Elizabeth's cries of terror always made me feel bad. I'd dash over to a guy (I found gear early that made you lunge when meleeing) and drive my saw into his forehead, creating a fountain of blood, and Elizabeth would scream out "oh god!"Nothing is as satisfying as a death blow with your melee weapon. It's kinda like "Yeah. You BETTER shoot me long distance. Cause when I get over there you're going to wish I just shot you in the head."
I was not prepared for the gore that thing unleashes. The first Bioshock was subtle about its use of blood and body parts. Nope, not Infinite! Just shove that pinwheel into some part of a guy's face, neck, or chest and start laughing. It took the first five or six kills for my wife to get comfortable watching it. Then I got one of the upgrades that causes enemies' heads to explode through melee attacks, which are actually less gory. I took that off pretty damn quick .Elizabeth's cries of terror always made me feel bad. I'd dash over to a guy (I found gear early that made you lunge when meleeing) and drive my saw into his forehead, creating a fountain of blood, and Elizabeth would scream out "oh god!"
Why is Belle looking at me like I'm a monster?
You can tell they knew what they were doing considering those executes have their own "horror riff". They knew they were a bit over the top.I was not prepared for the gore that thing unleashes. The first Bioshock was subtle about its use of blood and body parts. Nope, not Infinite! Just shove that pinwheel into some part of a guy's face, neck, or chest and start laughing. It took the first five or six kills for my wife to get comfortable watching it. Then I got one of the upgrades that causes enemies' heads to explode through melee attacks, which are actually less gory. I took that off pretty damn quick .
I really enjoyed that video. And how Levine had to keep asking them to stop being so good. In the end, what they came up with really was resonating, and the 'unpracticed' sound (that they oddily had to practice a lot for) really drove it home.There's a pretty neat video during the credits of Booker and Elizabeth's voice actors playing the guitar part with Ken Levine giving them directions too.
But Spoony is greater than God isn't he? He has every right to change facts to his will, because his opinion is LAW.Spoony's review is annoying me and I'm not even a half-hour in. Probably going to stop watching.
I don't care if people have a different opinion than me, but it annoys me when they sit and make a video and get their facts wrong. When discussing public transport implications of the skyrail: "I didn't see any gondolas." ...Spoony, you spend a good chunk of the game shooting guys off of gondolas. Booker and Elizabeth refer to them specifically as gondolas more than once.
And I won't even get started on how much he gets wrong about the original Bioshock, but I can at least forgive that since he probably hasn't played that one since it was released.
He's actually not coming across that way (for a change). I think the anti-depressants he's taking nowadays have been doing a lot of good for his mood.But Spoony is greater than God isn't he? He has every right to change facts to his will, because his opinion is LAW.
Most, but you ride gondolas on the rails a half dozen times throughout the game.Well, most of the gondolas I saw weren't attached to the rails, they were free-floating. However, there were plenty of cargo boxes on the rails that had to be moved.
It was actually explained early on in the game. Both in dialogue and through one of those old-timey video players. Pretty sure it talks about it before you even get the first combat scene.Booker DeWitt is a fucking man's man. Leave it to a guy to find a weird chainsaw-holy-shit-traption and think to himself "I'll use this to slide recklessly down a system of roller coaster-esque rails with no way of stopping except jumping off and landing on someone's face!".
One of the missions of the game is literally repowering a gondola so you can get to the next area.Well, most of the gondolas I saw weren't attached to the rails, they were free-floating. However, there were plenty of cargo boxes on the rails that had to be moved.
I always thought those gondolas were on cables, not steel bars. I don't recall having to clear skylines of cargo to use a gondola.One of the missions of the game is literally repowering a gondola so you can get to the next area.
That's true, but if memory serves it wasn't on one of the tracks you could use the skyhook on, was it?One of the missions of the game is literally repowering a gondola so you can get to the next area.
