You're basically describing turn based strategy gamesHeck, I thought even CoH was a bit too micromanagey even, though it wasn't as bad as DoW2. Still, when did soldiers have to radio back to base to decide when to use grenades?[DOUBLEPOST=1376954880,1376954743][/DOUBLEPOST]
I still say that RTSes, and MOBAs too, for that matter, would be made so much more interesting and strategic if your APM were capped. IE, you get to issue no more than one command per 3 seconds.
That'd show all those Mountain-Dew-mainlining sugar fiend preteen korean coke-fiends what strategy really is.
No turn based strategy gamer would accept a 3 second time limit on turns. Action would still progress in real time, no pauses.[DOUBLEPOST=1376955076,1376955030][/DOUBLEPOST]So you're calling for a turn based real time strategy game.
Not at all... true turn based strategy games have turns that can take dozens of minutes to take - feeling closer to playing Civ than C&C.You're basically describing turn based strategy games
Yeah, I'd say it's a compromise. Which is different than saying "basically that's turn based."I know there's no pauses, but it's like a compromise between the slow paced thoughful turn based games and the finger screaming madness of the high end real time ones.
Me too. I always insist on the "no-rush" option being enabled for at least 10 minutes in Supreme Commander. 20 mins ideally.The biggest problem I have with any APM game is that I like to play the turtle. I derive immense satisfaction from climbing the tech tree and emerging from my fortified corner of the map to steamroll the AI's units on my way to victory. I do not enjoy playing against someone who gets off on winning as quickly as possible. When I sit down to play a game, I want it to last some leisurely amount of time, where I do a bunch of stuff, the balance of power swings back and forth a few times, and then I finally emerge victorious. I do not sit down to play a game in order to win in the absolute shortest time possible. I play my games competently, not competitively. Oh sure, I could probably train to play at a competitive level, I'm sure. But I wouldn't enjoy it as much if the focus was placed on "winning" instead of "playing."
I'm sure this says a lot about other aspects of my life.
--Patrick
Basically this. Origin has already lost to Steam and it doesn't have a killer app to keep people on it. So the bonus games just aren't worth it... people only want the stuff that is DRM free or Steam.It might be because both of the bonus games are Origin-only, which would deter quite a few people, given Origin's reputation.