Fallout 4 - Power Armors for EVERYONE!

I used Big guns / melee but most melee. I just kept a semi auto or a rifle to kill those. It only takes a single shot
This is my plan for my next character.

I'm kind of just doing the BoS and main story stuff at this point. Probably do like Dave and finish this one real soon so I can start another, and that'll be my main "fuck around the Commonwealth" character.
 
The lack of dialog outs in this game is getting to me.

Everything just ends in slaughter, almost literally. What's the point in putting in INCREDIBLY interesting looking places like the Combat Zone or the race track if you CAN'T FUCKING DO ANYTHING THERE BUT KILL EVERYONE?

The race track is especially egregious. What a God damn waste.

The 4 button dialog thing is bullshit and I hope they learn their lesson. It sucks so bad. So often it doesn't even relay the proper context of what your character is about to say.

Sarcastic. WHAT THE FUCK DOES THAT MEAN HALF THE TIME? Am I gonna say no or yes sarcastically? Guess I'll just hit it and find out.
 
The lack of dialog outs in this game is getting to me.

Everything just ends in slaughter, almost literally. What's the point in putting in INCREDIBLY interesting looking places like the Combat Zone or the race track if you CAN'T FUCKING DO ANYTHING THERE BUT KILL EVERYONE?

The race track is especially egregious. What a God damn waste.

The 4 button dialog thing is bullshit and I hope they learn their lesson. It sucks so bad. So often it doesn't even relay the proper context of what your character is about to say.

Sarcastic. WHAT THE FUCK DOES THAT MEAN HALF THE TIME? Am I gonna say no or yes sarcastically? Guess I'll just hit it and find out.
I've never had sarcastic mean anything different than the end result of the Yes result. It just re-flavors it to be snarky for the sake of companions like Piper, or to piss off the Brotherhood of Steel.

So the options are question, sarcastic yes, straightforward yes, and no. I only had a snag at the very beginning with Codsworth; other than that my character hasn't said anything contradictory to my intention. If I had a complaint, it's that Charisma dialogue options used to be an addition to the existing ones, not part of the initial choices.

I heard there's a mod that brings back the old full dialogue options, but you're still stuck with only four.
 
Can I point out something that has bothered me since Oblivion?

Since the introduction of instant fast travel in Oblivion, Bethesda has gotten VERY lazy about quests. In Morrowind (where there was no fast travel unless you paid for it in specific places), quests had a logical placement. You generally weren't sent across the entire world unless there was a VERY good reason. Since Oblivion (and Skyrim, Fallout 3, Fallout 4), you could get sent randomly anywhere for a quest, wherever they wanted to plunk a location.

I dunno, it makes for less immersion for me I guess.

I could just not use fast travel, but they designed the game world around the fact that you can.
This.
I got so many settlements now it got boring and lost its appeal.
The radiant quests are stupid.... oooh, I'll join the minueman, if you get rid of these ghouls who may attack us..... ACROSS THE FUCKING MAP.

Seriously?[DOUBLEPOST=1449290826,1449290647][/DOUBLEPOST]
The lack of dialog outs in this game is getting to me.

Everything just ends in slaughter, almost literally. What's the point in putting in INCREDIBLY interesting looking places like the Combat Zone or the race track if you CAN'T FUCKING DO ANYTHING THERE BUT KILL EVERYONE?

The race track is especially egregious. What a God damn waste.

The 4 button dialog thing is bullshit and I hope they learn their lesson. It sucks so bad. So often it doesn't even relay the proper context of what your character is about to say.

Sarcastic. WHAT THE FUCK DOES THAT MEAN HALF THE TIME? Am I gonna say no or yes sarcastically? Guess I'll just hit it and find out.
There's a mod that fixes that.

http://www.nexusmods.com/fallout4/mods/1235/?[DOUBLEPOST=1449291029][/DOUBLEPOST]I like Fallout 4, it's neat but I realized how much more I enjoy Elder Scrolls.
 
This.
I got so many settlements now it got boring and lost its appeal.
The radiant quests are stupid.... oooh, I'll join the minueman, if you get rid of these ghouls who may attack us..... ACROSS THE FUCKING MAP.

Seriously?[DOUBLEPOST=1449290826,1449290647][/DOUBLEPOST]

There's a mod that fixes that.

http://www.nexusmods.com/fallout4/mods/1235/?[DOUBLEPOST=1449291029][/DOUBLEPOST]I like Fallout 4, it's neat but I realized how much more I enjoy Elder Scrolls.
Here's the problem with the full dialog mod... Being able to see what all the dialog options say makes you realize they're all exactly the same, and none of your choices matter. They don't even need four choices, they could get by with two. Nod yes, or say no until you say yes.
 
