Nintendo is doing this intentionally. They don't want a bunch of videos of people screaming obscenities at kids while playing their products. It detracts from the image they want to portray and they can just string people along forever if they want... because they're Nintendo and no one will call them out on it.One of the things that amuses me the most is that the Fortnite Switch port managed to have built in voice chat, phone app free, yet Nintendo itself can't seem to figure this shit out.
I mean, Nintendo is already *really* heavy handed about allowing people to show their products on social media, so I have a feeling that is only a very tiny part. And they have enough parental controls built in to their systems that parents can just disable voice chat for young children.Nintendo is doing this intentionally. They don't want a bunch of videos of people screaming obscenities at kids while playing their products. It detracts from the image they want to portray and they can just string people along forever if they want... because they're Nintendo and no one will call them out on it.
But not even between friends? It's ridiculous that if people on here play together we might be setting up a third party voice thing.Nintendo is doing this intentionally. They don't want a bunch of videos of people screaming obscenities at kids while playing their products. It detracts from the image they want to portray and they can just string people along forever if they want... because they're Nintendo and no one will call them out on it.
They already dealt with this back in the 3DS days; they had news reports about how the SwapPass could be used by child molesters and such to lure kids without their parents knowing because kids were posting their friend codes online. In response, Nintendo removed the program from the platform. They later removed it from the WiiU. Nintendo is VERY serious about the child safety image their company has and they've gone to great lengths to ensure that parents have all the tools they need to protect their kids online and police their kids's online habits. They even have an app that lets you set daily limits for their play and lets you block certain online features or even entire games by various restrictions.But not even between friends? It's ridiculous that if people on here play together we might be setting up a third party voice thing.
I understand all of that, but I thought the app was going to be their option to have it both ways since presumably a kid with a phone has a parent providing that phone, paying for that phone, and setting up restrictions on that phone.They already dealt with this back in the 3DS days; they had news reports about how the SwapPass could be used by child molesters and such to lure kids without their parents knowing because kids were posting their friend codes online. In response, Nintendo removed the program from the platform. They later removed it from the WiiU. Nintendo is VERY serious about the child safety image their company has and they've gone to great lengths to ensure that parents have all the tools they need to protect their kids online and police their kids's online habits. They even have an app that lets you set daily limits for their play and lets you block certain online features or even entire games by various restrictions.
While this can be annoying for older fans, ultimately I have to side with Nintendo here; this is a core aspect of their public image and design philosophy.
Sadly, many, many parents are in the situation of "hey kid, can you set up my phone for me? Oh and restrict yourself too." Tech "literacy" is higher than it used to be, but still horrific. I guarantee you that USB sticks were the solution to both better portable storage, and not having to field "cupholder" support requests anymore.I understand all of that, but I thought the app was going to be their option to have it both ways since presumably a kid with a phone has a parent providing that phone, paying for that phone, and setting up restrictions on that phone.
TotalSpend $1,673.17Steam now allows you to see how much you've spent in total. This is transactions specifically through the Steam store.
"TotalAmount" is total spent money on Steam.
"OldSpend" is amount spent until 2015 (time Steam's updated their backend)
PWSpend is for funds spent by Perfect World (For Chinese Steam users)
Mine, since December, 2008.
TotalSpend: $1,068.20
OldSpend: $766.38
I...honestly expected that to be much higher. But mind you, that's not including many Humble Bundle deals or deals through GMG or Fanatical.
Still, just from that alone, that works out to about $2 a game if I divide by my total amount of games (539).
Where did you get your Humble total? Or did you just take the time and add up each item on the list of purchases?$20.60. Humble Bundles would be much more though.
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$99.47 on Humble. Considering my library has 45 games, I'd say I'm doing quite well actually.
No one would judge you. I certainly wouldn't.Yep, still not posting.
It's okay, guys. I got this one.
I used https://steamdb.info/calculator/ to get my hours. The money on that one isn't as accurate because it guesses based on *current* prices, not what you actually paid for the games, but it does track the hours. Doesn't work if your steam profile is private, though.TotalSpend $1,065
OldSpend $513
147 games
No idea on hours. Not sure how to access that. Per-game is pretty easy, but total isn't.
Pretty sure mine is. You're a friend, so you can look, but random websites can't. But just skimming the first 5 or so games, I'm in the 2000 hour range (at least) so my dollars per hour is quite good no matter what.I used https://steamdb.info/calculator/ to get my hours. The money on that one isn't as accurate because it guesses based on *current* prices, not what you actually paid for the games, but it does track the hours. Doesn't work if your steam profile is private, though.