Chummer said:I read an article on it. New Director AI. Better graphics. More weapons. 5 campaigns instead of 4. Plus more alternate ways to play (like survivor). More boss monsters.
Every single thing is an upgrade.
While I still think this is BS, I can kind of see where they are coming from.
Plus i hear they are thinking of adding in the original L4D levels into it as well, though you'd still play as teh new characters.
Which BTW i dont think they will be as awesome as the original 4 survivors. Which Valve seems to feel the same way because they mentioned in the article that Valve says "The original 4 are like Gabe and Alyx is to Half-Life series".
Apparently the final sage has teh players escaping to a military base, perhaps to where the original 4 were going at the end of L4D? Then maybe L4D3 will feature all 8 characters? Or a mix?
I liked in the article how they are givin names or jobs except for the girl who is just called "Girl" or whatever.figmentPez said:Video from IGN
Looks like L4D: Louisianna. Looks fun, but it had better be priced like an expansion pack if it's not going to be free.
EDIT: Incendiary ammunition looks like fun, though.
-- Mon Jun 01, 2009 3:21 pm --
L4D2 "The Parish"
So, instead of Francis, Zoey, Louis and Bill we get:
Miami Vice
Black Girl
Uncle Phil
and
The Scout
I meant personality-wise. Francis is great that he hates everything. Zoey is the geek girl who comments on zombies. Bill is the old soldier with all the stories. And Loius is the average guy.elph said:I don't care about character models so much. I'm seeing it in first person, what do I care what my a** or * look like? It's not like TF2 where the character you play has some in game mechanic as to how you move.
.
The problem people have is L4D JUST came out (more or less) and still doesn't feel complete. It needs 1 or 2 more campaigns. Perhaps an expansion pack or 2.Twitch said:You know what smurfing * me off? Warcraft II, it's just smurfing warcraft with better graphics new maps and new units. It's the old game with everything upgraded, I better get a discount.
Valve has done a wonderful job of giving characters like Bill, Loius, etc, and the TF2 characters even... character. They do nothing story wise, we know next to nothing about them, but we're still interested. I trust the new people will develop the same.Chummer said:I meant personality-wise. Francis is great that he hates everything. Zoey is the geek girl who comments on zombies. Bill is the old soldier with all the stories. And Loius is the average guy.elph said:I don't care about character models so much. I'm seeing it in first person, what do I care what my a** or * look like? It's not like TF2 where the character you play has some in game mechanic as to how you move.
.
Now we have Joe Bob the Mechanic. Fat Coach. Black Girl. And Rich White Guy. IMO none of them are as appealing.
I see your point and normally I would agree. However, Warcraft was a complete game at release (maybe a bit buggy, but it was complete). Warcraft 2 didn't come out a year later (but 3 years later).Twitch said:You know what smurfing * me off? Warcraft II, it's just smurfing warcraft with better graphics new maps and new units. It's the old game with everything upgraded, I better get a discount.
You make this judgment having seen a poster and about a minute and a half of quite unrevealing footage. Good call.Chummer said:I meant personality-wise. Francis is great that he hates everything. Zoey is the geek girl who comments on zombies. Bill is the old soldier with all the stories. And Loius is the average guy.elph said:I don't care about character models so much. I'm seeing it in first person, what do I care what my a** or * look like? It's not like TF2 where the character you play has some in game mechanic as to how you move.
.
Now we have Joe Bob the Mechanic. Fat Coach. Black Girl. And Rich White Guy. IMO none of them are as appealing.
http://www.rockpapershotgun.com/2009/06 ... s-preview/Chummer said:I meant personality-wise. Francis is great that he hates everything. Zoey is the geek girl who comments on zombies. Bill is the old soldier with all the stories. And Loius is the average guy.
Now we have Joe Bob the Mechanic. Fat Coach. Black Girl. And Rich White Guy. IMO none of them are as appealing.
Left 4 Dead 2 takes place in the South of the USA, beginning in Savannah, eventually reaching New Orleans. There’s four new characters to play, each with back-stories to be hinted at in their conversations. Coach is a high school football coach from the Savannah area, used to leading the kids, comfortable in his life, and perhaps not enamoured by the arrival of a zombie attack. There’s Rochelle, from Cleveland originally, working for a cable news network. She’s producing a segment on this strange story occurring in Savannah, and gets caught up in the events. Ellis is a Southern boy mechanic, an enthusiastic but smart guy with a “Southern flair”. Finally there’s Nick, a gambler and a conman, unsure of his company and cynical about the events.
The plan for the five new campaigns is to bring them together more coherently, so you can more obviously see how the events of one lead to the beginning of the next. Nothing that will enormously impact on jumping right in to a game in a particular stage, but giving a stronger narrative logic to the complete game. And with that, the new cast will also develop their personalities as things progress. Coach looks set to gain bravery as he gets closer to New Orleans, while Nick’s attitude to the others may soften. This will be born out in a more elaborate and involved collection of dialogue barks, once more primarily away from the player’s control. Perhaps one of the most endearing aspects of L4D was the characters’ surprisingly apt and timely remarks about the events, and occasional exchanges. This is to be expanded upon, with many more back-and-forth moments of chatter appropriate to the events happening around you.
Valve hasn't even delivered on their promises for L4D. They didn't finish the first game, why should anyone think that the second will come through on it's promises of better everything? If Valve had followed through on their promises of what L4D would have, then I wouldn't be nearly as skeptical about L4D2.Twitch said:You know what smurfing * me off? Warcraft II, it's just smurfing warcraft with better graphics new maps and new units. It's the old game with everything upgraded, I better get a discount.
I think what people are more griping about is they didn't get the expansion pack for L4D1 they were all but promised. At least Warcraft 2 had an expansion pack before WC3 came out... and WC3 had an expansion pack, too.Twitch said:You know what fucking pisses me off? Warcraft II, it's just fucking warcraft with better graphics new maps and new units. It's the old game with everything upgraded, I better get a discount.
L4D2 makes it seem more like a EA Sports business model, which most people will tell you nowadays isnt gonna fly for much longer. People are fed up with paying so much for games that don't change much or significantly and are released every year...Twitch said:You know what smurfing * me off? Warcraft II, it's just smurfing warcraft with better graphics new maps and new units. It's the old game with everything upgraded, I better get a discount.
I don't remember any promises that weren't kept. They promised me new modes of play and I got them. I bought the game that was advertised as X, I got X and X was the greatest game I've played. It's been seven months and they've announced a sequel not released a sequel.figmentPez said:Valve hasn't even delivered on their promises for L4D. They didn't finish the first game, why should anyone think that the second will come through on it's promises of better everything? If Valve had followed through on their promises of what L4D would have, then I wouldn't be nearly as skeptical about L4D2.Twitch said:You know what smurfing * me off? Warcraft II, it's just smurfing warcraft with better graphics new maps and new units. It's the old game with everything upgraded, I better get a discount.
Chippy said:http://www.rockpapershotgun.com/2009/06 ... s-preview/Chummer said:I meant personality-wise. Francis is great that he hates everything. Zoey is the geek girl who comments on zombies. Bill is the old soldier with all the stories. And Loius is the average guy.
Now we have Joe Bob the Mechanic. Fat Coach. Black Girl. And Rich White Guy. IMO none of them are as appealing.
Left 4 Dead 2 takes place in the South of the USA, beginning in Savannah, eventually reaching New Orleans. There’s four new characters to play, each with back-stories to be hinted at in their conversations. Coach is a high school football coach from the Savannah area, used to leading the kids, comfortable in his life, and perhaps not enamoured by the arrival of a zombie attack. There’s Rochelle, from Cleveland originally, working for a cable news network. She’s producing a segment on this strange story occurring in Savannah, and gets caught up in the events. Ellis is a Southern boy mechanic, an enthusiastic but smart guy with a “Southern flair”. Finally there’s Nick, a gambler and a conman, unsure of his company and cynical about the events.
The plan for the five new campaigns is to bring them together more coherently, so you can more obviously see how the events of one lead to the beginning of the next. Nothing that will enormously impact on jumping right in to a game in a particular stage, but giving a stronger narrative logic to the complete game. And with that, the new cast will also develop their personalities as things progress. Coach looks set to gain bravery as he gets closer to New Orleans, while Nick’s attitude to the others may soften. This will be born out in a more elaborate and involved collection of dialogue barks, once more primarily away from the player’s control. Perhaps one of the most endearing aspects of L4D was the characters’ surprisingly apt and timely remarks about the events, and occasional exchanges. This is to be expanded upon, with many more back-and-forth moments of chatter appropriate to the events happening around you.
Which as I recall cost the price of a full game...GasBandit said:I think what people are more griping about is they didn't get the expansion pack for L4D1 they were all but promised. At least Warcraft 2 had an expansion pack before WC3 came out... and WC3 had an expansion pack, too.Twitch said:You know what fucking pisses me off? Warcraft II, it's just fucking warcraft with better graphics new maps and new units. It's the old game with everything upgraded, I better get a discount.
Chummer said:Chippy said:http://www.rockpapershotgun.com/2009/06 ... s-preview/Chummer said:I meant personality-wise. Francis is great that he hates everything. Zoey is the geek girl who comments on zombies. Bill is the old soldier with all the stories. And Loius is the average guy.
Now we have Joe Bob the Mechanic. Fat Coach. Black Girl. And Rich White Guy. IMO none of them are as appealing.
