If your soldier in destiny has to shoot ANYTHING that is not greater than the size of an elephant more than 10 times in the head to kill it, it's stupid.
Lately the "Thing to kill the boss" has been: Shoot away 1/3 of boss' health. Boss becomes invulnerable. Find and pull the lever/acquire the dingus/smash the control panel/stand in the magic pool. Shoot away another 1/3 of boss' health. Boss becomes invulnerable again. Find and pull the
other lever/dingus/panel/puddle. Shoot away the final 1/3 of boss' health. Argh boss dies, photo op.
That's for the "casual" bosses, though. I don't go on raids, but in there the mechanics can be things like "Kill his six lieutenants, boss becomes vulnerable for 30 seconds, lieutenants respawn, repeat but this time kill the lieutenants
in a specific order, boss becomes vulnerable for another 30 seconds," etc. Okay so not
exactly this, but just as are-you-freaking-kidding-me-ish.
Anyway, I don't go after those bosses because that's dumb. But you know what still sucks? Effing jumping puzzles. I'm looking at YOU, expunge overrides!
(skip to 20:13 if it doesn't cue properly, then when you've had enough of that section, skip ahead again to
29:25 for more of what Bungie considers "Entertainment.")
--Patrick