You know what cheapens intellectual property, EA? Releasing shitty, unfinished games and giving the finger to customers who have the gall to complain about it.EA's Senior Vice President of Global Ecommerce David DeMartini said that deep-discounting of games on Valve's Steam service "cheapens intellectual property" in an interview with GamesIndustry.biz. As head of EA's Origin digital distribution service, DeMartini suggested an alternative to Steam's approach in dealing with "aging inventory."
"We don't believe in the drop-it-down, spring-it-up, 75 percent off approach, but we've got something else that we do believe in that we'll be rolling out," he said, without revealing the company's plans outright.
DeMartini also commented on the company's recent announcement to waive distribution fees for crowd-funded titles, saying it was "the first thing Origin did that no one could complain about." Fully-funded games that hit Origin's virtual shelves will not be subject to the service's fees for the first 90 days.
He added, "We figured this is something we could do that is going to please the hardcore; it's going to please the independent development community."
Yeah, especially because sales tend to make publishers obscene amounts of money.I don't think Steam decides to do it on a whim without authorization with the game maker/publisher anyways. So his argument could eat shit, stop talking bad about Steam, you just want to create your own "Steam" and fleece your client while you scan their computers with their spyware.
Exactly this. Steam likely generates insane amounts of cash on sales, especially on things like the upcoming Summer sale.Yeah, especially because sales tend to make publishers obscene amounts of money.
If only there was a place where ppl explained to them about the relation between price and sales... oh right, it's called HIGH SCHOOL!!!!! (at least over here)Yeah, especially because sales tend to make publishers obscene amounts of money.
Yeah, an unlimited supply is really a drawback for them because it means that after the initial investment is made back they can set almost any price they want and still make a profit...The relationship between price and sales is a little harder to nail down when you have what is essentially an unlimited supply with an incredibly low incremental production cost. If you give something away for nothing, people tend to value it at that.
Really? Robbed?Not a single of my Euros is ever gonna go to EA as long as I draw breath.Got robbed by them when I bought ME3 ( I bought all the ME games,btw) and now I am gonna steal back from them.
All other publishers that deserve it,will get my money,but EA? fuck em.
Hey man, you better step back. He's piratin' like robin hood all up in this shit, playin' free games and stickin' it to THE MAN! FUCK YEAH!Really? Robbed?
Then I feel the need to link this Informational PresentationBe honest... were you excited when you realized the situation called for a graph?
Arrrr, I have me a simple solution for that, matey.As a long-time fan, I really want to buy the new Sim City game.
...but it's being released by EA.
Bit of a problem when it's SimCity MMO and they've already said you won't be able to play alone and ever get a prospering city. Yuck.Arrrr, I have me a simple solution for that, matey.
You could always play MicropolisAs a long-time fan, I really want to buy the new Sim City game.
But I thought you were playing Assland 2: The AsseningI'd prefer a game with graphics that don't look like ass.
That's what I've been doing with ME3.has it occurred to you guys that if you stop buying their games, AND stop pirating them, you'll show them that you don't want anything to do with them? I feel like doing neither is going to much more immensely improve your cause instead of being the kid sneaking the chocolate.
No no, we're in agreement.Well, if people cared more about actually stopping the issue of companies screwing you over, versus caring insomuch as "now I'm just not gonna pay for it", you don't actually care how the company acts because you're in a win-win. The only people that are losing are the ones that take any moral significance on the matter.
EDIT: Which is to say, yes, in my mind B, you're doing what should be done, and more people should do it, too.
Unless I'm missing some big logic loophole, here.
We don't disagree so much as we lack any interaction whatsoever.Really, we usually disagree? On what?
Yeah. Even quoting each other feels weird.We don't disagree so much as we lack any interaction whatsoever.
I sincerely hope Dragon Age 3 sucks. DA:O is one of my favorite games of all time, and I'm going to have a really hard time not playing DA3 if it's supposed to be good. I very much doubt I'll ever pick up a new IP from EA or its subsidiaries, though.I'm not buying any more EA products in the future. Even if they try and entice me with more Mass Effect I'm pretty sure at this stage of the game I can ignore it and play some other good stuff. I hate them so much and I don't want them to have any more of my money.
I'm also not stealing any of their shit either. They are fully dead to me now in every way.
OkayI think you all need to calm down and remember something very important...
DLC is good.
Don't worry, we went from a kingdom/dimension spanning epic journey with a blight-blooded Grey Warden... to Kirkwall's local janitor who works mostly in generic bad guy clean-up. Spent most of the game more excited by the cameos of characters I actually cared about then the ones that spent time around me (Though I did love Merril).I sincerely hope Dragon Age 3 sucks. DA:O is one of my favorite games of all time, and I'm going to have a really hard time not playing DA3 if it's supposed to be good.
Hence my mention of graphics hitting a ceiling, minimising moral wear and tear (yeah, i have no clue how you spell this in english)...Or take a look at my fancy dancy chart I just did up! The bulk of sales (and costs) are going to occur when the game is first released.
I was assuming a 3rd party would be doing the selling because, well, Steam...The more games printed and distributed, the higher the variable costs. Fixed costs are at their peak as the publisher/service provider ramps up its service to prepare for the oncoming assault. At an undetermined time in the future, the game goes digital only so there's little to no variable costs to speak of, but the fixed costs still take up a significant amount of that revenue potential. If the game publisher drops the price on the digital release too far, there's no profit to be made if it can't cover those fixed costs. Of course, it's a little bit different if the publisher isn't Steam as their fixed costs don't include the distribution side so much. In fact, depending on how their agreement works, it may be a charge per purchase download instead. Who knows.
Nah, then it's totally the IP's fault for being worn out...has it occurred to you guys that if you stop buying their games, AND stop pirating them, you'll show them that you don't want anything to do with them? I feel like doing neither is going to much more immensely improve your cause instead of being the kid sneaking the chocolate.
I sincerely hope Dragon Age 3 sucks. DA:O is one of my favorite games of all time, and I'm going to have a really hard time not playing DA3 if it's supposed to be good. I very much doubt I'll ever pick up a new IP from EA or its subsidiaries, though.
I just got back from the future, where I got DA3. After installing the disc, all I got was a single room with an npc, asking me if I wanted to buy the chapter 1 dlc.I feel for you... I loved Dragon Age Origins... played it through 3 times from start to finish (plus the expansion).
Dragon Age 2 was such garbage that when I finished it I uninstalled it immediately and never looked back.
Don't worry... Dragon Age 3 WILL suck. There's no doubt about it.
You're probably right. I don't think I could deal with their doing to the DA universe what they did to the ME one -- I feel like my overall life satisfaction would be much higher if I had stopped with Mass Effect 2. The only good thing I can say about DA2 is that it didn't completely fuck up any of the DA:O characters' backstories (at least in my playthrough.)I feel for you... I loved Dragon Age Origins... played it through 3 times from start to finish (plus the expansion).
Dragon Age 2 was such garbage that when I finished it I uninstalled it immediately and never looked back.
Don't worry... Dragon Age 3 WILL suck. There's no doubt about it.
What!? How come you got the room for free!? Was that the pre-order bonus? All I got was the title screen with big letters saying "Purchase the intro room DLC!"I just got back from the future, where I got DA3. After installing the disc, all I got was a single room with an npc, asking me if I wanted to buy the chapter 1 dlc.
Including a choice of one of three starting weapons, male OR female character (limited to one only), and access to all of the tutorial! It's a steal!That's why you buy the Collector's Edition for $99.95 silly.
M8. You and every other gamer who gets butthurt with a developer says this. And then a game comes out that they want. And they buy it.I'm not buying any more EA products in the future. Even if they try and entice me with more Mass Effect I'm pretty sure at this stage of the game I can ignore it and play some other good stuff. I hate them so much and I don't want them to have any more of my money.
I'm also not stealing any of their shit either. They are fully dead to me now in every way.
M8. You and every other gamer who gets butthurt with a developer says this. And then a game comes out that they want. And they buy it.
The phrase "Bark worse than bite" may apply to gamers more than any other consumer group in the history of the world. And that includes crackheads.
He's a gamer himself too. He's using hyperbole and is, of course, speaking of a group in general, not each individual. "Bulls fans are gay!" doesn't mean each and every one of their fans prefers sex with someone of their own gender; just that, as a group, they're pretty happy in life. Ahem :-PThanks for lumping me in with people who apparently have less willpower than crackheads.
