After noticing the download was rather slow, I decided to just go to sleep and play some before work this morning. A few things I learned.
They have a new character creation screen which has you pick the race and class before moving on to the customization, allowing you to now pick the customization using small little picture windows that show what the customization looks like. While it's not finished, I have to be honest that I don't really like it. Something felt nice about having my eyes focus on the character while I went through the toggled option using the arrows, while this new system seems to have me look all over the place for what I want. It's not bad, it just feels... more complicated then it really needed to be.
Ended up creating a Female Pandaren Monk to give the new model a check and also try the new class for the first time. The Pandaren Females have a great model and very clean animations to go with the already well done animations of the male model. The different attacks feel very solid and powerful, like I am really doing damage. I have to say it really shows the age of the old models and animation systems, as I went to try a monk of an older race an hour later and found the attacks to feel rather weak in comparison, at least visually. The downside I have found so far is that the female model has the same issue as the Worgen Female, in that the customization choices don't really change the face all that much other the fur patterns. I hope to see more customization options down the line because right now it feels a little weak, even compared to the males.
The Monk itself is extremely fun, feels like they took a rogue and paladin, smashing them together to create something that feels both agile and powerful. Energy is the main resource, while a lot of the larger attacks utilize Chi. Chi itself is very similar to Combo Points or Holy Power, but unlike the latter examples it does not require a target and does not expire after a certain amount of time. You can pretty much enter a fight with full Chi, unload some powerful attacks, and then use Energy based abilities to recharge the Chi. One thing this has over rogues, in my opinion, is that the Chi attacks don't also require Energy (at least, so far) which means I never run out of either resource if you switch up the attacks well, always feeling like you have more then you can spend.
I have not seen Pandaria yet, but the Wandering Isle is gorgeous. Many people complain about the Chinese themes not fitting in the WarCraft setting, but I find it to be an extremely huge breath of fresh air. The style is so unique but once you play it feels so cohesive with everything you have already experianced in the game. The textures are so crisp and the new graphical effects really bring it all together. Even water got a new change and now reflects player characters, though seems a little bugged right now.
Will be playing a lot more when I get home, if anyone has any questions.