What are you playing?

So, I did not play all day, but I beat two bosses and got to the second big area.

That feeling happened ... that feeling the first time you take down a Souls boss. I brought down the Cleric Beast and there was that moment of simultaneous disbelief that I actually did it and that sense of goddamn-I'm-that-fucking-good when you beat a tough boss that keeps you on the ropes the whole time.
So satisfying.
This game. I have never wanted to throw my controller against the wall and try again in such equal measure as I have playing this. I can't stop. The 2nd boss is kicking my ass, but I keep getting. So. Close.
 
Last edited:
This game. I have never wanted to throw my controller against the wall and try again in such equal measure as I have playing this. I can't stop. The 2nd boss is kicking my ass, but I keep getting. So. Close.
Welcome to the pain.

I played an hour and a half tonight and thought "I made a lot of progress." But actually, I made essentially zero progress, having lost all my souls Blood Echoes and going back where I was. But really, I did gain something--knowledge. When I come back tomorrow, I'll be all the more familiar with what's ahead.

I beat Cleric Beast on my own, which astounded me, but I got help with the Father. There are worse things ahead though.
 
Max Payne 3

Well, that was a waste of money. I swear there are more cut scenes than there is gameplay in this "game." All sorts of opportunities for better immersion, like being allowed to walk around the dance club before the action started or just looking around the area wasted in cut scenes. Not to mention that during the cut scenes, there's this constant, annoying blur effect and for some reason bits of words from whatever the person is saying will occasionally pop up like you're playing a typing game or something. So even just watching the cut scenes (which believe me, are not worth it) is an annoying chore. All the charm, style, and self-aware humour from the original games are lost in another boring shooty-shooty game. At least the original the neat graphic novel style cut scenes.

And the action is really bland. It's your typical duck-and-cover crap like Uncharted or Spec Ops: The Line. Only in this case, there's no chance for any hand-to-hand combat. Why not do something like Sleeping Dogs where the environment is a little bit interactive, do some brutal kills and such? Hell, in the second chapter, I walked through a kitchen and saw things like a wok that would've been interesting to use against an enemy. At least it would mix it up from the doldrum of "hit bullet time, aim for head shot, rinse, lather, repeat."

Dunno if I'll give this one a second chance.
 
With the kind of money I put into backing Pillars of Eternity, so help me if it isn't good I will have Chris Avellone's head!

*one hour later*

... he may live.

This game is fucking great.
 
Downloaded it. Still in doubt if I'll finish Diablo 3 season 2 first or go straight to Pillars.
Oh, who am I kidding. I'm working double 12h shifts this weekend. No time for either :(
 
PoE...Fuck, I've been making a character for an hour and I'm nowhere. Too many options and too afraid of everything I'll miss out on, knowing I probably won't be playing through it two or three times in succession...GAAHHHHH! l'embaras du choix! (or FOMO for the modern man)
 

GasBandit

Staff member
Started playing Cities: Skylines... for the most part it's pretty simple and straightforward I guess, but the hydro dams can be a bit finicky and I've yet to find a graceful way to actually connect the cities to the interstates that doesn't cause a massive backlog at every single on/off ramp.

Also the contradictory nature of the industrial zones that are in high demand constantly abandoning their structures because of insufficient workers (despite professed high unemployment) is getting real old, real fast.
 
Are you keeping your education levels up? That can cause a problem with places finding workers. Also traffic is a fixable problem, but it does require the patience to engineer everything well.
 

GasBandit

Staff member
Are you keeping your education levels up? That can cause a problem with places finding workers. Also traffic is a fixable problem, but it does require the patience to engineer everything well.
I am doing pretty well on education, for the most part everybody's cyan. Reading the wiki, maybe that's the problem - industrial zones seem to want lower educated workers, maybe there aren't enough drudgeons.
 
Industrial areas that are zoned for resources tend to need higher education, maybe try building those instead?
 

GasBandit

Staff member
Industrial areas that are zoned for resources tend to need higher education, maybe try building those instead?
I will try that. The ones with employment issues were generic industrial zones.

Or maybe I could just replace them with offices, those seem to scratch the industrial itch.
 
Started playing Cities: Skylines... for the most part it's pretty simple and straightforward I guess, but the hydro dams can be a bit finicky and I've yet to find a graceful way to actually connect the cities to the interstates that doesn't cause a massive backlog at every single on/off ramp.

Also the contradictory nature of the industrial zones that are in high demand constantly abandoning their structures because of insufficient workers (despite professed high unemployment) is getting real old, real fast.
I really, really want the cloverleaf and 3-way intersection to be place-able on top of existing highways. My cloverleaf building skills suck.

Also, is the office zone that unlocks at the same time as high density residential and high density commercial considered a type of industry? Because that requires educated workers, as well.
 
Settled on a Wizard after trying out every class in the game in PoE. I always end up a wizard. I don't know why I bother.

Also, the first little area after the initial dungeon, nigh impossible to do anything except bypass with the wizard until you gain some more party members.
 

GasBandit

Staff member
I really, really want the cloverleaf and 3-way intersection to be place-able on top of existing highways. My cloverleaf building skills suck.

Also, is the office zone that unlocks at the same time as high density residential and high density commercial considered a type of industry? Because that requires educated workers, as well.
Yeah, my problem seems to be an OVEReducated workforce. The regular industry zones want low education workers, and thanks to my abundant placement of schools and education policies, I might be a little low on derps.
 
Settled on a Wizard after trying out every class in the game in PoE. I always end up a wizard. I don't know why I bother.

Also, the first little area after the initial dungeon, nigh impossible to do anything except bypass with the wizard until you gain some more party members.

I made a dwarf paladin. I really hate making my starting person a squishy in these kinds of games. Especially when you can get a wizard party member pretty early, or just make one at the inn.
 

GasBandit

Staff member
Another thing I wish Cities: Skylines had would be random map generation. I wonder if there's a mod for that.[DOUBLEPOST=1427484216,1427484167][/DOUBLEPOST]
Settled on a Wizard after trying out every class in the game in PoE. I always end up a wizard. I don't know why I bother.
I hear you. I almost always end up as a sword and board tank in these games.
 
I made a dwarf paladin. I really hate making my starting person a squishy in these kinds of games. Especially when you can get a wizard party member pretty early, or just make one at the inn.
Yeah usually I'll do a Paladin/Cleric/Warrior or something like that for the first playthrough, and then some kind of caster or rogue-type after that.
 
Top