And no, it's not Treyarch's fault.
They have neither the expertise nor the staff to do wide-scale Q&A of the actual retail box releases. Unlike Q&A for games, which can be done on the cheap (if not necessarily the smart) by throwing warm bodies at the code with a lead holding the whip, Q&A for manufacturing is considerably more involved and usually requires intimate understanding of raw materials, inventory management, queue mechanics, and statistics (and Six Sigma, if you're a believer in it).
That is very specifically one of the reasons why developers choose to work with publishers. This one is on Activision and their vendor. Either someone cheaped out on batch testing or was asleep at the wheel.