Julie's D and D Game!

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Yeah I saw it, it's neat. I don't know why but I love it when group pictures are drawn. So much that Simkin is 33% less likely from pickpocketing you during the next pair of gaming sessions.

What I'd love is a wallpaper quality one, like the one we got for our other group... speaking of which, what is our group's name? :D
 
The desperate? The non-eaten by tentacles? I don't think we've gotten "groupy" yet. Seekers of the Magister?

EDIT: I'll try getting a group picture together tomorrow, but while I love seeing everyone at once, I get sick of just doing pictures of people just standing there, and if they're in an action situation, you don't really get to see everyone's faces or forms.

I'll try to come up with something though.
 
What about an epic fight against drow guards? Weapons can be thrown in for looks. Simkin would love to be seen getting a crit backstab onto a drow. :D

Nomination for a group name :

- The Unknown Six
- The Heroes of Amaranth (a.k.a., HoA, and it's pronounced HOO-ah!)
- Company of Louts
 
That would still leave the same issue; people get in the foreground, background, et cetera. There's a lot of flavor to these characters I don't wanna miss, but I'll figure things out.
 
About halfway done with the group pic. I guess it's just going to be Kara, Simkin, Ezekiel, Jaes, and Nikto, because I wanted something current and HC hasn't finalized his character yet. I hate to not include him, but I can't even just draw a gnome because he hasn't finalized if he's being that or the goliath or what. HC, if you see this, post ASAP anything. I may be able to shove your character in the background or something.
 
Picture a tall man clad in chain mail, covered by robes, wearing thick leather gloves with the hood of his cloak pulled over a full helm and bristling with electricity.

I tried to get the vocalizations right for the gnome, but just couldn't get his voice right for the character i wanted, so I went in a different direction.
 
So... race? Class? :p Would help. This is an action scene. If there's no action I can do, I can make him stand there, but even my squishy Warlord/Cleric is doing something. You don't wanna be outdone by a healer, right?

EDIT: Or you vanish. Okay, pussying out! :p
 
I've finished most of the image except HC's character. I have a pose in mind and a look, but if he can get me to see that picture first, it'd help get it to more match what he wanted. Everyone else is how they wanted, except Simkin and you gave me the okay on him, Jay. Actually, you'll like his position here.
 
Okay! You'll probably need to click to enlarge. I have gray version and brown version. Jay, if you want a bigger version, the biggest I got is 1473 by 959, so let me know what to do.






From left to right, Kara, HC's character, Ezekiel, Simkin (foreground), Jaes, and Nikto (foreground). I chose a tentacle monster instead of Drow as opponents because it felt more representative of the campaign. Odds are we'll be fighting more of that eventually anyway. Sorry I don't have inking ability now or scanner for it, but hopefully it turned out well enough.
 
Forgive me, I'm not much a writer, but here's a little RP from the end of last game's session:

A dull pain still throbbed in Kara's stomach as she regained consciousness once more. Her shoulders were stiff as a result of sleeping on a hard stone floor all night. Where was she now? What of the others? Did the city still stand?

...How much time had passed!? How many more had died!?

These alarming thoughts were enough to bring Kara back to lucidity. She sat up in the darkness of the cell, seeing her day's companions lying on the floor around her in various states of conciousness. She took a moment to stand up and stretch the aches out of her joints - this was nothing new to her, really, just part of the morning routine for the Rohgar. She then retreated to a quiet corner of the cell, away from the others who were currently testing the locks on the door, talking to prisoners in other nearby cells, or trying to make introductions to the eladrin in their cell. She needed to pray, to ask Bahamut for his strength and his justice against the evil drow who had seen fit to occupy this city and murder its innocents, and to mourn the losses of those she hadn't been able to save.

But she was alarmed to find they had stripped her of her holy symbol. The one she had created.

---

A swirl of emotions began to rise up in Kara's heart as she remembered the right of passage she had undergone to become an adolescent among the Rohgar, the quest to create one's own holy symbol and have it properly approved and blessed by the High Priest. To carefully consider the materials and design, to put one's passion and hard work into the fabrication, and to have the wisdom and charisma to explain one's decisions to the High Priest were all important steps needed to create one's own holy symbol, a connection to Bahamut that was truly personal.

Many of the warriors of the Rohgar had chosen to forge a dragon's claw out of steel or any available stronger metals, hoping that creating a fearsome image with a strong material would grant them the strength and ferocity they would need. Clerics of Bahamut often tried to create dragon scales out of silver or even platinum to remind them of Bahamut's beauty, grace and resolve.

Kara had chosen to represent her connection in a somewhat unique way:



She had cut a circle of wood of a willow tree, native to their valley, and used it's sap to harden the edges. The result was a crude wooden circle. She then spent the next several weeks searching the caves in the mountains, looking for resources that might have been missed so far, praying to Bahamut for guidance. Kara was eventually able to return home triumphantly, having found a handful of scraps of platinum that she mined herself from an underground chamber. She smelted the scraps down and poured them into a carving she had made in the wood of a downward-facing dragon's claw, to create the actual symbol of Bahamut. Finally, she strung the amulet, and tied off a small blue glass bead to one side.

