What are you playing?

3 is kind of short but it never really wears out its welcome. It had a good enough story - I think going the direction of parody was the right call. It made it stand out from most other sandbox games.

I watched the Yahtzee review of Destiny earlier today, and this was just one of those times that I think Yahtzee missed the mark entirely. One thing he kept complaining about was the "always-online" nature of the game, and how he was surprised there was no hue and cry about it like there was for Diablo 3, or the XBone, or SimCity. The problem is that it's not really an apt comparison: Diablo 3 and SimCity are primarily single player games, so requiring constant connection seemed ludicrous; the concern about the XBone was that the console could be monitoring and transmitting/receiving even when you weren't using it, which was reason for privacy concerns. But Destiny is primarily a multiplayer game - you really aren't meant to go it alone. It's kind of like complaining that WoW or Lineage II or League of Legends require you to be always online. Yes, technically it isn't an MMO, but it generally plays like one. The game definitely has flaws and it's definitely repetitive - but it's also very early days. The Destiny of 2015 or 2016 might be a very different experience, much like the World of Warcraft of today is completely different than the one that launched.

It just felt like another "This is a really popular game, I'd better thrash it to keep my iconoclast credentials," review. It's that, or when you get right down to it, Yahtzee doesn't generally like video games. There really are very few that he's seemed to actually enjoy.
 

fade

Staff member
I thought 2 had better story but 3 had better gameplay, and 3 was freakin short.
I liked 3's story more. The story in 2 was kind of a bunch of discombobulated parts that sort of mashed up. Neither was bad, but I had more fun in 3. Like Null said, 2 dragged on too long, and the activities requirement was kind of a bother. My enjoyment of 2 was probably tempered by the fact that it just ran too fast on my PC. The Gentlemen of the Row mod helped, but not fully.

I got the edition of SR 3 with all the DLC, and Gangstas in Space was pretty fun. I have 4 lined up and ready to go.
 
Yahtzee's problem is he tried to play Destiny single player, and reviewed it as if it were a single player shooter.
Exactly, which is very much isn't - and the game isn't shy about letting you know that.

And I do have to take issue with the bit "The combat gets the job done well enough I suppose" - watching Let's Plays of Destiny, the action looks amazingly fluid and slick and lively, with real differences in weapon and power selection per situation. The Rooster Teeth / Achievement Hunter videos in particular show it off nicely - in PVP mode, their first match they get thrashed, and then win handily the next two as they learn to play more effectively.
 

GasBandit

Staff member
Exactly, which is very much isn't - and the game isn't shy about letting you know that.

And I do have to take issue with the bit "The combat gets the job done well enough I suppose" - watching Let's Plays of Destiny, the action looks amazingly fluid and slick and lively, with real differences in weapon and power selection per situation. The Rooster Teeth / Achievement Hunter videos in particular show it off nicely - in PVP mode, their first match they get thrashed, and then win handily the next two as they learn to play more effectively.
You also have to remember that Yahtzee absolutely hates FPS games. He refuses to say "first person shooter," rather dubbing them "Spunk Gargle Wee-wee."
 

figmentPez

Staff member
You also have to remember that Yahtzee absolutely hates FPS games. He refuses to say "first person shooter," rather dubbing them "Spunk Gargle Wee-wee."
He only calls Call of Duty and other, similar, military shooters that. There are first person shooters that he likes. For instance: Bioshock Infinite was his best game of 2013.
 
He only calls Call of Duty and other, similar, military shooters that. There are first person shooters that he likes. For instance: Bioshock Infinite was his best game of 2013.
Of course it was, because it's kind of pretentious and artsy. Okay, that may be a little harsh, it was by all accounts an excellent game, but then again, I think that might have been the only title in 2013 that he liked.
 

Necronic

Staff member
Yahtzee's problem is he tried to play Destiny single player, and reviewed it as if it were a single player shooter.
If I remember right he had a very similar problem with his EvE review. Don't get me wrong, plenty of reasons to hate that game, but if you are approaching it as a single player game anyone will fucking hate it, its almost entirely composed of emergent gameplay.
 
Well, he does bring up a valid point. To even access the multiplayer, you have to be a PS+ member, and for people who don't want to purchase that service, it's an extremely valid concern.
 
I liked 3's story more. The story in 2 was kind of a bunch of discombobulated parts that sort of mashed up. Neither was bad, but I had more fun in 3. Like Null said, 2 dragged on too long, and the activities requirement was kind of a bother. My enjoyment of 2 was probably tempered by the fact that it just ran too fast on my PC. The Gentlemen of the Row mod helped, but not fully.

I got the edition of SR 3 with all the DLC, and Gangstas in Space was pretty fun. I have 4 lined up and ready to go.
For me, SR4 completely ruined SR3 forever. I can never go back to SR3 now that I've played SR4.
 
losing the super powers sucks.
Those super powers both made the game awesome and completely stupid. Once you can super speed and super jump, what reason is there to ever use a vehicle unless you NEED the extra firepower a helicopter or tank provides? You'll never use a car or bike to get around ever again because doing so prevents you from getting more upgrade orbs.
 
