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GasBandit: first off, I'm a Witcher fanboy, but I'll try not to have that influence me too much.?
*ahem*.GAAAHHH WRONG WRONG WRONG. *cough*
Okay, with that out of the way....
1. If you have visual glitches and CTDs, that's some sort of driver/hardware problem. I've ran TW on everything from a Pentium 4 1.7 GHz to an i5-3570K and all kinds of graphical cards. There
are quite a few glitches/bugs with newer hardware, though; perhaps you're suffering from those....But in 3 playthroughs, I've had exactly one CTD. Fault the game for being buggy or unoptimized, though, that it sure as hell is.
2. What *version* are you playing? If Steam, err, yeah. If GoG, you shouldn't be having that much trouble.
3. The difficulty of enemies is a very, very smooth curve....
IF you use the right weapon/magic/potion combination for the right enemy. It's not a game where you can choose between one or two swords or magic - you will need all three. Unless you're playing on easy, but even then, some enemies are horrible buggers if you insist on using the "wrong" type of sword (if they're not straight-up immune in the latter parts of the game)
4. You get your silver sword in Chapter 2, a few hours in, and the last type of magic (and there's only four!) in Chapter 2 or 3. Even for your steel sword, you can't unlock most of the "good" combos until you have silver or gold talents. You get access to your powers at a much
slower rate than almost any other "Western" RPG, so I really wonder if you just didn't go very far, didn't bother to ever read/figure out the enemy types and attack types, or what you're talking about. I mean, I understand a lot of critiques on the game, but this I just plain don't see at all.
5. The inventory system is beyond irritating and crappy. Yes it is. Absolutely. The only saving grace being that you don't really need to carry much of anything - ingredients and potions, and you're set. If you enjoy switching around, you'll *maybe* equip new weapons 5 times in a full playthrough, and taking enemy weapons along isn't worth the time for the money.
6. The bosses...Well, I understand a lot of critique there, though I don't quite agree with what you're saying. Every boss in the whole game has a gimmick or special characteristic. The idea is to make you think and understand your enemy before taking them down, by doing (in-game) research. Some can't even be taken down without it. Of course, this day and age, everybody just goes to look at the Witcher wiki and instantly knows what to do. I like the idea, but it doesn't always work - man, I got tired of that fight against the Kikimore Queen - until I gave up, looked it up and realized you're not supposed to be able to win, but to run away
7. The thing is that, in many ways, this is not a typical role playing game. You're much more restricted in the character you play, and in choices you can make. While you
can make story-important decisions (and they can change a lot - most of chapter 4 and 5 depend on earlier choices, really), you
can't make character-changing choices. In most modern Western RPGs, it's the opposite. Also, TW requires a
lot more reading. The different tabs of the journal aren't just for show and for "more info" for who wants it, like, say, the Codex in ME. If you don't read up on your quests and enemies, you're dead. Probably several times over.
8. The fighting system...Well, a lot's been said about it. I quite like it, myself, because it doesn't rely on player precision or skill as much, and more on Geralt's. Most people hated it, though, and TW2's is completely different (note that I don't say "better", that's a personal preference).