This.
I got so many settlements now it got boring and lost its appeal.
The radiant quests are stupid.... oooh, I'll join the minueman, if you get rid of these ghouls who may attack us..... ACROSS THE FUCKING MAP.

Seriously?
No, the worst part is getting kidnappings and raider attacks at places with 200+ defense. NO RAIDER would even step foot in that town, how do people keep getting nabbed?
 
The lack of dialog in areas at all is the part that most disconcerts me.

Raiders are just indiscriminate psychos no better than random psychos in Borderlands. At least in New Vegas there were areas where raiders weren't immediately hostile. F4 should have had that, ESPECIALLY at the fucking race track, which is oozing with character but is just a combat area.
 
The lack of dialog in areas at all is the part that most disconcerts me.

Raiders are just indiscriminate psychos no better than random psychos in Borderlands. At least in New Vegas there were areas where raiders weren't immediately hostile. F4 should have had that, ESPECIALLY at the fucking race track, which is oozing with character but is just a combat area.
I think the real issue here is that Bethesda has no idea how to write an interesting narrative that doesn't have a single, conclusive end. Yes, you have 4 choices of factions to support in Fallout 4, but they don't have a drastic effect on how the ending plays out because Bethesda wasn't interested in telling us how our actions effected the people we met and helped along the way. How does helping the Institute effect the kind of life Nick, Curie, and Cogsworth have after the war? How about if I support the Railroad or The Brotherhood instead? All of those outcomes would effect all three very significantly but unless they revisit those characters in future DLC or in the next game, we're not going to know.

Really, this is the same shit as Mass Effect 3. Red, Blue, or Green... it doesn't fucking matter matter because NOTHING I did really effected that outcome. It's all just shitty ice cream.
 
I'd still love for Bethesda to work with Obsidian on a future Fallout game. Bethesda guys do the world building, because they're amazing at that and let Obsidian handle the writing and story.
 
I was listening to a podcast about Fallout 4 and almost everyone on it talked about how they liked Fallout 3 better than New Vegas because it had better storytelling. My brain just about exploded.
 
I was listening to a podcast about Fallout 4 and almost everyone on it talked about how they liked Fallout 3 better than New Vegas because it had better storytelling. My brain just about exploded.
That's just dumb. I say this as someone who had a hard time getting into New Vegas, but that wasn't because of the story. I could see from my wife playing New Vegas that a lot more thought had been put into how each mission and story interwove with the world around it, as opposed to the interesting yet isolated one-offs from Fallout 3.

Now, Fallout 3 had a stronger overall plot, but really, how many people made playing that to conclusion a priority? It took me forever to get to that point. I'm only near the end of Fallout 4's main plot right now because it is an interesting narrative.

I started a new character and with this one I'm going to do significantly more exploring and such, but this past week playing Fallout 4 has really gotten me in the mood to pop in Skyrim and just stroll aimlessly, because just walking around in that game was a pleasure. Skyrim's quest choices were just as terrible as Fallout 4, but it had a lot going for it to make up for that.
 
I was listening to a podcast about Fallout 4 and almost everyone on it talked about how they liked Fallout 3 better than New Vegas because it had better storytelling. My brain just about exploded.
I've known several people to claim that FO3 was better than NV, and they're all very wrong.
 
Now, Fallout 3 had a stronger overall plot, but really, how many people made playing that to conclusion a priority? It took me forever to get to that point. I'm only near the end of Fallout 4's main plot right now because it is an interesting narrative.
It didn't even have that. The entire plot revolves around the idea that the Capital Wasteland doesn't have access to clean water and that Project Purity would change EVERYTHING by making clean water available to everyone. EVERYONE was willing to kill for it and required a GECK to work. When it's over, the Brotherhood of Steel is rationing the pure water that comes out. It's that important. That's not even getting into the FEV virus and how incredibly dumb it would be to use it like they wanted to when the Enclave doesn't have a large enough population to repopulate the area without getting inbred genetic conditions and how it would kill off all the local animal life as well (so I hope you like eating nothing but BEANS for protein).

New Vegas had Lake Mead and the Colorado River be drinkable/rad free because it's been 200 years since the war and there isn't much ambient radiation in the rain anymore, as well as whatever ran through Zion National Park. In Fallout 4, the normal water basin is clean by the fact that you get pure water from simple pumps in the ground and it's child's play to set up a purifying pump to clean any radiated water source. In fact, it's so simple they have an actual child running the pump in Diamond City.

