Some other tidbit I've been thinking about.
It's really Elizabeth who's making the big sacrifice. She didn't tell Booker that he and Comstock are the same person in order to not give him the chance to try and stop her. Without Comstock, she doesn't exist either, only Anna.
Some other tidbit I've been thinking about.
It's really Elizabeth who's making the big sacrifice. She didn't tell Booker that he and Comstock are the same person in order to not give him the chance to try and stop her. Without Comstock, she doesn't exist either, only Anna.
I don't know if she would. The story isn't just about time travel, but also about parallel worlds. That opens up pretty much the possibility for anything.
It's all wibbly wobbley, timey whimey.
So, what gave Elizabeth, and the Letuces, their powers? Letuce theorizes in one of the recordings that it's because a peice of Elizabeth was left behind in her world, and the universe doesn't like mixing its peas up with its potatoes (or something like that). So it was her being a paradox that gave her the potential to breach worlds.
The Letuces have obviously mastered the whole infinite worlds thing, due I think to them being together. They're the same person from different possibilities in the same world, creating a paradox that allowed them to shrug off being dead.
Yup.OH, that would explain the significance of the pinky being chopped off. There's a piece of her in all these alternate realities. Because she exists in all these realities simultaneously, that would probably be why she can create the tears. Because she instantaneously exists in all realities at once.
Let's just come out and say it: The Letuces are fucking Time Lords. All that's missing is the TARDIS.
They do, it's just stationary instead of flying.
Now that I'm thinking about this, it's making much more sense. The Letuces have the rift generator to travel through the alternate realities, and given that one of them is an alternate counterpart, they have extensive knowledge of multiple universes because when the realities are brought together, that's what causes the "realignment" that happens with the nosebleeds, giving the person all memories of their counterparts at once.
This shit be deep, yo.
After they are executed by Comstock, though, they no longer need the rift generator. They somehow are able to perceive the reality in which they didn't die, and understand that quantumly (is that a word?) they are alive and dead at the same time. That's when they seem to gain the ability to shift through realities at will, even creating one early in the game in which a flipped coin comes up heads 100 times in a row.
Another little clever thing that this whole concept does, it inadvertantly suddenly makes Bioshock 2 more plausible. I kow that wasn't their intent, but if they look back, they can just say, yeah, Bioshock 2 took place in an alternate version of rapture where Andrew Ryan had this competing crazy bitch.
It also makes all 3 endings of Bioshock 1 true.
The last boss was so out of place and goofy compared to the rest of the game.[DOUBLEPOST=1364703920][/DOUBLEPOST]What are you talking about, the end of Bioshock 1 was amazing.
You could change clothes whenever and wherever you wanted to. Press O.[DOUBLEPOST=1364704313][/DOUBLEPOST]And a lot of the stuff you're complaining about, ammo, food, medkits, etc being everywhere is almost exactly the same as BS1 and 2. You were never hurting for ammo or health in either of them.Just finished the game, I got a copy of the game from a friend who finish the game and brought it to me last night. Played a bit last night amd finished it right now. I'd say it's a solid 12-13 hours of gaming. I'll judge the game as it's namesake deserves it to be judged... as a non-sequel Bioshock game.
All in all it's a solid game, however, as people will surely disagree from what I will write below I found Bioshock 1 and 2 much better than Bioshock Infinite as an overall experience.
1 being the best story and 2 with better game mechanics of all 3 games. I'd rank them 1>3>2.
Let me explain why before you bust a nut.
Storyline wise, it is solid even though I'm generally not into the whole religious stick. That's just my opinion. I don't mind subtle references to it but it all in all was too much for my tastes. The ending came as a disappointing surprise and I was disappointed they went with the whole Rebirth/Christiany thing. This even though I feel that the storyline really came together at the end and as an expecting father I was revolted that my character sold his daughter to cover his debts and the part where the finger comes out... damn... that was tough.
At some point when we ended up in the first level of rapture I was ECSTATIC and immediately wanted to play that game again. I had to take 2 seconds and think about the situation and I thought she was one of the little sisters... sadly this was not the case. Or is it? DUM DUM DUUUUUUUUM
IMHO, Comstock was a terrible villain.
