Back into Terraria, never played the "final update" so I'm having fun with it again.
Still playing WoW (Mostly taking care of dailies/weekly raids, while stockpiling gold for Mists)
Still having a crazy fun blast with SW:TOR.
Working on the original Golden Sun from time to time, never did play it on the GBA and I'm finding it pretty fun.
Thinking of adding Diablo 1 to this line up, as an Annual Pass holder it'd be ridiculous not to get caught up in time for Diablo 3.
Spring break starts for me on monday, so I'll be diving into Mass Effect 3. I'm still miffed that I don't have my save games, so even if I were to get a copy on PC, I'll never be able to finish it with MY shepard. I got the look about right, but if you're playing from a new game, the only person you can chose to save is Kaiden or Ashley, all the rest are canned. If I find out that Wrex is dead, I'mma be pissed. Hell, I'm already pissed that
Thane is dead
but I don't know if that's story set, or if it assumes I let him die.
In my save, the only ones I lost through both games were Ashley and Miranda.
Gee, can't tell that I'm not a fan of the boobies from that, can you?
You can edit yourself up a fresh save using Gibbed's save editor with all the choices you want if you're playing the PC version. I had to do that for ME2 after a hard drive crash.
If you're not a fan of boobs, then the massive breast enhancement the entire cast got in ME3 will definitely not be to your liking and your only consolation is a terrible latino guido.
Yeah, I'm playing on the PS3, so no go. I thought it would have a more robust questionaire for new games, but hell no, it asks you ONE question. It doesn't even ask if you spared the council in the first game or not.
Your options are:
Kaiden died
Ashley died
Lot's of people died (I'm not even kidding).
Diablo 1 is really light on story, to the point that all the story you really get is what you get in the manual and what you get from 4 quests in the game. Make sure you talk to everyone in town about these. They are...
- The Butcher (Dying man outside Church entrance.)
- The Skeleton King (Cain should give you this after you reach the 3rd, maybe 4th floor of the Church)
- Lazarus (Once you reach the final dungeon style, you get this from Cain, I think. Maybe from a book down there.)
- Beating Diablo
None of the other quests have any bearing on the overall plot of the series. I'd almost say Diablo 1 is unnecessary to play because Cain recounts much of the plot in Diablo 2, but you miss some of the WHAM if you don't remember the people from Tristram in Diablo 1.
We really need to see if we can get a Diablo 3 group going.
I dreamed there was a true TfB sequel to Star Control 2 last night. My girlfriend was completely uninterested in me telling her about it this morning. So, I'm gonna talk about it here. I wish I could drop my obsession with Star Control 2. No word of a lie, if I won some huge ass lottery, I would see what I could do to fund one myself.
Instead I am going to blow my afternoon playing the freeware version Ur-Quan Masters.
Yeah, I'm playing on the PS3, so no go. I thought it would have a more robust questionaire for new games, but hell no, it asks you ONE question. It doesn't even ask if you spared the council in the first game or not.
Your options are:
Kaiden died
Ashley died
Lot's of people died (I'm not even kidding).
Nate and I are blazing through Trine 2. I love the game, the colors are just..amazing! It's getting slightly repetative, but I'm still having a great time.
Also, I've been watching Nate try to get the 'Professor Portal', from Portal 2, trophy for days. It's like a game in itself.
I was listening to Mass Effect 1's soundtrack and now I'm going to play ME1 again. The soundtrack reminded me of what I loved about the games, it's like....dozens of times better than the soundtracks for 2 and 3. Almost entirely synth. Sounds more like a Vangelus soundtrack than the orchestral kitschy crap from 2 and 3.
Having a hard time getting into a game lately. Not sure why. Games used to help relieve stress, but now I find myself distracted if stressed. Which meant it was time to kill some people in AC: Revelations multiplayer.
Having a hard time getting into a game lately. Not sure why. Games used to help relieve stress, but now I find myself distracted if stressed. Which meant it was time to kill some people in AC: Revelations multiplayer.
