The difference is that when I decide to buy a car without addons, the addons are not already sitting in the car. Imagine you went to a dealer, and bought a car with a radio in the dashboard, sitting right there, but you learn you can't use it until you pay another fee, even though the radio is already installed.1) Day 1 DLC: If the company needs to do this to justify their development costs then so be it. If they added the day 1 DLC in for free then the game would cost more. Now, if they are over-charging for what you are getting (or for the work they put in), then yeah that's a problem, and defining that value (or their cost in production) is difficult. But philosophically Day 1 DLC is not an issue to me. Basically it's like selling a car. You can get the basic car, or you can get it with addons. Day1 DLC allows some people to customize their purchase, while not forcing everyone to pay excessive costs.
Lots of people have hobbies that other folks find boring. [...] If they don't like it, they can get bent.
The same is true for Westwood or Bullfrog. Perhaps even Maxis, though they were sliding downhill before EA came by and helped them along.You know, if the original founders of bioware were to quit, give EA the finger, and decide they're going to do an indie game on kickstarter, I would give them all my monies.
You know, if the original founders of bioware were to quit, give EA the finger, and decide they're going to do an indie game on kickstarter, I would give them all my monies.
My first EA game was NHL 94... it rocked.My first EA game was my last. Seriously, they didn't start sucking recently.
You'd be surprised. I agree, but some very vocal parts of the gaming community swear as much death on "Project $10" as this thread has on EA.Include the unlock code for free in the boxes and make people who buy used pay extra if they want it. You're not going to hear a lot of complains about that.
From their perspective, you have the full game. You feel like if it's on the disk you paid for it, but you actually haven't. You've paid for the license to the original content that was budgeted for and entered under the RC cert. Additional money spent to develop the DLC is covered by people buying the DLC.But yeah, after I spend $60 on a game, I expect the full game.
Unlikely, the Docs seem super happy to be part of EA. Stuff could totally be going on under the surface, but every public appearance or interview they give makes them seem practically jubilant.You know, if the original founders of bioware were to quit, give EA the finger, and decide they're going to do an indie game on kickstarter, I would give them all my monies.
This is where the metaphor falls apart, because in the car the cost of the radio is in the cost of the individual radio, and the cost of putting the individual radio into the car. In game development, the cost is far more ephemeral, and that is where (I think) so much of the anger comes from.The difference is that when I decide to buy a car without addons, the addons are not already sitting in the car. Imagine you went to a dealer, and bought a car with a radio in the dashboard, sitting right there, but you learn you can't use it until you pay another fee, even though the radio is already installed.
No. When you bought the content that was included in your purchase you didn't buy the content that was not included in the purchase.So when you bought the game, you didn't buy the content of the game?
You're confusing going gold with release candidate certification.When a game goes gold, there is no more content added to the "official" build between the gold date and the release date thus the decision to put what on the build has been pre-established beforehand of going gold... so when the game already has the DAY 1 DLC character already stored on it, with all references and all that is missing is a tiny little patch, I'm sorry, I'm going to call bullshit on that.
You're like a hydra when it comes to debate/discussion - a point of contention is resolved and from it's demise you sprout two or more points to argue about.Collectors editions come out BEFORE the game is even released. Same with preorder bonuses like participation in the open beta.
I want you guys to tell me why the early pay for play content is bad, WITHOUT saying that the game is bad without it. Those are two different arguments.
Same goes for the "They are just doing it to squeeze money out of you". First off that is speculation. It could be that the price point of the DLC was entirely justified in the added dev costs (if you think it cost them no money to develop more product....whelp). But even if it were true that they were overcharging, that's still a different argument from "D1DLC is inherently bad", that's saying that EA are crooks who sell bad products.
Could you explain what you mean here? I've had this thrown at me before and it's true in some cases, but I think my message has been pretty consistent here. There is nothing inherently wrong with D1DLC. There is something wrong with the product EA put out/how they applied the DLC.You're like a hydra when it comes to debate/discussion - a point of contention is resolved and from it's demise you sprout two or more points to argue about.
What is this?You're confusing going gold with release candidate certification.
RC cert = final source code is submitted to MS/Sony/Nintendo for approval to run on respective consoles. Process can take up to several months depending on how long the line is.
"Going gold" = The RC is certified, last minute changes are made to non-source code material (such as minor art changes, music, sound, things that don't require source code adjustments like some DLC), and the "gold master" disk image is sent to plant to print.
This is not a perfect metaphor.Ok, I just figure out a metaphor/comparison that fits this situation PERFECTLY:
Checked bag fees on an airline. People hate this. I hate this. This is because I consider a checked bag to be an integral part of the service I am buying. It's a "hidden fee".
However, this doesn't mean that I consider paying extra for first class or having to pay for beer on an airplane ridiculous. That makes sense to me.
The problem isn't the Pay to Play model. It was their application of it.
???How do you know its part of the original development cycle? Or, maybe a better statement than "original" is "main" development cycle. I mean, are you saying that in their business plans they have the entire game paid for with the normal sales and the DLC part of their ledger is only revenue, no cost?
You read Aisha Tyler's rant, right? If not, you should.Games -- or the sort of games I like to play, anyway -- aren't just software to me. I pay for Microsoft Office and Adobe Creative Suite, but I don't expect them to have a soul; I expect them to be functional. I don't usually game to get the highest score or the best loot; I game to get immersed in a story -- to carve out my own, more often than not -- and my favorite developers are the ones who understand the unwritten contract between creator and gamer.
That DLC is added to the gold master after cert doesn't have the slightest effect on whether it is worth having or not. There is absolutely no reason why they can't add DLC in between RC and Gold. Unless the delivery system actually costs you more, how it is delivered doesn't matter as long as the price remains the same. And I'm not sure how on-disk DLC costs you more.The content on the release disk "Gold" has been established before the game goes "Gold" so when a DAY 1 DLC has most of the DLC content stored in the release build it is clearly not a DLC... (DOWNLOADABLE CONTENT) it's a privileged pass that you need to pay extra extra to access but was clearly part of the original development cycle and any explanation or elaboration is false to say otherwise. I need to download the extra content for it to be considered a DLC.