Having not played any of the previous ones (star wars, Batman, Lotr, Potter, Indiana,,,, ), those are refinements they only got around to now? After, what, 15 games?I recently played LEGO The Hobbit and I gave some thoughts about how it related to the Steam controller in that thread, but I didn't say anything about the game itself. The only things I'd heard about the game going in had just brushed it off as "another LEGO game", "feels unfinished because it doesn't include The Battle of Five Armies", etc. None of them mentioned all the improvements to the formula that had been made over LEGO LotR and other LEGO games.
Very welcome improvements:
- Characters and items are now labeled with their abilities when selecting them from menus. No more guessing which of the unlocks can do what.
- Summon a mount from anywhere in the overworld. (Getting around LotR was a pain when having to do it on foot.)
- Levels can now be started at sub-chapters when being replayed
- and they tell you how many collectibles are found in each segment
For a series that could have been just cheap cash-ins, getting by on brand recognition alone, the LEGO games show effort to refine the formula.
Most of those have been in a number of games by now. I'm just glad that each time I try a new LEGO games, they've usually made improvements on past headaches. (Unless it's freakin' LEGO Jurassic World where the glitch still isn't fixed and I'm still sitting at 99% arrrrgghbsghdgffg )Having not played any of the previous ones (star wars, Batman, Lotr, Potter, Indiana,,,, ), those are refinements they only got around to now? After, what, 15 games?
Well, LEGO The Hobbit came out two years ago (and there were about a dozen games before that), but yeah, it's kinda surprising that it took them so long to spell out what characters have what abilities. However, being able to summon mounts wasn't a problem in any of the superhero games, because you can fly, or drive vehicles around. In other games, there's no open world to explore, so you don't have very far to travel. Even in LotR it was a minor problem, since you could fast travel around the world.Having not played any of the previous ones (star wars, Batman, Lotr, Potter, Indiana,,,, ), those are refinements they only got around to now? After, what, 15 games?
[Found Weapons]Playing Prison Architect when I see a familiar name.
Hey @Dei, this wouldn't happen to be you, would it?
Oooh, they added female prisoners now?Playing Prison Architect when I see a familiar name.
Hey @Dei, this wouldn't happen to be you, would it?
Female prisoners are a pain. They get in just as many fights, shank just as many of their fellows, but you gotta devote a whole wing to family rooms, so the prisoners with children have a secure place. They take up so much space....and IIRC I once had one of my female prisoners dig out with her baby in tow. Blah!Oooh, they added female prisoners now?
It looks like a gorgeous game, but I'm skeptical about the "Destiny" style of online play as well as the reportedly lackluster controls and grind-y feel to the gameplay. How does he like it?Mr. Z (or @Jesterboom , whatever) is playing The Division right now, and their rendering of Manhattan is INCREDIBLE. I just looked up and realized the building he was staring at is my old apartment building! You could tell just by looking at it! Mr. Z says he hardly ever bothers with the map because he can tell by looking around exactly where he is, and as I'm watching him play, he's right. It's uncanny.
Also amazing, but in the bad way: listening to people butcher the pronunciation of "Stuyvesant".
Jun does not give me rage issues.Well, he has Jun's model....
I'll address this point by point, with a little bit of background. I've played Destiny for 1027 Hours. Keep in mind that I did not start until after the dark below came out. That averages out to about 4 hours a night and i'm burnt out from destiny. I may seem jaded but that game holds a very special place in my heart.It looks like a gorgeous game, but I'm skeptical about the "Destiny" style of online play as well as the reportedly lackluster controls and grind-y feel to the gameplay. How does he like it?
Ohhhh. THAT'S how you pronounce Calleja!Also amazing, but in the bad way: listening to people butcher the pronunciation of "Stuyvesant".
But is it west of Acapulco?Ohhhh. THAT'S how you pronounce Calleja!
