[PC Game] Bioshock Infinite (beware of spoilers)

/insert hyperbole and a half image "CLICK ALL THE THINGS!"[DOUBLEPOST=1364663717][/DOUBLEPOST]In support of your decision, I can state with certainty that I'm glad it wasn't spoiled for me. It definitely worth playing through with a clean slate.
 
So, basically, this is Donnie Darko: The Game

And should we technically call this a remake instead of a sequel?
 
Some other tidbit I've been thinking about.

It's really Elizabeth who's making the big sacrifice. She didn't tell Booker that he and Comstock are the same person in order to not give him the chance to try and stop her. Without Comstock, she doesn't exist either, only Anna.
 
Some other tidbit I've been thinking about.

It's really Elizabeth who's making the big sacrifice. She didn't tell Booker that he and Comstock are the same person in order to not give him the chance to try and stop her. Without Comstock, she doesn't exist either, only Anna.
Better that than being the destroyer of worlds, I'd think.
 
Some other tidbit I've been thinking about.

It's really Elizabeth who's making the big sacrifice. She didn't tell Booker that he and Comstock are the same person in order to not give him the chance to try and stop her. Without Comstock, she doesn't exist either, only Anna.

Anna was born after the baptism, which took place right after the battle of Wounded Knee. That's why all of the other world Elizabeth's all blink out of existence, and of course the camera pans away before we can see if our world Elizabeth does the same
 
I don't know if she would. The story isn't just about time travel, but also about parallel worlds. That opens up pretty much the possibility for anything.
 
I don't know if she would. The story isn't just about time travel, but also about parallel worlds. That opens up pretty much the possibility for anything.
It's all wibbly wobbley, timey whimey.

So, what gave Elizabeth, and the Letuces, their powers? Letuce theorizes in one of the recordings that it's because a peice of Elizabeth was left behind in her world, and the universe doesn't like mixing its peas up with its potatoes (or something like that). So it was her being a paradox that gave her the potential to breach worlds.

The Letuces have obviously mastered the whole infinite worlds thing, due I think to them being together. They're the same person from different possibilities in the same world, creating a paradox that allowed them to shrug off being dead.
 
It's all wibbly wobbley, timey whimey.

So, what gave Elizabeth, and the Letuces, their powers? Letuce theorizes in one of the recordings that it's because a peice of Elizabeth was left behind in her world, and the universe doesn't like mixing its peas up with its potatoes (or something like that). So it was her being a paradox that gave her the potential to breach worlds.

The Letuces have obviously mastered the whole infinite worlds thing, due I think to them being together. They're the same person from different possibilities in the same world, creating a paradox that allowed them to shrug off being dead.
OH, that would explain the significance of the pinky being chopped off. There's a piece of her in all these alternate realities. Because she exists in all these realities simultaneously, that would probably be why she can create the tears. Because she instantaneously exists in all realities at once.
 
OH, that would explain the significance of the pinky being chopped off. There's a piece of her in all these alternate realities. Because she exists in all these realities simultaneously, that would probably be why she can create the tears. Because she instantaneously exists in all realities at once.
Yup.
 
There also seem to be certain constants. There's always a fucked up city (Columbia, Rapture). There's always a split hero (Andrew/Jack and Booker/Comstock), a protected girl (Elizabeth/The Little Sisters) and a protector (Big Daddies/Songbird).

People seem to have constants, too. Letuce is always a brilliant physicist. Elizabeth's mother always dies for Elizabeth, either during childbirth or killed by Comstock to keep Elizabeth's secret. Booker's constant appears to be mass murder, and his path diverges at the baptism. One of two men will come out, either he becomes Comstock and leads to the death of thousands and the eventual destruction of new york, or he remains Booker, and becomes responsible for the Vox Populi and their slaughter.
 
Let's just come out and say it: The Letuces are fucking Time Lords. All that's missing is the TARDIS.
They do, it's just stationary instead of flying.

Now that I'm thinking about this, it's making much more sense. The Letuces have the rift generator to travel through the alternate realities, and given that one of them is an alternate counterpart, they have extensive knowledge of multiple universes because when the realities are brought together, that's what causes the "realignment" that happens with the nosebleeds, giving the person all memories of their counterparts at once.

This shit be deep, yo.
 
They do, it's just stationary instead of flying.

Now that I'm thinking about this, it's making much more sense. The Letuces have the rift generator to travel through the alternate realities, and given that one of them is an alternate counterpart, they have extensive knowledge of multiple universes because when the realities are brought together, that's what causes the "realignment" that happens with the nosebleeds, giving the person all memories of their counterparts at once.

