Video Game News and Miscellany

Wait, are you being held up by PC transfers or the 3ds transfer?

Does the new 3ds swap to micro?! :/
The New 3DS uses a microSD card. It comes with a 4gig, but I had already bought 32gig during Black Friday. I transferred the data to the PC, then transferred it to the micro. You can go direct system to system, but I don't want the 3DS's in limbo for that long. Right now I'm waiting for my files to finish copying to the micro. Then I'll screw off the back (you need a #0 phillips head screwdriver for this), replace the 4 gig with the 32 that has my data on it, and begin the transfer of 3DS data, eshop data, etc to the New 3DS.

Also, the demos do transfer. My wife's still has the Monster Hunter and Code Name Steam demos from the Old 3DS.
 

fade

Staff member
Just as an FYI, the best price I've found on microSD is at Best Buy, at the brick and mortar store. If you're interested in a trip down memory lane, you can get a 32 for about 13-14 bucks there. BUT.. Here's the but... the cheap ones aren't in the memory card section. You have to go back to the "Samsung store" and find the rack there. They're UHC-1 so they're super fast. I imagine these are loss leader items to combat the iPhone's lack of expandable memory, but hey it works out for you.
 
Just as an FYI, the best price I've found on microSD is at Best Buy, at the brick and mortar store. If you're interested in a trip down memory lane, you can get a 32 for about 13-14 bucks there. BUT.. Here's the but... the cheap ones aren't in the memory card section. You have to go back to the "Samsung store" and find the rack there. They're UHC-1 so they're super fast. I imagine these are loss leader items to combat the iPhone's lack of expandable memory, but hey it works out for you.
I'll confirm this. I got the 32 gigs for $10 each from Best Buy during Black Friday, and a few dollars more is still better than $20 or $30 elsewhere.
 
After playing the New 3DS XL for 3 hours, some thoughts.

It's weird having to get used to convenience. I'm so used to the long load times for eshop and such that let me do some browsing in the meantime that I'm not ready when stuff pops up. The Start button used to sit near the base of the lower part, but now it's right where the other buttons are, which is much better, but I keep having to look for it since it's not where it was.

It feels good holding it, actually feels more nicely made than the older 3DS XL. The right analog is receptive enough. Oh yeah, the 3D. It works now. Still kind hurts my eyes unless I wear my glasses, but I doubt that's an issue for others. It's nice to at least have the option for cutscenes and such.

As for games, which are more important, I've played three:

Super Smash Bros: Loads way quicker. The right nub is great for smash attacks. All that said, the graphics look ... fuzzier now. I don't know if that's because I was playing the Wii U version, but something seems off. Oddly enough, they look good in the 3D.

Theatrhythm Curtain Call: The graphics don't really matter and aren't affected here. I tested this one because the sound now comes through the speakers clear and pretty, unlike on the old XL, where it was either headphones or quiet.

Monster Hunter 4 Ultimate: The nub works great for the camera and the game makes use of the extra processing power for different environmental effects. I can see why this might cause issues for people playing on the old system.

Whether any of that makes it must-have for someone is up to them. For me, the quality on Monster Hunter makes it worth it. My wife is making her character now and I look forward to us getting to play together tonight.
 
So I finished Dying Light last night.

All in all? Can't play Dead Island or Riptide again. Dead Island 2 better be much fucking better because Dying Light set the bar high.

Looks greats, plays great, huge sandbox world with a solid storyline (for what it's worth). Side quests are interesting.

You start off weak as a kitten, engaging 3 zombies at LVL 1 is a BATTLE YOU WILL NOT TAKE WELL. At the end of the game? CHOP SUEY.

Love how volatiles have been put in, you don't want to fuck with them during the first half of the game.

Going out at night (there's a day cycle) is fucking scary, for most of the game. Volatiles are buffed up and ARE NOT TO BE FUCKED WITH.

Nice XP system.

Crafting is solid but I'd like them to put in a queue system.

Combat is great. REALLY great. The Mirror's edge shit is great too..

Grappling Hooks is awesome... but it kills the Mirror's Edge part of the game.

The ending is BLAH as fuck.

Fuck quick time events.
 
So I finished Dying Light last night.

All in all? Can't play Dead Island or Riptide again. Dead Island 2 better be much fucking better because Dying Light set the bar high.

Looks greats, plays great, huge sandbox world with a solid storyline (for what it's worth). Side quests are interesting.

You start off weak as a kitten, engaging 3 zombies at LVL 1 is a BATTLE YOU WILL NOT TAKE WELL. At the end of the game? CHOP SUEY.

Love how volatiles have been put in, you don't want to fuck with them during the first half of the game.

Going out at night (there's a day cycle) is fucking scary, for most of the game. Volatiles are buffed up and ARE NOT TO BE FUCKED WITH.

