Sure enough, not another week passed before the Luciferium nanobots in Snuffle's bloodstream started breaking down, and he immediately went into a psychotic episode, attacking the nearest living thing he saw.
Fortunately for his fellow Halforumites, the first thing he saw was a boomrat. Unfortunately for Snuffles. A boomrat is a large rodent covered in blister-like sacs full of highly flammable gas. When a boomrat is killed, it pretty much always explodes like a grenade. This knocked Snuffles right the hell out.
Hoping that this would be the end of the episode, his friends dragged him out of the smoldering crater, put him to bed, and patched up his burns.
When Dei came to wake him up to eat, he immediately attacked her. Fortunately, in his weakened state, even a tiny little former charity worker could knock him right back out with one punch.
Snuffles, out cold and bandaged up in his room:
It became an item of consternation. Was there any way to get Luciferium for Snuffles, to bring back his sanity? If not, what was to be done? Lock him in his room? Send him out into the wilderness? Without Luciferium, Snuffles would surely die anyway... might it not be more humane to save him days of madness and agony, and put him quickly and quietly out of his misery?
The community debated all this, and tabled the discussion for after the next meal. But before it could resume, Snuffles left his room and jumped on Null, who was working alone in the workshop, and before Terrik was able to come to the rescue from two doors down the walkway, Snuffles had bitten off Null's ring finger on his right hand. Terrik had had to beat Snuffles pretty soundly, which sent him back into convalescence for a long time.
The next night, Snuffles sneaked into Pez' room while Pez was asleep and attacked him. Pez, however, sleeps with his spear, and was able to deal swiftly with his attacker. GasBandit made the executive decision to place Snuffles under "arrest, or protective custody, or whatever you want to call it." A lock was put on the door to Snuffles' room, and it became his (rather well furnished) jail cell.
For the next two days, Snuffles was sane for less time than he was berserk, frequently clawing at the door and battering it while others would brace it from outside. Unfortunately, during an unattended moment, Snuffles finally broke free from his confinement, and laid into Null again, savaging him with clawing and kicking. GasBandit saw Null in mortal danger, and made a snap decision - he raised his pulse rifle, and cut down Snuffles in a hail of fire. Some of the shots also grazed Null, sparking a lasting enmity between the two. Everyone was quite upset with Gas, in fact - despite the fact he did what he did to save Null (and whoever else Snuffles would attack next) and that a quick death could have been called a mercy killing, everyone held Snuffles' death against him. Gas himself was also quite saddened - Snuffles and he had a really good frienship going, before he turned feral and psychotic.
The stress of the situation caused an argument between CeltZ and Pez to escalate beyond words. CeltZ's ineffective swat triggered something buried deep in the mind of the taciturn former soldier, and within the blink of an eye he struck out and it was over. CeltZ was curled on the floor, clutching her leg. Her femur was cracked, and she was confined to bed rest for quite a while. GasBandit took over her chores while she healed, secretly glad for the distraction - he had a secret passion for cooking he seldom got to indulge because the job usually fell to CeltZ, it being one of the few tasks the uneducated escaped slave was capable of performing.
On the 6th of Jugust, 5501, toxic fallout began drifting down from the sky. Fortunately the harvest had just come in, so there was plenty of food - but there was much concern for a small flock of four Muffalo that Dei, Terrik and Null had meticulously tamed over the last month and finally domesticated. With the fallout killing off the grass outside, there would be no grazing for the animals, and there wasn't enough food in storage to feed both the humans and the giant wooly bovines. It was feared that there was nothing to be done, and that the herd would be lost. However, after consultation over the broadcast console with area ranchers (cough my twitch channel's chatbox), it was revealed that there were areas nearby unaffected by the fallout. This meant there was a chance to save the Muffalo. A small caravan could be formed to take them out of the toxic zone where they could graze, then return when the danger had passed.
Toxic Fallout poisoning everything not under a roof:
Splitting the party was not something to be done lightly. In the end, it was decided that GasBandit alone would take the herd a half-day's journey to the northwest, which seemed to be in the safe zone. This decision was ostensibly made because Gas was the most well-rounded individual with skills in almost every area needed for survival, and he also had the best weapon and thus the best chance to survive on his own. However, it couldn't be denied that there was an underlying desire for GasBandit to leave the camp for a while, and let tensions settle in the wake of Snuffles' death.
And so, Gas loaded up the Muffalo with a few days' worth of food and some lumber, and set off to the northwest. Sure enough, within a half day he came clear of the fallout, and set the Muffalo to grazing while he built himself a spartan cabin with a bed, then set about worrying about things like food and heat stroke. It was still the height of summer, and temperatures frequently got over 40C... with no electricity for air conditioning, he was at risk. As far as food went, he could build a wood-fired stove and prepare basic meals that way with whatever meat he could hunt up from the surroundings. He also found nearby deposits of steel and abandoned machinery. Meanwhile, the other Halforumites stayed confined to the compound, only venturing outside when absolutely necessary, so as to minimize exposure to the hazardous particulates.