Well, I'd like to point out that - although it no longer exists - Warhammer Online was entirely grind-optional. I went from 1 to 40 (max) at least 16 times in the years I played it exclusively in PVP. No mob farming, no PvE quests at all. Granted there were PVP quests, "Kill 10 enemies," "Kill 10 enemies at this battlefield objective," "take this battlefield objective," etc, but really you just take all the ones available and just did whatever you wanted and turned them in when they were complete and immediately took them again. Killing enemy players would get you loot in the form of "war crests" that you could use to buy gear from gear merchants which is as good - or better - than PVE/quested gear.What MMORPG isnt a grind? All MMO's at all point fall into "find this, kill that, bring it back, sorry, not the right thing, go do it again"
Aw man, Terrik's model is from HFA1... and the files for that were on my previous machine that died :/[DOUBLEPOST=1457991475][/DOUBLEPOST]Hrrmm.. I suppose I could try to re-create him as a character in AA2 based on a screenshot from HFA1...Can you please make an avatar for Terrik so you can make a video of me stabbing him a lot?[emoji14]
I mean, you're still grinding player kills and/or battlegrounds to get the crests, which you're grinding to buy better gear.Well, I'd like to point out that - although it no longer exists - Warhammer Online was entirely grind-optional. I went from 1 to 40 (max) at least 16 times in the years I played it exclusively in PVP. No mob farming, no PvE quests at all. Granted there were PVP quests, "Kill 10 enemies," "Kill 10 enemies at this battlefield objective," "take this battlefield objective," etc, but really you just take all the ones available and just did whatever you wanted and turned them in when they were complete and immediately took them again. Killing enemy players would get you loot in the form of "war crests" that you could use to buy gear from gear merchants which is as good - or better - than PVE/quested gear.
So, it can be done .
Actually, the kills just kind of happen. I mean, you're going to be killing things, that's part of the game. But the vehicle by which those kills occur are things like "Take Mandred's Hold away from the enemy" or "Defend Stonetroll Keep." It's siege warfare, the kills just happen, and the rewards just roll in.I mean, you're still grinding player kills and/or battlegrounds to get the crests, which you're grinding to buy better gear.
It's a grind, just not with NPCs. Just because you're not killing CPU-controlled enemies doesn't mean it's not a treadmill.
Sure, but in the end you're still doing the same scenarios/battlegrounds/etc over and over when they're available, which, in the end, is grinding (thought at this point we might just be nagging about semantics). WHO's PvP was leagues above basically every MMO out there in terms of fun, though, so at least it didn't feel as grind-y as say, honor/conquest grinding in WoW.Actually, the kills just kind of happen. I mean, you're going to be killing things, that's part of the game. But the vehicle by which those kills occur are things like "Take Mandred's Hold away from the enemy" or "Defend Stonetroll Keep." It's siege warfare, the kills just happen, and the rewards just roll in.
Actually, I remember you pointing this out when Terrik mentioned not remembering me being in HFA1.
"When they're available?" When were they not available? I mean, yes, taking a keep locked it down for 30 minutes, but at any given time there were 3 ORvR areas all available, and you could be queued for battlegrounds while you did it (though I never did battlegrounds after T1, ORvR was just too much fun).Sure, but in the end you're still doing the same scenarios/battlegrounds/etc over and over when they're available, which, in the end, is grinding (thought at this point we might just be nagging about semantics). WHO's PvP was leagues above basically every MMO out there in terms of fun, though, so at least it didn't feel as grind-y as say, honor/conquest grinding in WoW.
Doing the same level over and over again is essentially grinding, just because you like it doesn't mean it isn't. (There's a sex joke here, I know it.)"When they're available?" When were they not available? I mean, yes, taking a keep locked it down for 30 minutes, but at any given time there were 3 ORvR areas all available, and you could be queued for battlegrounds while you did it (though I never did battlegrounds after T1, ORvR was just too much fun).
I mean, yeah, granted I probably did "Take Mandred's Hold" hundreds of times, but it doesn't feel grindy because it is different every time... I mean, if you love to play 2fort in TF2, and you play on it over and over for hours, you're not really "grinding," wouldn't you say?
See, I wouldn't call Borderlands "grindy" at all. I never had to go back to kill/farm an area I'd already completed all my missions in purely for exp/random loot. Well, except the Trash Coast. I'll cop to grinding that area because Pauline really wanted a Maliwan Volcano, and I'd heard it dropped more frequently there. And it did, on our second lap around the zone.I don't take issue with the fact it's grindy. It isn't any more so than say Borderlands
That has got to be the most civilized bunch of MMO players I've ever seen. Actually standing in line instead of huddling together in a scrum? Yeesh.My only real impression of The Division has been this shit:
A similar thing happened in FFXIV early on, too. I was surprised to see people doing the same thing and lining up.That has got to be the most civilized bunch of MMO players I've ever seen. Actually standing in line instead of huddling together in a scrum? Yeesh.
I'll have you know, young lady, that you're one of the biggest troublemakers in my prison. You attack other prisoners and staff, you dig tunnels to try to escape, and I almost always find contraband drugs or alcohol on your body or in your cell (seriously, how did you smuggle all that stuff in?). You've spent more time in solitary confinement than in your actual cell.What he said.
Either you've been released, or you finally finished that tunnel and got out.