This shit be deep, yo.
After they are executed by Comstock, though, they no longer need the rift generator. They somehow are able to perceive the reality in which they didn't die, and understand that quantumly (is that a word?) they are alive and dead at the same time. That's when they seem to gain the ability to shift through realities at will, even creating one early in the game in which a flipped coin comes up heads 100 times in a row.
 
Another little clever thing that this whole concept does, it inadvertantly suddenly makes Bioshock 2 more plausible. I kow that wasn't their intent, but if they look back, they can just say, yeah, Bioshock 2 took place in an alternate version of rapture where Andrew Ryan had this competing crazy bitch.
It also makes all 3 endings of Bioshock 1 true.
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After they are executed by Comstock, though, they no longer need the rift generator. They somehow are able to perceive the reality in which they didn't die, and understand that quantumly (is that a word?) they are alive and dead at the same time. That's when they seem to gain the ability to shift through realities at will, even creating one early in the game in which a flipped coin comes up heads 100 times in a row.
That happens with anyone who dies in one reality and has been exposed to a rift. That's why in areas when Elizabeth opens a tear, all the men you killed are standing around all fucked up. Their minds are trying to process being dead and alive at the same time. It's also what drives Lady Comstock insane and how she becomes the banshee thing.
 
Another little clever thing that this whole concept does, it inadvertantly suddenly makes Bioshock 2 more plausible. I kow that wasn't their intent, but if they look back, they can just say, yeah, Bioshock 2 took place in an alternate version of rapture where Andrew Ryan had this competing crazy bitch.
It also makes all 3 endings of Bioshock 1 true.
It also implies that Booker and Ryan are the same variations of the same person. Elizabeth has you activate the bathysphere in Rapture, that's because only Ryan was able to operate them, and why Jack, who is (BIOSHOCK 1 SPOILER::::) Ryan's clone, is able to.


Jack could also have very well been an alternate reality version of Ryan as well, instead of a clone, since apparently all of the lighthouses are gateways.
 
One constant in this world has been broken.

Ken Levine managed to not muck up the end portion of a game. Love his games, but the end sequences are always his weak point. Bravo sir.
 
Just finished the game, I got a copy of the game from a friend who finish the game and brought it to me last night. Played a bit last night amd finished it right now. I'd say it's a solid 12-13 hours of gaming. I'll judge the game as it's namesake deserves it to be judged... as a non-sequel Bioshock game.

All in all it's a solid game, however, as people will surely disagree from what I will write below I found Bioshock 1 and 2 much better than Bioshock Infinite as an overall experience.

1 being the best story and 2 with better game mechanics of all 3 games. I'd rank them 1>3>2.

Let me explain why before you bust a nut.

Storyline wise, it is solid even though I'm generally not into the whole religious stick. That's just my opinion. I don't mind subtle references to it but it all in all was too much for my tastes. The ending came as a disappointing surprise and I was disappointed they went with the whole Rebirth/Christiany thing. This even though I feel that the storyline really came together at the end and as an expecting father I was revolted that my character sold his daughter to cover his debts and the part where the finger comes out... damn... that was tough.

At some point when we ended up in the first level of rapture I was ECSTATIC and immediately wanted to play that game again. I had to take 2 seconds and think about the situation and I thought she was one of the little sisters... sadly this was not the case. Or is it? DUM DUM DUUUUUUUUM

IMHO, Comstock was a terrible villain.

Now before you go crazy, compare Comstock to Andrew Ryan.

Andrew Ryan had believable motivations and character. Comstock was what?.... slogans?

The game is beautiful and you can tell a ridiculous amount of effort went into the game to make it gorgeous. Sadly, the game felt too linear. Previously in other Bioware games, you'd have a stage to visit with lots of nooks and crannies... I felt the direction of the paths very linear. The Bioshock series were never about the sandbox and were very linear in some ways but the stages in Infinity was POINT A to POINT B (with sometimes a POINT C). Lastly, the lack of respawns and AI issues made things very predictable. See rifts up ahead? Expect a fight. Oh and sneaking sometimes works.

Core mechanics the game lost some points for me, I felt the enemy AI was very weak, even on hard and I never died even once. Most "vigor" powers, that were never explained how they worked, felt generally underwhelming and I played most of the game with the possession ability with the occasional use of "return to sender" for the patriots. I played with the hand gun mostly (with a ridiculous 24 bullets) and the carbine when I was low with ammo. Overall, the abilities were lacking compared to their counterparts in previous games.

Furthermore, I see they haven't fixed the those AMMO CRATES AND MED KITS EVERYWHERE. Unless I was in a big fight, I was always full.