The soundtrack for Mass Effect 1 is almost entirely synthesizer whereas they orchestra'd it up with 2 and 3. I think the music in Mass Effect is superior.
Yeah...I had to edit a save on the PC (I originally played ME1 and ME2 on Xbox) and im playing through all of ME2 again just so I can make sure that I get what I want for ME3. I thought it would be painful to replay, but, I'm actually having a pretty good time playing though it... again. I'll probably get to ME3 next month after I finish a Paragon and Renegade run.
The soundtrack for Mass Effect 1 is almost entirely synthesizer whereas they orchestra'd it up with 2 and 3. I think the music in Mass Effect is superior.
Not sure what you're getting at, so I'll post two responses:
1. ME's music is better written than ME2/3's music and happens to be synth = Okay, I can understand that.
2. ME's music is better than ME2/3's because it's synth = I had no idea Canada was so backwards that they were still in the 1980s.
Not sure what you're getting at, so I'll post two responses:
1. ME's music is better written than ME2/3's music and happens to be synth = Okay, I can understand that.
2. ME's music is better than ME2/3's because it's synth = I had no idea Canada was so backwards that they were still in the 1980s.
The guys I left behind in Warhammer Online convinced me to come back to try the new content. So far, I'm not feeling it... but I guess I've got a month to decide. Picked up Dungeon Defenders. It's fun to play but oh god is the menu system the worst non-asian UI I've ever navigated. Other games I am playing recently are Supreme Commander: Forged Alliance, Demigod and TF2.
Played Wizorb, this old school style Arkanoid game. As good as my feelings towards the old Arkanoid style of game are, I forget how much torture they can be when you're stuck in a level where all you need to do is hit one block stuck in the corner surrounded by unbreakable blocks and your ball is going 2000 miles an hour since you've been playing for too long and is nearly impossible to line up a good shot.
I finished Deus Ex: Human Revolution earlier this week, and it was a good game, but I didn't really like the ending. The plot wrapped up okay, but the final boss left a bad taste in my mouth, as did the mechanics of choosing the ending.
First, the final boss. Aside from the fact that the bosses in this game suck, this one bothered me because of the imagery, not because of the mechanics.
The final boss is a big computer that functions with three humans wired into it while tied to the machine in white bondage gear. I think they're all women, and they're crying out in pain the whole while. The only option I could figure out was to kill them. It just feels really messed up to put helpless women strapped to a machine in the game with the only option to murder them. What purpose did that serve?
Then there was choosing the ending. In the previous two Deus Ex games, getting different endings involved traveling to different parts of the final compound and completing varied objectives. Human Revolution gives you a room with four buttons. They even give you an achievement for reloading your save and pressing each one.
This made the final level feel mostly linear, which was not the case in the other two games at all. DE: Invisible War may have had a final level that felt rather flat compared to the multi-level structure of DE's final level, but DE:HR just has a few branching paths that don't go anywhere, or return to the main path quickly. It's some really bad level design.
The ending aside, there was a lot to like about this game, but it didn't do much new or really special. In fact, the continuing stupidity of Deus Ex enemy AI left me feeling a little sad. If Deus Ex is to continue as a series, its going to have to let go of some of it's outdated past, and move on to something that's more open world. When I was playing Crysis 2 or Far Cry 2, I started consistently feeling like a bad-ass once I got the hang of things. Not so much in DE:HR, I felt more restrained by my options than empowered by them.
Then there was choosing the ending. In the previous two Deus Ex games, getting different endings involved traveling to different parts of the final compound and completing varied objectives. Human Revolution gives you a room with four buttons. They even give you an achievement for reloading your save and pressing each one.
I know right? This is one of the reasons why I loved early 3-d platformer games, they actually challenged you. Now-adays I can beatem in a freakin DAY!
Speaking of Deus Ex: HR, I FINALLY got it to run without crashing my whole computer. I needed to update my bios. Apparently the old bios wasn't playing well with the multi-core processor.
I'm also working on Rocket robot on Wheels, the first game made by Sucker Punch. I love how Sly Cooper is clearly based on the villain from this series.