So let's run another trial scenario, with two level 11 ships, attacking/defending a planet. Level 11 tech = 8650 Beams/Shields/Fighters/Torps/Armor and 43249 energy. So the planet will be level 12 for beams and shields (12975), and let's also assume a 8650 garrison of fighters and torps just to pick a number (the defender only did one defense supply run). Also I was wrong about how torpedoes are fired.. you only fire 2% of your max torpedoes in a single combat encounter. That mitigates the fact that torps do 10x damage. HOWEVER, torps also ignore shields and hit directly vs armor.
Phase 1: Beams
1a: vs fighters
Attacker Beams vs Planet fighters (8650v8650), 4325 fighters remain, 4325 beam damage remains.
Attacker Beams vs Defender fighters (4325v8650), 4325 fighters remain, 0 beam damage remains.
Planet Beams vs Attacker Fighters (12975v8650), 4325 fighters remain, 8650 Beam Damage remains.
Defender Beams vs Attacker Fighters (8650v4325) 2162 fighters remain, 6487 Beam damage remains.
1b: vs shields
Attacker beams at 0.
Planet Beams remaining vs Attacker Shields (8650v8650). Both reduced to 0.
Phase ends with defender beams remaining: 6487.
1c: vs armor
Attacker beams and planet beams at 0.
Defender Beams vs Attacker Armor (6487v8650) Attacker Armor reduced to 2163.
Phase 2: torps. Torp damage is 10xTorpsx0.02. Note that since planets don't have armor, attacking a planet with no defending owner present make the torps only damage fighters, and remaining torp damage would go to waste.
2a: vs fighters
Attacker torps vs planet fighters: (1730v4325). 2595 fighters remain. 0 attacker torp damage remains.
Planet Torps vs attacker fighters (1730v2162) 1081 fighters remain, 649 torp damage remains
Defender torps vs Attacker fighters (1730v1081) 540 fighters remain, 1189 torp damage remains.
2b: vs shields
Torp damage ignores shields
2c: Vs Armor
Planetary bases have no armor, so all attacker torp damage goes vs defender armor.
Attacker Torps vs defender armor (0v8650) all defender armor remains.
Planet torps vs attacker armor (649v8650) 8001 attacker armor remains
Defender torps vs attacker armor (1189v8001) 6812 attacker armor remains.
Phase 3: fighters. Fighters go against planet's shields instead of armor since no armor on planets.
3a: vs fighters.
Attacker has 540 fighters, Planet has 2595 fighters. Attacker fighters wiped out, 2055 planet fighters remain.
4325 defender fighters remain.
3b: vs shields
Fighters ordinarily do not roll vs shields, but they do roll vs planetary shields in the armor phase.
3c: vs armor (or planet shields)
Attacker has no fighters.
Planet fighters vs Attacker armor (2595v6812) Attacker now has 4217 armor, planet fighters retreat to planet.
Defender fighters vs attacker armor (4325v4217) Attacker armor reduced below zero. Fighters retreat to defender.
Outcome: Attacker destroyed. The planetary shields never took a dent, nor did the hull of the defender. Moral of the story: Defended Planets are tough.[DOUBLEPOST=1389055836,1389055689][/DOUBLEPOST]
You can only have a maximum of 40 trade routes.
Yeah, but if you keep a spreadsheet open, you can take notes... and edit your trade routes. It's an extra step but not a long one.
Also
feck off with that noise Mr. 20 efficiency rating.