Nano-boosted high noon walking backwards.I almost posted that just for the moonwalking. I want to know how it happened. Do you have to be nano boosted? Is it a requirement? Or was it just icing?
--Patrick
He's still one of the weakest for healing, since his healing mechanic can only heal one ally at a time, and is slower at it than Mercy. But unlike Mercy, he can apply both the healing and damage boost effects simultaneously. The boost to his projectile and movement speeds are what really help.He went from one of the weakest supports to a god damn wrecking ball.
Honestly it's the health that does it for me. Due to his low mobility all you really had to do before was sneeze on him and he would die. His smaller hit box was his only saving grace, but when a fully charged widow body shot killed you in a single shot, that didn't help much.The boost to his projectile and movement speeds are what really help.
That sounds pretty cool but I'd worry about a lack of mobility. Well, I guess obviously it didn't hamper your experience, but how did you handle the Tracers? How did a Reinhardt charge not squish you?Just to add, one game I stuck close to a McCree and we brutalized the other team almost by ourselves. I kept my heal orb on him and was throwing up discords, and he was one-shotting nearly everyone. Anytime someone got close to me he would flashbang and we would destroy them. It was the perfect dynamic duo.
Heh, I like to dick around on McCree in skirmish while we wait in the queue, and friday I think I really pissed off a Hanzo who was on defense by beating him in a 1 on 1 sniper duel. He was up in the windows around the first King's Row control point shooting and covering, where I couldn't flashbang or fan the hammer at him, so I just shot him every time I saw him and sidestepped his arrows. It felt devilish.McCree's range boost feels pretty good
I have. The spread nerf isn't bad at all, and I don't anticipate it being an issue. 76 is as good as he ever was.Yeah basically anyone you used to be able to snag at range with 76 you can now absolutely melt with McCree if you're a good shot. I haven't tried 76 since the spread nerf but I'm sure he's still worth playing. Self-heals counting to Ult % means he can still likely charge somewhat quickly.
I can only talk about my experiences last night. The tracer that ended up on the enemy team did try to run around hampering us at the spawns, but once I put my orb on her she ran like the wind. I just kept her orbed and she kept spending more time fleeing then actually doing any damage, and the few times she did stop for even a second she always exploded. We also had a reaper hunting, but any time he was out of wraith form we would flash and smash him before he could do anything. He only got his ult off once.That sounds pretty cool but I'd worry about a lack of mobility. Well, I guess obviously it didn't hamper your experience, but how did you handle the Tracers? How did a Reinhardt charge not squish you?
McCree's weaknesses that kept me from playing him in the past were a lack of healing and low mobility (really I've found the roll to just be an instant reload and almost useless as a mobility thing)... Zenyatta takes care of the healing problem, but doesn't it exacerbate the mobility issue?
I've blown more JUSTICE RAINS FROM ABOVE on perfectly-timed Zenyatta Ults than I care to count.I have. The spread nerf isn't bad at all, and I don't anticipate it being an issue. 76 is as good as he ever was.
Now if only I can find a way to stop syncing my ultimate with the enemy's lucio's ultimate.
Last night, THREE of our enemies synced up ults. It was a Zarya, Pharah, and Reinhardt. We got hit by the black hole first, and so knowing something was coming I ulted. Sure enough, the hammer came down followed by a JUSTICE FROM ABOVE. We didn't lose a single teammate. I was like .I've blown more JUSTICE RAINS FROM ABOVE on perfectly-timed Zenyatta Ults than I care to count.
It'a all about keeping the healing orb up and moving it around when you notice anyone hurt, you gain some intense charge rate on the heal orb, and it's all passive while you also deal out some crazy damage which just increases the charge further, so yes you can charge up in almost no time.Plus, it seemed to me, the few times I played him, Zenyatta's ult seems to be charging pretty damn fast.
Yeah a well-played Zarya can Ult and ruin your day, but at the same time her using it is a dead giveaway someone on her team's about to try for a combo. I've gotten lucky and mowed down a McCree as he was High Nooning while I was stuck in the gravity well.Last night, THREE of our enemies synced up ults. It was a Zarya, Pharah, and Reinhardt. We got hit by the black hole first, and so knowing something was coming I ulted. Sure enough, the hammer came down followed by a JUSTICE FROM ABOVE. We didn't lose a single teammate. I was like .
Honestly, his ult is a better ultimate counter then Lucio now, since the small delay with the Lucio ultimate cast makes it less useful as a snap counter. Zenyatta, you just hit Q the minute you hear the start of the call out and you pretty much nullified it.
Most of those videos took me a week straight of doing nothing else, or more. Hell, the Haruhi Wasabi video took three weeks of doing absolutely nothing else.You say that, and yet I know you aren't playing Overwatch all weekend, every week.