Dave
Staff member
I'm sorry, let me try again.Wait, I'm confused. Do you want Wasteland or Payday?
C'mon, Payday! So I can sell you and get Wasteland 2!
I'm sorry, let me try again.Wait, I'm confused. Do you want Wasteland or Payday?
I own that game on Vita and PS3! Well, I think it was on ps3, and it came with a free Vita download.Sony Smash BrosPlaystation All Stars Battle Royale: This was a free Playstation Plus game and I thought, what the hell, why not waste some bandwith and give it a whirl.
It's about as underwhelming as you'd expect. If I had any praise, I'd say Kratos handles as clunky here as in his own games.
Broken Age is to old-school adventure games what I'm hearing Wasteland 2 is to the old CRPGs, so I think Tim's got it covered already.Wasteland 2 is pretty damn good. It's got its quirks but it's a fine Kickstarter project.
Tim Shafer should look at these guys.
I could be wrong, but he MAY be referring to the fact that the second act of Broken Age is still pending.Broken Age is to old-school adventure games what I'm hearing Wasteland 2 is to the old CRPGs, so I think Tim's got it covered already.
I think Jay means that they got the project done with their Kickstarter budget, didn't have to release half now and half later just to get some additional sales, and didn't abandon the project without all the promised features like Spacebase DF-9 will.Broken Age is to old-school adventure games what I'm hearing Wasteland 2 is to the old CRPGs, so I think Tim's got it covered already.
Well, you say that, but the reason that the game was split in two was that the Kickstarter covered the costs for the first half of the game and they were relying on actual sales of the game to fund the second half. Had it been a monumental flop upon release, we would never have seen the second half of the game.I didn't realize giving the backers more for their money was a bad thing. Less game delivered in one part is better than more game delivered in two for the same cost? I don't know about you, but I'll take the latter pretty much everytime.
As for Spacebase DF-9, that was unfortunate, but an issue with the reliance on Steam Early access rather than Kickstarter use.
Had it been a monumental flop, then it would have likely been a crappy game, which would be the bigger issue rather than it being in two parts. Of course, expecting a Double Fine adventure game to not be a massive flop is a pretty safe bet. They could have taken the totally safe route, yes, and made a smaller game, but then we'd be left wondering what could have been. I like the ambition they showed in doing more.Well, you say that, but the reason that the game was split in two was that the Kickstarter covered the costs for the first half of the game and they were relying on actual sales of the game to fund the second half. Had it been a monumental flop upon release, we would never have seen the second half of the game.
Yeah, because Grim Fandango was a crappy game.Had it been a monumental flop, then it would have likely been a crappy game,
Likely != guarenteed. Also, despite being considered a commericial failure, Grim Fandango is said by LucasArts to have "met domestic expectations and exceeded them worldwide". That doesn't even seem to fall under the category of "monumental flop".Yeah, because Grim Fandango was a crappy game.
(I hate story in games)(I hate story in games)
Well, you yourself acknowledge that there can be good stories in games, so is it that strange that whether the story could potentially be better as a book or not doesn't change that they enjoyed it in game form?Games rarely if ever can tell a fluid story. There are too many immersion breaking moments, like, say, dying and reloading. Or having to "kill 10 lady bugs". Or messing with my keybinding. Or being a life or death time-crisis emergency and then I go and loot all the crates in the room. They just aren't really a good vehicle for storytelling compared to say, a book. Now, I won't universally dismiss games, I think that when the vehicle is well understood then you can actually tell a good story with a game, but most don't. One of the few exceptions to this are the games that recognize that the real story dynamically unfolds on user input, the user creates the story (like DF or EvE). So sandbox games can actually tell a pretty serious story. Or games where the environment is nearly unknown, where exposition hardly exists and its up to the user to discover the story and fill int he gaps himself. Dark Souls for instance. You couldn't write a book/movie like that. Maybe David Lynch could, I dunno.
This isn't to say that there aren't good stories in games. You need to appreciate the subtle difference in what I am saying here. I'm saying that those stories would almost always have been better as a book or TV show. Take for instance that zombie game that I can't for the life of me figure out the name for right now...with the girl and the dude and he's protecting her or whatever. As good as the game was, imagine the book.
I've never really understood the gamer's love of stories in games. I used to attribute it to a general illiteracy, but I'm not sure that's fair, I think gamers might actually be pretty decently well read. So why they go for the "choose-your-own adventure" level of story telling found in games and compare that to an actually good story is beyond me.
The Walking Dead. And I don't have to imagine the book, they already exist as a series of graphic novels and a tv show. I have to disagree that it would have made a better book, because it is the interactivity that makes the story unique. That alone changes the experience.Take for instance that zombie game that I can't for the life of me figure out the name for right now...with the girl and the dude and he's protecting her or whatever. As good as the game was, imagine the book.
...Huh, I thought he was referring to The Last of Us. Despite the fact that I haven't played it, but have played The Walking Dead, so I'm not sure why that one didn't occur to me. Now I'm honestly not sure which one he meant.The Walking Dead. And I don't have to imagine the book, they already exist as a series of graphic novels and a tv show. I have to disagree that it would have made a better book, because it is the interactivity that makes the story unique. That alone changes the experience.
Well, the Last of Us wasn't technically zombies....Huh, I thought he was referring to The Last of Us. Despite the fact that I haven't played it, but have played The Walking Dead, so I'm not sure why that one didn't occur to me. Now I'm honestly not sure which one he meant.
Chrono trigger would have been a pretty mediocre book.
Heh, careful there buddy, you just eliminated most JRPGs!Do you play it? Do your actions determine outcome?
And Mass Effect.Heh, careful there buddy, you just eliminated most JRPGs!
And Mass Effect.
Oh god...and see, THIS is exactly my point. People raved about Mass Effect like it was this incredible game due to the compelling "story". News flash folks. That story was on the quality level of Star Wars extended universe licensed fiction. Now don't get me wrong, Tales From Jabba's Palace is the bomb. But its candy. Richard Morgan books have deeper moral insights. And Mass Effect chose to rely too heavily on story and did not give proper treatment to balance, which is something that infuriates me. Within the first 30 minutes of gameplay I was finding horrendously obvious balance problems, which really shouldn't occur in a quality AAA single player title.And Mass Effect.
I think the reference was more about it not being a game because no matter what you chose, the ultimate outcome of the story was the same (Mass Effect 3's ending).Oh god...and see, THIS is exactly my point. People raved about Mass Effect like it was this incredible game due to the compelling "story". News flash folks. That story was on the quality level of Star Wars extended universe licensed fiction. Now don't get me wrong, Tales From Jabba's Palace is the bomb. But its candy. Richard Morgan books have deeper moral insights. And Mass Effect chose to rely too heavily on story and did not give proper treatment to balance, which is something that infuriates me. Within the first 30 minutes of gameplay I was finding horrendously obvious balance problems, which really shouldn't occur in a quality AAA single player title.