I found all of the vigors came in handy (the undertow one was smagical during the airship ride up to Comstock's Zep). I might've thrown 2-3 dozen people to their deaths.[DOUBLEPOST=1365210810][/DOUBLEPOST]So, I've been playing through Bioshock 2. I remember the combat being better than in Bioshock, but it isn't. It's all an illusion. The weapons look cooler, but it's otherwise almost identical. It's irritating how you're supposed to be a Big Daddy, but the enemies all take more bullets to take down than you do. It's a gameplay concession, sure, but it hurts it. When a Spider Splicer can drop your health from full to nothing in a drop kick and a swipe of their sickle hands while you empty a minigun's clip into them before they die, something's off. Also, they made the camera a pain in the ass to use.
The level design is league's behind Bioshock's too. It's all boxy areas.
Now the story is where it's definitely at it's worst. The fact that Rapture is still standing and liveable 10 years after everything went down is hard to swallow, that there was another power getting under Ryan's skin (that somehow was never mentioned once in the entirety of the first game) is just as bad. I'm not at all impressed so far. Minerva's Den (something I never got to actually playthrough) will hopefully be a saving grace.