The following day, she went to the Temple, housed in one of the larger caves in the area, with many small natural holes leading to the sky providing for lots of natural sunlight that glittered off draconic statues and the like. She approached the High Priest, bowed, and presented her creation.

Kara explained that the wood of the willow tree represented the quiet strength and flexibility that she hoped to embody in her life as a monk of Bahamut. The platinum claw represented the purity and beauty of Bahamut. And the blue bead represented Kara herself, close to Bahamut but always striving to be closer.

The High Priest examined this all, nodded, and asked Kara why she chose to depict the claw pattern facing downwards. Very few others in the village had chosen such a configuration. Kara bowed again and said that she wished to depict Bahamut's hand not raised in an act of righteous aggression, since that did not always represent her intentions as a monk. Instead she depicted open and held out, as an act of peaceful cooperation.

The High Priest nodded again, and carefully draped the symbol over Kara's head. "You have done well, child, and succeeded in your right of passage. You are now Rohgar Kara, a true member of this village, and one I am proud to worship Lord Bahamut alongside. Keep this symbol with you at all times, for it truly represents your personal connection to Him."

---

Kara shook the memories from her mind and finished her symbol-less prayers. Her eyes opened to the darkness of the cell once more. She turned her head to see the hated drow enemy, Niena, approaching their prison. She glared, flexed her fists, gritted her teeth, and stood.

Rohgar Kara would get back what was hers. She would see to the safety of her companions and everyone still struggling to survive in Amaranth. And she would lay waster to these smug arrogant drow who thought themselves so important as to walk into town and upset the lives of thousands.

May Bahamut have mercy on them all.
OPEN THE GATES OF BATTLE!
 

doomdragon6

Staff member
Nice. :thumbs up:

So what race is HC then? Goliath?

If the voice is the real issue, I have a voice changer that might be able to give you the little push you need it. I use it to do Ezekiel's deep "Warf" voice.

Search for 'Voice Changer 4.0 Diamond'. It lets you change minute things with your voice and might give you the tiny pitch change you need to get the gnome voice, and it's made to work through Vent.
 
That's an awesome picture Darryl! If you do have a huge picture, please do link it as I’ll be downloading them all for the video when I get home tonight. Did I mention that picture is awesome? The brown version is better. I hope you had fun drawing it. *clears throat* MOAR?


Nice bit of RP Kevin, good job.


HC, you’re character looks like Doc Doom man. What the fark. What is his name again? Race?


Doom, (the original one), it's WORF... not WARF... I WARF when I lift my leg.
 
If I don't have what I need by tonight, I'm cutting the character out and finishing my video tonight. :)

aka last chance bitches for any fanart you want in
 
Since you have not met my character yet, exclude him from the video.

I keep looking at my character sheet and freaking out! I see my HP and think that I am going to die instantly as they are not even equal to the healing surge value of my Tuesday night character.

:aaahhh:
 
Yeah it seems like madness to me that my Wizard has almost double the Constitution of my Monk but them's the breaks I guess.
 
A story with a moral....

The Story of Andrei Andreiyovich

Andrei Andreiyovich was born to a life of quiet pleasure. The son of the towns only spirits vendor, he rarely had the wants or needs of the other families around him. He was gloriously handsome and devilishly charming, turning the eyes of any girl he wanted. His father had grown his business strong and had hired several underlings to help run the enterprise smoothly. As such Andrei never truly gained his fathers work ethic, but crafted one of his own instead. His charm and looks afforded him ample opportunities in working alongside his father and Andrei was one to often take full advantage of these opportunities. It was soon said, that not a single deal brokered by the young businessman was not sealed by bedding a relative of his client.

It was this reputation that eventually led to his undoing. Shortly after securing a supply of Green Aleish from the distillers in Gepinniw, he celebrated by taking to his bed several of the daughters of single merchant, some say at the same time, some say in succession. In the end it didn't matter, as their father stumbled upon the carnality, and had the boy promptly cast in irons.

But not ordinary irons, Andrei's head was sealed into an iron helm, and his hands bound by wet leather. Only able to eat or drink through a small slat in the mouth of the helm, Andrei was set on his way out into the vast plains of Abo'tinam to walk until he found help or his ending. Andreiyovich managed to survive for almost a week, eating berries from bushes and drinking water from streams, but his long lonely walk was filled mostly without incident. He heard no one, he saw no one, it was just him, his helm prison and the never ending flat plains of grass before him.

On the eighth day of his tortuous wondering, he heard his doom. Alone in the plains, with no shelter in site, Andreiyovich heard the sounds of a thunderstorm brewing. He endured light rain for hours as he ran trying to find shelter, but he was unable to out run the storm, eventually a great burya over came him, and he found himself in the midst of it's lightning, with the largest lightning rod for miles attached firmly to his head,

With a single explosive blast, thus ended the life of Andrei Andreiyovich.
 
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