I might believe that more if he hadn't directly pointed me out:He's a gamer himself too. He's using hyperbole and is, of course, speaking of a group in general, not each individual. "Bulls fans are gay!" doesn't mean each and every one of their fans prefers sex with someone of their own gender; just that, as a group, they're pretty happy in life. Ahem :-P
Emphasis mine. I get the feeling he thinks I'm some spoiled whiny little kid who whines hard about games and developers and then goes out and buys their games as soon as new ones are released. In other words... a hypocrite.M8. You and every other gamer who gets butthurt with a developer says this. And then a game comes out that they want. And they buy it.
Well, don't you worry. That won't be a problem after this whole your-game-code-is-only-good-one-time turns every game into 100% DLC with 0% resaleability.I often feel guilty for working for a company that promotes the over-all rape of video games by pushing DLC as a "wanted" commodity.
At the rate I am drinking Red Bull,eating sweets and watching porn,getting diabetes and going to hell wont be far off.I've got a reasonable solution: people who play videogames should get diabetes and go to hell. NOW EVERYONE CAN BE MAD AT ME INSTEAD
This is an historic day. I fully, 100% agree with you.Nothing turns me on more than a woman in a power suit wearing heels. Yum.
Yeah, I mean, I thought my post was pretty clear. At least you understood it.Emphasis mine. I get the feeling he thinks I'm some spoiled whiny little kid who whines hard about games and developers and then goes out and buys their games as soon as new ones are released. In other words... a hypocrite.
Well it's quite blunt so I'm not sure how people could interpert it differently... so kudos to you for clarity at the least.Yeah, I mean, I thought my post was pretty clear. At least you understood it.
So, out of curiosity, how would you suggest that we respond to the recent abuses of major publishers? Or do you not see a problem at all with Day 1 DLC/completely unreasonable DRM/unfinished games/etc.?<text>
Honestly I've never understood any of those complaints:So, out of curiosity, how would you suggest that we respond to the recent abuses of major publishers? Or do you not see a problem at all with Day 1 DLC/completely unreasonable DRM/unfinished games/etc.?
I definitely get it to an extent -- as a woman who games/programs/writes fantasy/fantasizes about zombie apocalypses, I find it really hard to relate to a lot of other women (although, thankfully, many of the lovely ladies of Halforums are an exception to this!) When my co-workers (pretty much all female) ask me what I did over the weekend, I usually don't divulge that I got drunk and played 12 hours of Skyrim -- but it's not because I'm ashamed of it. It's because they don't give a shit about how my mage took down, like, so many dragons -- although to be fair, I don't really want to hear about what happened on Dancing With the Stars last week either. Lots of people have hobbies that other folks find boring. I don't want to hear about someone's stamp collection either, even though ZOMG they just got a rare stamp from 1922 that's worth so much monies ahhhh!!!The idea of hiding things I enjoy from others baffles me.
I probably shouldn't have used the word "never" because absolutes are rarely ever applicable. More than likely I will only ever buy an EA product again if it looks amazing to me and gets rave reviews from sources I trust... and you can be sure I won't be buying any of their products at launch. I'll be waiting till the price drops.And maybe I did falsely impugn you by lumping you into this category as well. It was definitely an inductive leap to do so. And if I'm wrong then I sincerely apologize, because I am mistaking a point of signal for a point of noise which is the exact symptom I hate so much. But if I am right, and you see yourself a year from now buying another EA game, another DAO, or ME, or one of the many hundreds of games they have and will produce, I want you to remember what I've said here. And I want you to consider what you're doing to our culture.
This is NOT an attack against you... but if you don't play games for story... you likely will never understand the feelings of betrayal with how ME3 and DA2 mishandled their stories with respect to the excellent ones that came before them. Kind of the same way I can't get into Diablo 3 as much as you can.3) Unfinished games. I'm assuming this is the same as the Day1 DLC, but I'm not certain. I will admit that I'm not the best judge of this, because I have never played a game for the story (if that's what you are talking about). Books and telivision are more focused, better and more entertaining/condensed than a game could be. That said. When a game is produced that is a story, and the story leaves a cliffhanger ending that has to be "purchased", I could see that as a major concern to people, and I can understand why they would be frustrated.
EA committed all three of these sins recently with Mass Effect 3, which is the reason they were the specific target of my vitriol in this thread. I'm going to assume, since you said you don't play games for the story and never posted in the 37-page ME3 thread, that you haven't played it and aren't necessarily in the target demographic -- so I'll give you a brief rundown of why I, and thousands upon thousands of other gamers, are STILL foaming at the mouth when it comes to EA:Honestly I've never understood any of those complaints:
Since you're talking about cars, this is the perfect example referring to what you just said when it comes to EA.1) Day 1 DLC: If the company needs to do this to justify their development costs then so be it. If they added the day 1 DLC in for free then the game would cost more. Now, if they are over-charging for what you are getting (or for the work they put in), then yeah that's a problem, and defining that value (or their cost in production) is difficult. But philosophically Day 1 DLC is not an issue to me. Basically it's like selling a car. You can get the basic car, or you can get it with addons. Day1 DLC allows some people to customize their purchase, while not forcing everyone to pay excessive costs.
I do. I really do.you're so hot when you talk videogames; I'm happy I've delved into your Day-1 DLC, if you know what I mean
And to think that they don't know of the magic.I do. I really do.
And to think that they don't know of the magic.
No, but seriously, I'm all down for making fun of gamers whining and not doing anything productive--but shit, the gaming industry fucks you guys over SO HARD. If I bought more than like, three games a year, tops, I'd be seriously pissed off about it. I think the gaming subculture just needs to organize and not show up to the fight like a bunch of fat, gurgling diabetic bastards.
So the DLC isn't so much an addon, but a safety feature? Also seriously who in their right mind would buy that car?I'm buying a car and that particular model cost more than the average price for that particular model type range and looking into it, they advertise a "spare tire" feature for an additional fee which already comes in all other standard versions in that model type range.
And no one I am close to understands how much those things meant to me, or how hard they were. I can't even try to explain it to them, not really, because "hey, it's just a silly game" (I don't even try to explain the minesweeper thing). It's not so much that I want other people to appreciate or value, or even respect my accomplishments (although it would be nice). But having them look down on me for them is hard. I'm not ashamed, and I shouldn't have to feel like I should be.
Added at: 20:48
Word. I'm known at work as "that guy who still plays D&D." Yet it's strange how many of them have come up to me and talked about 3.5, 4e, and the upcoming 5e. Nobody thinks lesser of me for playing D&D yet these folks don't want it known that they play or have played. It boggles my mind. Dude, it's an exercise in imagination, strategic thinking, and socialization. What's to be ashamed of?Dorkiness only exists in high-school, and if you choose to, your undergrad. After a while what you do is what you do, and how you play it off. Me? I use what nerdiness I have in a cutesy-wutsy way to get action. But I have no problems talking to people about shit like Pokemon or Buffy. It is possible to be socially acceptable to the mainstream and not be an awkward hobbyist goon.
The difference is that when I decide to buy a car without addons, the addons are not already sitting in the car. Imagine you went to a dealer, and bought a car with a radio in the dashboard, sitting right there, but you learn you can't use it until you pay another fee, even though the radio is already installed.1) Day 1 DLC: If the company needs to do this to justify their development costs then so be it. If they added the day 1 DLC in for free then the game would cost more. Now, if they are over-charging for what you are getting (or for the work they put in), then yeah that's a problem, and defining that value (or their cost in production) is difficult. But philosophically Day 1 DLC is not an issue to me. Basically it's like selling a car. You can get the basic car, or you can get it with addons. Day1 DLC allows some people to customize their purchase, while not forcing everyone to pay excessive costs.
Lots of people have hobbies that other folks find boring. [...] If they don't like it, they can get bent.
The same is true for Westwood or Bullfrog. Perhaps even Maxis, though they were sliding downhill before EA came by and helped them along.You know, if the original founders of bioware were to quit, give EA the finger, and decide they're going to do an indie game on kickstarter, I would give them all my monies.
You know, if the original founders of bioware were to quit, give EA the finger, and decide they're going to do an indie game on kickstarter, I would give them all my monies.
My first EA game was NHL 94... it rocked.My first EA game was my last. Seriously, they didn't start sucking recently.