Left 4 Dead 2 takes place in the South of the USA, beginning in Savannah, eventually reaching New Orleans. There’s four new characters to play, each with back-stories to be hinted at in their conversations. Coach is a high school football coach from the Savannah area, used to leading the kids, comfortable in his life, and perhaps not enamoured by the arrival of a zombie attack. There’s Rochelle, from Cleveland originally, working for a cable news network. She’s producing a segment on this strange story occurring in Savannah, and gets caught up in the events. Ellis is a Southern boy mechanic, an enthusiastic but smart guy with a “Southern flair”. Finally there’s Nick, a gambler and a conman, unsure of his company and cynical about the events.
The plan for the five new campaigns is to bring them together more coherently, so you can more obviously see how the events of one lead to the beginning of the next. Nothing that will enormously impact on jumping right in to a game in a particular stage, but giving a stronger narrative logic to the complete game. And with that, the new cast will also develop their personalities as things progress. Coach looks set to gain bravery as he gets closer to New Orleans, while Nick’s attitude to the others may soften. This will be born out in a more elaborate and involved collection of dialogue barks, once more primarily away from the player’s control. Perhaps one of the most endearing aspects of L4D was the characters’ surprisingly apt and timely remarks about the events, and occasional exchanges. This is to be expanded upon, with many more back-and-forth moments of chatter appropriate to the events happening around you.
Meh. I still stand by my statement. Old characters better. :humph:
Though the Con Man sounds cool.
ElJuski said:You make this judgment having seen a poster and about a minute and a half of quite unrevealing footage. Good call.
:humph:Chippy said:Chummer said:Chippy said:http://www.rockpapershotgun.com/2009/06 ... s-preview/Chummer said:I meant personality-wise. Francis is great that he hates everything. Zoey is the geek girl who comments on zombies. Bill is the old soldier with all the stories. And Loius is the average guy.
Now we have Joe Bob the Mechanic. Fat Coach. Black Girl. And Rich White Guy. IMO none of them are as appealing.
Left 4 Dead 2 takes place in the South of the USA, beginning in Savannah, eventually reaching New Orleans. There’s four new characters to play, each with back-stories to be hinted at in their conversations. Coach is a high school football coach from the Savannah area, used to leading the kids, comfortable in his life, and perhaps not enamoured by the arrival of a zombie attack. There’s Rochelle, from Cleveland originally, working for a cable news network. She’s producing a segment on this strange story occurring in Savannah, and gets caught up in the events. Ellis is a Southern boy mechanic, an enthusiastic but smart guy with a “Southern flair”. Finally there’s Nick, a gambler and a conman, unsure of his company and cynical about the events.
The plan for the five new campaigns is to bring them together more coherently, so you can more obviously see how the events of one lead to the beginning of the next. Nothing that will enormously impact on jumping right in to a game in a particular stage, but giving a stronger narrative logic to the complete game. And with that, the new cast will also develop their personalities as things progress. Coach looks set to gain bravery as he gets closer to New Orleans, while Nick’s attitude to the others may soften. This will be born out in a more elaborate and involved collection of dialogue barks, once more primarily away from the player’s control. Perhaps one of the most endearing aspects of L4D was the characters’ surprisingly apt and timely remarks about the events, and occasional exchanges. This is to be expanded upon, with many more back-and-forth moments of chatter appropriate to the events happening around you.
Meh. I still stand by my statement. Old characters better. :humph:
Though the Con Man sounds cool.ElJuski said:You make this judgment having seen a poster and about a minute and a half of quite unrevealing footage. Good call.
From the L4D blog:Twitch said:I don't remember any promises that weren't kept.
Good show then, I'm willing to bet that this will still happen but I understand the concern.figmentPez said:From the L4D blog:Twitch said:I don't remember any promises that weren't kept.
May 15, 2009 "The matchmaking system will be updated in a few weeks so everyone can play your hard work. We will be releasing additional information and tools next week to show how you can package up your maps and how they are delivered to players."
April 1, 2009 "To support the SDK, we are extending the matchmaking system to allow for third party campaigns. We will be adding extra features so players will be able to find dedicated servers running the campaigns they have installed. They will also be able to see friends playing third party campaigns, and be directed to download them as necessary."
I'm actually in favor of a new cast. I'm not bored with the original four, but I'll gladly take some new faces. I just think it's hilarious that one looks like Uncle Phil and another looks like The Scout from TF2.elph said:See, I thought the character interaction was neat, but I'm not hung up on it.
We have a token female at our LAN party and it's funny when she's not the female in game. We joke about how she's really just one of the guys and that kind of thing. Or we'll make jokes about being the odd man, the old man, etc... Beyond that, we're too focused on staying alive to really care that Zoey, Louis & Francis may be getting it on to make Bill jealous.
I guess there's a part of me that is in favor of a new cast with a new game environments and I do like options to look like someone different and all. Hell, I'd even go so far as to ask for different skins. Maybe unlockables that give new outfits (like the fighting games tend to do). But it's not a major selling point for me.figmentPez said:I'm actually in favor of a new cast. I'm not bored with the original four, but I'll gladly take some new faces. I just think it's hilarious that one looks like Uncle Phil and another looks like The Scout from TF2.elph said:See, I thought the character interaction was neat, but I'm not hung up on it.
We have a token female at our LAN party and it's funny when she's not the female in game. We joke about how she's really just one of the guys and that kind of thing. Or we'll make jokes about being the odd man, the old man, etc... Beyond that, we're too focused on staying alive to really care that Zoey, Louis & Francis may be getting it on to make Bill jealous.
And, some more unkept promises:figmentPez said:From the L4D blog:Twitch said:I don't remember any promises that weren't kept.
May 15, 2009 "The matchmaking system will be updated in a few weeks so everyone can play your hard work. We will be releasing additional information and tools next week to show how you can package up your maps and how they are delivered to players."
April 1, 2009 "To support the SDK, we are extending the matchmaking system to allow for third party campaigns. We will be adding extra features so players will be able to find dedicated servers running the campaigns they have installed. They will also be able to see friends playing third party campaigns, and be directed to download them as necessary."
/signedThatNickGuy said:Damnit Valve, I just want Episode 3. Is that so much to ask?
Is this the game you're looking for?Gusto said:Is there any kinda of differentiation between characters, or a class system yet?
So many times this. :angry:Gusto said:/signedThatNickGuy said:Damnit Valve, I just want Episode 3. Is that so much to ask?
PLEEEEEEEEEASE
:waah:
Oh my god... so full of win!!!figmentPez said:Is this the game you're looking for?Gusto said:Is there any kinda of differentiation between characters, or a class system yet?
*awesome picture snip*
Which I admit is one reason I bought the game. It felt unfinished but Valve was going to add more levels and weapons and characters etc. So eventually it would be worth the $50 price tag. And heck over the year all theyve really added is completeling the versus maps and adding one new small map for the survivor mode.Valve intends to support hotly anticipated zombie survival shooter Left 4 Dead post-release with new characters, new maps, new achievements and new weapons in order to grow the community, Gabe Newell has revealed.
Speaking to VideoGamer.com at Leipzig Games Convention, the Valve co-founder and managing director said the developer intended to follow a similar downloadable content policy as it has with Team Fortress 2.
I still think it would be awesome if it was an expansion instead of a whole new game. The reason is that if it a whole new game, the old version may not be supported much longer (or as much) why? cause the newer game has all the cool features people would want to play.Chummer said:I think this is what has most peopel upset:
Which I admit is one reason I bought the game. It felt unfinished but Valve was going to add more levels and weapons and characters etc. So eventually it would be worth the $50 price tag. And heck over the year all theyve really added is completeling the versus maps and adding one new small map for the survivor mode.Valve intends to support hotly anticipated zombie survival shooter Left 4 Dead post-release with new characters, new maps, new achievements and new weapons in order to grow the community, Gabe Newell has revealed.
Speaking to VideoGamer.com at Leipzig Games Convention, the Valve co-founder and managing director said the developer intended to follow a similar downloadable content policy as it has with Team Fortress 2.
And now they are making a sequel with all this new stuff that peopel were expecting for free in L4D.
Now, they have said they are going to continue to support L4D, but haven't said by how much. I know its onlybeen one day but Valve needs to comment.
It could feel as such if you already bought Half Life 2 and Episode 1 & 2. I didn't have any of those, so it was a great deal for me.Cat said:The Orange Box a ripoff?
Well, Valve was originally going to have a Black Box and an Orange Box. The Black Box would only contain the new games (HL2:Ep2, Portal, TF2) and would cost less than the Orange Box. For the PC gamers who already owned HL2 and Ep1, it felt like they were being forced to buy those games again, just to get the new content. Gamers who only wanted Ep2 felt even more ripped-off, since only the bundle was available at launch. They just wanted Ep2 for $20 like they paid for Ep1, all the other games for $30 wasn't value, it was just a way to get fanboys to buy games they otherwise wouldn't have.Cat said:The Orange Box a ripoff?
It took me over a year to play HLEP2 after purchase. I didn't encounter a single spoiler and I wasn't really trying. Was it really that bad?figmentPez said:Well, Valve was originally going to have a Black Box and an Orange Box. The Black Box would only contain the new games (HL2:Ep2, Portal, TF2) and would cost less than the Orange Box. For the PC gamers who already owned HL2 and Ep1, it felt like they were being forced to buy those games again, just to get the new content. Gamers who only wanted Ep2 felt even more ripped-off, since only the bundle was available at launch. They just wanted Ep2 for $20 like they paid for Ep1, all the other games for $30 wasn't value, it was just a way to get fanboys to buy games they otherwise wouldn't have.Cat said:The Orange Box a ripoff?