Those super powers both made the game awesome and completely stupid. Once you can super speed and super jump, what reason is there to ever use a vehicle unless you NEED the extra firepower a helicopter or tank provides? You'll never use a car or bike to get around ever again because doing so prevents you from getting more upgrade orbs.
Exactly. Plus, with your powers, you can do more damage than a helicopter or a tank anyway. (Especially if you have the Element of Destruction DLC, which is OP as hell)

Honestly, the only reason I ever got into a car was if it's required for a mission, or if I felt nostalgic.
 

GasBandit

Staff member
Re: SR4, yeah, it's really important to play SR3 before SR4, because SR4 ruins you. Superpowers + Alien RPG with unlimited ammo + Dubstep gun + nuclear death from above power = ridiculously fun but overpowered. I'm playing SR3 again with my buddy who's never played any of the Saints Row games, and OH MY GOD DRIVING.
 
Re: SR4, yeah, it's really important to play SR3 before SR4, because SR4 ruins you. Superpowers + Alien RPG with unlimited ammo + Dubstep gun + nuclear death from above power = ridiculously fun but overpowered. I'm playing SR3 again with my buddy who's never played any of the Saints Row games, and OH MY GOD DRIVING.
"Whaddya mean this car can't go up walls? There's a building in my way and I have to go all the way around it? Like on the streets and everything?"
 
Theatrhythm Curtain Call has accomplished two things:

1. I'm in love with Final Fantasy Type-0's soundtrack. The tunes from it here are more than filling the void left by Somnus not making it from the original Theatrhythm. It's an exceptional score from what I've listened to so far.

2. Fresh scratches on my touch screen. Plenty of them. Nothing indented, but enough to see them in bright light. I need to ... not do that.
 
Neverending Nightmares

I backed the Kickstarter for this some time ago, and now they've send out the Steam codes for it. I think it goes live tomorrow. In the meantime...

Holy fuck this game is creepy. There's a message at the beginning to play it with headphones and I second that recommendation. Really creepy, disturbing game that had me scared for what was around the next corner. In fact, I actually had to take a break from the game because I was so creeped out by it.

So instead, I'll wait until the start of Nicktoberfest and give this game a proper October play through.

If I even remotely knew how it worked, I'd be tempted to do some kind of Twitch live play through of it or something.
 
Neverending Nightmares

I backed the Kickstarter for this some time ago, and now they've send out the Steam codes for it. I think it goes live tomorrow. In the meantime...

Holy fuck this game is creepy. There's a message at the beginning to play it with headphones and I second that recommendation. Really creepy, disturbing game that had me scared for what was around the next corner. In fact, I actually had to take a break from the game because I was so creeped out by it.

So instead, I'll wait until the start of Nicktoberfest and give this game a proper October play through.

If I even remotely knew how it worked, I'd be tempted to do some kind of Twitch live play through of it or something.
"Hmm, I've never heard of this thing, lemme google it..."

:eek:

Nope nope nope nope nope nope nope...
 

fade

Staff member
I finished SR III and moved onto IV. I do like how I can have the same character model through 2, 3, and 4. Gives some continuity. Though the intro was a little bizarre, seeing as how I played a female, and you're stuck with a male in that part of the game for some reason.

Seems counterintuitive, but the graphics in III were far more refined than IV. There's more detail in IV, but the character movement is less refined, and there are a lot more clipping goofs. The motion capture feels more blocky in IV.
 
I finished SR III and moved onto IV. I do like how I can have the same character model through 2, 3, and 4. Gives some continuity. Though the intro was a little bizarre, seeing as how I played a female, and you're stuck with a male in that part of the game for some reason.

Seems counterintuitive, but the graphics in III were far more refined than IV. There's more detail in IV, but the character movement is less refined, and there are a lot more clipping goofs. The motion capture feels more blocky in IV.
Fun fact: the clothing options for my character in Saints Row 3 didn't port over to 4 correctly, so I had to go through the entire presidential sequence as 40-something Irishmen wearing a flat cap, work boots, and NOTHING ELSE EXCEPT HIS BOXERS. I told Cancer to fuck itself in that outfit. I fought off aliens in the outfit. It was the most Saints Row thing ever and I laughed so hard that I cried.
 

GasBandit

Staff member
I finished SR III and moved onto IV. I do like how I can have the same character model through 2, 3, and 4. Gives some continuity. Though the intro was a little bizarre, seeing as how I played a female, and you're stuck with a male in that part of the game for some reason.

Seems counterintuitive, but the graphics in III were far more refined than IV. There's more detail in IV, but the character movement is less refined, and there are a lot more clipping goofs. The motion capture feels more blocky in IV.
There's also a lot of intentional artifacting/glitching in 4 meant to be part of being in "the simulation" instead of real life. Textures that warp and flip, polygons that spaz out, and entire sprites that de-rez.
 
There's also a lot of intentional artifacting/glitching in 4 meant to be part of being in "the simulation" instead of real life. Textures that warp and flip, polygons that spaz out, and entire sprites that de-rez.
Yeah, the more of the simulation you conquer, the more that's going to happen. It's showing that the system can't handle the way you're breaking it / manipulating it and things are all buggy.

Also, pretty good review of Shadow Of Mordor: http://kotaku.com/middle-earth-shadow-of-mordor-the-kotaku-review-1639361008
 
Top