I guess I'd ask what the point of the "boss fight" is anyway? Is it merely a way to artificially ramp up and down the difficulty, and thus the adrenaline of the game so you don't suffer from fatigue staying at the same level of tenseness? Or is it a challenge that's meant to provide the player with a sense of success upon completion? Or something else?
I found only three points in BSI that were annoyingly challenging, the handyman (just the first one), the ghost, and saving the generator. And these stemmed from my poor use of vigors - I rarely used them throughout the game.
But I didn't feel a sense of accomplishment from any of them, they were just tedious and annoying. I assumed it was simply because I rarely play games like this, but perhaps it's not just me.
I still enjoyed the game - it was much easier than I expected it to be since I haven't played FPS games in so long, and the story and most of the gameplay was enjoyable. This didn't detract from it, it simply was what it was.
I found only three points in BSI that were annoyingly challenging, the handyman (just the first one), the ghost, and saving the generator. And these stemmed from my poor use of vigors - I rarely used them throughout the game.
But I didn't feel a sense of accomplishment from any of them, they were just tedious and annoying. I assumed it was simply because I rarely play games like this, but perhaps it's not just me.
I still enjoyed the game - it was much easier than I expected it to be since I haven't played FPS games in so long, and the story and most of the gameplay was enjoyable. This didn't detract from it, it simply was what it was.