Nice XP system.

Crafting is solid but I'd like them to put in a queue system.

Combat is great. REALLY great. The Mirror's edge shit is great too..

Grappling Hooks is awesome... but it kills the Mirror's Edge part of the game.

The ending is BLAH as fuck.

Fuck quick time events.

Um...
https://www.halforums.com/xenforo/threads/what-are-you-playing.16748/
 
Now, I'm not going to get ANYONE'S hopes up (mine, most of all) but there seems to be a growing possibility that Half-Life 3 will be announced soon.



The two big things this video points out:
1) Within Dota 2 code and within the Source 2 folders is references to both Half-Life 3 and Left 4 Dead 3. Dota 2 is slated to move to the Source 2 engine early this year.
2) Valve has a major conference event at the upcoming GDC 2015 in March, talking about the future of gaming and graphics. Many believe they'll be showcasing the new Source 2 engine with this.

Again, I don't want to get my hopes up, but it feels more and more likely as we hear more about the Source 2 engine and GDC. Valve has used Half-Life before to showcase a new engine.

Still, this is basically me from now until early March:
 
https://www.humblebundle.com/

Humble Bundle's new bundle is Square Enix, which includes:

-Hitman Absolution
-Supreme Commander 2
-Hitman Go (mobile game)

Pay more than average (currently $6.59) for:
-Thief
-Murdered: Soul Suspect
-Deus Ex: Human Revolution

Pay $10 or more for:
-Tomb Raider
-Sleeping Dogs

Pretty good deal. I already own Tomb Raider and Sleeping Dogs, but they're both good games and worth $10 for both.
 
I'm tempted by that bundle, definitely. I have Tomb Raider and DX:HR already though, so I'm not sure if the remaining games are worth it.

Oh, also, I'm seeing I have to pay $15 or more for Tomb Raider and Sleeping Dogs. Not $10.
 
I'm tempted by that bundle, definitely. I have Tomb Raider and DX:HR already though, so I'm not sure if the remaining games are worth it.

Oh, also, I'm seeing I have to pay $15 or more for Tomb Raider and Sleeping Dogs. Not $10.
Huh. Could've sworn it was $10. Maybe they changed it or maybe I read it too quick. Weird.
 

GasBandit

Staff member
I was disappointed by Absolution. It wasn't as good as the previous Hitman title, imo, even though the engine and graphics were updated.

Supreme commander 2 is an "ok-mediocre" RTS. It was severely disappointing after the powerhouse that was Supreme Commander: Forged Alliance (which in my opinion is still hands down the best RTS of all time). SupCom2 is very dumbed down and reduced in scale.

Hitman: Go, I've never played. But it's a mobile game, and that's 2 strikes against it already in my opinion.

Thief (assuming they mean the recent remake) was poorly reviewed. Didn't play it myself.

I still say Deus Ex gets a bad rap, I thoroughly enjoyed it. Don't feel like I need more than 1 playthrough, though.
 
The new Thief is kind of dumbed down. It's a shadow of the creature it used to be, but better than the attempt before this.

Also, since when does Human Revolution get a bad rap? It's not as deep as the original was and the boss fights were tacked on, but the Director's Cut version fixes the second problem. It was otherwise an excellent entry into the series.

Murdered Soul Suspect is kind of shit. Not worth it IMO.

Sleeping Dogs is fun, but has a lot of DLC you need to get. It's still a fun game, even without all the DLC though.

I've heard that the new Tomb Raider is good. That's about all I can say.
 
I liked Murdered: Soul Suspect. It's not -great-, but it's a fun little detective game with an interesting twist. It's the kind of game I think @ThatNickGuy would dig, since he and I tend to have the same taste in those games.

The mobile Hitman game is surprisingly not bad. Rather than try to recreate Hitman on a mobile device, which would be shit, they actually turned it into kind of a stealth-focused turn-based board game. It's surprisingly charming.

 

GasBandit

Staff member
Brad Wardell just tweeted that DX12 gave him a 900% boost in framerate playing an unspecified game on an unspecified unreleased GPU.

 
http://kotaku.com/five-things-i-didn-t-get-about-making-video-games-unti-1687510871

Here's an article by Anthony Burch, who used to write for Destructoid years ago where he was kind of a whiny bitch. Now, here he is, a writer for Gearbox, and still kind of a whiny bitch.

1. This isn't in any way the problem of the consumer.

2. Stop showing games years before they're ready then if you don't want bad things said and his final point is again COMPLETELY meaningless to the consumer. If something sucks and isn't fun, it isn't our problem that it wasn't cut because the devs HOPED it would turn out good.

