And yet people still find it gripping and want more of it. It's almost as if the method of storytelling is different, and what works in it is different from what works in other mediums.[DOUBLEPOST=1411501322,1411501291][/DOUBLEPOST]Yeah, I'll agree that games can tell stories in ways that just isn't possible for books too. But 9 times out of ten when people talk about a story in a game they are usually talking about a pretty standard story, the strangest aspect of it being that it's got a "choose-your-own adventure" element to it with different endings. When a game tells a story in a truly inventive or unique way, or when (using your buzzword) you experience something like emergent gameplay (which EvE may be the king of), that's beautiful. But that's not what happens in things like, say, Mass Effect, which is what people are usually talking about. That's just another version of "if you choose to open the box, turn to page seven!"
You could have traded me something for it, over in that thread no one's using that I spent a whole 30 seconds making.Kerri got paid today. In a little while I will be playing Wasteland 2...
I'll agree with that. What works in books isn't what works in games, both have realms that they can excel in. Yet the stories you find most highly lauded in games are the ones that would work better in books. People finding that poorly shoe-horned style gripping doesn't say much to me. Remember, I started with the premise that gamers were highly illiterate (which I don't entirely agree with anymore).And yet people still find it gripping and want more of it. It's almost as if the method of storytelling is different, and what works in it is different from what works in other mediums.[DOUBLEPOST=1411501322,1411501291][/DOUBLEPOST]
At least you said TNG and not Yu-Gi-Oh.I'll agree with that. What works in books isn't what works in games, both have realms that they can excel in. Yet the stories you find most highly lauded in games are the ones that would work better in books. People finding that poorly shoe-horned style gripping doesn't say much to me. Remember, I started with the premise that gamers were highly illiterate (which I don't entirely agree with anymore).
As a similar example: just because a bunch of trekkies equate TNG with Shakespear doesn't mean that any legit Shakespear scholar would buy that. And I say this as someone who equates TNG with Shakespear.
Steam me if you want character build tips. Game is a little... unforgiving at times.Kerri got paid today. In a little while I will be playing Wasteland 2...
Right. And he's supposed to be. But it makes him dull and forgettable. It doesn't help that basically his only memorable line is just bad. "...but the priiiiiiiiize..."The reason Jacob is boring is because he's the most stable, well adjusted person on the crew, and doesn't have any glaring character flaws.
Rave may not be the right word, but you can't say it was put in the trashbin. It scored pretty damned well and won a lot of awards.[DOUBLEPOST=1411519074][/DOUBLEPOST]Also, since when did Fable ever get rave reviews?
I guess it is sort of subjective. Surprised you disagree with almost everything I am saying though. I said a lot.I basically disagree with you on almost every level, and that's about all I can say on that, seeing as it's a subjective opinion.
And, for every Lawrence of Arabia, there are hundreds of shitty movies. For every Lord of the Rings, there are hundreds of shitty fantasy novels. Spec Ops: The Line is a great example of storytelling in videogames based around a traditional gameplay model done right (which along with Apocalypse Now officially makes Heart of Darkness the most adaptable piece of literature ever). And it shares a release schedule with a ton of other games that are just crappy entertainment. I think the interactive nature of video games gives it the ability to tell a story in a way that is completely different than movies or books.Yeah. I guess I need to really clarify my point that I like it as a medium when it really takes advantage of the potential for the medium instead of just aping the forms found in books or movies. I thought I had said that, but I guess I wasn't clear enough. And the timeline thing is truly unfair. But if they ape, I don't think they will ever succeed, and a lot of it seems to do that. In fairness though, going a different route, like the Stanley Parable, has to be monumentally challenging.
You know, the difficulties in changing mediums isn't new. When you go from books to plays the medium changes and the writing should as well. Same with plays to film. This was a real problem with early film, it tried to ape (I like that term) theater, and it didn't work well at all. Gaming needs to find its feet as well. I'm just skeptical of it because, unlike all previous transitions, gaming, as a medium, isn't primarily about telling a story. It's about being a game. Accomplishing those dual roles is a challenge no other medium has had to do. My (admittedly subjective) opinion is that it gets it wrong far more often than it gets it right. The Stanley Parables are the exceptions more often than not, because in a lot of people's minds they aren't even really games at that point. They are something that transcends gaming, an entirely new experience.