Now, I was excited about Portal, and TF2 didn't seem like an awful bonus, so I was happy with the price. But I know there are people who just don't play puzzle games or multi-player, and follow the HL series for exactly what it is, single player FPS with a story. That group was right to feel scammed by the Orange Box, especially with how hard it was to avoid spoilers about Ep2 in the time between the Orange Box coming out and Ep2 being available by itself.
Were you part of any HL community? If I'd cared about Ep2 spoilers, I would have had to avoid a significant portion of the content at Planet Half-Life for a while, and I just read their news updates. I don't participate in their forums.Twitch said:It took me over a year to play HLEP2 after purchase. I didn't encounter a single spoiler and I wasn't really trying. Was it really that bad?
You're missing out. You could have gotten the Orange Box for $10 a while back, more than worth the risk. Episode 1 kinda felt like a too-short rehash of City 17 and the Citadel, though I personally thought the interactions with Alyx were more than worth the $20 it debuted at. On the other hand Episode 2 was amazing through and through. It's easy worth more the $15 it sells for by itself on Steam. It's a good hunk of content. The forest and caves are unlike anything in HL2, and the new enemies feel very menacing. Don't miss Episode 2, seriously. It's amazing story telling.elph said:I've yet to play any of the Episodes. I didn't like the idea of spending $15-$20 and not getting a complete game. I wasn't sure exactly what I would be getting, maybe another zone or so? So I just skipped them.
Yes. The characters, the pacing, the objectives, the change-ups and curve-balls thrown at you. Everything about that battle is awesome. Feels hectic and frantic, like you're on the edge of survival, but without actually being a brutally difficult fight.bhamv2 said:I still say the Antlion turret defense battle in Episode 2 is the greatest battle ever in Half-Life history.
Sure if it's just sitting around collecting virtual dust. I'll check it out. Thanks!figmentPez said:Video proof of Valve software promising new campaigns, new weapons and new infected for L4D
[youtube=http://www.youtube.com/watch?v=SQWylFmqnwM:2ghf1lla][/youtube:2ghf1lla]
And, it just dawned on me that I've still got extra copies HL2 and Ep1 in my Steam account from when I bought the Orange Box. You want Episode 1 Elph?
the ending is priceless because its about all we can dofigmentPez said:Video proof of Valve software promising new campaigns, new weapons and new infected for L4D
[youtube=http://www.youtube.com/watch?v=SQWylFmqnwM5wtt3ly][/youtube5wtt3ly]
And, it just dawned on me that I've still got extra copies HL2 and Ep1 in my Steam account from when I bought the Orange Box. You want Episode 1 Elph?
Anyone who posts that video on the Left 4 Dead 2 section of the Steam forums is having it deleted by the moderators.Gadzooks said:the ending is priceless because its about all we can do
of coursefigmentPez said:Anyone who posts that video on the Left 4 Dead 2 section of the Steam forums is having it deleted by the moderators.Gadzooks said:the ending is priceless because its about all we can do
Beta version of the SDK, with no support, yet, for the average player to play the maps without jumping through hoops.Chibibar said:well.. I guess Valve did give the SDK recently but I personally haven't look much into it (since I suck making maps) so.... we'll see.
right... so Valve might be a bit slow *wink wink nudge nudge* from their original promise but at least they are going with SOMETHING........figmentPez said:Beta version of the SDK, with no support, yet, for the average player to play the maps without jumping through hoops.Chibibar said:well.. I guess Valve did give the SDK recently but I personally haven't look much into it (since I suck making maps) so.... we'll see.
If all they'd promised was an SDK, I'd only be a little worried that maps designed for L4D2 woudln't work on the first game. However, they promised new campaigns, new weapons and new enemies for L4D, and they haven't even breathed a word of that happening.Chibibar said:right... so Valve might be a bit slow *wink wink nudge nudge* from their original promise but at least they are going with SOMETHING........
Of course, if L4D2 becomes a great hit, we may never see that Beta SKD becomes full blown version.
heh.... probably all those cool ideas are going into L4D2 (I'm guessing here)figmentPez said:If all they'd promised was an SDK, I'd only be a little worried that maps designed for L4D2 woudln't work on the first game. However, they promised new campaigns, new weapons and new enemies for L4D, and they haven't even breathed a word of that happening.Chibibar said:right... so Valve might be a bit slow *wink wink nudge nudge* from their original promise but at least they are going with SOMETHING........
Of course, if L4D2 becomes a great hit, we may never see that Beta SKD becomes full blown version.
A big-wig like Gabe Newell co-founder and managing director of Valve, who said "So each time we've released one of those for Team Fortress 2 we've seen about a 20% increase in the number of people who are playing online. And that number is really important because it determines how many community created maps there are, how many servers are running, and so on. So we'll do the same thing with Left 4 Dead where we'll have the initial release and then we'll release more movies, more characters, more weapons, unlockables, achievements, because that's the way you continue to grow a community over time."Chibibar said:now of course the devs can promise a lot of things, but it is up to the big wig (main decision maker) to allow budget and such to do these things.
This.ElJuski said:Let me sum it up thusly:
I don't give a shit. I'll pay for moar when it comes out, and if it sucks, then I won't buy more.
haven't been in the corporate world much huh?figmentPez said:No cares for corporate responsibility? This is why things are going to hell in a handbasket. Everyone expects everyone else to lie.
Oh, I know that's the way things have increasingly become, but I'm saying that's not the way things should be. Valve has been much better about such things than other companies... up until this debacle.Chibibar said:haven't been in the corporate world much huh?
Yeah, when it actually matters. Banks, car companies, Wal-Mart...sure. But a video game company? I really don't give a shit. Valve isn't bringing forth the fall of capitalist society with it's "irresponsibility". But we can keep on tilting at windmills with a lance of nerd rage, too.figmentPez said:No cares for corporate responsibility? This is why things are going to hell in a handbasket. Everyone expects everyone else to lie.
But in the end, is it that big of deal?figmentPez said:Oh, I know that's the way things have increasingly become, but I'm saying that's not the way things should be. Valve has been much better about such things than other companies... up until this debacle.Chibibar said:haven't been in the corporate world much huh?
Well, yes and no. It's not a life altering thing, but then again, it's not a life altering thing if I get bad service at a restaurant, and they never bring the side dishes I ordered with my entree. However, if a restaurant did that, I would have every right to complain, and if managment didn't make right, I'd be entirely justified in not going back and in telling others about the bad service I recieved. It doesn't have to be a life or death thing, or even a quality of life thing for it to be important. Good service should be rewarded, weather it's at a restaurant, at a bank, from a public servant, or from a video game company. Bad service, and broken promises, should be noticed, and people should be called out for not behaving as they should. Consumers shouldn't stand for bad service, regardless of what industry is serving them.Chippy said:But in the end, is it that big of deal?
But if you like football games, your going to keep fucking buying it every year because it's the only game in town. Monopolies are a bitch, aren't they?Gadzooks said:Again, i point to how people are caring less and less about the latest Madden or whatever...
How many people who aren't froth-at-the-mouth Valve followers even knew about all that extra shit? So maybe they're deepest fans feel betrayed... those 7,358 people had their hearts broken because rather than getting additional free content, as with TF2, they would need to buy a new game to get new content.figmentPez said:No cares for corporate responsibility?
It's not about enjoyment, or about worth for the money spent. If I go to the aforementioned restaurant, I don't care if I really loved my entree, if I didn't get my side dish that was promised, it's bad service. Now, some people may put up with really lousy service to get good food, but I'm not one of them. The way I'm treated by a company matters to me, and I think it should matter to everyone. I like L4D, a lot. I happily bought it for just what it was, and then probably would bought L4D2 for what it will be, except for the promises made about L4D. If Valve hadn't said a word about support for the game, I wouldn't be upset. But since they did say they were going to do something, but did not, I think it's right to be upset about that.escushion said:If you enjoy Left 4 Dead, and you want more, then getting Left 4 Dead 2 is a no-brainer. If you only enjoyed L4D because there was the prospect of its expansion, then... what the * are you playing for?
Yup. I think the best idea was suggested already in this thread: give people who bought L4D a discount. If they charge $50 for L4D 2, then current owners should only pay $25 or something. The numbers aren't exact, but I think the idea is sound.JONJONAUG said:I find this whole shitstorm hilarious, really.
On one hand, Valve did promise more campaigns and support for fan content along with expanding the game. They ended up adding in a new gameplay mode, really balanced out the gameplay, and added in two versus campaigns (although these may have been expected in the first place) that weren't at the time of release. I can see how people may have expected more.
On the other hand, L4D 2 is going to have more new content then the entirety of L4D 1 with all the updates it currently has. Expecting Valve not to charge full price for what is essentially a full sequel with new characters, enemies, features, five new campaigns, and a new gameplay mode is insane.
Plus it'll reduce the inevitable "boycott" voices.A Troll said:Yup. I think the best idea was suggested already in this thread: give people who bought L4D a discount. If they charge $50 for L4D 2, then current owners should only pay $25 or something. The numbers aren't exact, but I think the idea is sound.JONJONAUG said:I find this whole shitstorm hilarious, really.
On one hand, Valve did promise more campaigns and support for fan content along with expanding the game. They ended up adding in a new gameplay mode, really balanced out the gameplay, and added in two versus campaigns (although these may have been expected in the first place) that weren't at the time of release. I can see how people may have expected more.
On the other hand, L4D 2 is going to have more new content then the entirety of L4D 1 with all the updates it currently has. Expecting Valve not to charge full price for what is essentially a full sequel with new characters, enemies, features, five new campaigns, and a new gameplay mode is insane.
