FTL: Faster Than Light
Randomly got in the mood to play this again.
I was quickly reminded of how stupidly hard the game was.
Randomly got in the mood to play this again.
I was quickly reminded of how stupidly hard the game was.
Ehh... there are items in Doors of Pharos worth getting, like Santier's Spear if you like double blades, Twisted Barricade if you like Hexes, and a Dragon Charm which is one of the better healing items. You also need the boss soul to make Acid Surge, which is a great pyromancery for PVP, especially combined with stuff like Poison Mist.That approach is working out pretty well. I've actually gotten into the PVP a little, which is cool (Bell Keepers--now I can be the kind of griefer I hated on my first attempt), and since I've just looked up the items I wanted, I've gotten 10 Estus Flask Shards. I also skipped the worthless Doors of Pharos, which really only exists to cater to Rat King trolls. I appreciate that while there is a troll covenant, it only affects two completely optional and unrewarding areas, therefore only punishing the new or uninformed.
Let me rephrase: nothing worth getting for my build. When I went there in my first attempt, I had a hard time choosing usage of lockstones because I thought the play was mostly treasure, some traps, but it's really the other way around to accommodate the troll guild.Ehh... there are items in Doors of Pharos worth getting, like Santier's Spear if you like double blades, Twisted Barricade if you like Hexes, and a Dragon Charm which is one of the better healing items. You also need the boss soul to make Acid Surge, which is a great pyromancery for PVP, especially combined with stuff like Poison Mist.
Never had any crashing problems with it, so dunno what you're running into.I'm playing Path of Exile for a bit tonight. It's fun but it crashes a ton which I'm not loving.
I disagree about getting rid of silent protagonist in all games, because sometimes it's fine, but for this game it was not. I never played the first XC, but considering everyone who did seemed to love the story, I could tell this was a step down. The way the story points play so apathetically in this one doesn't help.I picked up Xenoblade X. The battle system is similar to Xenoblade Wii, but the addition of classes for the MC to swap between and the various side-characters classes allows a bit more customization in terms of damage styles and support abilities, which is really nice. Exploring the game's world, finding new locales and combat is pretty satisfying, and I've spent almost all my playtime doing sidequests and just exploring the planet. Quick travel makes the large continents easier to deal with, and finding new QT spots is rewarding.
The story and character designs/animations are a huge step down from XC Wii, though. I mean HUGE. The MC only vocalizes in combat, and dialogue is handled through multiple choice in conversations. Otherwise, he/she is silent, which is an old, outdated self-insert tactic of RPGs that should have died out long ago. Thanks to that the side-characters have to carry the game's personality, and they tend to fail pretty hard at that. Part of this is the hit-or-miss VA work, but I blame most of the lack of charm on the abysmal character animations. Everyone moves like they're underwater, slowly and heavily. Facial animations are practically nonexistent save for blinking and lip-flapping, and there's no real body reactions to show emotion. In XC Wii I was drawn to the characters almost instantly, everyone had a personality and they grew as characters over the course of the game. I don't get that feeling here, and it's pretty disappointing.
All in all I'm having fun with the game, and I can see myself dropping a lot of free time into it. Unfortunately, unlike XC Wii, I don't care about the characters or story much at all, and will probably end up burning out on the game before I actually complete it.
I mean, it's worked in other RPGs. Earthbound and Chrono Trigger are great examples of that, and it definitely doesn't matter much in D&D-type RPGs like Pillars of Eternity and the like. In a game series like this, though, where every Xeno-game has relied so intently on a large-scale story to draw the player in, it was a big mistake. So yeah, maybe it doesn't need to die out completely, but using it here was a poor choice.I disagree about getting rid of silent protagonist in all games, because sometimes it's fine, but for this game it was not. I never played the first XC, but considering everyone who did seemed to love the story, I could tell this was a step down. The way the story points play so apathetically in this one doesn't help.
Burning out before I finished it is what happened to me. They really dick you around on what you need to do to get your giant robot license, but even getting that doesn't feel all that rewarding because the damn thing is pretty weak. Being not invested in the story is the right move, but if you burn out before you finish it, I wouldn't recommend watching it on Youtube. I did, and I was not prepared for just how stupid it turned out to be.
The Fallout 4 trio."no", "yes" and "snarky yes".
I had at least four full crashes to where I had to log in again. It's an interesting game, but if it keeps crashing like that after a few more sessions, I will uninstall it.Never had any crashing problems with it, so dunno what you're running into.
It's been a really, really long time since I've picked up PoE. Still remember my password, though.
Rest of the family keeps pestering me to join them in a multiplayer of Torchlight II, we will probably do that once I get my paperwork done.
--Patrick
Trading between players is weird and a pain, too. It's a lot like Diablo 2, where one or two items basically have become currency, and you need to farm those in order to get the really amazing items people are trying to unload.like the weird little scraps I trade in my gear for?
The big thing to keep in mind is to have an idea what weapon and spell type you want to use with that character. That way, you can use your skill tree points well and keep playing the character you like.I've only finished Act 1 in normal so I have no idea what's what yet
Only that I keep getting awesome dex gear that I'm saving for an alt.
I'll happily join you for some time on the EU servers once I can play again.Not if you're playing PoE and Torchlight II
And PatrThom already leveled me to...55 I think? a few days ago It's just annoying that I can't see whether anyone's on on the US servers when I log into the Europe servers or vice versa.
Aww, I get a cat in Torchlight 2!
Cucpake the Outlander is heading out on her adventure with Puddington the cat! Will they survive? Will they find amazing loot? Will they graduate from the demo to the full game?
You can't get to some of those places without mechs, unfortunately. And yeah, they pad it out with as much mundane shit as possible. The day I gave up on the game, I ran around as much of the last two continents as I could just to see them. It's a nice world to explore, but they really dropped the ball on a lot of other elements.I mean, it's worked in other RPGs. Earthbound and Chrono Trigger are great examples of that, and it definitely doesn't matter much in D&D-type RPGs like Pillars of Eternity and the like. In a game series like this, though, where every Xeno-game has relied so intently on a large-scale story to draw the player in, it was a big mistake. So yeah, maybe it doesn't need to die out completely, but using it here was a poor choice.
Also yeah I don't even care about fighting in the mechs, I just want to be able to get to those hard-to-reach places so I can keep exploring. From what I understand there's only like 12 or so chapters to the main story, but having the requirements to start them (levels, % explored of continents, etc) pads out the game quite a bit, even if you try to skip side-quests.