You'd be surprised. I agree, but some very vocal parts of the gaming community swear as much death on "Project $10" as this thread has on EA.Include the unlock code for free in the boxes and make people who buy used pay extra if they want it. You're not going to hear a lot of complains about that.
From their perspective, you have the full game. You feel like if it's on the disk you paid for it, but you actually haven't. You've paid for the license to the original content that was budgeted for and entered under the RC cert. Additional money spent to develop the DLC is covered by people buying the DLC.But yeah, after I spend $60 on a game, I expect the full game.
Unlikely, the Docs seem super happy to be part of EA. Stuff could totally be going on under the surface, but every public appearance or interview they give makes them seem practically jubilant.You know, if the original founders of bioware were to quit, give EA the finger, and decide they're going to do an indie game on kickstarter, I would give them all my monies.
This is where the metaphor falls apart, because in the car the cost of the radio is in the cost of the individual radio, and the cost of putting the individual radio into the car. In game development, the cost is far more ephemeral, and that is where (I think) so much of the anger comes from.The difference is that when I decide to buy a car without addons, the addons are not already sitting in the car. Imagine you went to a dealer, and bought a car with a radio in the dashboard, sitting right there, but you learn you can't use it until you pay another fee, even though the radio is already installed.
No. When you bought the content that was included in your purchase you didn't buy the content that was not included in the purchase.So when you bought the game, you didn't buy the content of the game?
You're confusing going gold with release candidate certification.When a game goes gold, there is no more content added to the "official" build between the gold date and the release date thus the decision to put what on the build has been pre-established beforehand of going gold... so when the game already has the DAY 1 DLC character already stored on it, with all references and all that is missing is a tiny little patch, I'm sorry, I'm going to call bullshit on that.
You're like a hydra when it comes to debate/discussion - a point of contention is resolved and from it's demise you sprout two or more points to argue about.Collectors editions come out BEFORE the game is even released. Same with preorder bonuses like participation in the open beta.
I want you guys to tell me why the early pay for play content is bad, WITHOUT saying that the game is bad without it. Those are two different arguments.
Same goes for the "They are just doing it to squeeze money out of you". First off that is speculation. It could be that the price point of the DLC was entirely justified in the added dev costs (if you think it cost them no money to develop more product....whelp). But even if it were true that they were overcharging, that's still a different argument from "D1DLC is inherently bad", that's saying that EA are crooks who sell bad products.
Could you explain what you mean here? I've had this thrown at me before and it's true in some cases, but I think my message has been pretty consistent here. There is nothing inherently wrong with D1DLC. There is something wrong with the product EA put out/how they applied the DLC.You're like a hydra when it comes to debate/discussion - a point of contention is resolved and from it's demise you sprout two or more points to argue about.
What is this?You're confusing going gold with release candidate certification.
RC cert = final source code is submitted to MS/Sony/Nintendo for approval to run on respective consoles. Process can take up to several months depending on how long the line is.
"Going gold" = The RC is certified, last minute changes are made to non-source code material (such as minor art changes, music, sound, things that don't require source code adjustments like some DLC), and the "gold master" disk image is sent to plant to print.
This is not a perfect metaphor.Ok, I just figure out a metaphor/comparison that fits this situation PERFECTLY:
Checked bag fees on an airline. People hate this. I hate this. This is because I consider a checked bag to be an integral part of the service I am buying. It's a "hidden fee".
However, this doesn't mean that I consider paying extra for first class or having to pay for beer on an airplane ridiculous. That makes sense to me.
The problem isn't the Pay to Play model. It was their application of it.
???How do you know its part of the original development cycle? Or, maybe a better statement than "original" is "main" development cycle. I mean, are you saying that in their business plans they have the entire game paid for with the normal sales and the DLC part of their ledger is only revenue, no cost?
You read Aisha Tyler's rant, right? If not, you should.Games -- or the sort of games I like to play, anyway -- aren't just software to me. I pay for Microsoft Office and Adobe Creative Suite, but I don't expect them to have a soul; I expect them to be functional. I don't usually game to get the highest score or the best loot; I game to get immersed in a story -- to carve out my own, more often than not -- and my favorite developers are the ones who understand the unwritten contract between creator and gamer.
That DLC is added to the gold master after cert doesn't have the slightest effect on whether it is worth having or not. There is absolutely no reason why they can't add DLC in between RC and Gold. Unless the delivery system actually costs you more, how it is delivered doesn't matter as long as the price remains the same. And I'm not sure how on-disk DLC costs you more.The content on the release disk "Gold" has been established before the game goes "Gold" so when a DAY 1 DLC has most of the DLC content stored in the release build it is clearly not a DLC... (DOWNLOADABLE CONTENT) it's a privileged pass that you need to pay extra extra to access but was clearly part of the original development cycle and any explanation or elaboration is false to say otherwise. I need to download the extra content for it to be considered a DLC.
I'm sorry, but how do you NOT see what's wrong with this statement. You are making an assumption as a core tennet of your argument: That DLC was never considered an "extra" in the development costs/cycle by the producers up until the point that they realized that they could price gouge you on something they already made. That until the day some executive steepled his fingers and realized he could overcharge you for a product.???
The sky is blue,
There's no oxygen is space,
And you're giving me a headache with your irrelevant questions.
FTFY.When the Movie studios tried it,it died on the first trythey successfully re-sold the film across multiple formats for several times the original ticket price and are now talking about re-making it with Gore Verbinski.
Because we've proved over and over and over again that people are more than happy to pay for add-ons of all kinds of they think they are worth it?How are the Game studios getting away with it?
Oh good. I hope they don't do something stupid this time. Also, I think the "resold over different formats" speaks more towards marketing and "cult" status than it does the success of the gimmick itself.FTFY.
Wait, i was under the impression that individual theatres only got one ending each, so you couldn't go back and there was no guarantee that you'd catch another ending at another theatre either...Some of you* may remember the movie Clue from 1985. It was a movie with a completely original twist. The studio filmed 3 different endings, and the gimmick was that you would go back to the theater to watch the movie all over again 3 times just so you could see all the endings. This did not go over well (at least, not well enough for anyone to try it again). When the home version was released, it had all three endings included. If, instead, they had released three separate tapes (Starcraft II) or forced you to pay to "unlock" the other two endings (ME3/Capcom), well, people would've had the chance to start this argument that much earlier.
Fun fact: The DVD allows you to either watch the movie with all three endings or have it select a random ending for you.I think what is upsetting most people can be explained through the magic of another 80's movie.
Some of you* may remember the movie Clue from 1985. It was a movie with a completely original twist. The studio filmed 3 different endings, and the gimmick was that you would go back to the theater to watch the movie all over again 3 times just so you could see all the endings. This did not go over well (at least, not well enough for anyone to try it again). When the home version was released, it had all three endings included. If, instead, they had released three separate tapes (Starcraft II) or forced you to pay to "unlock" the other two endings (ME3/Capcom), well, people would've had the chance to start this argument that much earlier.
When the Movie studios tried it, it died on the first try. How are the Game studios getting away with it?
--Patrick
*for varying degrees of "some"
Never really understood this, as that is kind of what LOTR did, and I don't see anyone screaming that they had to watch three movies to get the whole story. (Plus the Extended Edition, if you wanted the extras, cost a bit more.) SC2 is not doing anything all that odd, and actually I support the idea, since it gives me one more expansion then I was expecting. (Blizzard, outside WoW, is only known to release 1 expansion per game).If, instead, they had released three separate tapes (Starcraft II)
Exactly. Folks are placing far too much emphasis on the delivery mechanism and far too little on the actual value prop.Never really understood this, as that is kind of what LOTR did, and I don't see anyone screaming that they had to watch three movies to get the whole story. (Plus the Extended Edition, if you wanted the extras, cost a bit more.) SC2 is not doing anything all that odd, and actually I support the idea, since it gives me one more expansion then I was expecting. (Blizzard, outside WoW, is only known to release 1 expansion per game).
The issue with SC2, I think, is not only people looking at SC1/WC1/2/3 in terms of progression (complete one story campaign, move to the next until the main story is complete, expansions adding a new storyline for each race) and being upset at having to buy a whole new expansion for each race plus the possibility of an expansion past those. Also LotR is not a great comparison, as all three movies were filmed simultaneously and released about a year apart, whereas SC2 itself is already about 2 years old (and there's no set release date on HotS yet, so I figure at least end of this year, if not next year). I understand Blizzard is likely considering HotS and the Protoss storylines to be expansions, but looking back at previous Blizz RTS games the fans were likely expecting the whole story in one $60 package, not three.Never really understood this, as that is kind of what LOTR did, and I don't see anyone screaming that they had to watch three movies to get the whole story. (Plus the Extended Edition, if you wanted the extras, cost a bit more.) SC2 is not doing anything all that odd, and actually I support the idea, since it gives me one more expansion then I was expecting. (Blizzard, outside WoW, is only known to release 1 expansion per game).
