Finished The Bureau. The game kinda just kinda coasts after about halfway. Sliding along in mediocrity and lack of focus. The story can't decide what it wants to be, aside from retro sci-fi and even that is muddied by an inability to be self-aware. The writing neither fully embraces the retro, nor does it have enough modern sensibility to be an examination of the genre. The theme of the game might as well be vague choices. You decide between options, but it's not really clear what choices do, and that goes all the way down to weapons and equipment.
None of the weapons or backpacks have any sort of stats. I kinda assume the alien shotgun does more damage than the human shotgun, but I don't really know. How much more damage does the Laser Pulse Rifle do compared to the Laser SMG, is the only difference accuracy, or does one have more powerful shots? The game doesn't tell you. Even more confusing are the backpacks. They say things like "Increases ability range and weapon damage", but don't say by how much (according to the wiki, this was changed in a DLC campgain, so that it actually gives percentages).
Also, the main character goes through wild changes in personality that could be chalked up to being caused by <spoilers>, but really just end up feeling like he's not actually a character at all. Based on the quality of the writing as a whole, I'm pretty sure the real cause is not in-universe influences, but lazy writing just making him serve whatever purpose and tone they decided on for each scene. Sympathetic and understanding? Sure he can do that. Prickly and paranoid? Yeah, why not. Whatever makes the scene work, even if it disrupts the plot as a whole.
The combat mechanics, though, can actually be a lot of fun. Aside from having to guess at what is going to work best for equipment, once you're fighting, it works. I liked a lot of the abilities, tactics are required and it's rewarding to have a plan go well. It's not perfect, far too many abilities are focused on being deployed in relatively short range; too short for many of the later battlefields. (I get why laying a mine has to be close, but why is calling in an airstrike limited to about the same radius? And how do you call in an airstrike when you're inside an enemy space station anyway?) Overall, though, there's a lot to like.
If these combat mechanics had been in a game with better writing, better UI, and an IP that didn't have a pissed off fanbase, it would have been really good. Like, if this had been an MiB game, very little would have to change, and I think it could have been a lot more enjoyable.