Best part of that video:60Hz vs 240Hz gaming, does it make a difference?
Yes it does.
More high speed camera testing of gaming hardware. This time, do wireless mice have more input lag than wired?60Hz vs 240Hz gaming, does it make a difference?
Yes it does.
You must not be the only one, considering that Logitech and Corsair both offer wireless charging mousepads, so that users never have to remember to charge their mouse.Problem I had with wireless mice wasn't to do with lag but remembering to charge the things.
Which I could then plug in and use, in some cases, while it charged.
Making it wired.
Oh I feel this article in my bones. We've done some video game localization work at my translation company, which I've often ranted about, but when we manage to think of a good name or term, or translate a difficult pun-filled line, that feeling is absolutely orgasmic.The hijinks one must get up to when localizing a game into English: How the cat [puns] and beast names of Monster Hunter: World are translated into English
--Patrick
I figured the article would speak to you, especially.Oh I feel this article in my bones. We've done some video game localization work at my translation company, which I've often ranted about, but when we manage to think of a good name or term, or translate a difficult pun-filled line, that feeling is absolutely orgasmic.
I have to agree... the "point" of this thing is you can switch between handheld and TV play. This is literally a Switch than can't switch.Might as well call it the Nintendo Switch "Gateway."
--Patrick
$100 cheaper lowers the barrier for entry, basically.I don't see the point. The Switch is already portable.
Price. I assume it's going after a similar market as the 2DS did.I don't see the point. The Switch is already portable.
I think it's fine to require buying games multiple times across devices if there are separate main accounts. The main console that actually hooks up to the TV should 100% allow access to everything, but if my husband had his own handheld, it's kind of silly to not have him buy his own games for it. Of course I say this as someone living in a household that has 4 copies of Animal Crossing, and 2 copies of a lot of other 3DS and computer games just so that my husband and I can actually play them at the same time instead of having to wait to share.Because we only have 1 device, I had a question: what happens if you have multiple devices? Aside from cloud saves (which may or may not be a thing, not important to the question), can you "log in" to your Nintendo account on both devices, and play in either spot? Or are you "locked" to one device for games you've bought?
This could be an interesting option for a couple (or something) who sometimes want to play at their house, sometimes on the road, and sometimes both of them want to play things. But only if your games are available on both. How does this work now?
Edit: Answer here: https://en-americas-support.nintendo.com/app/answers/detail/a_id/15997/~/nintendo-account-overview-&-faq
It appears that you can play on all devices everywhere if you link your account, but only one device is the "primary" one where other people can play your games. So that's interesting. There appears to be some type of "automatic" cloud saving if you have an active subscription, which may sync between them too, which is good.
I don't have a problem with needing multiple copies for simultaneous play, but I DO have a bit of a problem with no concept of "family ownership" of games. For example, if in the Game Boy era, you were FORCED to have cartridges of everything, but "ownership" was communal. With a few exceptions (siblings "owning" a game, as it was given for their B'day, Christmas, etc), any game could be on any device at any time. It was "essentially" family ownership. But with the digital age, that concept is not a "Default" for families anymore. The "primary console" thing is fine, so you have a clearinghouse, but you can't have a game I bought playing on somebody "else's" secondary console. And you'd need to curate who's stuff is where, etc. And gifts? @Dirona and I have bought stuff on our own accounts, but it's for the other person as a gift. If we got a 2nd console, some of that would go weird.I think it's fine to require buying games multiple times across devices if there are separate main accounts. The main console that actually hooks up to the TV should 100% allow access to everything, but if my husband had his own handheld, it's kind of silly to not have him buy his own games for it. Of course I say this as someone living in a household that has 4 copies of Animal Crossing, and 2 copies of a lot of other 3DS and computer games just so that my husband and I can actually play them at the same time instead of having to wait to share.
I mean, all you're talking about is buying the physical copy and swapping it between systems, which is still a thing.I don't have a problem with needing multiple copies for simultaneous play, but I DO have a bit of a problem with no concept of "family ownership" of games. For example, if in the Game Boy era, you were FORCED to have cartridges of everything, but "ownership" was communal. With a few exceptions (siblings "owning" a game, as it was given for their B'day, Christmas, etc), any game could be on any device at any time. It was "essentially" family ownership. But with the digital age, that concept is not a "Default" for families anymore. The "primary console" thing is fine, so you have a clearinghouse, but you can't have a game I bought playing on somebody "else's" secondary console. And you'd need to curate who's stuff is where, etc. And gifts? @Dirona and I have bought stuff on our own accounts, but it's for the other person as a gift. If we got a 2nd console, some of that would go weird.
Good on Nintendo for already doing "your stuff is yourxs, everywhere" but I'd like a "family's stuff is family, everywhere" concept. One copy, one running instance is fine, so multiple necessary for anything that's not local multiplayer, but that's no different than the cartridge era. Yes the Switch HAS cartridges, but that's so much less convenient for every reason except this.
Rumble is almost always the first thing I turn off unless it's absolutely essential.They also integrated a D-Pad. Something they should have done already with the regular Switch. But apparently it was easier and cheaper to give Hori a licence to do so.
HD Rumble is also removed. So you can't play any games that required HD Rumble which is only one I believe. And that is not a big loss honestly.
Right, but if you've gone fully digital, and then bring a 2nd device in, then you're pretty much in an "oh fuck" situation, that's what I'm getting at.I mean, all you're talking about is buying the physical copy and swapping it between systems, which is still a thing.
The problem with this becomes the need to verify who your family is. Nintendo already has family set ups, but since you don't need to prove you are a family, the internet at large is sharing online family plans left and right, which is likely what would happen with games, and then Nintendo would lose a lot of money. So how do you prove that you live together? IP tracking isn't going to work well, especially with a portable system, since people don't always stay in one place. Do you want to actually send proof of familial relationship to Nintendo to get them to link your accounts?Right, but if you've gone fully digital, and then bring a 2nd device in, then you're pretty much in an "oh fuck" situation, that's what I'm getting at.
Wait, in what universe was there a separate save cartridge?Before, you had a game cartridge and a save cartridge, and the two existed as separate things that you could mix-n-match, so everyone could have their own saved games and everyone could share the executable (just maybe not all at the same time). But with cloud saves and account sign-ins, these two things are no longer separate. Add to that the restriction of an account to a specific device (or set of devices), and the freedom to play can indeed get rather narrow.
--Patrick
Pretty sure the PS1 had a memory card for saved games, no?Wait, in what universe was there a separate save cartridge?
Wait, in what universe was there a separate save cartridge?
Yes to Terrik, and IIRC PS2 as well (since in PS3, you make "virtual" save cards for those systems)Pretty sure the PS1 had a memory card for saved games, no?
And the ps2,and the Dreamcast.Pretty sure the PS1 had a memory card for saved games, no?