A week or so passed, and as luck would have it, just as he was getting his amenities complete and up and running, word came that the worst of the fallout seemed to have settled and dissipated. With a stoic shrug of his shoulders, Gas scrounged together the metal and components he had gathered, packed up the Muffalo herd, and ventured home. He was lucky. Just as they passed over the horizon to the southeast, a Scyther mechanoid arrived in the area, and attacked the now abandoned cabin and its equipment. Had Gas still been in residence, I'd not wanted to have ventured a guess whether he'd have survived or not. After all, if he'd gotten injured, there was nobody to tend to him, feed him, hunt food while he was laid up.
When Gas and the Muffalo herd arrived back home to the compound, there was happy news - Null had proposed to Dei, and she had accepted. The ceremony's date was not set yet. Gas didn't take the hint, and in moments when they were alone, would still slip hints and innuendo Dei's way, which she would rebuff with increasing firmness.
Within a space of days later, word came by from a neighboring friendly faction informant that he'd seen some sort of supply cache off to the southeast, about a day's walk away if you doglegged via the road. The informant didn't see any defenses around the cache, but that didn't mean there weren't any. But in that cache were some very valuable items - neurotrainers. Devices that could simply download skill and knowledge directly into the human mind, increasing your skill at a given activity. It was worth at least having a look. So Gas took some food and a Muffalo, and went to scout the cache. If he saw any defenses or any other people, his plan was to bug out and come right back home.
The trip out was, thankfully, uneventful. Spending a night sleeping out on the road didn't hurt Gas' morale much. He came to the cache the following midday, and carefully ventured toward the lone building. There were no defenses. Bonanza! Gas quickly loaded the neurotrainers into the Muffalo's packs, and yanked down some steel from the structure for good measure just to top off the supplies, and then immediately set out for home.
It was decided that Gas would use the "Shooting" neurotrainer, as he was the only one with a gun and the only one with any skill in the first place. CeltZ received a "Cooking" trainer, and immediately became a much more adept chef. Pez took a "Crafting" neurotrainer which gave him a handy boost in fabricating things in the workshop. Null declined the "Intelligence" trainer, as he was already wicked smaht. So, it and another cooking neurotrainer went into storage, to possibly be bartered for something else the community might need.
A week or two after that, another person in distress came fleeing to the compound - and it turned out that this was Dei's sister, Kags. Hostile tribals were hot on her heels, and she begged protection. Well, she's family, you can't turn family out... so Null, Dei, Celtz, and Kags barricaded themselves in the kitchen while Gas, Terrik and Pez readied their weapons and took position near an improvised automatic defense turret Gas had rigged up. Sure enough, it wasn't long before six tribals - two with clubs, two with spears, and two with bows - came whooping into the compound's breezeways. Fortunately, they had split themselves in an attempted flanking maneuver, and by the time the second pair arrived, the first of the first pair was already shot dead before he could even close the distance, and the second was being clubbed and stabbed by Pez and Terrik. That one went down almost as fast, and the two melee'rs charged down the next tribal, a woman with a bow. Gas and the turret turned their attention to the fourth tribal. When that pair fell, the remaining two attackers decided to cut their losses and ran.
Gas was untouched, and the other two combatants had only minor wounds. Picking over the bodies of the fallen tribals revealed that two of them were still alive! The survivors were carried to Snuffles' old "cell," with an extra bed dragged in so that both could be accomodated in one room. It was decided that, in order to make a peace offering to the tribe, these tribals would be nursed back to health and then released to return to their people. Days later, as Dei released them to make their own way, one might be led to wonder if this would be the start of a new peaceful coexistence.
Kags, of course, was elated at her rescue. However, it turns out that she only ever wanted to do three things - garden, play with animals, and drink booze. She absolutely refused to do anything else. No cooking, no cleaning, no hauling, nothing. Fortunately, growing crops was close enough to gardening that she took to it with zeal, and there were Muffalo aplenty for her to tend, milk, and shear. The alcoholism, however, might be an issue. True, the compound had just barely gotten a brewery started, and could expect their first beer batch to be done in the next 2 to 3 weeks, but having experience with such things, Dei worried about what would happen when her sister needed a new liver, way out here on the ass-end of nowhere. So, it was decided that Kags would be going teetotal. It'd be a rough month or two, while the withdrawal from her, frankly, massive alcohol addiction would wrack her to her wits end. But it had to be done.