Fallout Shelter -
The addition of the barber shop accelerated my "all redheads" endgame plan to "near instant." I built 4 salons, and over the course of a couple days, I managed to put the entire female population of the vault (about 150) through the dye-job assembly line.
However, I'm sitting on a stack of level 50 guys (I sent most of the men into the wasteland to gather supplies and whatnot) who, at best, had 5 endurance through all their leveling up. That means their level 50 hp isn't what it could be, because unlike actual fallout games, increased endurance only affects max HP at time of leveling up - not retroactively. I've decided to start phasing out the older, more fragile high level dwellers with new 15-endurance-from-level-1 trained dwellers. But to replace so many people, I wanted as many advantages as possible.
I started by allowing 3 level 1 women in from the wasteland (I have 3 broadcast rooms), dying their hair red, then sending them to every training room until every SPECIAL rating is 10. Then I equipped all of them with a suit of Sturdy Wasteland gear (+5 endurance), gave them each 20 stimpacks and 10 radaway and a flamer, and sent them out to the wasteland to level all the way to 50 - pleasingly, they actually needed very few stimpacks, as leveling up returns a dweller to 100% health, and with 15 endurance, they very quickly became very high HP indeed. Upon their triumphant return to the vault at level 50, I changed them all into Naughty Nightwear (+5 Charisma) and locked them in a barracks with Jason Voorhees, another guy who wandered in from the wasteland wearing a hockey mask/horror fan outfit, that was already 50 by this time but I trained to 10 in every SPECIAL in the meantime. I renamed the three women so I could easily tell them apart from the others, which stripped them of their last names... or rather, their first names became their last names, and their first names all became "Breeder." So... Breeder Cheryl, Breeder Rachel and Breeder Janice. Who, ironically, are stronger and tougher than any of the 12 male guards I have set at the top level of the vault to deal with the thrice-daily Deathclaw raids.
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At any rate, Jason and his breeders pump out (no pun intended) a steady stream of offspring, about 1 in 6 of which is actually gifted... so far I've had two of these kids with two SPECIAL stats well over 5 to begin with. When the children grow up, I set the gifted ones to training and kick the mundane ones out into the wasteland to fend for themselves.
I remember when I actually felt a twinge of guilt from exiling people from the vault. It got easier every time though, in quick order.
Anyway, when the new gifted dwellers are 10 in every stat, I'll also start sending them into the wasteland in Sturdy Wasteland Gear to level to 50... and as they return, I'll start kicking out the crap guards to be replaced by my new Uberkinder descendants of Voorhees.
And no, I don't have EVERY woman in the vault wearing nightwear. Three quarters, tops. The ones working in labs gets librarian outfits, the ones doing water purification get movie fan outfits. The rest pretty much wear lingerie.
All in all, I think I'm a pretty excellent overseer.