To Sycthe, I thought you were asking in a purely artistic sense. as a consumer I would say yes I feel some ownership. And so, as a consumer, I would be mad that a character got deleted. But to me, that's not the same as what's going on. I get that the ending practically deleted all the choices made earlier in the game, but having a bad ending due to artistic vision and deleting an mmo character for the same reasons are too different.
So you are telling me you have no artistic attachment to a character you create? That mage you made with the name you choose, the skills you developed, the choices you made. You feel no attachment to that other then a consumer would to, say, a rug? The reason I even brought it up is because characters you make usually have some artistic attachment, more so in MMOs, but everything about them from the quests they do to the texture that makes their face, was created by someone else.
Maybe we see things differently, but to me, a character I
helped create is important to me. Every character I make I imbue values and attributes I hold as long as those values are not 100% predisposed. ME is a series based on crafting your Shepard over time, so that by the end it was a story you helped mesh and relationships you helped promote, or in some cases denied. In the end, every person that has ever played an RPG has some attachment to the person they helped craft. Aerith is just a bunch of polygons, but she was also a close friend to my Cloud Strife, she was someone he cared about, and thus someone I cared about. I cried when she died.
I can't look at a character I craft as just another consumer product, nor should I accept someone else telling me "Yes we are going to let you have control to make this character feel however you want, to imbue some of your own values and emotions into him, but when the end comes all those values you embraced will mean jack shit, sorry."
My Shepard was not just Commander Shepard, his name was Captain Aiden Shepard, and he would never leave a fight unless everyone got out alive. He was not given a chance to make that choice because the choices were made for him.
You don't feel that attachment, then good for you, but it's very real, and why so many of us hate the ending. The fact "Artistic Integrity" is used as an excuse is only worst, because ME is as much a product of the fans that helped support it as the writers that wrote those scripts. We don't want to be told our opinion does not matter when the vast majority inform you how crappy and uninspired you made our character go out.
Ultimately, it's a game. Granted, it's a game that, by the end of ME3, I will have invested a lot of hours into, but it's just a game...another story. So what if the ending lands with a thud for nearly everyone.
Fixed.
The issue again comes down to the facts...
We were promised closure, we were given none.
We were promised our choices would matter for the ending. They didn't.
We were given a story about hope, acceptance, individuality, and galactic unity, only for all those things to be thrown out. Unity can never happen unless you give up your individuality in favor of synthesis.
Our character, whose entire basis has been a powerful ability to choose when to do something, and when not to do something, simply gives in and does something because a character he never met before told him he had too.
Here is the thing, and one thing everyone arguing this keep missing. A game like this is not "Just a story..." anymore then me playing DnD with my friends is "Just a story..." Bioware is my DM and they crafted this world that I took part in throwing these encounters my way, I made those choices, but they have to see it through in a way the entire party has fun and does not feel squelched. Actually to go with the whole DnD thing, imagine you are playing a long built mage, you are ending the night and the DM gives you this...
"As the goblins ravage the world above, you enter a room. A ghost appears, you have not met him before but he tells you that entering one of the doors behind him will stop the goblins. Once you enter a door, you will perish, and you will never know what happens to all your friends."
You stand up, "But I don't want to make that choice, I will find another way to stop them. Let me roll another option."
The DM stands, "Nope, I am the DM, this is my story, so you will choose a door."
You yell, "Dude that's not fair, I spend years building up this guy and his ideals, you can't just give me those choices!"
The DM retorts, "Too bad, it's my vision, sit down and drink a soda, pick a door, and get it over with."
Are you really saying I should just sit back, shrug, say "Fine" and go with it because it was never really "My story" in the first place? Shepard WAS my character, his interactions were written by Bioware, just like my DnD encounters are brought up by a DM, but that does not make him any less invested by me. Bioware can bitch about "Artistic Integrity" if they want (mind you, the writer of ME3 was not even the same one as ME1), but I have the right to decide the DM is bullshit and find a new friend to play with if they are not going to take me seriously.