I might do that also... not sure I did wait until L4D to go on sale. I figure after a couple of months if they don't get the figures they want, the item will go on sale on steamelph said:I think it'll all depend on how things pan out. If there is no discount for previous L4D people (which I really doubt there will be), I'll just wait until it goes on sale through Steam.
I'll just hope I get the right sides with my meal this time around.
Well, they did a sale on Feb 13th for 50% off. It was the first time it went on sale (at least that I remember) and it hadn't been out that long (3 or 4 months I think).Chibibar said:I might do that also... not sure I did wait until L4D to go on sale. I figure after a couple of months if they don't get the figures they want, the item will go on sale on steamelph said:I think it'll all depend on how things pan out. If there is no discount for previous L4D people (which I really doubt there will be), I'll just wait until it goes on sale through Steam.
I'll just hope I get the right sides with my meal this time around.
Daytime campaigns can work as long as there is some other source of suspense involved. Using the infamous shopping mall cliche for instance... you start out the mission on the roof of a nearby Gun Store and immediately you can see hundreds of infected all around the sides of the building, trying to get in. You then need to find some means to make the jump to the mall's roof, as falling from the roof would be an assured death at the Horde beneath you.elph said:Besides, I'm also hoping that the other campaigns aren't during the day time, 1 or 2 is cool. At the LAN party, we were discussing how it would be neat to have a day time campaign, but I think we all feel more tension at night. It's somewhat annoying in Vs mode when the AI survivors can spot you when the players just can't.
It doesn't have to be either L4D support or L4D2, Valve could have released the SDK on time (it was promised a few weeks after release, it's been 6 months. They, instead, started working on L4D2 right after release, while telling fans they were working on the SDK), released a mini-campaign or two (in interviews, they suggested new campaigns would be a couple of maps), plus some weapons for L4D and then put their full force behind L4D2. Not only that, but I don't think it's insane to expect much of what was in L4D2 to be released as extra content. Think of all the updates that TF2 has gotten, and it's just a a "$20" game. Valve has said repeatedly that the reason that they can provide so much new content for such a cheap game is that when they release new content, new sales are made. There is no reason to believe the exact same thing wouldn't happen with L4D. New content released, and sales go up. It may sound counter-intuitive that releasing free content could make more money than releasing a new game, but TF2 has proved that's not the case. TF2 was the #1 selling game on Steam this past week.JONJONAUG said:I find this whole shitstorm hilarious, really.
On one hand, Valve did promise more campaigns and support for fan content along with expanding the game. They ended up adding in a new gameplay mode, really balanced out the gameplay, and added in two versus campaigns (although these may have been expected in the first place) that weren't at the time of release. I can see how people may have expected more.
On the other hand, L4D 2 is going to have more new content then the entirety of L4D 1 with all the updates it currently has. Expecting Valve not to charge full price for what is essentially a full sequel with new characters, enemies, features, five new campaigns, and a new gameplay mode is insane.
The only reason I can think that it might have been impossible to release all this new content for free would be if the Xbox 360, and Microsoft's limitations on DLC, meant it couldn't be done."You buy the product, you get the content," Team Fortress 2 designer Robin Walker told us. "We make more money because more people buy it, not because we try and nickel-and-dime the same customers."
Valve's marketing director Doug Lombardi admitted the company had "pretty strong opinions" about how to handle post-release content. "Our philosophy there is, if you buy the product, we put more content out to keep the game interesting, we sell more products."
Valve had a post-Christmas sale (day after Christmas until the end of the year, I think) where a lot of games were reduced. L4D was 25% off, that's when I bought my copy.elph said:Well, they did a sale on Feb 13th for 50% off. It was the first time it went on sale (at least that I remember) and it hadn't been out that long (3 or 4 months I think).
I loved that sale. Got Bioshock for $5.figmentPez said:Valve had a post-Christmas sale (day after Christmas until the end of the year, I think) where a lot of games were reduced. L4D was 25% off, that's when I bought my copy.elph said:Well, they did a sale on Feb 13th for 50% off. It was the first time it went on sale (at least that I remember) and it hadn't been out that long (3 or 4 months I think).
I'm sorry... I couldn't help myself.Twitch said:I'm still waiting for a response from Blizzard, I refuse to pay full price for a simple expansion pack, frozen throne... my ass is frozen to it! SEND FOR HELP! :aaahhh:
This would need at least a new graphic engine to actually make it a sequel... there are plenty of expansions out there that had way more content and where also stand-alone.figmentPez said:Gamespy has a Left 4 Dead 2 Preview
The major points:
New Special Infected:
The Spitter - lobs a glob of damaging spit at survivors, leaving a damaging puddle on the ground. Another Valve counter to shiva-stacking.
New Common Uncommon Infected (Valve needs a better name for this class):
Mud men - move around on all fours, and quickly. Making them hard to spot, especially in the water.
These new common infected will be level specific, which makes sense now that I think about it, so you won't see hazmat zombies in the swamp, or mud-men in the city.
New items:
Adrenaline (can be picked up instead of pills) - allows unlimited melee, and common infected can't slow you down
Ammo Pack (instead of a health kit) - no description in the article
The videos don't show much new, aside from the swamp and shanty town setting. You can catch a glimpse of the spitter's attack if you watch closely, but it's hard to make out.
Hmmm... i heard them refered to as Uncommon Common by some Valve guys, not the other way around.New Common Uncommon Infected (Valve needs a better name for this class):
Well there are improvements being made to the engine. However, all I've heard so far is about increasing the gore in the game (infected show bones and organs when they're dismembered) it's not enough to make it a PC sequel. However, the bar for a console sequel isn't as high. I suspect that the biggest reason this game is L4D2, instead of L4D: Cajun Seasoning, is the Xbox 360 and Microsoft.@Li3n said:This would need at least a new graphic engine to actually make it a sequel... there are plenty of expansions out there that had way more content and where also stand-alone.
Valve has said a lot of things that haven't been backed by their actions thus far. I'm still hoping they'll show a commitment to their customers over conforming to bad industry practices.Plus, Valve said this: http://www.edge-online.com/features/val ... -expensive
Hmmm... i heard them refered to as Uncommon Common by some Valve guys, not the other way around.[/quote:1lsr2gps][quote:1lsr2gps]New Common Uncommon Infected (Valve needs a better name for this class):
winner right there.L4D: Cajun Seasoning
How is that different from every Valve game so far? (ok, i only played their games close to release from HL2 onwards).Necronic said:1) The sequel will not be finished before its released
Ha....SeriousJay said:L4D2 will be perfectly fine at launch. just like they did with L4D
yea... once SDK launched for L4D, Fans start churning out a bunch of stuff. I love the new campaigns and maps out there.SeriousJay said:L4D2 will be perfectly fine at launch. They'll just add things accordingly after the launch just like they did with L4D, no surprise there. As long as the SDK doesn't take 8 months... all will be well.
Heh.. I might wait for a sale since Steam is known for that (or a pre-order sale either way)SeriousJay said:At this point, all I see here are bandwagon jumpers who hate just for the sake of hating. I have no issue with the way Valve has done business and I feel they gone far and beyond what was asked of them. When a perfected L4D2 comes out, I'll have it right away when it unlocks on Steam and jump onto a server with friends and have a blast playing the game all night long. The bandwagon haters can sit idly by and throw all the cynical laughs they'd want, it won't phase me.
117 days to go!
:clap:
Yeah, those assholes... it's not even necessary to provide any arguments of why their complaints are wrong.SeriousJay said:At this point, all I see here are bandwagon jumpers who hate just for the sake of hating. I have no issue with the way Valve has done business and I feel they gone far and beyond what was asked of them. When a perfected L4D2 comes out, I'll have it right away when it unlocks on Steam and jump onto a server with friends and have a blast playing the game all night long. The bandwagon haters can sit idly by and throw all the cynical laughs they'd want, it won't phase me.
117 days to go!
:clap:
because believe every single promise by the devs = delivery???escushion said:Because people are whiners?
Did you see the post I made earlier? They've already announced the price on the Xbox 360.SeriousJay said:It may be available as a chargable DLC, you never know. lulz
figmentPez said:Finally! More Left 4 Dead DLC Announced
It's called \"Crash Course\" and it's going to be for both PC (free) and Xbox 360 (560 points). It'll take place between \"No Mercy\" and \"Death Toll\" (There are people who care about the plot?)
Crash Course will have co-operative and survival modes, but it's main goal is versus. A short 30-minute version of versus, so it's not going to be that long of a map.
Destroying the consoles sounds easier 10x.SeriousJay said:Welp, don't buy PC games that have been ported to the console then! :smug:
Also revealed in the new Dark Carnival level were a new uncommon common infected (a clown who can call infected to the area), as well as an electric guitar melee weapon.The Jockey's a right pain in the neck, appearing out of nowhere and hopping onto one of the survivors' backs. He or she then loses control of movement, allowing the Jockey to steer the pair into dangerous territory, where other infected can pile on the damage.
It's particularly frustrating for the survivors when one of their number is caught straggling, because the Jockey can ride them further and further away from the main group, potentially costing the team even more vital time, health and ammo than, say, a Hunter could by pinning a wayward player.
It's going to be interesting to see if Valve can balance this, or if the Jockey will end up getting nerfed into oblivion.Oh wow, the Jockey sucks. I've never played L4D, but I hate the stuff in TF2 that takes control of my character away from me. An enemy that could steer you ALL THE WAY to the middle of an infected horde would suck so much for me.
I'm just glad they added a mid-range option. I was stuck using the Sniper Rifle in LFD1 when what I wanted was a semi-auto carbine. That won't be a problem this time.The previous post said machete... i was hoping they where different weapons (l4d1 has too few weapons imo).