3. More apologetic bullshit in defense of Peter Molyneiux

4. "Now that I'm a dev, I wish I had been easier on games when I was a critic." FUCKING WHY? BECAUSE SOME FEELINGS WOULD GET HURT? FUCK YOU.

5. "Game devs know when something sucks so stop being mean about it!" Fuck off again. It isn't the consumer's problem you guys decided not to spend time on something so it isn't as polished as something else. Oh, not many people get to the end of the game, that's why the ending wasn't good because we didn't spend time on it. Then stop getting your fucking ginch in a wad when people bitch about something in your game sucking.

I remember when Gearbox's fucking abysmal Aliens game came out and Jim Sterling was skewering it for being the wretched pile of scam it was that he mentioned in a podcast that Anthony Burch stopped speaking to him because of it. Fuck this guy.
 
I played their games, I found them wanting, and I felt like I had a pretty good idea of where and why things had gone wrong.
This was the only correct thing that idiot said about how to go about reviewing a game.

What a huge tool.
 
I thought it was a pretty good article. It's not surprising that walking in someone else's shoes for a while gives a person a greater understanding and empathy for the other person, but it's interesting to see exactly what the points of greater understanding are. It also takes some balls to publicly admit to one's past mistakes. Nothing wrong with seeing game developers as people.
 
http://kotaku.com/five-things-i-didn-t-get-about-making-video-games-unti-1687510871

Here's an article by Anthony Burch, who used to write for Destructoid years ago where he was kind of a whiny bitch. Now, here he is, a writer for Gearbox, and still kind of a whiny bitch.

1. This isn't in any way the problem of the consumer.

2. Stop showing games years before they're ready then if you don't want bad things said and his final point is again COMPLETELY meaningless to the consumer. If something sucks and isn't fun, it isn't our problem that it wasn't cut because the devs HOPED it would turn out good.

3. More apologetic bullshit in defense of Peter Molyneiux

4. "Now that I'm a dev, I wish I had been easier on games when I was a critic." FUCKING WHY? BECAUSE SOME FEELINGS WOULD GET HURT? FUCK YOU.

5. "Game devs know when something sucks so stop being mean about it!" Fuck off again. It isn't the consumer's problem you guys decided not to spend time on something so it isn't as polished as something else. Oh, not many people get to the end of the game, that's why the ending wasn't good because we didn't spend time on it. Then stop getting your fucking ginch in a wad when people bitch about something in your game sucking.

I remember when Gearbox's fucking abysmal Aliens game came out and Jim Sterling was skewering it for being the wretched pile of scam it was that he mentioned in a podcast that Anthony Burch stopped speaking to him because of it. Fuck this guy.
I wish he'd stuck to doing silly videos with his dad and sister, because nowadays he gets way too into the analysis side of games and not realizing that a lot of us are playing games to enjoy them in some way. Even a game like Heavy Rain, where you're not really playing much and it's not even making you happy, there's something we want to get out of it. It's not for the sake of the developer's ambitions.

It's a fair review, but I still find it incredibly fun. Too much complaining about strictly cosmetic DLC.
At this point, considering what the day one DLC actually was, anyone still bitching about either doesn't know what they're talking about or has their mind stuck in Shitcock mode when it comes to this game, and either way isn't worth a listen there.

I'm still playing, though now only as hunters, and I'm seeing the game change, but it'll be hitting long-term hiatus when Bloodborne releases.
 
Mystic what?
It was like Final Fantasy Lite. Japan developers thought America didn't understand or appreciate JRPG's at the time, so they made a dumbed down kiddie version in order to introduce North America to the idea.

This was, mind you, AFTER Final Fantasy I & II were out (II being IV in Japan).
 
It was like Final Fantasy Lite. Japan developers thought America didn't understand or appreciate JRPG's at the time, so they made a dumbed down kiddie version in order to introduce North America to the idea.

This was, mind you, AFTER Final Fantasy I & II were out (II being IV in Japan).
It was also after they completely remade FF4 into an easier game for the American market.
 
We got Mystic Quest instead of V, basically, plus in other countries MQ is actually called Final Fantasy: USA or something like that. There was a pretty long stint where Japan assumed we couldn't handle anything with a challenge, dating all the way back to Mario 2/Lost Levels.
 
We got Mystic Quest instead of V, basically, plus in other countries MQ is actually called Final Fantasy: USA or something like that. There was a pretty long stint where Japan assumed we couldn't handle anything with a challenge, dating all the way back to Mario 2/Lost Levels.
It was really just them being racist fucks. It wasn't until they actually started seeing gameplay vids of Western players that they actually did a 180 on this: The Devil May Cry series was notorious for being way harder in the US than in Japan and Hideo Kojima usually puts the hardest difficulty of his games in the European version. Fuck, he even calls it European Extreme.
 
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