The issue with SC2, I think, is not only people looking at SC1/WC1/2/3 in terms of progression (complete one story campaign, move to the next until the main story is complete, expansions adding a new storyline for each race) and being upset at having to buy a whole new expansion for each race plus the possibility of an expansion past those. Also LotR is not a great comparison, as all three movies were filmed simultaneously and released about a year apart, whereas SC2 itself is already about 2 years old (and there's no set release date on HotS yet, so I figure at least end of this year, if not next year). I understand Blizzard is likely considering HotS and the Protoss storylines to be expansions, but looking back at previous Blizz RTS games the fans were likely expecting the whole story in one $60 package, not three.
Yeah, like I mentioned it's already been 2 years since SC2, and on top of that there's not even a release date for HotS yet, which I figure means holiday 2012 or early 2013 at the earliest. I understand what they were going for in terms of a bigger, more robust story for the whole game, but that's a pretty big gap between chapters.I think that when the news came out that they were going to be standalone 'episodes,' fan expected them to be released a lot closer together, too.
When I finished Wings of Liberty, I couldn't wait for HotS to see where the story went, and I looked forward to what crazy new stuff would be added and how it would change multiplayer. Now? Eh, I've already stopped playing SC2 and really couldn't care less.
It is?Yeah, like I mentioned it's already been 2 years since SC2, and on top of that there's not even a release date for HotS yet, which I figure means holiday 2012 or early 2013 at the earliest. I understand what they were going for in terms of a bigger, more robust story for the whole game, but that's a pretty big gap between chapters.
I agree with most of what you've said except the wording of the last part, and maybe that's where all this contention comes from.I should make clear again that I don't have a problem with DLC, as long as it feels like it's actually a bonus. Sometimes they feel more like items left out of the game in order to charge more money (Most of From Ashes was already on the ME3 disk).
A DLC adding more new weapon packs to a game? I don't mind, as long as the weapons don't cause a large imbalance. A DLC adding a character a bit farther in a games life cycle? Don't mind it, gives me more reason to play it again. Again, my issue comes down to having something there that obviously was removed so that you could charge more for it later. The radio being in the car, only you have to pay more before you can use it. I don't care for that method of DLC because it's so obviously not a bonus, it was pre-made and taken out so they would get more cash off them.
I can understand an issue of perception, but when put versus other attempts to make "Trilogies" I just don't see the problem. Each game does have a set ending, that ending just forshadows the next expansion. If Zerg and Protoss were not in multiplayer, I would see a concern, as they left out pretty much 2/3rds of the main part of the game, but I don't think having the story focus on certain races and characters was a problem. Actually, I think it gave us a chance to get to know more characters. In SC1 the amount of important human character you got was 4 (Raynor, Kerrigan, Mengsk, Duke), while in SC2 we got to nearly a dozen, not counting the various old and new protoss characters we met in the bonus missions.The issue with SC2, I think, is not only people looking at SC1/WC1/2/3 in terms of progression (complete one story campaign, move to the next until the main story is complete, expansions adding a new storyline for each race) and being upset at having to buy a whole new expansion for each race plus the possibility of an expansion past those.
Now I do agree the game is taking a lot longer to release then it should, that is a valid concern. It should have come out earlier this year, but I expect they are mostly holding off because they didn't want to compete with the Diablo 3 release (and likely when MoP comes out will be balanced around when HOTS comes out). Hopefully they will improve on that, but from what I see of the story so far, it looks pretty fun.Also LotR is not a great comparison, as all three movies were filmed simultaneously and released about a year apart, whereas SC2 itself is already about 2 years old (and there's no set release date on HotS yet, so I figure at least end of this year, if not next year). I understand Blizzard is likely considering HotS and the Protoss storylines to be expansions, but looking back at previous Blizz RTS games the fans were likely expecting the whole story in one $60 package, not three.
I completely agree with that.They're not saying DLC is the problem, they're saying DLC is the tool that the problem uses to get more money.
Well then we wouldn't know about whether it was left out or an actual bonus. If I at least felt it was a bonus I wouldn't be so annoyed by it.Question for folks: what if it wasn't on disk? Still available day 1, but not on disk?
How so? It would still have been developed in the exact same time period.Well then we wouldn't know about whether it was left out or an actual bonus.
We're back to the assumption that those resources would have gone to main game if they weren't being used to for DLC, which is just a guess in general. ME3 certainly seems to have been a case of it being true, but that's one game.Right, that's still extended development.
And people are bitching about the method because it is becoming the norm, or at least far more common to put that locked content on a disk then charge people above and beyond the already massive cost of buying a new console game to get everything that was made for the game before it was released.
TL;DR version.
"Back in my day, when you bought a game, you got the whole thing."
When did you actually start playing games? Because, well, see what I said above.If they didn't have it done to the best of their satisfaction, they shouldn't have released it yet. Different issue though.
Anything that significantly adds to the game, and that is available on day 1 of release, should be included in the cost of the game. Having different "tiers" of the game available for more money is bullshit. If DLC is developed after release and comes out months later, that's entirely different.Question for folks: what if it wasn't on disk? Still available day 1, but not on disk?
That logic disconnects production costs and price point.Anything that significantly adds to the game, and that is available on day 1 of release, should be included in the cost of the game. Having different "tiers" of the game available for more money is bullshit. If DLC is developed after release and comes out months later, that's entirely different.
It's less the DLC for me and more the fact the obviously were building it into the main game. If it was true DLC, it wouldn't have all those resources there, because all those resources would have to be downloaded.How so? It would still have been developed in the exact same time period.
That logic disconnects production costs and price point.
According to normal thinking:
X (hours) * Y (cost/hour)/ Expected volume of sales * (1+ROI) = Price point
According to your thinking
X( hours) ??? Y(Cost/hour)???Expect Volume of Sales???ROI
?????
60$
Yeah, after I wrote that I realized that the Price Point wasn't a variable in that first equation (at least not with AAA). But it doesn't change the argument (or the other variables). You guys are operatign in a system of logic where cost is not influenced by labor.Games are never priced that variably. New AAA games are pretty much universally $60.
What you have there are good examples of good and bad DLC development, but either one could be on-disk.Leaving the data on the disk makes me think the first option, leaving it off the disk and doing it fully through a patch makes me think the second.
In my area, the theater listings advertised which ending you would get.Wait, i was under the impression that individual theatres only got one ending each, so you couldn't go back and there was no guarantee that you'd catch another ending at another theatre either...
Hey, I expect my game not to suck right out of the box. I shouldn't have to pay extra to move that needle.They're not saying DLC is the problem, they're saying DLC is the tool that the problem uses to get more money.
"Jerry I will need to see you in my office immediately"
And what is the guarantee of content coming later?
Ahem. Anyway.
Something occurred to me. Would you guys feel better if games were $70 but always included everything the devs wanted the game to include? No DLC, day 1 or otherwise, just one really complete game, but with a higher price point for everyone, to cover any extra development costs.
No later content, if I'm following correctly. Just one-and-done.And what is the guarantee of content coming later?
Sounds like Nick's prom night!No later content, if I'm following correctly. Just one-and-done.
Because while the publishers might be thinking "All this stuff here is what the customer is buying when he buys the disk, but this other stuff on the disk is for DLC. He hasn't bought that yet." The customer on the other hand is thinking "I bought the game disk, so I bought all the content that's on the disk."I'm just curious why "on disk" specifically makes people as mad as "EA is a bunch of pricks for piece-mealing ME3".
Except you never paid for it the first time. This is the source of the disconnect between pubs and consumers.And then suddenly some of that content wasn't waiting for you. If you wanted it, you had to pay for it. Again.
See, this makes sense. Your basis for what constitutes "good" and "bad" DLC is based entirely on how you value particular content and now has nothing to do with "Day 1" or "on disk".I think for me, it lies in the scope of the DLC. For example, extra costumes and other micro transactions. Developers can charge for those to their heart's content. I don't need it to finish the game, it doesn't detract from my gaming experience to not have them.