ALSO CASH WAS EVERYWHERE... and in this game... CORPSES... EVERYWHERE.

I also didn't enjoy backtracking to find lockpicks to open shit and the fact I couldn't change clothes whenever I wanted.

I really liked Elizabeth even though I abused the shit out of her when I found out she gave free coin, health, ammo and salts. The voice actress was exceptional and I found it really cool how she moved around, helping out with scavenging and leaning on things. And those big blue grey eyes. So cute. Before I met her, I ate bananas from garbage bins after I met her I was perfect no nonsense gentleman. I really enjoyed this character and how she was done, you can tell a lot of effort was put in. To the point that you can see her perfect dress slowly but surely get dirty and ripped as you moved along. Facial reactions and how she was NEVER in the way but always close.

Anyways, I'd write more but I'm tired. Later.
 
What are you talking about, the end of Bioshock 1 was amazing.
The last boss was so out of place and goofy compared to the rest of the game.[DOUBLEPOST=1364703920][/DOUBLEPOST]
Just finished the game, I got a copy of the game from a friend who finish the game and brought it to me last night. Played a bit last night amd finished it right now. I'd say it's a solid 12-13 hours of gaming. I'll judge the game as it's namesake deserves it to be judged... as a non-sequel Bioshock game.

All in all it's a solid game, however, as people will surely disagree from what I will write below I found Bioshock 1 and 2 much better than Bioshock Infinite as an overall experience.

1 being the best story and 2 with better game mechanics of all 3 games. I'd rank them 1>3>2.

Let me explain why before you bust a nut.

Storyline wise, it is solid even though I'm generally not into the whole religious stick. That's just my opinion. I don't mind subtle references to it but it all in all was too much for my tastes. The ending came as a disappointing surprise and I was disappointed they went with the whole Rebirth/Christiany thing. This even though I feel that the storyline really came together at the end and as an expecting father I was revolted that my character sold his daughter to cover his debts and the part where the finger comes out... damn... that was tough.

At some point when we ended up in the first level of rapture I was ECSTATIC and immediately wanted to play that game again. I had to take 2 seconds and think about the situation and I thought she was one of the little sisters... sadly this was not the case. Or is it? DUM DUM DUUUUUUUUM

IMHO, Comstock was a terrible villain.

Now before you go crazy, compare Comstock to Andrew Ryan.

Andrew Ryan had believable motivations and character. Comstock was what?.... slogans?

The game is beautiful and you can tell a ridiculous amount of effort went into the game to make it gorgeous. Sadly, the game felt too linear. Previously in other Bioware games, you'd have a stage to visit with lots of nooks and crannies... I felt the direction of the paths very linear. The Bioshock series were never about the sandbox and were very linear in some ways but the stages in Infinity was POINT A to POINT B (with sometimes a POINT C). Lastly, the lack of respawns and AI issues made things very predictable. See rifts up ahead? Expect a fight. Oh and sneaking sometimes works.

Core mechanics the game lost some points for me, I felt the enemy AI was very weak, even on hard and I never died even once. Most "vigor" powers, that were never explained how they worked, felt generally underwhelming and I played most of the game with the possession ability with the occasional use of "return to sender" for the patriots. I played with the hand gun mostly (with a ridiculous 24 bullets) and the carbine when I was low with ammo. Overall, the abilities were lacking compared to their counterparts in previous games.

Furthermore, I see they haven't fixed the those AMMO CRATES AND MED KITS EVERYWHERE. Unless I was in a big fight, I was always full.


ALSO CASH WAS EVERYWHERE... and in this game... CORPSES... EVERYWHERE.

I also didn't enjoy backtracking to find lockpicks to open shit and the fact I couldn't change clothes whenever I wanted.

I really liked Elizabeth even though I abused the shit out of her when I found out she gave free coin, health, ammo and salts. The voice actress was exceptional and I found it really cool how she moved around, helping out with scavenging and leaning on things. And those big blue grey eyes. So cute. Before I met her, I ate bananas from garbage bins after I met her I was perfect no nonsense gentleman. I really enjoyed this character and how she was done, you can tell a lot of effort was put in. To the point that you can see her perfect dress slowly but surely get dirty and ripped as you moved along. Facial reactions and how she was NEVER in the way but always close.

Anyways, I'd write more but I'm tired. Later.
You could change clothes whenever and wherever you wanted to. Press O.[DOUBLEPOST=1364704313][/DOUBLEPOST]And a lot of the stuff you're complaining about, ammo, food, medkits, etc being everywhere is almost exactly the same as BS1 and 2. You were never hurting for ammo or health in either of them.

