Shawnacy's 4E D&D Game!
Gusto said:
So just to be clear, we're using the same Gametable and Vent servers as Dave's game, right?
Yes.
And since you were curious earlier, here are the powers I've taken:
Burning Spray Sorcerer Attack 1
You fling your arm in a wide arc, casting liquid fire at your foes.
At-Will ? Arcane, Fire, Implement
Standard Action Close blast 3
Target: Each creature in blast
Attack: Charisma vs. Reflex
Hit: 1d8 + Charisma modifier fire damage.
Level 21: 2d8 + Charisma modifier fire damage.
[strike:12at55pu]Dragon Magic: The next enemy that hits you with a
melee attack before the end of your next turn takes fire
damage equal to your Strength modifier.[/strike:12at55pu]
--------
Chaos Bolt Sorcerer Attack 1
A bolt of many-colored light leaps from your hand and screams
toward an enemy’s head.
At-Will ? Arcane, Implement, Psychic
Standard Action Ranged 10
Primary Target: One creature
Primary Attack: Charisma vs. Will
Hit: 1d10 + Charisma modifier psychic damage.
Level 21: 2d10 + Charisma modifier psychic damage.
Wild Magic: If you rolled an even number for the
primary attack roll, make a secondary attack.
Secondary Target: One creature within 5 squares of the
target last hit by this power
Secondary Attack: Charisma vs. Will
Hit: 1d6 psychic damage. If you rolled an even number for
the secondary attack roll, repeat the secondary attack.
You can attack a creature only once with a
single use of this power.
----
Whirlwind Sorcerer Attack 1
You create a small whirlwind that buffets creatures and knocks
them off their feet.
Encounter. Arcane, Implement
Standard Action Area burst 1 within 10 squares
Target: Each creature in burst
[strike:12at55pu]Storm Magic: You can choose not to target a creature in
the origin square of the burst.[/strike:12at55pu]
Attack: Charisma vs. Fortitude
Hit: 1d10 + Charisma modifier damage, and you knock
the target prone.
----
Dazzling Ray Sorcerer Attack 1
A brilliant beam lances out to strike your foe and befuddle it.
Daily ? Arcane, Implement, Radiant
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 6d6 + Charisma modifier radiant damage.
Wild Magic: If you rolled an even number on the attack
roll, the target takes a penalty to attack rolls against you
equal to your Dexterity modifier (save ends).
Miss: Half damage.
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I really wanted something more interesting for the Daily, but in the end I think huge damage will help us more than my other options.
Also, keep in mind that all of these get a +7 to damage right off the bat.
The only thing is, you guys are going to have to stay out of my way.
... Have fun!
Also, Gusto, the wizard is pretty much the most versatile class in the game. USE IT!
Oh, I'm going to PM you the Arcane Power book to give you more options. You might be interested in a new implement-- the Tome. It lets you store an encounter power that you know, and you can use it instead of your 'chosen' encounter power each encounter. (That is, you expend your original encounter to use it-- so you're really just getting a choice, and I love that.) Anyway, something to consider.
Also, if you want to get the updated Character Builder (INLCUDES ARCANE AND ALL SORTS OF STUFF), Dave said to send him a PM. He can help.
ALSO, if any of you PM me with the books you need, I might be able to let you "borrow" them.