Now before you go crazy, compare Comstock to Andrew Ryan.
Andrew Ryan had believable motivations and character. Comstock was what?.... slogans?
The game is beautiful and you can tell a ridiculous amount of effort went into the game to make it gorgeous. Sadly, the game felt too linear. Previously in other Bioware games, you'd have a stage to visit with lots of nooks and crannies... I felt the direction of the paths very linear. The Bioshock series were never about the sandbox and were very linear in some ways but the stages in Infinity was POINT A to POINT B (with sometimes a POINT C). Lastly, the lack of respawns and AI issues made things very predictable. See rifts up ahead? Expect a fight. Oh and sneaking sometimes works.
Core mechanics the game lost some points for me, I felt the enemy AI was very weak, even on hard and I never died even once. Most "vigor" powers, that were never explained how they worked, felt generally underwhelming and I played most of the game with the possession ability with the occasional use of "return to sender" for the patriots. I played with the hand gun mostly (with a ridiculous 24 bullets) and the carbine when I was low with ammo. Overall, the abilities were lacking compared to their counterparts in previous games.
Furthermore, I see they haven't fixed the those AMMO CRATES AND MED KITS EVERYWHERE. Unless I was in a big fight, I was always full.
ALSO CASH WAS EVERYWHERE... and in this game... CORPSES... EVERYWHERE.
I also didn't enjoy backtracking to find lockpicks to open shit and the fact I couldn't change clothes whenever I wanted.
I really liked Elizabeth even though I abused the shit out of her when I found out she gave free coin, health, ammo and salts. The voice actress was exceptional and I found it really cool how she moved around, helping out with scavenging and leaning on things. And those big blue grey eyes. So cute. Before I met her, I ate bananas from garbage bins after I met her I was perfect no nonsense gentleman. I really enjoyed this character and how she was done, you can tell a lot of effort was put in. To the point that you can see her perfect dress slowly but surely get dirty and ripped as you moved along. Facial reactions and how she was NEVER in the way but always close.
Anyways, I'd write more but I'm tired. Later.
Yeah, you just need to make sure you actually take them with you, even if you don't equip them.You could change clothes whenever and wherever you wanted to. Press O.
20 hours? Dayum. I feel like I searched everywhere, stood around listening to every voxophone, and overall took my time, and I finished it at the 13 hour mark.I have a feeling the only reason I wasn't confused was because
I spent too much time as a teenager unraveling the mess that is Chrono Cross. This was not a mess in the slightest, so the decoding of parallel universes and such went lightning fast in comparison to that Squaresoft swamp of plot holes.
Plus I had a wife to hash theories with back and forth as we went through 2-3 hour sessions over the course of the week.
That reminds me, I must go through these kinds of games a lot slower than other people. Everyone's like 10 hour game, 12 hour game. I think my total playtime over the week was around 20 hours.
I started to play through again and noticed this right away. I was like, OOOOOHHHH!Only now that I understand, their banter is not insane.
"He DOESN'T row."
Indeed.
Whoops, I added an extra day between Tuesday and Wednesday. More like 18 hours. But still. I'm not surprised the people who did marathon sessions within the first day or so missed voxophones. There are a LOT of side paths. I'd hit the mission direction arrow not to find the right way, but to avoid it. And I still missed stuff--didn't find any of the Vox cyphers, or a couple places where I had a key, but nothing to put it in. Well, that's what a second playthrough is for.20 hours? Dayum. I feel like I searched everywhere, stood around listening to every voxophone, and overall took my time, and I finished it at the 13 hour mark.
I did the same thing with the mission arrows. I still have one safe in the beginning that I wasn't able to get back and open because I didn't have enough lockpicks. They usually only have money in them, though.Whoops, I added an extra day between Tuesday and Wednesday. More like 18 hours. But still. I'm not surprised the people who did marathon sessions within the first day or so missed voxophones. There are a LOT of side paths. I'd hit the mission direction arrow not to find the right way, but to avoid it. And I still missed stuff--didn't find any of the Vox cyphers, or a couple places where I had a key, but nothing to put it in. Well, that's what a second playthrough is for.