Another example of DLC I'm OK with are story expansions, such as the Traitor's Keep expansion to Fable 3, or Project: Overlord (which is the best example I can think of of DLC done right), the new Harley Quinn's Revenge for Arkham City, etc...
Where it starts getting dicey is stuff that is part and parcel to the main game, for example the Prothean in Mass Effect 3, or the full roster of characters on Streetfighter X Tekken.
Ayep. I blame producers (ie, those people whose priority is to make their money back). I know it's not rational (without producers nothing gets funded), but that's what my idealist brain wants to think.As it stands right now, we usually pay for beta copies of games.
WHOA whoa, now. This thread is about video games, not Anime.There's also a big tendency in AAA titles towards feature creep; it's a hit-driven business at that level, which means that every time there is a new hit, related games in that space need to either have key features they have or make a credible argument for why they don't need them.
Pretty much all of console gaming up until consoles didn't have this, until consoles started becoming computers with access to internet, patches, and eventually DLC. So essentially this began with the original Xbox and continued with 360 and PS3. Games for Nintendo systems haven't had this shit so far, up until the DSi, 3DS, and I'm sure the WiiU will start the issues as well.So a lot of people are complaining about getting unfinished products (beta testing) the main game. That pisses me off too.
What I don't get is when was there a time where that wasn't the case?
I think folks are talking about the idea that companies now rely on being able to deliver that first patch on launch day that contains bug fixes. I dunno if that's a real thing (the company relying on it part; obviously there are day 1 bug fix patches), but it certainly looks bad when you pop the disk in the very first day, and then have to download 200 MB in patches, and then the very first thing that happens when you finally finish downloading is a pop-up informing you that you can buy DLC.So a lot of people are complaining about getting unfinished products (beta testing) the main game. That pisses me off too.
What I don't get is when was there a time where that wasn't the case?
So EA's idea of a "risk" is gutting a beloved franchise and turning it into an FPS in order to appeal to the lowest common denominator. That actually constitutes a "risk" for them..."Syndicate was something that we took a risk on. It didn't pay off -- it didn't work," confessed Frank Gibeau, to CVG.
....I see what you did there.That is a risk. A poorly thought out and ill concieved risk.
It really does make you wonder what's going through their heads.
Project A gets gutted, turned into something completely different, and is then badly marketed so only the hardcore fans who already have rejected the concept know about it. Project A fails.
Project B gets refreshed instead of rebooted, stays close to its core concepts, makes a point about going back to the primary base for feedback, adds some new things to draw in new blood. Project B succeeds.
IT'S LIKE MAGIC! YOU CAN'T EXPLAIN THAT!
Your opinion isn't necessarily shared by the hardcore fans of Fallout 1 and 2 though, judging by the shitstorm of bitching that occurred.I wouldn't consider Fallout 3 a gutting of the series. It changed it from a turn based RPG to a modern RPG with the option to play it like a first person shooter. I personally use the VATS system all the way through.
There's a difference between the evolution of a series and the bastardization of it.Now now, gutting an IP and turning it into something unrecognizable isn't necessarily a bad thing. Sure, hardcore Fallout fans hate Fallout 3, but that doesn't make it a bad game.
No, gutting an IP and turning it into shit is a bad thing.
(contemporary) Anime tends to follow the same sort of trend. "Ooo, those guys have cards. We should have cards, too."..etc.Huh? Maybe it's just 1am for me, but you lost me entirely?
I need to figure out a way to make Slam Dunk popular again. "Oooh, those guys have basketball, we should totally have basketball too!"(contemporary) Anime tends to follow the same sort of trend. "Ooo, those guys have cards. We should have cards, too."..etc.
--Patrick
It does depend a little on the game. I would consider FIFA 12 spectacular just because of how deep it can get without actually getting complicated. It's not an easy game to jump into (it's major failing; the PES series does a much better job of this), but after a little control familiarization, anyone can play just like they were watching a decent MLS game, and really good players can pull off some truly intense Premiere League/UEFA championships-level games.I find EA Sports games tend to be solid rather than spectacular.
Of course, if you're going to be spending money on a game, you could do worse than buying something that's certain to offer solid gameplay.
In other words it's like an actual football game. Madden definitely has the bonus/downside of needing to know more than just the general jist of the sport. I like the NHL series, especially with some of the gameplay features they've been adding the past few years. Being able to push up against the boards happens so often in NHL games I'm honestly surprised it was only recently added a few years ago.Madden definitely falls into the category of too complicated for me. They pretty much buried the actual gameplay in stats. I understand why folks like it, that's cool, but I feel like Madden has too much gameplanning and not enough actual game. But that's just me.
Ah man, yeah, that was a slick one. Only baseball game that wasn't boring as shit.Don't forget Ken Griffey Jr's Slugfest 99. That game was the fucken tits
You've never played Basewars.Ah man, yeah, that was a slick one. Only baseball game that wasn't boring as shit.
Hey wait, you dropped your microphone! That's got a really good chance of ruining it, you know, you should be more careful.mutant... league... hockey.
*drops mic*
Bill Lambeer's Combat Basketballmutant... league... hockey.
*drops mic*
To be fair to him, sterling is gradually learning to listen to the shit people tell him, which is more than I can say for 90% of the people who call themselves professional games journalists.Oh good, that hypogonadic fat idiot troll.
I was replying to Tiq, but having watched the video, I can't believe I'd say this but I agree with Jim Sterling.....google's not helping me here.
Trust me sir, I used to hate his guts, but he's genuinely starting to wise up.I was replying to Tiq, but having watched the video, I can't believe I'd say this but I agree with Jim Sterling.....
Some of the writers are getting great, but some of them honestly disgust me, at times.I used to avoid destructoid like the plague, but it's gotten significantly better in the last couple of years. Community is still pretty awful, but the articles have definitely gotten better (not just Jim's).
Giving away the ending seems like a dumb move...In my area, the theater listings advertised which ending you would get.
Pffft, old people and their "standards"...Hey, I expect my game not to suck right out of the box.
They were just listed as "Clue (A)", with just that letter following.Giving away the ending seems like a dumb move.
got to catch em all...They were just listed as "Clue (A)", with just that letter following.
--Patrick
You mean back when Nintendo and Sega owned almost all the development studios either wholesale or through extensive non-compete licensing agreements?I don't want to be THAT GUY, but I think video games in general were much better when they were produced by a bunch of smaller studios, rather than huge conglomerates.
Yes, because console gaming is the ONLY type of video gaming there is.You mean back when Nintendo and Sega owned almost all the development studios either wholesale or through extensive non-compete licensing agreements?
You're kind of proving my point. The bigger and more bloated the corporation behind the games got, the worse the games got. It's BECAUSE they're trying to follow the traditional hollywood studio model. Of course there are some times when a corporate backer will stand back and let the designers do their jobs and realize that unrealistic deadlines will only hamper the creative process, but they're few and far between.Blizzard, which was owned by increasingly large multi-channel distributors since 1991, topping it off with Vivendi since 1998?
Sierra, exactly the same?
LucasArts, which was always part of Lucasfilm?
I get preferring indie games, but a time when video games as a rule weren't created by conglomerates/media companies hasn't existed for decades.
The problem isn't that conglomerates are making games, the problem is the audience has changed and the conglomerates aren't sure how to appeal to those audiences short of throwing money at development.
EA certainly did kill Bullfrog and Westwood, to be sure. But that's because they're EA not because they're a conglomerate.You're kind of proving my point. The bigger and more bloated the corporation behind the games got, the worse the games got.
I guess that depends on how much it would take to buy them. I'm all for trying, though.Maybe someone will buy them.
Who knows...if we started a Kickstarter, do you think it would work?
--Patrick
Wasn't the game so completely broken that you couldn't actually BEAT it? Something with the worm king?Hey, Daggerfall rocked, it's the only game besides DII I spent over a thousand hours on. It was a buggy mess but it still WORKED. Somewhat. And it was a groovy game despite its flaws.
By which I honestly do'nt mean it wasn't a buggy crapfest. It most definitely was.
Well, SOME of the different endings were impossible without using console commands, yes Notably most of the good onesWasn't the game so completely broken that you couldn't actually BEAT it? Something with the worm king?
