GasBandit
Staff member
Did you play SR2?Nearly finished with Saint Row III. I liked both the story and the gameplay. It was great for a filthy casual like me.
Did you play SR2?Nearly finished with Saint Row III. I liked both the story and the gameplay. It was great for a filthy casual like me.
Yep.Did you play SR2?
I thought 2 had better story but 3 had better gameplay, and 3 was freakin short.Yep.
I liked 3's story more. The story in 2 was kind of a bunch of discombobulated parts that sort of mashed up. Neither was bad, but I had more fun in 3. Like Null said, 2 dragged on too long, and the activities requirement was kind of a bother. My enjoyment of 2 was probably tempered by the fact that it just ran too fast on my PC. The Gentlemen of the Row mod helped, but not fully.I thought 2 had better story but 3 had better gameplay, and 3 was freakin short.
Exactly, which is very much isn't - and the game isn't shy about letting you know that.Yahtzee's problem is he tried to play Destiny single player, and reviewed it as if it were a single player shooter.
You also have to remember that Yahtzee absolutely hates FPS games. He refuses to say "first person shooter," rather dubbing them "Spunk Gargle Wee-wee."Exactly, which is very much isn't - and the game isn't shy about letting you know that.
And I do have to take issue with the bit "The combat gets the job done well enough I suppose" - watching Let's Plays of Destiny, the action looks amazingly fluid and slick and lively, with real differences in weapon and power selection per situation. The Rooster Teeth / Achievement Hunter videos in particular show it off nicely - in PVP mode, their first match they get thrashed, and then win handily the next two as they learn to play more effectively.
He only calls Call of Duty and other, similar, military shooters that. There are first person shooters that he likes. For instance: Bioshock Infinite was his best game of 2013.You also have to remember that Yahtzee absolutely hates FPS games. He refuses to say "first person shooter," rather dubbing them "Spunk Gargle Wee-wee."
Of course it was, because it's kind of pretentious and artsy. Okay, that may be a little harsh, it was by all accounts an excellent game, but then again, I think that might have been the only title in 2013 that he liked.He only calls Call of Duty and other, similar, military shooters that. There are first person shooters that he likes. For instance: Bioshock Infinite was his best game of 2013.
If I remember right he had a very similar problem with his EvE review. Don't get me wrong, plenty of reasons to hate that game, but if you are approaching it as a single player game anyone will fucking hate it, its almost entirely composed of emergent gameplay.Yahtzee's problem is he tried to play Destiny single player, and reviewed it as if it were a single player shooter.
This applies to games and otherwise.Yahtzee doesn't multiplayer good.
For me, SR4 completely ruined SR3 forever. I can never go back to SR3 now that I've played SR4.I liked 3's story more. The story in 2 was kind of a bunch of discombobulated parts that sort of mashed up. Neither was bad, but I had more fun in 3. Like Null said, 2 dragged on too long, and the activities requirement was kind of a bother. My enjoyment of 2 was probably tempered by the fact that it just ran too fast on my PC. The Gentlemen of the Row mod helped, but not fully.
I got the edition of SR 3 with all the DLC, and Gangstas in Space was pretty fun. I have 4 lined up and ready to go.
losing the super powers sucks.For me, SR4 completely ruined SR3 forever. I can never go back to SR3 now that I've played SR4.
Those super powers both made the game awesome and completely stupid. Once you can super speed and super jump, what reason is there to ever use a vehicle unless you NEED the extra firepower a helicopter or tank provides? You'll never use a car or bike to get around ever again because doing so prevents you from getting more upgrade orbs.losing the super powers sucks.
Exactly. Plus, with your powers, you can do more damage than a helicopter or a tank anyway. (Especially if you have the Element of Destruction DLC, which is OP as hell)Those super powers both made the game awesome and completely stupid. Once you can super speed and super jump, what reason is there to ever use a vehicle unless you NEED the extra firepower a helicopter or tank provides? You'll never use a car or bike to get around ever again because doing so prevents you from getting more upgrade orbs.
I forgot about that for PS4. That's bullshit.Well, he does bring up a valid point. To even access the multiplayer, you have to be a PS+ member, and for people who don't want to purchase that service, it's an extremely valid concern.
@Necronic doesn't know what can change the nature of a man.
To be fair, you need the Xbox Live Gold subscription for multiplayer on both the 360 and Xbone, so it's a valid concern for all versions but the PS3.I forgot about that for PS4. That's bullshit.
"Whaddya mean this car can't go up walls? There's a building in my way and I have to go all the way around it? Like on the streets and everything?"Re: SR4, yeah, it's really important to play SR3 before SR4, because SR4 ruins you. Superpowers + Alien RPG with unlimited ammo + Dubstep gun + nuclear death from above power = ridiculously fun but overpowered. I'm playing SR3 again with my buddy who's never played any of the Saints Row games, and OH MY GOD DRIVING.
In a few years it'll be great. But that day is not today.Angryjoe got Destiny right.
I'm happy it didn't come on PC
Yeah, once you figure out powerslides, it's hard to not do them every time you need to turn.I like the driving. I think the space bar is "op" in SR3. You can make full speed 90 degree turns.
"Hmm, I've never heard of this thing, lemme google it..."Neverending Nightmares
I backed the Kickstarter for this some time ago, and now they've send out the Steam codes for it. I think it goes live tomorrow. In the meantime...
Holy fuck this game is creepy. There's a message at the beginning to play it with headphones and I second that recommendation. Really creepy, disturbing game that had me scared for what was around the next corner. In fact, I actually had to take a break from the game because I was so creeped out by it.
So instead, I'll wait until the start of Nicktoberfest and give this game a proper October play through.
If I even remotely knew how it worked, I'd be tempted to do some kind of Twitch live play through of it or something.
Fun fact: the clothing options for my character in Saints Row 3 didn't port over to 4 correctly, so I had to go through the entire presidential sequence as 40-something Irishmen wearing a flat cap, work boots, and NOTHING ELSE EXCEPT HIS BOXERS. I told Cancer to fuck itself in that outfit. I fought off aliens in the outfit. It was the most Saints Row thing ever and I laughed so hard that I cried.I finished SR III and moved onto IV. I do like how I can have the same character model through 2, 3, and 4. Gives some continuity. Though the intro was a little bizarre, seeing as how I played a female, and you're stuck with a male in that part of the game for some reason.
Seems counterintuitive, but the graphics in III were far more refined than IV. There's more detail in IV, but the character movement is less refined, and there are a lot more clipping goofs. The motion capture feels more blocky in IV.
There's also a lot of intentional artifacting/glitching in 4 meant to be part of being in "the simulation" instead of real life. Textures that warp and flip, polygons that spaz out, and entire sprites that de-rez.I finished SR III and moved onto IV. I do like how I can have the same character model through 2, 3, and 4. Gives some continuity. Though the intro was a little bizarre, seeing as how I played a female, and you're stuck with a male in that part of the game for some reason.
Seems counterintuitive, but the graphics in III were far more refined than IV. There's more detail in IV, but the character movement is less refined, and there are a lot more clipping goofs. The motion capture feels more blocky in IV.
Yeah, the more of the simulation you conquer, the more that's going to happen. It's showing that the system can't handle the way you're breaking it / manipulating it and things are all buggy.There's also a lot of intentional artifacting/glitching in 4 meant to be part of being in "the simulation" instead of real life. Textures that warp and flip, polygons that spaz out, and entire sprites that de-rez.