Folks in the Steam forums are claiming that if one person on a server has the pre-order items, all the players will be able to use them in that game. Haven't seen anything from Valve on the subject, since I didn't see any links to the interview people were talking about.The katana, electric guitar, and one other weapon are Gamestop pre-order exclusives. Bullshit, if you ask me... and I'm not exactly sure how they are going to handle it in the game.
Yeah, this. Especially given the relative lack of support for Left 4 Dead already.The other issue is that an expansion means that support will continue for the original product, whereas a sequel almost always means support will disappear. I know that they said it wouldn't but, its hard to accept that when all other instances are otherwise.
Zoey..... :tear:I wish they hadn't dropped the characters from L4D1 for L4D2. This new group doesn't seem nearly as interesting.
Zoey..... :tear:[/QUOTE]I wish they hadn't dropped the characters from L4D1 for L4D2. This new group doesn't seem nearly as interesting.
Scavenge mode challenges players to compete in round-based games of up to 8 players (Survivors vs. Infected). The Survivors must battle both the Infected and the clock as they collect gas cans to refuel a generator located in each map. Every can the Survivors pour into the generator scores their team a point and adds time to the clock.
On defense, the Infected team plays as the boss Infected (including the new Spitter, Jockey, and Charger). They must keep the Survivors from fueling the generator by attacking them, destroying the gas cans, or running out the clock. During a round, each team gets an opportunity to play both sides, with the round going to whichever team successfully delivers the most cans.
I'm gonna wait until Nov 3 when the demo comes out for everyone (well, all PC users). I'm not sure if/when I'll get the full game.I know my good computer won't be fixed by the 27th... Do I dare to pre-order and play on this piece of shit just to play it?
It's all about the Versus mode for me right now. It's still hard to win as infected, but it's much easier now that I've got some practice in.See, my biggest problem with L4D is if I play through the campaign mode once (all 5 scenarios) I get bored with sub-sequent play throughs unless I take a good month or so off. I really don't get into the whole \"replay\" value of the game. Maybe it'd be better with a few people I know, but I find myself wanting to play TF2 with the time.
Seeing what I've seen about L4D2, I think the same is going to hold true (one playthrough per month or so).
Fuck, I should've done that. Now it's back to $44.[/QUOTE]Or preorder it! Only 36$!
You think that's bad? The Clown's squeaky shoes draw other zombies along with them when they start running. You can also tweak their noses with melee hitsClown zombies.
Fucking clown zombies. Are you shitting me? This game is already scary!
Also, I see that the game will actually be released Monday night rather than Tuesday afternoon, so I might actually use a half-day or something. I still have 3 and a half days of PTO I gotta use, so one for this wouldn't be the worst of ways to spend it.
Actually, I've been doing several VS matches every day and I've only been griefed once... and we just voted him out. This is compared to TF2, where I run into a griefer EVERY time I play it.Preciously why I don't even bother with "VS" mode.
Hal4um, with our logo being a zombie hand will the fingers gone except the middle one.we should create a l4d2 HF group
No... that was my suggestion for the group name and image.but is that for l4d2?
no point to having a l4d1 group with people not having l4d2
Good news.. apparently some people data mined the game and found some sound files referencing the original four survivors. It's believed they will be part of a content pack coming down the line (There are two planned already) or possibly multiplayer options.The opening movie did run fine and I gotta say, I was one of the whiners as far as new characters go. I like my original tetrad. However, the opening movie really endeared the new cast to me. I like 'em now. I like 'em A LOT.
Kotaku said:Valve: Left 4 Dead 2 Demo Did Not Reveal DLC Names
Speaking at an event today sponsored by Eurogamer, Valve's Chet Faliszek said the names for DLC packs found in the Left 4 Dead 2 demo were spaceholders only, put there as a test required by Microsoft.
According to audio of the event, Faliszek said:
If you're reading in the forums and you're reading about the "Miracle" DLC or whatever, that's test code. To get tested through Microsoft certification we had to do test scenarios with DLC. We haven't actually come out internally with what we're going to do yet.
The pick-apart of the Left 4 Dead 2 demo also revealed references to the original survivors. While Faliszek didn't mention that when he explained the DLC file names, earlier in the talk he did say "They're not dead, so we'll see what happens with that. They're not undead either."
Yea. I was in the camp that "why new people?" group, then I try them out and it is pretty cool. I love it.My post kind of meant that, regardless of the originals, the new ones have endeared themselves and I'm happy to be playing as them. I don't really care if Francis, Louis, Zoey, and Bill come back, because I have them in the original game. I wouldn't object to their presence, but I like the new people very much.
I guess I mean, if they're just referenced, then it's not a big deal.
If we got the options to play as any 4 of 8, that would be cool, but they'd have to script new interactions or something.
There do seem to be 3-4 different types of weapons for each class. Looks like at least 3-4 autos, 3 shotguns, and 2-3 Rifles/Carbines. You also get 3 pistol types (if you count Dualies as a separate weapon).What is the difference between the two sniper rifles? Is there a tier 3 of weapons now?
Are there any differences between the melee weapons besides appearance? I played with guitar, frying pan and nightstick, but I didn't notice anything major.
Not "Good" so much as "Better". They are still most useful for taking out special infected and they are still less effective than a shotty or auto at taking out big groups. It's just that the second Rifle holds double the ammo, making shooting crowds less of a problem.Sniper Rifles... good?! :drool:
Not "Good" so much as "Better". They are still most useful for taking out special infected and they are still less effective than a shotty or auto at taking out big groups. It's just that the second Rifle holds double the ammo, making shooting crowds less of a problem.[/QUOTE]Sniper Rifles... good?! :drool:
Yea. I was kinda amaze all the blood it splatter.... ALL OVER THE PLACE. It was awesome.The machete is sex.
Ooo.. what time Central? I'm in!Stalker hates your face.
BTW, tonight, I'll be setting up a HF L4D2 group specifically for those who have gotten the game or plan to to make easy contacts with hopefully reliable people to play the game with. We all know how pugging generally sucks a dicks most of the time.
Not "Good" so much as "Better". They are still most useful for taking out special infected and they are still less effective than a shotty or auto at taking out big groups. It's just that the second Rifle holds double the ammo, making shooting crowds less of a problem.[/QUOTE]Sniper Rifles... good?! :drool:
Part of the crispness problem is the film filter. I had to turn it off... that helped my performance a bit.I'll be honest, the game doesn't look as crisp as the first one and reeks of consolitis. It's quite enjoyable though, despite some issues.
Unless they've changed the penetrating power from the first game, a sniper rifle is better than an automatic at taking out crowds in hallways and other choke points. A bullet from a auto can hit 2 infected, max. Bullets from shotguns and the sniper rifle have infinite penetration of zombies. If you've got them stacked multiple zombies deep (and L4D2 seems to have even larger hordes), then a sniper rifle can clear a hallway in a couple of shots (as sniper shots kill common infected in one shot, no matter where they hit). Also, infected running at you over long distances tend to end up in lines as well. I've had great results with a sniper at the finale of Dead Air.they are still less effective than a shotty or auto at taking out big groups.
The only problem with the sniper in L4D was it's inaccuracy when moving or getting bumped, and it's horribly slow recovery time from movement. Both those have been fixed. The aiming reticle never goes as large as the shotgun, like it used to. It's the same as the autos when moving now, and snaps back to small pretty quick. The sniper has always been my weapon of choice in campaign, but I could see myself using it now in versus as well, since it can now be used on the move.Sniper Rifle was more "fun" than "useful" in L4D, I can't imagine it being that much better in the sequel.
Unless they've changed the penetrating power from the first game, a sniper rifle is better than an automatic at taking out crowds in hallways and other choke points. A bullet from a auto can hit 2 infected, max. Bullets from shotguns and the sniper rifle have infinite penetration of zombies. If you've got them stacked multiple zombies deep (and L4D2 seems to have even larger hordes), then a sniper rifle can clear a hallway in a couple of shots (as sniper shots kill common infected in one shot, no matter where they hit). Also, infected running at you over long distances tend to end up in lines as well. I've had great results with a sniper at the finale of Dead Air.they are still less effective than a shotty or auto at taking out big groups.
The only problem with the sniper in L4D was it's inaccuracy when moving or getting bumped, and it's horribly slow recovery time from movement. Both those have been fixed. The aiming reticle never goes as large as the shotgun, like it used to. It's the same as the autos when moving now, and snaps back to small pretty quick. The sniper has always been my weapon of choice in campaign, but I could see myself using it now in versus as well, since it can now be used on the move.[/QUOTE]Sniper Rifle was more "fun" than "useful" in L4D, I can't imagine it being that much better in the sequel.
Part of the crispness problem is the film filter. I had to turn it off... that helped my performance a bit.[/quote]I'll be honest, the game doesn't look as crisp as the first one and reeks of consolitis. It's quite enjoyable though, despite some issues.
Well, I don't care about the HUD changes, but the apparent change in gun sizes is awful. The magnum pistol is just absurd. I know it's supposed to convey that it's a bigger pistol, but seems bigger than some of the tier 2 weapons.The graphical theme isn't as interesting as the first game. The characters look less realistic. The guns are HUGE and take up too much on my screen, the HUD (life bars) look like they are for the half-blind. All in all, consolitis.
So, how do i join... (tag - m******n)If you're going to get L4D2, join our group. I just created it :
http://steamcommunity.com/groups/Hal4Um
Send me a PM or a Steam message and I'll let you join it. So that we don't get a crapload of non players in an open group
Once a member you can send invites to other HF peeps
Lost and most likely Zombie dinner!Ok, Steam is downloading the demo now. I've never played L4D1, so am I gonna be completely lost when I fire the game up?
