Point and click games.

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I friggin love the Monkey Island series. The only two I don't own are the fourth one and the Telltale one. I just recently beat Full Throttle. Mark Hammil was great as Rip Burger. Also Steve Blum was in it, though I have NO idea who he was.
 

figmentPez

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and the Telltale one.
You need to fix that.

Did you help fund the Double Fine Adventure Kickstarter?


I'm an adventure game fan from way back. My favorite is not technically a point and click, since Grim Fandango controlled with keyboard or gamepad, but it's still an excellent game.
 
Man I've been wantin Grim Fandango like FOREVER. Think it'd be easy to download? I remember seeing the main character in Monkey Island 3, classic.
 
Most of my gaming growing up was point-and-click adventure games, both LucasArts and especially Sierra. King's Quest, Police Quest, Quest for Glory, Leisure Suit Larry, Space Quest. My favourite one of all time, and is probably my second favourite video game of all time, was Gabriel Knight: Sins of the Father. But of course, I also loved LucasArts games. Day of the Tentacle, Full Throttle, the Monkey Island games, etc.

I've wanted to re-play Grim Fandango for the longest time. From what I understand, though, pirated versions don't work so well. And of course, it's near impossible to find otherwise these days.
 
I've never been the biggest fan of point and click adventure games. To me, they were always less about logically solving a puzzle and more about profiling what kind of people designed the puzzles.
 
I've never been the biggest fan of point and click adventure games. To me, they were always less about logically solving a puzzle and more about profiling what kind of people designed the puzzles.
Profiling what kind of people designed the puzzle? It ain't CSI dude! Which...ironically has it's own point and click game.
 
Profiling what kind of people designed the puzzle? It ain't CSI dude! Which...ironically has it's own point and click game.
The puzzles were RARELY solved logically. No one could logically assume that in order to trick a guy you need to draw a mustache on a stolen ID and then, in order to match the mustache you needed to trick a cat into going through a hole with some tape above it so you could create a fake mustache with the cat hair to match the mustache on the ID that you drew on it. If that was logic to you, then you are a crazy person. For the rest of us, we had to assume that Roberta Williams was a fucking crazy person before we tried to solve the puzzle. This wasn't always the case, but for a lot of point and click adventures, it sure as hell was.
 
The puzzles were RARELY solved logically. No one could logically assume that in order to trick a guy you need to draw a mustache on a stolen ID and then, in order to match the mustache you needed to trick a cat into going through a hole with some tape above it so you could create a fake mustache with the cat hair to match the mustache on the ID that you drew on it. If that was logic to you, then you are a crazy person. For the rest of us, we had to assume that Roberta Williams was a fucking crazy person before we tried to solve the puzzle. This wasn't always the case, but for a lot of point and click adventures, it sure as hell was.
Was that a Gabriel Knight game? I think I remember that goddamn puzzle.
 
It sounds more SpaceQuest-ey.

I always thought that the Monkey Island games used somewhat normal logic, or at the very least cartoon logic (I'm looking at YOU rubber caber!).

OH, and for the record, I own a fully legal copy of Grim Fandango , though, I haven't tried installing Grim Fandango in a while, I wonder how well it plays with Win 7.
 
Poe was right, it's from Gabriel Knight 3, the game that almost single handedly murdered the adventure genre.
 
It sounds more SpaceQuest-ey.

I always thought that the Monkey Island games used somewhat normal logic, or at the very least cartoon logic (I'm looking at YOU rubber caber!).

OH, and for the record, I own a fully legal copy of Grim Fandango , though, I haven't tried installing Grim Fandango in a while, I wonder how well it plays with Win 7.
Well, no one could ever accuse Ron Gilbert of being bad at designing puzzles. The dude is a fucking genius.

But the insane, dream logic a lot of adventure games used was part of what shuffled the genre off to it's late 90's grave.
 
Seeing as the Double Fine Adventure game is in the hands of both Tim Shaefer and Ron Gilbert, I'm practically pissing myself in anticipation. And Tim is also one to use actual puzzle logic instead of the insane stuff.
 
Seeing as the Double Fine Adventure game is in the hands of both Tim Shaefer and Ron Gilbert, I'm practically pissing myself in anticipation. And Tim is also one to use actual puzzle logic instead of the insane stuff.
Yeah me too, which is why I was in for the Kickstarter. Unfortunately, their games were often enough the exception to the rule of adventure games. For every Grim Fandango (the pinnacle of adventure titles) there were a dozen Gabriel Knight 3s.
 
Though, really, isn't that true of any genre of gaming. For every Modern Warfare, there's a few craptastic FPS games. For every Mario, there are mountains of terrible platformers (hell, some of which even feature Mario :p).
 
Well, I think there were fewer stand-out adventure titles than in most genres and then mostly from the same couple of designers.
 
I think just evolutionarily, they fell off. They were a natural progression of the text adventure, but lost it's way as they became more bloated. I hate to say it, but the Leisure Suit Larry, Space Quest, and King's Quest games went a ling way to putting a knife in the heart of the genre. They all tended to have those non-sensical puzzles, and they were hugely best sellers at the time. Of course, back then, selling 10 thousand copies was a rousing success.
 

figmentPez

Staff member
OH, and for the record, I own a fully legal copy of Grim Fandango , though, I haven't tried installing Grim Fandango in a while, I wonder how well it plays with Win 7.
It doesn't run very well at all, but there is a VM called Residual that now works well enough to play the game.
 
The second game was more of the same, mostly (there's some newish gameplay mechanics), and doesn't really have an ending since Hothead moved on to do other shit without making the third game.

TS;II (Too shitty; isn't interesting) if you liked the first one, you'll dig the second.
 
Thank god for ScummVM, BTW. I'd have a whole bunch of useless disks if it weren't for that program.

It's so good, in fact, that it's what Steam uses for running those old adventure games. I looked into the file folder for my copy of the Broken Sword series and it's literally just the ScummVM engine and ISOs of the game files.
 
Thank god for ScummVM, BTW. I'd have a whole bunch of useless disks if it weren't for that program.

It's so good, in fact, that it's what Steam uses for running those old adventure games. I looked into the file folder for my copy of the Broken Sword series and it's literally just the ScummVM engine and ISOs of the game files.
It's how I was able to play Monkey Island 2! Wish I knew there was a way to make the game FULL-screen. Played it like a youtube video the hole time.

How's Broken Sword?
 
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