At least he didn't do his best Christian Bale impersonation?So, the release date of Arkham Origins kind of snuck right up on me. Game comes out friday.
Here's the one thing that I don't get. If you're not going to get Kevin Conroy to play Batman, why hire someone an then have them do their best Kevin Conroy impersonation?
I'm suddenly imagining a Christian Bale version of this.At least he didn't do his best Christian Bale impersonation?
As usual, as the graphics get better, the games get shorter. -sigh- Guess they spent most of their time on those pretty cg cutscenes.Apparently Arkham Origins is only 5 hours or so long. So buyer beware there.
If it's 5 hours of good gameplay, that's still more than I was expecting. Everything I heard about the game led me to believe that it was not going to be much like Asylum or City.Apparently Arkham Origins is only 5 hours or so long. So buyer beware there.
Well, from what I've heard, the game's ending isn't that great either.If it's 5 hours of good gameplay, that's still more than I was expecting. Everything I heard about the game led me to believe that it was not going to be much like Asylum or City.
Yeah, that doesn't surprise me one bit. The trailer pretty much gave it away to me.Well, from what I've heard, the game's ending isn't that great either.
Sounds like a "watch a Let's Play" instead of bothering to buy or rent.Apparently Arkham Origins is only 5 hours or so long. So buyer beware there.
Lego Marvel Superheroes is under 30$ and I've already put 8 hours in and am at a 10% completion rate. I guess that's a good return on investment.Sounds like a "watch a Let's Play" instead of bothering to buy or rent.
These days if a game can't match at least a dollar per hour (and replay value counts), I don't feel it's worth my buying it. Unfortunately, my ability to pick these wavers. Sometimes I'll get a $60 game that only gives me 10 hours and I never want to play it again. Other times I get a game for $30 and end up playing it for 200 hours. So I guess it evens out.
A dollar per hour is a little unreasonable I think, but a 60 dollar big budget game should at least last 10 in my opinion. Then it's on par with seeing a movie in theaters.Sounds like a "watch a Let's Play" instead of bothering to buy or rent.
These days if a game can't match at least a dollar per hour (and replay value counts), I don't feel it's worth my buying it. Unfortunately, my ability to pick these wavers. Sometimes I'll get a $60 game that only gives me 10 hours and I never want to play it again. Other times I get a game for $30 and end up playing it for 200 hours. So I guess it evens out.
Yeah, that would be 60 hours minimum for a regular new release. Only a few games carry that much playtime.A dollar per hour is a little unreasonable I think, but a 60 dollar big budget game should at least last 10 in my opinion. Then it's on par with seeing a movie in theaters.
I don't often either. In most cases I can wait.I refuse to pay $60 for a game. Full stop. You know right now there are multiple people at different publishers trying to calculate when/how they can get away with upping the "standard" price for games to 69.99, and how slow the fire has to be under the pot to boil that particular frog. Buying games at $60 damages the industry for the consumer. But not as much as those bastards who preorder - those guys deserve death with a rusty blade.