I'm sure they will, they have to. Releasing it a month before L4D2 is silly though.I really hope that the mod community can transfer/convert some of the mod campaigns they made to L4D2. Dead Before Dawn looks great from what I've played and considering all the voice work and such that they put into it, it would be a shame if it was only released AFTER L4D2 came out and no one played it.
And accepted....Invite sent.
As Shego said, plotwise: ZOMBIES!Ok, Steam is downloading the demo now. I've never played L4D1, so am I gonna be completely lost when I fire the game up?
As Shego said, plotwise: ZOMBIES!Ok, Steam is downloading the demo now. I've never played L4D1, so am I gonna be completely lost when I fire the game up?
And do share your pills/adrenaline! Alt-fire can be used to throw these a short distance to another player. You can't throw medkits, but you can use them on someone else.This is assuming you don't need to worry about sharing pills/adrenaline of course.
I base my decision party on weapon choice. Melee weapons go well with sniper rifles, because they have lots of ammo and are good at long range. Pistols go well with shotguns because they're better for helping friends in trouble. Not sure when I'd got with a magnum, I'm still puzzling over that one.The REAL hard decision is pistols/magnum/melee weapon. Dual pistols have the higher DPS, Magnum reloads faster and does more damage a shot, and Melee weapons are VERY useful for taking out enemies if they get too close.
No kidding. I threw one on a witch, just to see, and one of my teammates threw a molotov at the horde it summoned. So the Witch was chasing me with very few surviving zombies harassing her. (reports vary as to if this tactic would have worked even without the fire getting in the way). I've definitely seen a tank get bogged down in a horde attacking him, though. And it's great fun to watch riot zombies fighting with other common infected.Boomer Bile bombs are... tricky.
The Magnum is better if your on the ground, dying, because it fires as fast a normal pistol and reloads faster than dual pistols. This means you can drop a special infected attacking your friend in 2-3 shots as opposed to 6-8 from a pistol. I also think it's just plain easier to use... making 8 shots hit is much simpler than 15 or 30.I base my decision party on weapon choice. Melee weapons go well with sniper rifles, because they have lots of ammo and are good at long range. Pistols go well with shotguns because they're better for helping friends in trouble. Not sure when I'd got with a magnum, I'm still puzzling over that one.The REAL hard decision is pistols/magnum/melee weapon. Dual pistols have the higher DPS, Magnum reloads faster and does more damage a shot, and Melee weapons are VERY useful for taking out enemies if they get too close.
Yeah, the L4D2 demo took out pretty much any scary L4D had in it. The music, lighting, pacing and atmosphere in general were very different in L4D. It took me a while of playing L4D before I stopped creeping around listening intently for every sound. The game encouraged that kind of feeling with it's music. Maybe Valve realized long-time players just aren't going to be scared anymore, or maybe they're saving the scary for the nights in the swamps and circus. Either way, they're very similar games in raw gameplay, but the feeling you get playing them is still very different.Just tried the single-player game.
Wow, you're right, this is a whole different kettle of fish from TF2 or HL2. Quite an intense adrenaline rush, though not all that scary, I find.
I've often wondered if it would be possible to make a crossover. A TF2 team against hordes of zombies. I'm not sure how you'd balanced it (no respawn, let smokers pull down sentries, who knows?) but it sure would be fun to see a hunter try and pounce a heavy only to find the heavy is to big to be knocked over.Also, I've been playing TF2 too much, at several points in the demo I found myself thinking, "Hmm, this would be a great sentry spot."
People have converted TF2 maps for Left 4 Dead. I remember seeing a Dustbowl 2 map. There is also a Zombie mode mod for TF2, where if you die, you come back as a heavy without weapons and keep respawning as such until everyone is dead.[/COLOR]I've often wondered if it would be possible to make a crossover. A TF2 team against hordes of zombies. I'm not sure how you'd balanced it (no respawn, let smokers pull down sentries, who knows?) but it sure would be fun to see a hunter try and pounce a heavy only to find the heavy is to big to be knocked over.Also, I've been playing TF2 too much, at several points in the demo I found myself thinking, "Hmm, this would be a great sentry spot."
I always found that once you stop sucking at FPS's none can be scary anymore, as it's hard to be scared of stuff you've been killing by the truckload.Quite an intense adrenaline rush, though not all that scary, I find.
It's best to lead them between shots, cuts way down on the idle time. Forgetting to do that is always an annoying moment for me...Also, is it my imagination or are shotguns not all that useful? Reload times are too long. Seems like it'd be improved with human team mates, when you can coordinate your reloads, I suppose.
LOL. I have been thinking of the same thing!!! A sentry.... mmmmm[/COLOR]I've often wondered if it would be possible to make a crossover. A TF2 team against hordes of zombies. I'm not sure how you'd balanced it (no respawn, let smokers pull down sentries, who knows?) but it sure would be fun to see a hunter try and pounce a heavy only to find the heavy is to big to be knocked over.Also, I've been playing TF2 too much, at several points in the demo I found myself thinking, "Hmm, this would be a great sentry spot."
Yeah, whatever you do, don't let your clip go empty with a shotgun. The extra time needed for the cocking animation for an empty shotgun can and WILL get you killed.Not sure what happened to my post about the Shotguns, but if you hit the reload key after every shot you stay almost at Full Clip the entire time.
Auto Shotguns are even more amazing with this tactic.
Yeah, whatever you do, don't let your clip go empty with a shotgun. The extra time needed for the cocking animation for an empty shotgun can and WILL get you killed.[/QUOTE]Not sure what happened to my post about the Shotguns, but if you hit the reload key after every shot you stay almost at Full Clip the entire time.
Auto Shotguns are even more amazing with this tactic.
Yeah, whatever you do, don't let your clip go empty with a shotgun. The extra time needed for the cocking animation for an empty shotgun can and WILL get you killed.[/quote]Not sure what happened to my post about the Shotguns, but if you hit the reload key after every shot you stay almost at Full Clip the entire time.
Auto Shotguns are even more amazing with this tactic.
you know. I don't know either. I check all the settings from video, audio, anything really and I don't see the option for gore. I presume it will be on release version.One thing I don't like about L4D2 is the increased gore in the game. It's increased to the point where it makes me queasy sometimes, and it's not something I want to play when my sister coudl see the screen, since she's far more sensitive than I am.
Not finding a reduced gore setting in the options menu, I sent an email to Valve asking for one to be added. It's pretty cool that I got an email back from Chet Faliszek, but the answer left me puzzled. "You got it Bruce. Check under options." Uh, I checked under options and couldn't find it. Can anyone double-check for me and see if I'm just being blind to the obvious?
On the Steam forums, posters say putting -lv (low violence) in the launch string will reduce the gore. I haven't had a chance to test it yet.I know it's possible to do it via the console. I also know it can give you up to a 40% increase in performance, if the benchmark tests are right. I just don't know what the console command is.
Friendly fire generally isn't too much of an issue unless your playing on Expert or Advanced, but yeah... expect a lot of people who are playing this for the first time. It'll be better once the proper game comes out and your not playing with people who have the demo.I tried playing it online, ragequitted after 30 minutes.
I know it's a demo, I know there are probably tons of people there who've never played L4D before and maybe never even played online FPS before, but c'mon... when I can't move 10 feet before getting incapacitated, when my team mates can't understand the concept of helping me up, when my team mates don't realize friendly fire is on, and when my team mates don't respond to anything I say over the mike, much less talk back, it's just not fun.
Is this the standard of player I can expect to be playing with regularly?
Indeed... this is the first time I've paid launch price for a game in at least 3-4 years. Most people wait for the drop these days.The demo online play is NOT a general indicator of the dedication people who pay full price for the game will have.
I still haven't tested it for myself, but some posters on the Steam forums are saying that the -lv tag basically sets the game to German/Australian mode, and removes Riot Cops from the game (and won't allow them to spawn in games you join online).I may end up doing it just to get the increase in performance.
Mainly because my computer team mates tend to be more competent than human team mates.I just can't see how the game would be fun on single player. I've tried L4D on single and I'm bored as all hell. I guess it's what you look for in a game, but I don't feel like I'm a team with the CPU.
Interestingly though, I seem to have settled into the "bait" role in multiplayer games. Whenever we head to a new area, I leap in first, drawing all the infected to me. My team mates spray bullets into the horde from a distance, while I defend myself with a shotgun, dual pistols, or a melee weapon. I usually get the most infected kills, but I also die lots.
Mainly because my computer team mates tend to be more competent than human team mates. [/QUOTE]I just can't see how the game would be fun on single player.
You know in traditional horror movies where like, the black guy would fall back and eventually die due to his inability to survive? Where that black guy would die a gruesome death, his arms ripped from his torso, watching as his entestines cut open and eaten as he dies... feeling every bit of succulent pain before the murky darkness envelopes him?For example, in one particular play-through today, we got to that place right before the bus station, where you have to run to the switch to shut off the alarm. We ran, the other three guys managed to climb the ladder, but I got jumped by a Jockey before I could get there. They shut off the alarm okay, but then they stand there and watch while the Jockey drags me into the middle of a zombie horde. I get incapacitated and I'm lying there while infected are beating the crap out of me, and I'm watching them just standing there on the tower. (Okay, to be fair, only two people were standing, the third guy was taking pot-shots at the infected surrounding me with his sniper rifle)
These guys could've easily jumped down and helped me, they had plenty of health and ammo, but they decided to just stand there instead. I have no idea why.