Looks like the real fall started September 3rd, 2008, along with the NASDAQ pretty much as a whole. It started as just the major economic slump that hit the markets as a whole, but continued lower as EA announced that they were going to lay off 6% of their staff (October 2008), and then later announced that they were disappointed with 2008 holiday sales and that 2009 would bring a leaner release list, building consolidations, and additional layoffs.Wasn't the game so completely broken that you couldn't actually BEAT it? Something with the worm king?
Also as for that EA article it sounds incredibly ominous up until I went and looked at their historical stock performance for more than the last 12 months. This author literally took the HIGHEST value the stock has had in the last 2 years (~25$), which it only had for like a month, and then uses that for a "OMG THEY LOST 50% OF THEIR VALUE!"
When you look back a farther, ALLLLLLL the way back in 2010, EA regularly closed at 15$/share, they've pretty much held that value since '08. Now they are closing at 12$. Yes, it's a decrease. And I would expect it to go further. But ffs this is some pretty god awful reporting to clamour about a 50% decrease that's actually more like a 20% drop, this is the kind of stuff that drives me nuts.
Now, if you want to see something strange, look at EA pre-2008. They closed above 40$ every single day. I dunno if there was a split or what, but that to me is significant. What this dude is barking about....meh.
Apparently, the pre-orders for Dead Space 3 are 5 times higher than those for Dead Space 2. So, broing up Dead Space making it a more generic third person coop shooter was the right thing to do. I fucking hate gamers. We deserve every homogenized shitty fucking clone game we get.
Fuck you.
Skate or Die!, 1987. Good times.Anyone remember when EA used to bring out good games? Yeah,me neither.
I haven't looked at most shooters the same since.Never played that one, but I did hear good things.
I literally said "it was a good game". I didn't say it was a bad game - neither of them. Just that I, for on,e didn't really care for it, because it was too mcuh multiplayer and, for me, not the same....feel...as Wolfenstein 3D had. I admit I was about 7 or 8 when I played W3D and I had big binders with all of the maps and level designs (some were awesome). Nostalgia is a nice female dogRTCW was closer than Wolfenstien (2009) got to it. Neither are bad games though.
I was actually agreeing with you. I like all three games, but I'd admit that RTCW and Wolf (2009) aren't the same style of game.I literally said "it was a good game". I didn't say it was a bad game - neither of them. Just that I, for on,e didn't really care for it, because it was too mcuh multiplayer and, for me, not the same....feel...as Wolfenstein 3D had. I admit I was about 7 or 8 when I played W3D and I had big binders with all of the maps and level designs (some were awesome). Nostalgia is a nice female dog
Ah, okido. You "neither are bad games" came off as disagreement with me, especially combined with Jay's disagree rating My bad!I was actually agreeing with you. I like all three games, but I'd admit that RTCW and Wolf (2009) aren't the same style of game.
Ditto. Particularly if it tries to make Origin a requirement.Not gonna buy it,not gonna Torrent.No EA on my pc,thank you very much.
This is the only thing I truly worry about. Origin is such a failed concept and they really need to let it die.Ditto. Particularly if it tries to make Origin a requirement.
Much as we all want it to die, Origin made EA $300M in their last quarterly report, so Origin is probably not going anywhere.This is the only thing I truly worry about. Origin is such a failed concept and they really need to let it die.
I'll be honest about how I feel. From what I heard DA: 3 will have NOTHING to do with DA : 2.. that is it's saving grace in my book.
I loved DA:O, so I'm willing to give it a chance. Will I pre-order? Absolutely not. Will I buy it the first day? Nope. Will I buy it once the reviews come in? Nope.
So when? When all reviews are said and done and I fully gauge my interest in the game.
Odd are though? Torrent. Then buy GOTY edition if it's as good as DA:O. Particularly on the DLC shenanigans Bioware has been doing.
Sorry Bioware Arts, I just don't trust you anymore.
I could see Lemieux, but CROSBY?This won't matter to most folks but seriously EA? Fuck off.
But according to EA, steam is hurting games by devaluing them. That's of course why EA made a steam clone, and why they've continually tried to buy valve.EA needs to get with the program and release their substandard crap through steam. Then at least we don't have to deal with Origin anymore.
But according to EA, steam is hurting games by devaluing them. That's of course why EA made a steam clone, and why they've continually tried to buy valve.
Games, schmames, the real outrage is that e-books cost more than hardcovers.True.Thanks to Itunes my pirating days are as good as over.Also I buy the musik directly from the band or the bands website if possible.As for games...why the hell do virtual copies cost the same as a boxset?
I get my mp3's through Amazon now. They've got better prices and even brand new albums will start at like 9 bucks instead of 13-15.True.Thanks to Itunes my pirating days are as good as over.Also I buy the musik directly from the band or the bands website if possible.As for games...why the hell do virtual copies cost the same as a boxset?
For now. I'm still holding out for a DoJ antitrust smackdown.Games, schmames, the real outrage is that e-books cost more than hardcovers.
The EU side of things got settled in consumers' favor (more or less), so there's a real chance that the US may follow.For now. I'm still holding out for a DoJ antitrust smackdown.
Hell yeah!The EU side of things got settled in consumers' favor (more or less), so there's a real chance that the US may follow.
Ha ha ha ha. Consumer's favour.The EU side of things got settled in consumers' favor (more or less), so there's a real chance that the US may follow.
Please don't be Valve, please don't be Valve, please don't be Valve...The real meat and potatoes of his post however falls in line with the mention of an upcoming business acquisition.
I seriously doubt it would be Valve. They aren't in the business to make shitloads of money... they are in it to make great games and influence the direction of the industry. They want ATTENTION, not money. From that perspective, they really don't stand to gain anything from a buy-out. Besides, with Steam they own the most successful and influential gaming service in existence. They can basically print money already.Please don't be Valve, please don't be Valve, please don't be Valve...
Basically this. Valve is employee owned and Gabe owns most of that. He is also not on good terms with EA ever since they formed Origin to basically get out of paying him for DLC. I don't think he'll ever consider selling Valve as long as he's able to work there and/or Steam is the dominate market for PC games.EA's constantly offering to buy Valve. Gabe's not interested.
I remember reading an interview with Gabe where he talked about EA and what he saw as the danger of superpublishers buying up game developers. He said that EA had continually offered to buy valve, and that the only reason they can continually say no is because they own the company completely and don't have to answer to shareholders. If it ever got so bad where the only choices were to close the doors or sell out to EA, he said he'd rather close the doors.Basically this. Valve is employee owned and Gabe owns most of that. He is also not on good terms with EA ever since they formed Origin to basically get out of paying him for DLC. I don't think he'll ever consider selling Valve as long as he's able to work there and/or Steam is the dominate market for PC games.
Yes and no.Same could have been asked for what they did to Bioware.
No your right, I'm thinkin' Sony games. I forgot they were made by different companies because both Madden and MLB baseball have incredibly annoying announcers and awful music. Also the "make a player" in either game is far too lenient. I'd mock the gameplay, but what's more to mock?What baseball game has EA made recently?
In your defense, I actually really dislike most sport commentating, so that may be a bit "truth in television", so to speak.No your right, I'm thinkin' Sony games. I forgot they were made by different companies because both Madden and MLB baseball have incredibly annoying announcers and awful music.
True that, most sports-caster bore the piss out of me. When the game comes on the sports casting is sometimes so bad my dad mutes the TV and puts on the radio. Oh Harry Kallis, 73 was too young for you!In your defense, I actually really dislike most sport commentating, so that may be a bit "truth in television", so to speak.
Thank you! I put much effort into my rage filled rants!
While I'm quite in agreement with most of your post, the industry nerd in me wants to point out that it's neither conspiracy or coincidence that BioWare and Pandemic were linked.It's either a conspiracy or an incredible coincidence that the two companies were linked in a partnership.
Thank you for pointing out my factual error.Poast about the industry.
That's not even an indictment of EA Sports. They're good at what they do, and if people feel like paying for that stuff every year despite it (especially this time) looking exactly the same that's on those people, but what works for Sports clearly doesn't work especially well outside of Sports if you're not CoD.
Ready your key-boards internet! This might be a doozy.You guys hear they're making a Battlefield: Bad Company TV series?
....huh. I really hope someone picks up that phone.I've already read the premise. It's going to be awful. They're not even going to be on a battlefield or in combat of any sort. It's supposed to be after they're out of the service, but kind of an undercover A-team type thing going on within US borders.
