What are you playing?

I don't find non-stacking units to be a flaw. Stacks of 30+ units was ridiculous. :p
But also satisfyingly devastating. Advancing on your enemy's last city with a huge pile of tanks really gives you that "we will bury you" vibe.
 
I don't find non-stacking units to be a flaw. Stacks of 30+ units was ridiculous. :p
I will admit, being on the receiving end of a 30+ stack of units, not fun at all. Being on the giving end, however... None of this "hope your units stay alive long enough to form a ring of melee units, then a ring of ranged units, and air support of some sort" shite.
 
I'm playing TIE Fighter and loving it! I got this for my B-Day in 1995 (we had to upgrade the RAM to 8MB to play it). It is still awesome!

When I pulled out my joystick my son asked if I took it off the car. I guess he thought it was the shifter or something. (he is only 4)
 
Finished Bayonetta 2 tonight. Excellent overall, and anything I could complain about I realize is just me going "well, this thing is different from the first game." Truth is, a lot of stuff is different from the first game, most of it for the better. I'm still glad they included the first game with. But for Bayonetta 2 being itself, it's a great action game.

I unlocked Samus's suit and it's hilarious. Instead of panther form, you roll around in the morph ball. Instead of floating down with butterfly wings, you get the screw attack.
 
Someone needs to pass Metroid Other M along to Anita Sarkeesian. :p
That game had some issues. You take badass bounty hunter Samus Aran, who's gunned down entire planets full of monsters, and turn her into a broken bird replete with weird daddy issues. No thanks.
 
I'll give them a pass for having her FINALLY break down over Ridley (the guy who killed her parents AND adoptive culture) after killing him close to a dozen times and having him come back stronger every time. But the rest of it was bullshit.
 
Now playing the first Bayonetta, Wii U edition. The only change is really the Nintendo costumes, which are fun and all, but some of the improvements from Bayonetta 2 are sorely missed.

Having played the first couple chapters again, I'll say with certainty that Bayonetta 2 is slightly easier. Enemies don't pile on in the same numbers, but more significantly, the enemy behaviors and styles are just more challenging to deal with.
 
I'll give them a pass for having her FINALLY break down over Ridley (the guy who killed her parents AND adoptive culture) after killing him close to a dozen times and having him come back stronger every time. But the rest of it was bullshit.
In Metroid and Super Metroid, you're playing basically a female Boba Fett who actually kicks entire planetloads of ass. Mysterious, fearless, unstoppable. Then we get the game that's supposed to really develop her personality and how she got to be Queen Badass of the Galaxy... and instead we have her running around in a latex catsuit, babbling about "The Baby" and being in an abusive relationship with some asshole we're supposed to think is a hero, to the point of engaging in self-harm. On top of that, half of the places where these could have been made awesome - points where she could assert the control and badassery we associate with the character - instead she lets one of the men do it for her.

Apparently the game was developed the way it was in order to make it more appealing to the home market (Metroid and Castlevania are much more popular in the West than in Japan). Take from that what you will (though in any event, it didn't work - it didn't do especially well in Japan and bombed in the West).

This cutscene is a pretty good example of everything that's wrong with Metroid: Other M. Oh, and bear in mind that Samus Aran is, canonically, listed as being 6 foot 3 inches tall and 198 lbs - then look at the rest of her squad...



http://gamerinvestments.com/video-g.../samus-gives-metroid-other-m-the-thumbs-down/
 
Artificial Academy 2 finally has all the metatools I need available to do Halforums Academy 2. I need some time to familiarize myself with how the game works, and then expect a character generation thread within a week or so.
"Following the brutal murder of a student and the lengthy, year long investigation of the school's staff disappearance, the prestigious Halforums Academy is expected to re-open it's doors for new students sometime in November!"
 

GasBandit

Staff member
"Following the brutal murder of a student and the lengthy, year long investigation of the school's staff disappearance, the prestigious Halforums Academy is expected to re-open it's doors for new students sometime in November!"
It will probably need to be a total reboot. I can't import old characters, much less their relationship statuses, from the previous game... and maybe Terrik deserves another chance at not getting stabbed by green-haired psychopaths, eh?
 
It will probably need to be a total reboot. I can't import old characters, much less their relationship statuses, from the previous game... and maybe Terrik deserves another chance at not getting stabbed by green-haired psychopaths, eh?
Well yeah, but it was too funny to pass up.
 

GasBandit

Staff member
Also the personality options have changed notably from the first one. Most people who participated in the first one will have to reroll completely anyway, abarring one or two. And even those will have new things to add in, such as named tokens and fighting styles.
 

GasBandit

Staff member
Also apparently JUST YESTERDAY a second expansion pack came out for AA2 which has a new female and new male personality, and there are already so few male personalities I'm considering putting off running HFA2 until adequate translation work has been done on the expansion, just so there are more male personality options. (The first expansion pack added the "Schemer" male personality type, the second one, 温, google translates to "Temperature," or possibly "Warm," so I have no idea what that really means as there's already a "sensitive" male personality option).