You know in traditional horror movies where like, the black guy would fall back and eventually die due to his inability to survive? Where that black guy would die a gruesome death, his arms ripped from his torso, watching as his entestines cut open and eaten as he dies... feeling every bit of succulent pain before the murky darkness envelopes him?For example, in one particular play-through today, we got to that place right before the bus station, where you have to run to the switch to shut off the alarm. We ran, the other three guys managed to climb the ladder, but I got jumped by a Jockey before I could get there. They shut off the alarm okay, but then they stand there and watch while the Jockey drags me into the middle of a zombie horde. I get incapacitated and I'm lying there while infected are beating the crap out of me, and I'm watching them just standing there on the tower. (Okay, to be fair, only two people were standing, the third guy was taking pot-shots at the infected surrounding me with his sniper rifle)
These guys could've easily jumped down and helped me, they had plenty of health and ammo, but they decided to just stand there instead. I have no idea why.
Except bots don't use grenades, they use health packs way too early (which makes a big difference later in campaigns) and will still leave you pounced by a hunter when they're 5 feet from you and firing in the wrong direction. Bots can be just as stupid as the stupidest human players, and are never as good as the best human players. I've seen bots with 90+ health refuse to pick up pills, and then take the pills I threw to them.Mainly because my computer team mates tend to be more competent than human team mates.
Except bots don't use grenades, they use health packs way too early (which makes a big difference later in campaigns) and will still leave you pounced by a hunter when they're 5 feet from you and firing in the wrong direction. Bots can be just as stupid as the stupidest human players, and are never as good as the best human players. I've seen bots with 90+ health refuse to pick up pills, and then take the pills I threw to them.Mainly because my computer team mates tend to be more competent than human team mates.
Here's a quick run down on the enemy types...I fiddled with the single player demo a bit (never having played L4D1) and I like the frenetic pace of it a lot. But there's still a lot I don't understand about basic gameplay/enemy types/etc.
I r teh nub.
In any case, pre-purchased.
The defib is only one use though, which I think is sorta underpowered. It takes up a healthpack slot, only brings them back with 15 health, AND goes away after one use? It seems more like an Item you might bring with you into a finale and dump somewhere, at best. It's not worth it unless your making a stand somewhere for multiple waves.Well the E key is used for pulling up downed team mates, and if you have pills/adrenaline in your hands right mouse gives it to them and if it's a health pack then you patch them up instead of yourself.
The defibrillator (which is new) is used to revive team mates that have died completely, most people seem not to know that yet...
I think the defib is mainly there for the new realism mode. For those that haven't heard about it:The defib is only one use though, which I think is sorta underpowered. It takes up a healthpack slot, only brings them back with 15 health, AND goes away after one use? It seems more like an Item you might bring with you into a finale and dump somewhere, at best. It's not worth it unless your making a stand somewhere for multiple waves.
Man, i was hoping for a mode that's harder that way (plus limited ammo and weapons), but also has a fixed number of infected on the map, no spawning out of nothing. Instead of standing still making the AI send a horde after you it could just attract the special infected (which would be more plentiful) to your location etc.I think the defib is mainly there for the new realism mode. For those that haven't heard about it:
- No survivor closets. If you go down it's a defib or nothing.
- Items only highlight when you're really close to them.
- Teammates don't get outlines when you're seperated.
- Infected are more resistant to body shots, so headshots are necessary for easy kills.
- More witches, a half-dozen or more on a map, and they're one-hit kills, not just one-hit knockdowns.
Well, you could give it away to people who donate to HF. Dave could verify it for you, right?I've been thinking (shocking, I know). Last year Steam had a post Christmas sale with L4D for 25%-off, and I think that included the 4-pack. If they did that again, it'd be ~$28.13 for each copy, which is a pretty good deal, but I don't even know a single person in RL who regularly plays FPS on the PC, let alone L4D, and I don't want to deal with setting up pay-pal, or having people I know online send me checks or something.
So, let me bounce an idea off of the forums. I grab the 4-pack, and then let 2-3 forumites donate $30+ to charity (Habitat for Humanity or Child's Play, maybe) in exchange for a copy. Maybe let Dave use a copy as a prize for a monthly contest. Anyone have any thoughts on this? Am I just going to get taken advantage of, with no way to verify a donation? Would it be better to just skip the idea and set up a Paypal account again? Are there even enough people interested?
Yeah, that is a possibility, but Halforums isn't a charity as-such. Still, hmm...Well, you could give it away to people who donate to HF. Dave could verify it for you, right?
A quick google reveals there was thread on Cheap Ass Gamer talking about pooling money to buy the four-pack back in November of last year. Still, no guarantee Steam will have another amazing post-holiday sale.I don't believe there was a 4-pack for L4D last December.
Yeah, that is a possibility, but Halforums isn't a charity as-such. Still, hmm...Well, you could give it away to people who donate to HF. Dave could verify it for you, right?
A quick google reveals there was thread on Cheap Ass Gamer talking about pooling money to buy the four-pack back in November of last year. Still, no guarantee Steam will have another amazing post-holiday sale.[/QUOTE]I don't believe there was a 4-pack for L4D last December.
Especially considering they gave everyone 10% off before the game was even released.[/QUOTE]Still, no guarantee Steam will have another amazing post-holiday sale.
Especially considering they gave everyone 10% off before the game was even released.[/QUOTE]Still, no guarantee Steam will have another amazing post-holiday sale.
They've also found that sales on Steam increase game sales even after the discount is over, and at retail as well as online.I think they can afford it because they don't have to pay EA for any copies they sell via Steam.
Masterbation is fun too but doesn't compare to the real thing.So would you guys say it's a worthwhile investment for the single player experience?
Masterbation is fun too but doesn't compare to the real thing.[/QUOTE]So would you guys say it's a worthwhile investment for the single player experience?
Which is why you never take noobs along for Expert difficulty... i swear, out of 10 games one looses on Expert 9 are because of FF.I think the most usual newb thing is accidentally shooting other players.
Which is why you never take noobs along for Expert difficulty... i swear, out of 10 games one looses on Expert 9 are because of FF.[/QUOTE]I think the most usual newb thing is accidentally shooting other players.
Play Hard Rain. As that rain water starts inching higher and higher, shit gets intense.Honestly, everything about this game is an improvement over the first besides atmosphere (which is only aesthetic of scariness). I've only played Dead Center and The Parish so far, finishing neither unfortunately. The variety in crescendos and finales is fantastic. I have gotten a little lost in a couple maps; you're less herded than in the old campaigns, so it's possible to get lost like in Crash Course.
Play Hard Rain. As that rain water starts inching higher and higher, shit gets intense.[/QUOTE]Honestly, everything about this game is an improvement over the first besides atmosphere (which is only aesthetic of scariness). I've only played Dead Center and The Parish so far, finishing neither unfortunately. The variety in crescendos and finales is fantastic. I have gotten a little lost in a couple maps; you're less herded than in the old campaigns, so it's possible to get lost like in Crash Course.
If Steam is saying it's looking for updates, let it work. It may not seem like it, but it IS downloading the stuff to play. Just let it run for 10-15 minutes.Wow. I can't seem to get any of the updates in order to play. What the fuck?
We all sucked! We'll get better with play. It'll take some time to get used to old tactics not working at all in L4D2.Well.. I sucks balls...... I don't think I can do well in advance. sorry guys. I try so hard but it is WAY different than L4D2 I need more practice.
Yea. Remember when we are on the platform? the spitters spit up there and ruin the whole tactic thing.Yeah, now that Spitters screw with cornering, everyone tends to scramble for cover without a clue, and death follows.
Once, in the demo, a charger killed the whole team by throwing 3 of us from the platform with the alarm off switch, and pummelling the 4th guy to death... seeing how the guy who got pummelled was the only one with enough life not to get downed by being thrown off, i've been wondering it that was just bad luck or an actual AI thing...Of course spitters does make the game interesting (good and bad) and those chargers.... yikes!!
I don't very often, because I'm busy with other games, but I still love playing. Feel free to send an invite.So, anyone still playing the original? I've been having the urge to play this again, and don't want to deal with PUGs off of steam.
I don't very often, because I'm busy with other games, but I still love playing. Feel free to send an invite.[/QUOTE]So, anyone still playing the original? I've been having the urge to play this again, and don't want to deal with PUGs off of steam.
I don't very often, because I'm busy with other games, but I still love playing. Feel free to send an invite.[/QUOTE]So, anyone still playing the original? I've been having the urge to play this again, and don't want to deal with PUGs off of steam.
It screwed me up once and then it was fine.New Update fucked up my game. Reinstalling it.
It screwed me up once and then it was fine.New Update fucked up my game. Reinstalling it.
It'll probably drop as low as $30 during Black Friday/Cyber Monday. It took Left 4 Dead 1 almost a year to drop to $20, so that's probably the closest your going to get for a long time.I really REALLY want to pick this up, but with my new system being kaput and my $20 spending limit on games, I think it's going to be a while....
It'll probably drop as low as $30 during Black Friday/Cyber Monday. It took Left 4 Dead 1 almost a year to drop to $20, so that's probably the closest your going to get for a long time.I really REALLY want to pick this up, but with my new system being kaput and my $20 spending limit on games, I think it's going to be a while....
http://rule34.paheal.net/post/list/left_4_dead/1I just think it's hilarious that they made a porn of the first L4D game.
We need your steam login name, not the name that shows up. Otherwise we can't add you to the group or try to add you to our friends list.Steam name is ProjectNile.
Hit me up! Always up for some L4D2 or TF2.
