Woo, release date!
Woo, release date!
There is also this:Also, there's whatever this is (most speculate the next numerical Metal Gear Solid, because who the hell gives their MC a mullet besides Kojima):
At first I thought that's stretching plausibility, but now I look at the original pic and I can no longer un-see the Metal Gear Solid words there.
Looks so rad.....fucking THQ, it better not get shitcanned cause of your shit. IT BEST NOT. ALL DEM GAMES BEST COME THE FUCK OUT.
WANT SO BAD
Well if you'd just hurry up and buy the company...Looks so rad.....fucking THQ, it better not get shitcanned cause of your shit. IT BEST NOT. ALL DEM GAMES BEST COME THE FUCK OUT.
Black Isle Studios has been revived by Interplay, though only two original employees are a part of it at the moment.
That's what I'm basically assuming for now. Still, curious to see what they end up doing.Eh. it's just the rebranded rotting Interplay corpse.
Mostly Obsidian and InXile.Aren't all the rest of the employees mixed between Obsidian and Bioware at this point?
I don't know what to feel?So I just found out Bioware Montreal is working on Mass Effect 4...
I feel indifferent. Join me?I don't know what to feel?
I ....I just can't be bothered.I feel indifferent. Join me?
I know! I missed my chance at it, kept meaning to get to it later…and then it expired.THQ files for bankruptcy. I guess the Humble Bundle's stock boost wasn't enough to patch the holes.
So I just found out Bioware Montreal is working on Mass Effect 4...
I already pay a lot less for a lot more. Steam, Humble Bundle, GOG, etc. Almost all the prices are upfront, discounts are still abundant and I can shop and compare prices without jumping through many hoops at all.It may irritate you on a theoretical level, but if you approach game playing and purchasing from a practical standpoint, I expect you'll be paying a lot less for a lot more.
That's a very strange comparison to make because when people enter a store to buy groceries, they're there to spend money on groceries. There is no sunk cost to going to the back of the store to get milk when you need milk, the "price" is being advertised to by other groceries, some of which you may have already entered the store under the assumption that you might buy them.By selling milk below cost, and putting it in the back of the store, grocery stores make more money by forcing people to look at all the other products on the way there and back. They place cheap impulse buy items at the cash register that you get to look at for 5-10 minutes before you check out. They make sure there are enough cashiers to keep your wait below ten minutes, but not so many that you wait less than 5 minutes.
Yes, it's a gross abuse of human behavior, but for those that can go in and get the milk and go out while resisting the temptation to purchase other items, you come out ahead. You are buying milk for less than the store pays for it. Shop sale and coupon items only, and you can get a lot more for less as well.
No, I don't, which is why I'm kinda hoping that Steam goes through with making a console (and it turns out decent.)Sounds like you don't need a new store.
Funnily enough, I ask that question in focus groups, and most of the time, the answer is "no, because it's not actually free".So the developers aren't being up front about the product you're getting ... for free.
Bingo. PC World's App review of the My Little Pony game found it would take 2½ years of playing to unlock the characters necessary to finish the game. (Not extra, bonus characters, ones needed to finish playing.) To quote "Of the six ponies needed to finish the game, two cost gems. Rarity is a ‘reasonable’ 90 gems, while Rainbow Dash is a staggering 500 gems. You can’t even see how much she costs to purchase until you reach level 43, which represents at least a couple of weeks of intense gameplay."Funnily enough, I ask that question in groups, and most of the time, the answer is "no, because it's not actually free".
In a good system the rating for paid content would be separate from the rating given to a demo or trailer. If the teaser on Youtube for the next AAA blockbuster game has 100,000 thumbs up, I don't expect that to reflect the quality of the $50 game. However, there's no distinction in the rating on apps. I have no idea how to tell if a five star rating was because someone loved the free gameplay, or if they loved what they paid for, or even how much they paid in order to be satisfied to five stars.There will always be bad developers that will deliver a great "commercial" for free, then deliver a bad DLC. So there's still a loophole to get consumers to buy a pile of garbage. This is usually handled through user feedback via reviews and ratings.
Now that would be a wonderful way to rate games. I'm not sure how they would implement seamlessly and in such a way as it would be informative at a glance, but "average spend by rating" would be wonderful.even how much they paid in order to be satisfied to five stars.
She's not objecting to F2P, she's objecting to not knowing before she bothered how F2P for that particular game actually works. That's the whole point.Would she also have preferred to pay for them before playing them? And be out both the cash and time if 3/4 of them were junk?
Honestly it looks like play before pay actually helps her save money, whereas pay before play would cause her to lose both money and time, rather than just time.
I think it is the fault of the store/payment system, and you'll see a lot more of it if all games are forced to hide their costs. Having the option of a "free" game with in-game purchases isn't terribly bothersome, there are plent of F2P games on Steam, it's the fact that Ouya is going to require all games to follow that model that bothers me. It's encouraging business practices that are harmful to the consumer, and ultimately harmful to the long-term health of gaming as a hobby.As figmentPez points out, games where DLC is hidden and you have to buy it more than once to progress are obviously problematic, but this is something the publisher/creator chose to do, it's not necessarily the fault of the payment system. They could probably come up with just as obnoxious a payment plan under any app store while intentionally obfuscating the real cost of the game.