So I'm listening to this thing. And besides the nitpicks about the plot it seems his major complaint about the gameplay is that the video game plays too much like a video game. One example he uses is the food aspect, where Booker gorges himself on trash cake to fill up his life. That seems pretty on par with most games. There's always plenty of weird mechanics that wouldn't make much sense in a real life situation. But that's why it's not real life. It's a video game. If it was way too realistic, most games about a man taking down an entire army of opposition will never be winnable. So what if Mario increases in size when he gets a mushroom? It's just part of the game.Spoony's review is annoying me and I'm not even a half-hour in. Probably going to stop watching.
I don't care if people have a different opinion than me, but it annoys me when they sit and make a video and get their facts wrong. When discussing public transport implications of the skyrail: "I didn't see any gondolas." ...Spoony, you spend a good chunk of the game shooting guys off of gondolas. Booker and Elizabeth refer to them specifically as gondolas more than once.
And I won't even get started on how much he gets wrong about the original Bioshock, but I can at least forgive that since he probably hasn't played that one since it was released.
Yeah, that stuff is silly. There are reasons to have guns in the vending machines story-wise for both Bioshock (free market) and Infinite (American gun obsession).So I'm listening to this thing. And besides the nitpicks about the plot it seems his major complaint about the gameplay is that the video game plays too much like a video game. One example he uses is the food aspect, where Booker gorges himself on trash cake to fill up his life. That seems pretty on par with most games. There's always plenty of weird mechanics that wouldn't make much sense in a real life situation. But that's why it's not real life. It's a video game. If it was way too realistic, most games about a man taking down an entire army of opposition will never be winnable. So what if Mario increases in size when he gets a mushroom? It's just part of the game.
Yeah. Bioshock isn't exactly Mario, but having a weird game mechanic that doesn't make sense is still better than "You have been shot once. You do not have a good surgeon and several months of recovery available to repair yourself. You are dead.".
I think that Spoony's interpretation of the ending could definitely be seen that way.Yeah, that stuff is silly. There are reasons to have guns in the vending machines story-wise for both Bioshock (free market) and Infinite (American gun obsession).
I will concede that it would have been cool that if you start shooting things up in a citizen zone, they all run to the vending machines and pull out weapons. Would've been an interesting consequence. That said, I'm pretty sure there are a lot of places in Infinite where you're just not allowed to use your gun.
I think that Spoony's interpretation of the ending could definitely be seen that way.
But I like to think that if they stop the Comstock realities from occurring that he will not end up selling Anna. Yeah maybe he will still be in debt, but I think it's probably supposed to be clear that selling Anna was a bigger mistake than just dealing with the consequences of whomever he owed.
theres a very strong implication that consciousnesses collapse in the game. When the baby is crying in his office after the credits, I'm pretty sure that the memory of everything you had to go through in order to win Elizabeth back has collapsed back into you.
So not only do you no longer have the opportunity to sell her, but you remember, perhaps as a dream, or nightmare, what could have been. I like to think that you change as a result of this "dream".
When the Manipulated awaken from their Journey into the Tangent Universe, they are often haunted by the experience in their dreams.
Many of them will not remember.
Those who do remember the journey are often overcome
with profound remorse for the regretful actions buried
within their dreams, the only physical evidence buried within the artifact itself; all that remains from the lost world.
The Philosophy of Time Travel
Roberta Sparrow
I'd recommend finishing it as-is and then playing it again on a harder difficulty (or 1999 mode) later. Starting over without finishing and added on a harder playthrough can made a game feel like it's taking forever.I'm considering starting over on a harder difficulty.
You can't apply one fiction's rules to another . Otherwise the whole immortal thing by that one bad guy in Dragonball Z could be solved by cutting off the guy's head.Spoilers
One thing that I didn't pick up on for a while was the fact that every time you die in the game until Elizabeth is around to revive you, it's not the same Booker that you're continuing with. When one Booker fails he Luteces grab another reality's Booker.
One thing that I didn't pick up on for a while was the fact that every time you die in the game until Elizabeth is around to revive you, it's not the same Booker that you're continuing with. When one Booker fails he Luteces grab another reality's Booker.