part of a whole. Thanks for sharing your opinion.

@ Gared - I had quite the opposite feeling. Playing a number of really solid Single Player RPGs have just made me realize how spoiled by MMOs I am. I haven't gotten a single character past lvl 25 on Skyrim and I just can't do it. I tried a number of RPGs that I've completed in the past and some I haven't and I just can't do it.

Playing through SW:TOR has been the most fun I've had since the most recent WoW patch and will continue to play TOR till Mists is released for sure.
 
I really prefer co-op games, and that's where MMOs come in for me. I like being able to group with friends, or people I meet in the game and do things together. Whereas those single player games, while basically the same thing if I'm solo playing, don't give me the option to co-op and thus make me sad.
 
I do miss co-op gaming, but I just haven't had that much luck with MMOs finding good groups of people to play with aside from a rare few times I've managed to get into a couple of PuG raids back in the early days of WotLK, when Naxx was just hitting farming status for most guilds; but then the guild imploded and I haven't set foot in a raid dungeon since, aside from solo runs of old world content. I'm sure if I'd had better guild experiences, I'd feel completely different about MMOs.
 
Yeah, I've played on a couple RP servers, Normal Servers, even some PvP servers (where I was looking for PvP and found it). My experiences seem to go one of two ways though, with no intermixing. I can either find guilds full of fun, pleasant people; or guilds that raid. I'm not too upset with it, I still love playing WoW, I'd just like a chance to see some raid content before it's two or three expacs old. Sadly, I now have less time to devote to gaming during weeknights, and that seems to be when everyone wants to raid - my commute is just too long and unpredictable to be able to reliably schedule myself for raid times during the week. I don't blame everyone else for my inability to have fun, I've just been gravitating more and more toward games where I don't have to rely on my schedule and anyone else' schedules matching in order for me to have fun.
 
Yep. Haven't ventured in to LFR, had too many bad experiences with the random dungeon finder for heroics while tanking. Granted, that was at the very beginning of Cataclysm, when none of the DPS on my server remembered that they needed to watch their threat levels and pay attention to instructions from the tank, so it may have improved since then - but like I said, I do still enjoy soloing and leveling; and I do tend to have fun with LFD on non-tank characters, I just suck as a retadin. Don't know why, just have not been able to get the hang of it. You want me to tank or heal, no problem. You want me to DPS as anything other than a pally, no problem. You want me to spec Ret - no dice. And honestly, the only reason I'm not playing WoW right now, is because I'm playing Skyrim right now. When I decide to finally finish the main story arc on Skyrim, I'll probably go back to WoW, unless D3 has been released, in which case I'm sure I'll play that for a while first. It's not like I'm lacking for gaming options.
 
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