If you're not using your own, actual tongue, then you're not getting the full experience.
Not really. The whole point of these campaigns is to finance the molds and tooling to make new miniatures (i.e. expand the existing product line). Bones are low-cost miniatures, and this lets people "finance" the expansions in exchange for a buttload of mostly new minis down the line.By your 4th time out you shouldn't need to be on Kickstarter anymore.
That's Reaper's normal business model, but this is fulfilling a different type of demand and market.Bones should be using their previous sales to finance future development instead of selling at commodity prices. Of course they would also need a product that has a shelf life outside of the initial pre-order sale.
This that one of the wymonists from PCU?Now I'm just gonna throw this out there, but there's a chance that you might not want to click on this while you're at work.
...probably because your LOLing will draw undue attention (seriously, it's intentionally hilarious), but possibly other reasons, as well.
I give on Kickstarter, with the caveat that it's only to businesses I already trust (and buy from), and are capable of production/delivery outside this preorder ecosystem (e.g. Goodman Games, Daily Magic Games, Reaper Miniatures).There's a reason I don't give to Kickstarter. Here's a prime example and yes, this happens more than things get done.
I just looked into this and I guess that I'm just lucky. I've backed three thing and one of them completed successfully after being funded.I've backed 25 projects via kickstarter and every one was delivered.
If you believe most projects fail after funding then I've been incredibly lucky.
I'd keep in mind that Kickstarter has a very wide variety of types of projects. I've backed mostly musicians, and I figure they're likely to succeed if they've already got the songs written and just need money for studio time. There's far less that can go wrong when it's "give us money so we can print t-shirts we've already got the design for", than when it's a case of "we still need to actually make the game we're pitching a concept for" or "we're developing a new technology and none of us have ever been in charge of manufacturing a consumer product before".I just looked into this and I guess that I'm just lucky. I've backed three thing and one of them completed successfully after being funded.
Apparently only 9% of funded projects fails to deliver. The numbers are from 2015 and are reported BY KICKSTARTER (so take it with a grain of salt).