But don't worry.. it's FOX, so it'll be cancelled after 7 episodes.[DOUBLEPOST=1349808975][/DOUBLEPOST]Link....huh. I really hope someone picks up that phone.
....a guy from Happy Madison has a hand in this? I'll keep my keyboard warm.But don't worry.. it's FOX, so it'll be cancelled after 7 episodes.[DOUBLEPOST=1349808975][/DOUBLEPOST]Link
UGH, the antagonist in that was probably one of the worst antagonists ever written. Why did he steal the guy's game? IT MADE NO SENSE!Probably the same guy at Happy Madison that thought that stupid movie about a game tester who gets high with his grandmother Betty White was a good idea.
I posted it at the bottom of my rantTheir sports games are pretty good in their genre. They're still rip-offs some years. I don't know if I read it on here, I think so, if not you should go look it up - Fifa '12 vs '13 screenshot comparison for the Wii. It's just....Gah.
Where are you looking? It's $29.99 on Origin when I checked. The combo packs are 49.99, but that's the same on Steam.So, with Gusto sending some Simmy HF'ers straight to Hell lately, I got a hankering to play some Sims. I already own it, but sadly, my new Notebook computer doesn't have a DVD-Rom. And playing it would require some kind of external disc player.
So, I checked Steam. $29.99. Hrm. Not bad, but a bit high for my tastes. But didn't EA have their own store for it, too? Let's see. $49.99?! And each add-on pack is $29.99 a piece? Are you fucking kidding me? If these are digital copies, they better come with a blowjob or at least some porn.
The Sims is full-on downloadable hats territory, unfortunately. They know that the remaining user base will pay those prices, so they charge those prices.Oops, yeah, you're right. But expansion packs for $30 or especially $40 (for Pets and Generations) a pop is still ridiculous, especially for a digital copy.
I'm also angry they've yet to do a Sims 3 version of University, which was my favourite Sims 2 expansion.
Or he was victim of buying a counterfeit product. I wonder if either company outsources the actual disc manufacturing.I didn't realize, either way, not a personal fan CoD, so don't care, they share the same BS business model.
Probably same mass disk distribution.
That is quite the cockup, then.Not an outstanding issue with one person, thousands of people have posted this issue since yesterday.
But nonetheless, it's not EA... I assumed as much since the Ghost CD image popped up.
Generally-speaking, yes they do. It's not necessarily always the same vendor, but on the physical box side it's a short list and most of them work with everyone.How did a EA game get on a Activision disk? I didn't even know they used the same print centers, but I guess they do, since it's the only way I can see it happening.
Only one disk of it, thoughWhy are people complaining? They got a better game.
A QA tester sits at the distribution center with a laptop, and plays every copy start to finish to ensure that the full game works.Tell me exactly how the developer could have avoided this.
Bioware released a little contest after they got the news. The first 50 people that sent them a picture of themselves with the mistaken CoD disc would get a steam code for the Mass Effect trilogy.Only one disk of it, though
It might have been an origin code, I don't know.Wait, ME trilogy is on Steam? Those bags of shit.
Damn, if EA gave out steam codes for the trilogy when only 1 and 2 or on steam, they really are giant fucking dicks.ME1 and 2 are on the steam store, but not 3
Isn't 2K on Steam?I too am a bit upset with Sim City being forced multi-player. I've bought every version so far. But I probably will not get this one.
I need to see if I can get, Sim City 2k, Sim Copter, and Streets of Sim City to work again... That was the best bit of marketing that they ever did with this game series. I'd like to see them do it again.
To be fair, the ban was threatened if the customer disputed the credit card purchase through his bank - effectively if he cancelled payment for the game with it still on his account. That much of it is justified.I won't, the game requires neighbors who give a shit about their cities in order for yours to thrive and is nearly unplayable without them. Fuck forced multiplayer.
Oh, and because of shit like this where EA put out a press release saying they will refund your money if you are unhappy with your purchase, and then do this:
http://www.gamechup.com/ea-refuses-to-refund-user-for-simcity-threatens-account-ban/
Thread title is still apt.
My bad. My clipboard was still full from another paste. Here's the corrected link (and it is fixed in my previous post).Access Denied? Damn... that's some meta review.
No, but I don't trust user reviews either. The Dead Space 3 user reviews are all over the place. It's literally a ton of people liking it and a ton of people hating it.Has EA released anything lately that has gotten good ratings from both users and paid schills?
Oh, the GiantBomb guys as a whole are great. Not only are they super in-depth, but they really went out of their way a while back to shepherd their community into not being a bunch of assholes.I trust the Giant Bomb crew because I listen to their podcast and they are really upfront about their tastes. Jeff Gerstman is kind of a curmudgeon for most genres, so he actually has people who are fans of a given genre do reviews for those types of games. He realizes that his tastes may not align with the general public. Knowing the personality of the reviewers, I can get a good idea of how their tastes will align with mine. For example, I tend to agree with Brad Shoemacher and Patrick Klepeck, so I'm able to judge their opinions on a game as close to mine.
I think that basic transparency is what makes them come off as way more genuine than reviewer x who you don't know anything about.
Yep, screw you EA. I was interested in this game but for the bullshit no local saves, always online and needing other people who care about their cities near you makes it a train wreck.
Good job EA. Keep destroying your franchises. The sooner you blow up the sooner some competent people can buy up your IP's. (a man can dream right?)
Should these games be reviewed separately from their service elements or should they be reviewed in combination?
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Comparing this to the restaurant industry, the game is the food and the internet-required connection is the table service.
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Any restaurant review would treat the meal and service as one singular expression of the experience.
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I believe we treat developers (the chefs) and the service experience we receive from publishers as two different concepts. We'd never do that for a restaurant, but we do it for the games industry, an industry that will – make no mistake about this – become more and more about service.
Studies say up to 30% of "consumer" critics are paid for as well, and about 10% of critics will give bomb reviews to even great games 4theLULz or however they're writing it today, though both off those numbers can vary wildly by genre etc. Having extreme criticisms can be realistic - there are those "love it or hate it" types of games. I'm honestly not sure which one's at play here, but generally speaking, a game with 10 9/10 reviews and 10 1/10 reviews is probably more fun to try out than a game with 20 5/10 reviews. The latter's utterly meh, while the first one could be great, could be an awesome game with crippling bugs, could be beatiful but unintuitive,... I'm not tempted to pick up a meh game, even on sale, but a game with a huge difference in opinions? Mught be worth checking out in a sale.It's literally a ton of people liking it and a ton of people hating it.
I'm actually of the opinion that pubs/devs should read and then ignore metacritic, internet boards, and most amazon reviews. Squeaky wheels should not necessarily be listened to, and people who post "10/10 AWESOME!" are even more useless.Also, professional critics and game designers are still saying gthat multiplayer functionality and further integration of Facebook and Twitter and whatnot, all the socializing, blahblah blah is the new future of gaming. It's the wave of the future! Vocal minority or not, gamers on message boards all over the internet, and MetaCritic, strongly disagree.
Fair point, but notice that the service is rated. The current trend in video games is for reviewers to, by and large, disregard any publisher doings as irrelevant to the gaming experience, which is completely not true.We review food and service separately all the time. The largest, most used restaurant review guide in the country has done it for years. Yelp reviews everything together, but that's why you can't trust yelp reviews without reading dozens of them, because no one gives food/service/decor/etc. the same weight as anyone else.
News flash: No analogy is perfect. Analogies compare specific points of similarity, there will always be differences between one thing and another that are not analogous; if those differences didn't exist then the analogy wouldn't either, because you'd be comparing something to itself.Furthermore, the analogy wouldn't even work if everyone did it the same way. The game is not a restaurant, it's a meal. This is important because the chef's (the devs, to torture the analogy further) can have completely different styles working in the same restaurant (publisher).
No, the point is that large vast majorities of people can't play. When they CAN, they've admitted it's a great game. They just don't like forced Multiplayer.I guess I am one of the few having a blast with the game? Playing with my friends from work, and we are loving it.
Correct. There's nothing wrong with the multiplayer, but not giving people an option is going to rub alot of people the wrong way, which is what's happening here. As for the off hours benefit, that's a given. However, if there was an exploit discovered at some point, and the servers were rolled back, imagine losing a day, a week or more (see Sony's DC Online issues) of gameplay. There's just too much wrong with always online DRM. This is the outcry of the community against EA.Eh, I actually like the multiplayer on this one, and I guess working nights and playing at off hours has made the not being able to play a non issue for me so far.
