Known Issues:
Drones stop spawning after drone base regenerates
Random CoQs after killing drones
Fixed issues:*
Drones fall through terrain after being killed
RepairToTemplate stops if player moves too far away or leaves playfield
HVs sinking in water
AI shooting through walls this time for real we swear
New features:
Added “Arid” starter planet
DSL (Dynamic Structure Loading) - any structures not in render range (1.2km in atmo, 3km in space) are unloaded from memory. This should help performance and reduce partial-load of structures on approach.*
Multiple solar capacitors allowed to increase reserve capacity
Removed flashlight from survival tool
Max # of structures per playfield increased from 255 to 65535
Can now farm “buds” plant (yay!)
Added toggleable visible bounding box for repair pad
Toggle to switch between metric/imperial
Pentaxid is now magenta (to better distinguish from Promethium) THANK YOU
*Maybe