Continuing on with Empyrion: Galactic Survival -
Riding around in my ghetto hovertank, I managed to scrounge enough resources to make a self-sufficient base with defense turrets and grow enough food to fill two refrigerators. But the natural resources aren't present to build the second tier stuff - things like jump drives and better constructors that need less micromanagement and drills that do their own resource collection. So to get that stuff, I have to go raiding.
There are aliens on the planet, too, you see. I think they're called espilons. They're the ones who keep sending out the asshole drones that sneak up on me and shoot at me when I'm out and about, and occasionally they also make probing attacks against my base, though my 30mm turrets shred them like nothing. So, unlike the local, native, spear-wielding aliens, I don't feel it a breach of ethics if I were to say, kick in the door on one of their bases and gun them down.
So, I built a small fighter vessel. It's just got the bare essentials (and by bare essentials I mean cockpit, generator, fuel tank, RCS, thrusters in all 6 directions, oxygen tanks and oxygen dispenser, ammo box and small cargo container), plus I stuck a mini-fridge inside it on the off chance I get stranded or shot down somewhere out of reach of my base and I get hungry. I arm it with twin forward-facing 15mm miniguns, and wrap the whole thing in a single layer of light armor. Mobility is going to be my main defense. I hope.
Well, turns out the small vessel RCS system is WAY more powerful than it needs to be, and the freakin controls are squirrely and overcompensate to all hell. Just getting to learn to fly the thing I nearly smash into a mountain, and then into the bay near my base.
I manage to finally get a handle on it, so I go over to make trouble with my nearest neighbor, a point of interest my computer has labeled "Epsilon spaceport" which started lobbing rockets at me previously when I got too close. The difficulty with controls makes it a little challenging, but after 12 or 15 strafing runs I manage to finally gun down the rocket turrets, and then use the miniguns to blast open the door by the landing pad.
Inside I find 3 or 4 aliens, armed and angry. But the AI on the NPCs in this game is really, really basic and awful. I easily manage to gun down all of them without suffering any injury. I take the elevator down, and there I destroy a defense turret and kill 4 more aliens. Then I'm confronted with two doors I can't open, and my assault rifle doesn't seem to be powerful enough to break them open. So I decide it's time to gather the spoils and leave. Checking the cargo containers and the alien corpses, I'm slightly chagrined to find most of my plunder consists of canned goods and antibiotics, both of which I already have plenty. As I return to my fighter, I see alien troop transports landing outside, and the aliens getting out of them look bigger than the ones I'd killed previously. I take a few experimental potshots at them, but they don't seem as quick to die... so I decide best to cut and run.
After nearly crashing into another mountain range, I manage to coax my fighter down onto the landing pad at home and unload the booty. I refuel, manufacture more ammunition, then decide to try picking over the bones of a wreck I saw near the spaceport I just raided, labeled by the computer as "MS Titan wreck - rear section." I didn't know it at the time, but the game's wiki tells me after the fact that the MS Titan was the ship that brought me here, and from which I escaped in a lifepod.
The wreck is very large, even this one section of it (and there are three sections apparently) is at least six times the size of the base I've built. There's one drone hanging around it, so I quickly and easily shoot it down, then land on the broadest flat surface on top of the wreck that I can find, turn on my jetpack, and go scavenging.
The pickings are actually better here than in the alien spaceport. No sign of survivors - or even corpses - inside the ship, but the cargo containers have some of the resources I'm missing - notably, neodymium ore. However, this alone is not enough to build the equipment I want, so I'll have to find another source. While I'm poking around down in the wreck, I start to hear gunfire, and climb out to find another drone has arrived and has been shooting at my parked fighter, blowing off the dorsal thruster and destroying several armor blocks. It's tricky to draw a bead on the thing as it weaves around the towers of the wrecked capital ship, but finally I manage to shoot it down with my assault rifle, then inspect the damage to the fighter.
All in all it could be a lot worse. The dorsal (top) thruster is completely gone, but everything else is fixable. And fortunately, in a gravity well, the top thruster isn't 100% critical because, as long as I keep the thing right side up, gravity will do the job of lowering the ship when I want to go down. But this means no barrel rolls or complicated maneuverings, so I figure I'd best head back to base for repairs. I manage to limp there without running into anything, unload the salvage, and repair the fighter.
So, my next step is to leave the planet and see if I can find the resources I need offworld. Getting off the planet is much easier in Empyrion than it is in Space Engineers - it's practically trivial. My fighter craft does the job just fine. I just need to remember to keep my helmet on so I can breathe. Once I'm in space, I note my computer has marked the locations of several resource-bearing asteroids and that the planet has a moon. Well, of course it has a moon, I've seen the moon every night since I arrived... I just guess I never really got around to thinking about it as a destination. So I check out the asteroids, and note the presence of an orbital base that also shoots rockets at me if I get close, and more drones toddling around in the asteroid field that rings the planet. I get into a fight with one that is armed with plasma weapons, but still manage to defeat it with little effort. Checking the wreckage, my disappointment at finding no useable weapons is very quickly reversed by finding several components that are exactly what I need to build the devices and equipment I want.
I take them home, build myself a T2 hand drill, then head back up into space and get myself about a thousand units of Sathium, whatever that is (but apparently I need it), explore the moon a bit and find it has good places to mine neodymium. Things are looking up. But there's still one kind of material I don't have a source for, it is called "Zacosium." But, I figure, why bother making my own when I can just blow up enemy drones and take the parts I need? So that's what I did.
Back at base, I process the Sathium ore, build an advanced constructor, rearm, and refuel. I give the "front" section of the MS Titan wreck a once-over, but pickings are pretty slim there. Mostly simple components I can already manufacture myself in large numbers.
I think the next item on my list is to go kick in the door on that space station and see what they've got that needs to be defended by 5 missile turrets.