Looking back, it's literally like the writers of New Vegas and Fallout 4 are making fun of the plot of Fallout 3.
 
It didn't even have that. The entire plot revolves around the idea that the Capital Wasteland doesn't have access to clean water and that Project Purity would change EVERYTHING by making clean water available to everyone. EVERYONE was willing to kill for it and required a GECK to work. When it's over, the Brotherhood of Steel is rationing the pure water that comes out. It's that important. That's not even getting into the FEV virus and how incredibly dumb it would be to use it like they wanted to when the Enclave doesn't have a large enough population to repopulate the area without getting inbred genetic conditions and how it would kill off all the local animal life as well (so I hope you like eating nothing but BEANS for protein).

New Vegas had Lake Mead and the Colorado River be drinkable/rad free because it's been 200 years since the war and there isn't much ambient radiation in the rain anymore, as well as whatever ran through Zion National Park. In Fallout 4, the normal water basin is clean by the fact that you get pure water from simple pumps in the ground and it's child's play to set up a purifying pump to clean any radiated water source. In fact, it's so simple they have an actual child running the pump in Diamond City.

Looking back, it's literally like the writers of New Vegas and Fallout 4 are making fun of the plot of Fallout 3.
Honestly, I totally forgot about Project Purity. I remembered the search for Liam Neeson dad (which became delayed by about 50 hours after leaving Megaton) and the Enclave vs Brotherhood of Steel, with the big climax which was fun to play, even though I had to redo the end of it because the game didn't register that my character hadn't sacrificed herself.

I did remember the FEV, but not that it factored into the plot, just that it was in that one vault as an excuse to have Super Mutants this far east.

Fallout 3 was the first of these kinds of games that I'd played and what dominates my memory of it, and what I really enjoyed, was combing through the subways of D.C. I'm not sure how it'd hold up now, but I had a blast years back.
 
Pro-tip: don't side with the Brotherhood of Steel. Not only is the last stretch of quests just one fetch quest after another, but you're placed in some unsavory situations. I actually betrayed them at one point and murdered everyone on the airship from within, but then loaded from it because I thought I could get around the issue.

HUGE main storyline spoiler
So I've met Shaun and now I'm debating whether to just let the Brotherhood march in with our giant robot, or if it's my duty as his mother to kill him for being evil. I'd prefer the latter, unless allowing the former brings up a confrontation scene I could participate in.

In non-story stuff, I should've switched to the Combat Rifle earlier. While each individual shot can't pack the punch of a shotgun, it gets off so many more impact shots that it's the better weapon overall.
 
In non-story stuff, I should've switched to the Combat Rifle earlier. While each individual shot can't pack the punch of a shotgun, it gets off so many more impact shots that it's the better weapon overall.
I feel like the Combat Rifle and Laser Rifle are the moment that Automatics really become most viable. The Combat Rifle can be turned into an armor piercing monster that does decent damage, has a large magazine, has good recoil control, can be customized for aimed or hip firing, and runs on one of the most common ammo types in the game... and mine causes small explosions with each hit thanks to it being legendary. The Laser Rifle is in same boat: you can customize it to give it a larger magazine +fire, better crits, or larger damage, is highly accurate, and you can turn the recoil down to basically nothing if you use a gyroscopic lens... or you can make an INSANE ROOM CLEARING AUTOMATIC SCATTER LASER that makes the auto shotgun weep.

I haven't gotten my science high enough to turn my plasma pistol into an automatic plasma spaz but it's probably going to be just as crazy.
 
I feel like the Combat Rifle and Laser Rifle are the moment that Automatics really become most viable. The Combat Rifle can be turned into an armor piercing monster that does decent damage, has a large magazine, has good recoil control, can be customized for aimed or hip firing, and runs on one of the most common ammo types in the game... and mine causes small explosions with each hit thanks to it being legendary. The Laser Rifle is in same boat: you can customize it to give it a larger magazine +fire, better crits, or larger damage, is highly accurate, and you can turn the recoil down to basically nothing if you use a gyroscopic lens... or you can make an INSANE ROOM CLEARING AUTOMATIC SCATTER LASER that makes the auto shotgun weep.

I haven't gotten my science high enough to turn my plasma pistol into an automatic plasma spaz but it's probably going to be just as crazy.
I have a souped-up Laser Rifle. Maybe I should consider making it an automatic.
 

Dave

Staff member
Beat the game tonight. I can see why some are a bit underwhelmed. One thing that really got me was I went back to the Minutemen and talked to Preston. He said something like, "Now we're all free from tyranny! Oh, and there's this settlement that needs help from raiders..."

