Giving away the ending seems like a dumb move...In my area, the theater listings advertised which ending you would get.
Pffft, old people and their "standards"...Hey, I expect my game not to suck right out of the box.
They were just listed as "Clue (A)", with just that letter following.Giving away the ending seems like a dumb move.
got to catch em all...They were just listed as "Clue (A)", with just that letter following.
--Patrick
You mean back when Nintendo and Sega owned almost all the development studios either wholesale or through extensive non-compete licensing agreements?I don't want to be THAT GUY, but I think video games in general were much better when they were produced by a bunch of smaller studios, rather than huge conglomerates.
Yes, because console gaming is the ONLY type of video gaming there is.You mean back when Nintendo and Sega owned almost all the development studios either wholesale or through extensive non-compete licensing agreements?
You're kind of proving my point. The bigger and more bloated the corporation behind the games got, the worse the games got. It's BECAUSE they're trying to follow the traditional hollywood studio model. Of course there are some times when a corporate backer will stand back and let the designers do their jobs and realize that unrealistic deadlines will only hamper the creative process, but they're few and far between.Blizzard, which was owned by increasingly large multi-channel distributors since 1991, topping it off with Vivendi since 1998?
Sierra, exactly the same?
LucasArts, which was always part of Lucasfilm?
I get preferring indie games, but a time when video games as a rule weren't created by conglomerates/media companies hasn't existed for decades.
The problem isn't that conglomerates are making games, the problem is the audience has changed and the conglomerates aren't sure how to appeal to those audiences short of throwing money at development.
EA certainly did kill Bullfrog and Westwood, to be sure. But that's because they're EA not because they're a conglomerate.You're kind of proving my point. The bigger and more bloated the corporation behind the games got, the worse the games got.
I guess that depends on how much it would take to buy them. I'm all for trying, though.Maybe someone will buy them.
Who knows...if we started a Kickstarter, do you think it would work?
--Patrick
Wasn't the game so completely broken that you couldn't actually BEAT it? Something with the worm king?Hey, Daggerfall rocked, it's the only game besides DII I spent over a thousand hours on. It was a buggy mess but it still WORKED. Somewhat. And it was a groovy game despite its flaws.
By which I honestly do'nt mean it wasn't a buggy crapfest. It most definitely was.
Well, SOME of the different endings were impossible without using console commands, yes Notably most of the good onesWasn't the game so completely broken that you couldn't actually BEAT it? Something with the worm king?
Looks like the real fall started September 3rd, 2008, along with the NASDAQ pretty much as a whole. It started as just the major economic slump that hit the markets as a whole, but continued lower as EA announced that they were going to lay off 6% of their staff (October 2008), and then later announced that they were disappointed with 2008 holiday sales and that 2009 would bring a leaner release list, building consolidations, and additional layoffs.Wasn't the game so completely broken that you couldn't actually BEAT it? Something with the worm king?
Also as for that EA article it sounds incredibly ominous up until I went and looked at their historical stock performance for more than the last 12 months. This author literally took the HIGHEST value the stock has had in the last 2 years (~25$), which it only had for like a month, and then uses that for a "OMG THEY LOST 50% OF THEIR VALUE!"
When you look back a farther, ALLLLLLL the way back in 2010, EA regularly closed at 15$/share, they've pretty much held that value since '08. Now they are closing at 12$. Yes, it's a decrease. And I would expect it to go further. But ffs this is some pretty god awful reporting to clamour about a 50% decrease that's actually more like a 20% drop, this is the kind of stuff that drives me nuts.
Now, if you want to see something strange, look at EA pre-2008. They closed above 40$ every single day. I dunno if there was a split or what, but that to me is significant. What this dude is barking about....meh.
Apparently, the pre-orders for Dead Space 3 are 5 times higher than those for Dead Space 2. So, broing up Dead Space making it a more generic third person coop shooter was the right thing to do. I fucking hate gamers. We deserve every homogenized shitty fucking clone game we get.
Fuck you.
What happened to God Hand? It's on PSN now.