Incidentally, the expansion pack female personality additions are "Matronly" for the first one, and "軽" ("Light") for the second one. No idea on the accuracy of the translation of the second one, as again, it's google.

The expansion packs also add more hairstyles and uniform options.
 
Well the first one (温) could also be used to mean gentle. This might be different than sensitive, which might mean THEY are sensitive to stuff and not to others.

As for the other (軽) it can also mean reckless, frivolous, unstressed, or neutral. So it could be all over the place.
 

GasBandit

Staff member
Well the first one (温) could also be used to mean gentle. This might be different than sensitive, which might mean THEY are sensitive to stuff and not to others.

As for the other (軽) it can also mean reckless, frivolous, unstressed, or neutral. So it could be all over the place.
Someone from hongfire tells me that the new male personality is indeed "warm," and that the new female personality is "Carefree," which tracks with your description.

There's all kinds of changes that are going to take some getting used to. Movement commands are now entirely target/destination based (can't control current character's place in the current setpiece), the school floorplan is an order of magnitude more complicated, there's a TEACHER slot in the class which I am not sure is really fleshed out correctly and I may just skip over using (there aren't even any "grown adult" models in the game so it would be as if a teenager was your teacher), traits and personalities have gotten a major overhaul, students actually get grades now with exams every other saturday, it's possible to go on dates on sunday, there's about 3-4x as many options for social interaction... I was excited to see there was an "auto-npc" mode, it made me think I could relinquish control and watch what happens to someone on their day, but it doesn't actually put the interactions up on the screen so it's about as useful as a catflap in an elephant house, relations are now expressed as four variables instead of one (cumulative Love/Like/Hate/Dislike points instead of a sliding scale of Like/Hate with a romantic modifier), clubs are somewhat customizable and students can be convinced to change clubs....

But anyway, I got the first expansion working and I'm thinking that'll be enough, we can make do without warm guys and carefree girls (they already seem pretty carefree if you ask me).

Oh, one other thing. Unlike AA1, yes, teen pregnancy IS a possibility, and much like murder, it removes both parties from the game as they leave school to raise the child.
 
The Incredible Hulk

Spotted this at Value Village for something like $4 ($2, with my staff discount) and got a chance to play it a bit. And...it stinks. I mean, it's sort of fun at first to play the Hulk, but the dull, repetitive gameplay gets old quick. Moving around the city isn't nearly as fun as other sandbox games. Worse, the draw distance is absolutely atrocious. At one point, I was leaping around Central Park and it oddly looked one long field of grass. Then all of a sudden, POP, trees galore. This was after a solid minute of leaping through the park.

Traded back in for $6 credit today at Gamestop. No regrets.
 

GasBandit

Staff member
The Incredible Hulk

Spotted this at Value Village for something like $4 ($2, with my staff discount) and got a chance to play it a bit. And...it stinks. I mean, it's sort of fun at first to play the Hulk, but the dull, repetitive gameplay gets old quick. Moving around the city isn't nearly as fun as other sandbox games. Worse, the draw distance is absolutely atrocious. At one point, I was leaping around Central Park and it oddly looked one long field of grass. Then all of a sudden, POP, trees galore. This was after a solid minute of leaping through the park.

Traded back in for $6 credit today at Gamestop. No regrets.
I could have saved ya the trouble.

http://gasbandit.blogspot.com/2008/06/review-incredible-hulk-game.html
 
Nothing will ever top Hulk: Ultimate Destruction. That game was amazing, and actually made you feel like the unstoppable hulk plowing through things.
 
Tried out the demo for the 3DS version of Sonic Boom.

You have to hold the Y button to go fast. Hold a button. To make Sonic go fast.

End of review.
 
Tried out the demo for the 3DS version of Sonic Boom.

You have to hold the Y button to go fast. Hold a button. To make Sonic go fast.

End of review.
On the one hand, it's weird. I always liked the traditional momentum-based gameplay. On the other, when you really look at the Sonic games, 1-3 and S&K especially, you generally didn't get to go fast for long without having to make a timed jump/hit a switch/wait for walls to open paths/etc, so if Boom's not as fast-paced it makes sense, I guess.

Still though, the designs are stupid and the game looked kind of uninteresting anyway, so meh.
 
On the one hand, it's weird. I always liked the traditional momentum-based gameplay. On the other, when you really look at the Sonic games, 1-3 and S&K especially, you generally didn't get to go fast for long without having to make a timed jump/hit a switch/wait for walls to open paths/etc, so if Boom's not as fast-paced it makes sense, I guess.

Still though, the designs are stupid and the game looked kind of uninteresting anyway, so meh.
I have the original Sonic the Hedgehog on my 3DS and you go faster than this. You have the option to slow down, but you don't have to. In Sonic Boom, you have to. It just drags. The gameplay is boring, and you have to keep swapping characters in certain parts.

Honestly, no one's surprised that a new Sonic game is meh.
 
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