I could not disagree more about the abilities. They managed to make them all useful and fun to use. As for explaining how they work:

Audio logs show that Fink is watching other universes. He likely copied vigors from Rapture, Songbird too.
 
You could change clothes whenever and wherever you wanted to. Press O.
Yeah, you just need to make sure you actually take them with you, even if you don't equip them.

On Vigors...
Like Frank said, they explain how they figured them out, but not explicitly how they work. It's probably just a copy of plasmids (there is mention of drinking them in Bioshock 1 and most come in bottles, not syringes, in Bioshock) but that's not the point. Vigors are supposed to evoke the kinds of "miracle elixirs" that snake oil salesmen sold during the period before the FDA came around. They don't tell you what is inside because having it be a mystery fits the time period.

Besides, most of those were filled with some really frightening stuff, most of which was very toxic. Considering Plasmids were made from little girls, there is an excellent chance that Vigors are made of something infinitely worse.
 
One thing about Elizabeth that hit me about how neat of a companion she was. She sometimes walks ahead of you, this sometimes triggered the video game instinct in me to follow her (in 99.9% of games, if the NPC follows you, you're in the lead, if they're ahead, you're supposed to follow them) and in a second or two, I'd remember that her AI is reacting to where I'm going and I'm not following her at all.

On NeoGAF, Shawn Elliott explained that the enemies not using a lot of cover was a design choice. If they were cover huggers the game became too much of a stop and pop shooter and that wasn't what they wanted.
 
So, after finding a few more voxophone recordings, I understand why the Letuces are timelords.

Comstock wanted them killed, and gave the task of their death to Jeremiah Fink, because his technical know-how could make it look like an accident. He sabotaged their rift generator, killing them in an explosion. But the explosion didn't kill them, it instead caused them to exist across all of time and space.
 
Just finished an hour ago. Fantastic game. I feel Bioshock's story was stronger than Infinite's, but it had less going on and could be more focused. Infinite is a very busy narrative.

Ending was amazing. It's interesting how so many little details were tied into what we didn't know, such as Slate thinking Comstock had stolen DeWitt's past, confirmed by seeing DeWitt, unaware that Comstock is also DeWitt. Or that Comstock really was the False Shepherd, being the alternate "false" father figure compared to Comstock.

It's very easy to fuck up a story like this, involving parallel universes and time travel. See: Chrono Cross. They kept this straightforward, explained it well, and centered the problem on the characters. It was a good story and told masterfully.

I really don't understand how there's going to be DLC for this and I feel a little dumb for buying the season pass. The narrative was so tight, much more of a gauntlet than the original, I'm not sure how anything else could be inserted. And if it tacks things onto the end, that would just be bullshit. I have a feeling I wasted $20. But we'll see. On non-story stuff:

LOVED the Vigors. Favorites were Possession, which made skyline fights easier to manage, and Undertow. Undertow was really all purpose. Suck 'em close and blast them with the Heater. Or if fighting on airships, suck them from their airships and then shoot them over the rails. My wife couldn't stop giggling as enemies went tumbling into the clouds. Before that is available, Bucking Bronco was pretty useful. Pop them in the air, machine gun, lots of fun.

There were certain set piece battles that were exquisite. Usually there was a skyline nearby, enemies appearing on multiple platforms, and plenty of stuff to bring into the fight. I'd loop around on rails, possess turrets, etc. Really fun and involving fights that left you feeling shaken at the end, in a good way.

I typically play the first Bioshock once a year; I don't think I can wait that long for this one's second playthrough.
 
They could easily do sidestory DLC.

With the alternate reality concept, they could even have alternate takes, like a return to rapture level or something. You don't necessarily have to be playing Dewitt in the DLC. Anyone can wield a gun and vigors.
 
this is not the first time Dewitt tried to save his girl. It's just the first time he succeeded. The other times there were other elabeths, other comstocks, and other finks.

It's not bioshock finite.
 
This might just be me, but I want a Letuce DLC.

One where you play them going through the events of the game to help DeWitt. Rather then using weapons and Vigors, you utilize time powers to navigate the levels, sort of like a puzzler. To make it not as long as the whole first game, it can jump through time to only events that involve the Letuce "twins". I love listening to their insane banter.
 
Ah, this article cleared up a few things for me. WARNING, MASSIVE SPOILERS:

http://venturebeat.com/2013/03/28/understanding-bioshock-infinites-ending-ending-explanation/

In short, at the point of baptism comstock and Dewitt veer off in opposite directions. Comstock ends up creating Columbia, but due to experimentation becomes sterile and he must have an heir, so he gets the letuce pair to bring him Dewitt's daughter, which would be related by blood and thus a proper heir despite his apparent sterility.