Quests. Quests never change.[DOUBLEPOST=1449461538,1449461214][/DOUBLEPOST]In my neighborhood right now (a few blocks away) I hear gunfire and a helicopter. I kinda want to crouch down really low and run towards it to see who's mixing it up...
 
If Black Isle had made Fallout 4.

(Otherwise known as fun with moving the camera around to take screenshots that look like an isometric game)

 
Beat the game tonight. I can see why some are a bit underwhelmed. One thing that really got me was I went back to the Minutemen and talked to Preston. He said something like, "Now we're all free from tyranny! Oh, and there's this settlement that needs help from raiders..."

Quests. Quests never change.
Same with Brotherhood of Steel. Find tech, clear out Super Mutants and ferals, etc. I'm also disappointed that there weren't faction-specific epilogues like in the other games. Granted, I didn't do a ton of the side quests, but still.

I'm trying to do more non-plot stuff with my new character, and while I'm enjoying running around punching people's heads off, I can tell that my way of using this character really mirrors a Skyrim play-style. But I'm going to keep at it for now and see what else there is to see in this playground.

My first playthrough took 54 hours, so even if I lose interest and just drift back for another 400 hours of Skyrim, I don't feel Fallout 4 was a waste. I really do like some of the way they've done things; it's just that their way of adding more replay with randomizing and repeating quests actually makes it feel less worth replaying.
 
Wait, seriously? This is kind of a strike against getting this game for me. I like playing high charisma/speech characters.
Having a high Charisma and Charisma related perks is basically good for three things in this game:

- Getting/saving more caps (but most of what you'll buy is going to be ammo and rare materials to breakdown)
- Getting laid (err... getting companions to like you more)
- Skipping steps in quest chains

It's very rare that having good Charisma will help you achieve a drastically different outcome in any scenario because virtually every scenario devolves into a boring gunfight.

I really have mixed feelings for Fallout 4, despite having played it something like 95 hours. It's not a bad GAME... but it's a bad FALLOUT game.
 
Wait, seriously? This is kind of a strike against getting this game for me. I like playing high charisma/speech characters.
Yeah, high charisma means just about dick.

Oh, apparently you don't get addicted to booze or chems as easily with high charisma, because that makes sense.
 
Also, y'all have talked me out of getting this game for a few years. I think I'm happy about that since I'd have to buy a new console or rig to play it and I'd prefer not to bother.
To be fair, they are COMPLETELY open about this. You can hook up with any companion/s (yes, poly is allowed) including the actual robots, including the actual robots that look like FLYING BALLS. They are literally like "Go nuts, we ain't gonna judge."
 
Oh. That's not what talked me out of the game. Saints Row IV let you fuck all the companions, too. Including the robot. It's the whole thread that's talked me out of it.
 
Always take the core out of your armor, otherwise just anyone can get in it.
Alternatively, store it the third level of a building you have constructed and leave nothing else up there that NPCs would want to interact with. This will minimize the amount of foot traffic near the armor and keep them from ganking it when they get hit by raiders.
 
Anyone else remember when Power Armor was this thing that you had to have special training for before you could even use it, because otherwise you'd break your own arm or something just trying to wear it?

And now any dirt farmer can jump in a suit, and every raider has their own set of power armor...
 
Anyone else remember when Power Armor was this thing that you had to have special training for before you could even use it, because otherwise you'd break your own arm or something just trying to wear it?

And now any dirt farmer can jump in a suit, and every raider has their own set of power armor...
I can buy Raiders having it... they could just be (poorly) self taught, as is apparent by the shoddiness of their armor. But EVERYONE is just too much.
 
Your character is either ex-military or a lawyer who can mix any drug out of basic components, modify any gun, build a livable house out of toy cars and rubber tires, assemble a working tv or radio out of junk, etc, all with an intelligence stat of 1. That anyone can wear power armor is not the nail in my immersion coffin.
 
Your character is either ex-military or a lawyer who can mix any drug out of basic components, modify any gun, build a livable house out of toy cars and rubber tires, assemble a working tv or radio out of junk, etc, all with an intelligence stat of 1. That anyone can wear power armor is not the nail in my immersion coffin.
The dialog system is the biggest breaker of any immersion. I'm trying to play an evil character, and it simply won't let me. Preston was telling me about the quincy massacre, and my dialog options are "Lone Survivor, You have to carry on, Quincy Massacre?, or Good riddance." I pick Good riddance, thinking I'm going to be a heartless prick, and my character says "Maybe it's time for the Minute Men to let go."

... FUCK NO THAT'S NOT WHAT I SAID! GAAARRRBLBLBBLBLBL
 
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