A troubled night falls on Ravenwood, an otherwise picturesque neighborhood surrounded by dark trees. Teenagers whisper as recent events have proven the rumors of “dark curses” and “revenge” to be true. Run for your life and don't look back because Evil Spares None. Evil Spares None is a 2-4 player cooperative survival horror game that takes about 90 minutes to play. Live out a thrilling horror movie as your characters are stalked by an unstoppable masked psychopath. Evil Spares None is looking for supporters through Kickstarter so that we can get killer artwork, high quality materials, and a chance for contributors to join in the fun. See below for a description of the rewards!
Learn more about the game.
The goal of the game is for players to survive until dawn while the Psychopath hunts down you and your friends. While on the run, your characters can come across crime scenes and gather evidence to hand over to the authorities and add to their investigation. Meanwhile, the Psychopath, independently controlled by a deck of cards, is busy adding to his score by killing and stealing evidence. If the player’s investigation reaches 16 points first, they have a chance to defeat and destroy the Psychopath permanently. If they fail, well then it’s a mad dash race for the exit, go ahead and throw your friends in the path of the enraged unstoppable madman.
Game Layout
The Map
The path that the players travel is a linear sequence of map tiles, each one representing a different location. While there will always be a path, there could be dead ends, locked doors, and out of the way areas great for playing “Seven Minutes in Heaven” or for hiding from a slobbering psychopath. The map will only be 2 tiles wide, if another map is added, the oldest one disappears, placing whoever is on it in mortal danger, so the pressure is on to run for your life.
The Risk So what if you don’t care about the Investigation? Life’s too short man, to be worried, live a little. Those players who aren’t goody-goody brown-nosers can linger around and use Risk cards. Risk cards are everything your parents told you not to do. They gain bonuses when player in areas off the main path, so find a nice corner and have some cheap beer, smokes, and a little hanky-panky to score points just for yourself. Let the others figure out who put a hatchet through your classmate’s skull, you just raided your old man’s top shelf stuff. Be aware, that the more you use Risk cards, the more the Psychopath takes a particular interest in you.
The Stalk-O-Meter The Stalk-O-Meter is a queue line for who the Psychopath is stalking. Think of it as his “to-do” list, but instead of “do” it’s “kill brutally”. The Psychopath always makes a direct path towards his target, wherever they may be. Certain Action cards that the player’s draw can rearrange the Stalk-O-Meter. Like pointing out how Bernadette has nice new, flimsy high heels.
The Psychopath The Psychopath is controlled by a deck of cards. After each player’s turn, they draw a card that determines, what the psychopath does to his target (determined by the Stalk-O-Meter). The Psychopath Deck is dynamic and changes based on how many chopped up corpses are on his body pile (i.e. “Score”). At first, some cards have no action giving you just enough breathing space to think you have a handle on things and you might make it out alive. Then boom, he bursts in at the worst time and spins about the room like a chainsaw ballerina. Once the Psychopath gains enough points, he can activate powers such as smashing through walls, rising from the dead, and appearing right behind you.
I'M WATCHING YOU
What's in the box? WHAT'S IN THE BOX!? 1 Box
11 Maps
40 Action Cards
30 Monster – General Cards
7 Monster – Psycrow Cards
1 Psycrow Profile Card
8 Lock Cards
14 Secret Cards
12 Character Profile Cards
12 Evidence Cards
12 Wound Cards
12 Character Tokens
9 Townie Tokens
4 Evidence Tokens
2 Point Markers
1 Rule book
13 Pawns
4 Spinners
4 Dice