The fact there is game porn isn't anything strange, as there has been comic porn since comics were only found in the Newspaper. What IS odd is that a live action porno was made for the game.Yes, Rule 34 and all, I just find it funny. The fact that there is such a thing as video game porn should be a bit comical.
On the other hand, there are a lot of cases where it would also be EXTREMELY creepy.
Added, and I sent you a Hal 4 Um group invite.I know we have a thread for it and everything, but my Steam login is kmiller52 if anyone wants to add me.
Yeah. Good run. Makes me think that expert might actually be playable.We had a good run tonight. Nobody died and we beat it on Advanced. A couple of close calls though... we should try this on Advanced a few more times before we try Expert.
AT&T Broadband, connected with a hardline (no WiFi). I must confess I'm not as computer saavy as I should be, so I'm not exactly sure what your talking about when you mention ports.If you ALWAYS seem to have bad lag, it's probably a connection problem. What's your connection? DSL? Cable? Maybe your ports aren't forwarding correctly?
Sent one off; don't know when I'll next be in the game though. Tomorrow would make me happy... so probably not...
Sent one off; don't know when I'll next be in the game though. Tomorrow would make me happy... so probably not...
While playing a campaign online, on Normal, we made it to the Barns crescendo event in Dark Carnival. The one where you have to turn on a switch to open the gates, and you run through a gauntlet of endless infected and SI. We finally make it to the safe room at the end, pretty much all of us surviving on pain pills and with only a sliver of health left, when we find waiting for us in the safe room is...Also, I've noticed the new Director is even more angry and hate-filled than the first Director.
Haha, that was fun. In that whole versus game I only had like 2 or three good moments, and that was one of 'em.Had a lot of fun tonight. I feel bad when Gusto ended up on a different Versus team than me and Shawnacy; though he killed both of us as one hunter at one point. Finally beating Hard Rain felt like an accomplishment. I can't believe how much more difficult this game is than the first one.
That sounds really awesome! I would never have thought of that solution to the situation and would've surely been defeated by the Special Infected.However, something... odd happened during the Dark Carnival finale. We were all on the chopper, except for one guy who was down to like 2-4 health. He was slowing us down and was about to drop, but we had SI coming right for us... so Shego aims her Combat Rifle at the guy. I literally saw her put the red dot on his head, as she had a Laser Sight at the time. She then BLOWS HIS HEAD OFF. He drops to the ground and the rest of us take off.
Ladies and Gentlemen... our first confirmed murder by Shego.
I have this sudden urge to play with Shego now.However, something... odd happened during the Dark Carnival finale. We were all on the chopper, except for one guy who was down to like 2-4 health. He was slowing us down and was about to drop, but we had SI coming right for us... so Shego aims her Combat Rifle at the guy. I literally saw her put the red dot on his head, as she had a Laser Sight at the time. She then BLOWS HIS HEAD OFF. He drops to the ground and the rest of us take off.
Ladies and Gentlemen... our first confirmed murder by Shego.
Other side of the world here, so it'd be difficult for me to get into a game with you guys, in terms of time difference and ping.BHAMV!
Well I can't wait to see how you play with a decent card. I'm sure there will be plenty more "mercy kills" etched into your computer desk.I played maybe 4 campaigns throughout the day with the old card, needless to say I can't snipe l worth a damn with it. I've had to resort to assault rifles and that annoys me to no end.
On the bright side, I went witch-hunting tonight with Shawnacy and Chibi.
Excuses.Hey, I would have had that last witch if the charger + boomer hadn't popped behind me!
The other guy dropped out at the final, but you were offline at the time. We all managed to get on the boat though.Looks like I missed out on your Halforums game tonight. Shego manage OK with her old card? Or did she have the new one?
I think something is up with Shego's USB port or something. Then again, she might just being her secretive self once again.Do all the halforumites currently playing L4D2 have microphones? I'm planning to get one soon (maybe this one), but I'm wondering if I'm going to feel totally left out if I wait until I decide what to pad my order with to get free shipping.
It's actually more like they need the OTHER team to NOT be good. If you can jockey somebody who's lagged behind, while the rest of them are tied up with something else, it's an easy way to get them to fall WAY behind everyone else or somewhere they can't get to in time. Making them fall off a ledge is inefficient... it takes a LONG TIME for someone to fall to their deaths.I STILL suck as a charger and jockey bleh (both requires a good team to really be effective)
It's actually more like they need the OTHER team to NOT be good. If you can jockey somebody who's lagged behind, while the rest of them are tied up with something else, it's an easy way to get them to fall WAY behind everyone else or somewhere they can't get to in time. Making them fall off a ledge is inefficient... it takes a LONG TIME for someone to fall to their deaths.I STILL suck as a charger and jockey bleh (both requires a good team to really be effective)
In the original it was, if your tongue is broken by Survivor, it takes a while to recharge, but if Infected break it, it's a short recharge.They REALLY need to make it so you can't hunter jump, Jockey, or Charge someone who's already Smoked. It takes a while for your tongue to recharge once it's been broken, which makes you effectively useless as your friends get gunned down.
True, but you need to time it really well and have good coordination on the keyboard. I haven't manage to get anyone "drop off the ledge" yet, but at least I did double ride, run across acid or some other achievementJockey can yank people over a ledge all by himself.
And when they come to save each other, it only gets sweeter .
Well, there is something to be said on behalf of basically stunning two people for 5 or seconds each, especially on a map like the bridge. Also, it's straight up evil to do that and then have the charger get them while they're helping them upI've gotten people to drop of a ledge... it's not very useful, unless your under fire. It's usually better to just pull them back into the map as far as you can and hope you ether get them far enough away that they leave them to die or that they are stupid enough to try and come back for them.
Agree. Finale is easy compare to the BarnIt's official. Dark Carnival: Barns is harder than the finale.
That is all.
Actually, the Barns rolling Crescendo is pretty easy if you have rifles. Since the Horde is only coming from one way (and that way is a narrow alley) you can literally kill 10-15 infected with a single shot... and if your good with Mollys like I am, you can just throw one to the end of the alley and kill everything before it gets anywhere NEAR you. Two Mollys throw well (one at the end of alley, one near the saferoom) can basically turn that crescendo into a cake walk.It's official. Dark Carnival: Barns is harder than the finale.
That is all.
It's still pretty easy, especially compared to the rolling crescendo in the Swamp's 3rd map. That's hard on EASY.Only from one way?
Not on advanced.....
Yeah, but the FIRST time I ran it with Shego, she was in agreement over the stupidness. In any case, I guess we're just good at different events. DC: Barns is no problem for me.I gotta agree with Shego; when we did the Swamp with you Ash, you had us prepared for this hella badass event, after we were brutalized for the first two levels, and then that was the easiest of them.
no I mean I smoke him... HAVE the guy for a good 6 seconds (he is helpless) and then broke out ALL by himself cause I saw everyone else either disable or too far to do anything.You can shot the Smoker for about 1-2 seconds once he's got you wrapped, before you become helpless. This was actually an achievement in the last game.
nope. I thought I pretty much had the guy, but he just broke out on his own (which surprise me) then again the server we were on last night surprise me a lot too.Were you on fire?
Switch that around and you'd be right!And yet I sit with no problems with the game. I'm sure the game company is to blame when one type of computer configuration has problems with it and thousands of others don't.
Actually, the console players got Crash Course for L4D and they charged for that. The only reason the console TF2 players haven't gotten the updates is because Microsoft wanted to charge for each individual update. Valve is holding off until all the classes have been updated before releasing that stuff on the console so people don't feel cheated for the price.Vs the console players that don't get them at all? They've yet to charge for all the maps/weapons/items they've done in TF2.
Perhaps, but this is looking to be a rather sizeable update. We're getting...Again, they're being charged because of X-box live. Not an issue with PC Steam.
Probably the same reason Rochelle has a pair of pants on her head in the VG Cats comic.Why is there a beard on Rochelle? I mean I know the L4D community is massively racist, but a beard?
It's probably something like Hard Rain: The car needs more gas (as stock cars burn through it rather fast) or part of it breaks and they need to fix it. Alternatively, they come across a roadblock and need to clear it. This leads them to an area where the original four are stranded (Airplane from Dead Air couldn't make it all the way to a port so they could get to the cruise ships or something) and both teams need to work together to get out of town alive.And how do the stories interact if the next campaign happens right after Dead Center? The survivors have a stock car and a full tank of gas at that point. Wouldn't it have made better sense to pick up the story after The Parish campaign?
I call the drummer.. I would fucking love to play as the Midnight Riders, as they try to escape from wherever their helicopter lands.
Yeah, I've got that same worry. It's pretty clear L4D2 was a full game, and not an expansion or gradual release of DLC, because of the Xbox 360. It will be interesting to see if concessions to get their games on consoles will turn into adopting console pricing structures.It's probably just nothing... but I have a bad feeling Valve is gonna start selling out soon.
They've also had some issues with memory and having to work to free up RAM to add in the additional models but, yeah, 360 gamers have had to wait mostly because MS wants to charge for everything it can. Hopefully Valve is puzzled by MS's behavior (and all the lost Orange Box sales, and lost XBLive subscriptions they've missed out on) and not inspired by it.The only reason the console TF2 players haven't gotten the updates is because Microsoft wanted to charge for each individual update. Valve is holding off until all the classes have been updated before releasing that stuff on the console so people don't feel cheated for the price.
Looks like it's only a cameo: http://www.gametrailers.com/news/first-left-4-dead-2-dlc-announced/1662Probable Additions:
- The ability to use the Original Survivors in Left 4 Dead 2's other modes.