Yes, you are in the minority of people that are not bothered by this or the Diablo 3 issue.Same outcry I heard back in May with Diablo, and I thought it was over blown then. I got what I wanted out of the game for a good while, and moved on,. I am supposing I will do the same here as well.
Of course it is. My point is the restaurant analogy doesn't work. People don't really make choices about restaurants on the basis of service unless it's particularly bad or particularly good. They make choices based on the quality of the actual meal they get. Most people will happily go to a restaurant with lame service if they know the food is spectacular. This is not really true of video games anymore, because service is tied so tightly into the actual delivery of the game that the minimum level of acceptable service is actually supposed to be relatively seamless (which is very reasonable in this context).While it may not be fair to give a game a single rating that covers every aspect (some already argue that a game's art, single player, multi-player, story, etc. should already be ranked separately), it is most certainly reasonable to consider a publisher's customer service when deciding if a game is worth purchasing, (and that most definitely can be specific to a game.)
I already made a very accurate analogy using restaurants like 4 posts back.Of course it is. My point is the restaurant analogy doesn't work. People don't really make choices about restaurants on the basis of service unless it's particularly bad or particularly good. They make choices based on the quality of the actual meal they get. Most people will happily go to a restaurant with lame service if they know the food is spectacular. This is not really true of video games anymore, because service is tied so tightly into the actual delivery of the game that the minimum level of acceptable service is actually supposed to be relatively seamless (which is very reasonable in this context).
If you're hellbent on using the restaurant analogy, then a modern service-oriented video game would have to be a fast-food restaurant. There's really only one thing on the menu, the additions are optional, and nothing actually matters about how the servers/cashiers talk to you, as long as you get you food exactly on time.
Yes, you are in the minority of people that are not bothered by this or the Diablo 3 issue.
Because again, the game itself is not the issue. That's not why it's getting all the negative reviews.Strange, right? For tall the bitching, I actually just played the damned things, and enjoyed them. its been nice.
If you have a good quality, always-on internet connection; manage to play on "good" hours when other people can't, and perhaps you just like multiplayer options/possibilities, I'm sure you can enjoy it.Strange, right? For tall the bitching, I actually just played the damned things, and enjoyed them. its been nice.
You must hang out with very different people than I do. I know quite a few who focus on service at a restaurant above food quality. They search out restaurants with particularly good service, and go there because it makes for a better dining experience. I don't go back to restaurants that give bad service, because I really don't like being treated like crap by a waiter. I can put up with slow service from a smiling, but inexperienced, waiter, but I will not tolerate being served by someone who shows every indication of not wanting me for a customer.People don't really make choices about restaurants on the basis of service unless it's particularly bad or particularly good. They make choices based on the quality of the actual meal they get. Most people will happily go to a restaurant with lame service if they know the food is spectacular.
And this is part of what's wrong with fast food culture. It really does matter how servers/cashiers talk to people, and I have gotten good service at fast food restaurants. The KFC not far from me has excellent staff, who were very helpful in suggesting that I could get the same food for cheaper by getting a different mix of combo and ala carte options than I had chosen. I will be going back there because I got good service. I also have a favored Smashburger, where the staff are fantastic and a real pleasure to order from. Service matters to me, and I'm glad that it's not as dead as you seem to think it is.nothing actually matters about how the servers/cashiers talk to you, as long as you get you food exactly on time.
You are right, I would probably have issues with that. but then again, knowing what the game was, and my own capabilities, before I bought it, helped a great deal. Another thing is, as always, after the intial rush, server crushes do die down after launch.If you have a good quality, always-on internet connection; manage to play on "good" hours when other people can't, and perhaps you just like multiplayer options/possibilities, I'm sure you can enjoy it.
Tell me, would your game experience be the same if you had a dial-up, or perhaps a wonky sattelite connection or whatever, that crapped out once day, causing you to randomly lose progress? Would you have liked it equally if you had been ejected from the servers or unable to log on several times?
The point isn't "this is a bad game" - I'm sure a lot of people have enjoyed it, and will. The point is that your gameplay experience is also very heavily tinted by the quality of the service - to go back to the analogy, it can be the very best steak in the whole wide world, if I get it when it's stone cold and with a sauce over it I don't like, I won't be happy. The fact that you happen to like that sauce, and that your steak was still warm, doesn't excuse the restaurant for fucking up half the orders. Saying "I had no problems, so there is no problem" is selfish. Some of the problems you can discuss - I don't really like multiplayer, they made TOR an MMO, I didn't play it because it's not my game. Even though it can be a tellar game, it's their choice to make a game single player or multiplayer or whatever and mine not to buy. But even if it was a game I ought to love, and I didn't mind, other service related issues would still make it impossible to enjoy.
Hooters doesn't count. (just messin' with you )I know quite a few who focus on service at a restaurant above food quality.
That's fine. Personally, I don't care how friendly the server at a fast food place is as long as I get my food quickly and in good order. The only times I care even remotely more about the service than the food is when I'm on a date, and that's because it's a nice place, I'm trying to impress, and it's not about the food.And this is part of what's wrong with fast food culture. It really does matter how servers/cashiers talk to people, and I have gotten good service at fast food restaurants. The KFC not far from me has excellent staff, who were very helpful in suggesting that I could get the same food for cheaper by getting a different mix of combo and ala carte options than I had chosen. I will be going back there because I got good service. I also have a favored Smashburger, where the staff are fantastic and a real pleasure to order from. Service matters to me, and I'm glad that it's not as dead as you seem to think it is.
That's actually worse than what I was expecting.A whole load of stuff
This point alone proves that this game is not SimCity. If you're not free to try something completely off the wall, and then revert back to when things were normal, then it's not SimCity.The rules for play are draconian. If you want to, say, build a city, save it, blow it up with something terrible and then restore from save... you can't do that anymore.
This joke will never die. And I like it better as ice cream. Mmmm ice Cream.Also, for some reason you can only order strawberry, blueberry, or mint ice cream for desert. All of these flavors taste the same, despite the color differences. What's up with that?
Correct. At that point it is just City*.This point alone proves that this game is not SimCity. If you're not free to try something completely off the wall, and then revert back to when things were normal, then it's not SimCity.
If you want to, say, build a city, save it, blow it up with something terrible and then restore from save... you can't do that anymore.
Whelp, that was 98% of the reason I played the original game. No Sale!If you want to, say, build a city, save it, blow it up with something terrible and then restore from save... you can't do that anymore.
Well, that depends. Do you own Tropico 3? Because if you don't, yes, it's great. If you DO own tropico 3, don't bother... it's basically Tropico 3 with a tiny expansion pack. But here, read this, and then ignore the 3, because it's basically the same damn game.Ooooo, is Tropico 4 good? I'm tempted.
I do not, in fact, own Tropico 3. I've heard that 4 is basically an EASports style re-release of 3, but since I've never played 3 I don't think that'd affect me much.Well, that depends. Do you own Tropico 3? Because if you don't, yes, it's great. If you DO own tropico 3, don't bother... it's basically Tropico 3 with a tiny expansion pack. But here, read this, and then ignore the 3, because it's basically the same damn game.
Oh, no no no, I'm not falling for that again. That's the attitude that led to me being labeled a subway groper.DON'T THINK---DO
At first I thought "Couldn't you just play one of the older SimCity games?"
I'm not sure many people will want ANOTHER EA game at this point.EA is apparently offering everyone who isn't getting a refund for SimCity a free game from their catalog soon. This is a good PR move, for once. It's not enough but it's certainly a start.
Oh boy! I bet everyone can't wait to play an old copy of Spore! (you know that's likely what will happen)EA is apparently offering everyone who isn't getting a refund for SimCity a free game from their catalog soon. This is a good PR move, for once. It's not enough but it's certainly a start.
Probably, but your apparently going to be able to pick from a list... and honestly, they really don't have any reason to skimp on which games you can get. It's all digital... it'd be worth giving away a free $40-60 game if it meant keeping the Sim City people on Origin and it's not lost money since it's digital.Oh boy! I bet everyone can't wait to play an old copy of Spore! (you know that's likely what will happen)
Well, I'm a big fucking hypocrite and bought the game (I got a nice bonus at work).I loved Sim City, but after the disaster that was the game launch, I will not be buying until DRM and Multiplayer is removed.