I've seen that one listed as a good example of story in games, but I've also seen it as a game with pretty vanilla gameplay.Spec Ops: The Line is a great example of storytelling in videogames based around a traditional gameplay model done right
It doesn't. But....it makes the story harder to tell. In a way...does it corrupt the story? I read something in the emergent narrative wiki where the writer from Deus Ex said that an open-ended narrative can never be as compelling as a traditional linear narrative. Here's the link to the article:If a story is great, but you're the one informing and molding the story, does that make the story any less great?
Those comments make me think that Warren Spector needs to spend some time playing pen & paper RPGs with a really creative dungeon master.It doesn't. But....it makes the story harder to tell. In a way...does it corrupt the story? I read something in the emergent narrative wiki where the writer from Deus Ex said that an open-ended narrative can never be as compelling as a traditional linear narrative. Here's the link to the article:
http://www.ign.com/articles/2004/03/27/gdc-2004-warren-spector-talks-games-narrative
I'd be interested to hear what he has to say now over 10 years later, particularly when video games are starting to come into their own as a storytelling medium. The thinking that directed narratives are the only way to tell a compelling story is becoming an outmoded way of thinking.I've seen that one listed as a good example of story in games, but I've also seen it as a game with pretty vanilla gameplay.
It doesn't. But....it makes the story harder to tell. In a way...does it corrupt the story? I read something in the emergent narrative wiki where the writer from Deus Ex said that an open-ended narrative can never be as compelling as a traditional linear narrative. Here's the link to the article:
http://www.ign.com/articles/2004/03/27/gdc-2004-warren-spector-talks-games-narrative
It was better than anything that had come out within a few years of it's release. It might not be better than Deadwood, but it was TONS better than The Quick and The Dead, which I believe was the next closest big budget western to it's release. It's certainly better than a lot of the shlock from the Western era.Ok, so as a very broad for instance, lets look at the best "standard narrative style" story games for certain settings, and see how they compare against their equivalents in the same genre.
Wild West: Red Dead Redemption. Badass story (better game). Better story than Unforgiven? Deadwood? ....Two Mules for Sister Sarah?
Kotor 1? Maybe. Kotor 2? Definitely.Space Opera: Knights of the Old Republic? Better than Star Wars?
It's a bit unfair to compare it to the two defining books on the genre. No, but it's way better than stuff like I, Robot (the movie, not the book), Eagle Eye, or Repo.Near future/cyberpunk: Deus Ex? Better than Snow Crash? Neuromancer?
How about Xenosaga/Xenogears? Forgiving the second disk of Xenogears (they ran out of money because half the budget was transfer to FF8), it's still a highly compelling sci-fi story colored by Gnosticism, full of interesting characters, places, and such. Xenosaga 1-3 was a much better prequel than Episodes 1-3 could ever hope to be.Help me out here. Name me a genre where a game tells the best story. I'm not even naming the best story since I'm sticking mostly to film. Now this isn't the most fair question, because games are relatively new. We're talking about only a decade or two of serious writing. But....help me out here, has a game ever even come close?
I guess I wasn't clear in my point, but it's not that story is inherently bad. It's that as a studio you have finite development resources, and story takes some part of those. At some point you've put too many resources into the story you're actually hurting the quality of the game itself. A Wasteland 2 that had less story would have far more depth in its gameplay, a far more complex combat model. It would be a Jagged Alliance 2 style game.I doubt Wasteland 2 would be improved if you were just dropped on map after map, no context, no setting, no characters, just pretty pictures and numbers.
One of my coworkers keeps trying to get everyone else to join him. I haven't, yet.Anyone playing Ingress?
Just so you know, the writers of the video game have almost zero to do with the actual development of gameplay or coding outside of imagining set pieces. Unless you're talking about indie developer/creator games like Fez, which usually have minimal to no story.I guess I wasn't clear in my point, but it's not that story is inherently bad. It's that as a studio you have finite development resources, and story takes some part of those. At some point you've put too many resources into the story you're actually hurting the quality of the game itself. A Wasteland 2 that had less story would have far more depth in its gameplay, a far more complex combat model. It would be a Jagged Alliance 2 style game.
And we're never really talking about a game with zero story, because you're right, that would be insane. Your example was spot on though, the farthest extreme of the minimal story are the Mario games, its just enough to motivate you from place to place. Then there's the game where there's a bit more story but you can't really tell if any thought was ever put into them, like Ninja Gaiden, Tenchu, or Jagged Alliance.