It would have worked, too, if Anna, the baby, hadn't stuck out her finger and left part of herself in both universes. Due to this, she was able to traverse time and space.

These are the two pieces of information I didn't understand, and why I was having difficulty figuring out what set the whole sequence in motion. Even if other universes where perhaps Dewitt didn't give the baby willingly, comstock still would have taken the baby by force. You just happen to be one of the Dewitt universes that willingly gave up your baby, at least at first.

I'm still having difficulty grasping how Elizabeth can go back with you and destroy the you that became comstock.

But assuming that it can be done, and that she's the only one that can do it, due to the way she gained her powers, I'll grant that if comstock never existed, if all those universes are destroyed through the destruction of the Dewitt-->Comstock event, then the only thing left is a multitude of universes where comstock never tried to take her, thus you'd be left with your baby.

As far as the timing of it all, it seems to me that you gave up your baby through a tear generated by the letuce pair, then she grew up and they were killed, they would have good reason to go back to very shortly after you gave her up to get you, then bring you forward to a time where Elizabeth and you could work together to kill comstock. But due to the way the human mind copes with universe inconsistencies, you probably forgot you had a daughter and transferred the payment of the debt to having to bring a girl back.

Thus you were brought to the Columbia universe very shortly after losing your daughter, and then came back to about that same time when she's still a baby, and comstock being gone, you still have her. The letuces, after their death for plotting to bring you back, did bring you back, but because of their death as a pair in the tear machine they exist everywhen, so, like Elizabeth, they can drag people around in time, but unlike Elizabeth they can't physically interact with those people, which appears to explain why Elizabeth can not only go to different times, such as your baptism, but can also interact with people in those times, which allows her to kill the you that becomes comstock. It appears that the rowboat, lighthouse, rocket, and temple are all made up in your mind to cope with having travelled to another universe.

Although, really, you never left, because comstock no longer existed in any universe.

You could just as easily say you fell asleep one night worried about your problems, had a fantastic dream that seemed so real you were worried about your daughter, and found she was still there. Was it a dream? You never met, nor knew the letuce pair. They never got together because comstock never built Columbia and funded their research. The Elizabeth you knew from the Columbia universe(s) never exists. Your Anna will grow up to be a completely different person.
 
I have a feeling the only reason I wasn't confused was because

I spent too much time as a teenager unraveling the mess that is Chrono Cross. This was not a mess in the slightest, so the decoding of parallel universes and such went lightning fast in comparison to that Squaresoft swamp of plot holes.

Plus I had a wife to hash theories with back and forth as we went through 2-3 hour sessions over the course of the week.

That reminds me, I must go through these kinds of games a lot slower than other people. Everyone's like 10 hour game, 12 hour game. I think my total playtime over the week was around 20 hours.
 
I have a feeling the only reason I wasn't confused was because

I spent too much time as a teenager unraveling the mess that is Chrono Cross. This was not a mess in the slightest, so the decoding of parallel universes and such went lightning fast in comparison to that Squaresoft swamp of plot holes.

Plus I had a wife to hash theories with back and forth as we went through 2-3 hour sessions over the course of the week.

That reminds me, I must go through these kinds of games a lot slower than other people. Everyone's like 10 hour game, 12 hour game. I think my total playtime over the week was around 20 hours.
20 hours? Dayum. I feel like I searched everywhere, stood around listening to every voxophone, and overall took my time, and I finished it at the 13 hour mark.
 
20 hours? Dayum. I feel like I searched everywhere, stood around listening to every voxophone, and overall took my time, and I finished it at the 13 hour mark.
Whoops, I added an extra day between Tuesday and Wednesday. More like 18 hours. But still. I'm not surprised the people who did marathon sessions within the first day or so missed voxophones. There are a LOT of side paths. I'd hit the mission direction arrow not to find the right way, but to avoid it. And I still missed stuff--didn't find any of the Vox cyphers, or a couple places where I had a key, but nothing to put it in. Well, that's what a second playthrough is for.
 
Whoops, I added an extra day between Tuesday and Wednesday. More like 18 hours. But still. I'm not surprised the people who did marathon sessions within the first day or so missed voxophones. There are a LOT of side paths. I'd hit the mission direction arrow not to find the right way, but to avoid it. And I still missed stuff--didn't find any of the Vox cyphers, or a couple places where I had a key, but nothing to put it in. Well, that's what a second playthrough is for.
I did the same thing with the mission arrows. I still have one safe in the beginning that I wasn't able to get back and open because I didn't have enough lockpicks. They usually only have money in them, though.
 
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