I'd love to see some SNES-era RPGs get real remasters instead of the ugly phone/tablet pixel-smoothing. Especially if they were redone in the style of Vannilaware games, with that sort of painted look to the characters and environments.
I Am Setsuna (coming to Steam and PS4) is basically Chrono Trigger for the modern audience. Yes, I'd like another sequel or remake instead, but this looks fairly good too.Chrono Trigger. With orchestral music and hand-drawn sprite animation.
Yeah that's what made me think of the whole thing, I've been following the game closely and I'm excited.I Am Setsuna (coming to Steam and PS4) is basically Chrono Trigger for the modern audience. Yes, I'd like another sequel or remake instead, but this looks fairly good too.
So, like Orioto's work?I'd love to see some SNES-era RPGs get real remasters instead of the ugly phone/tablet pixel-smoothing. Especially if they were redone in the style of Vannilaware games, with that sort of painted look to the characters and environments.
There was some fan made retextures about 10 years ago.Did X-Wing and TIE Fighter get high-res remakes yet?
Just out of curiosity, have you tried MWO recently?Mechwarrior
No, I've been burned by too many shitty games from this IP.Just out of curiosity, have you tried MWO recently?
I used to be very grouchy with MWO, but I played it again a few months ago, and it seemed improved. I mean, it doesn't have a single player campaign or anything like that, but if you want to stomp around various environments in a giant robot shooting other giant robots, it scratches that itch. They even got some of the "unseen" back in their stable. They had to retool some things in the name of balance, though - Clan is still better than IS, but not to the overwhelming degree that canon has it, and mech classes are now a Rock-Paper-Scissors dynamic where Assault beats Heavy beats Medium beats Light beats Assault, and firing several weapons of the same type simultaneously cause exponential heat growth instead of linear (to encourage diversity of weapons in loadouts).No, I've been burned by too many shitty games from this IP.
harebrained Studios, who did Shadowrun Returns, are doing a new PC version of Battletech. I supported the kickstarter.I used to be very grouchy with MWO, but I played it again a few months ago, and it seemed improved. I mean, it doesn't have a single player campaign or anything like that, but if you want to stomp around various environments in a giant robot shooting other giant robots, it scratches that itch. They even got some of the "unseen" back in their stable. They had to retool some things in the name of balance, though - Clan is still better than IS, but not to the overwhelming degree that canon has it, and mech classes are now a Rock-Paper-Scissors dynamic where Assault beats Heavy beats Medium beats Light beats Assault, and firing several weapons of the same type simultaneously cause exponential heat growth instead of linear (to encourage diversity of weapons in loadouts).
And it's still free to play.
Ditto. It was such a great concept. I'm honestly surprised another developer hasn't done something similar.I'd like an updated version of Afterlife, but fat chance that'll ever happen...And if it did, it'd be either a Mobile cash grab à la Dungeon Keeper, or a crapfest à la SimCity.
Daggerfall
Zeliard
Dungeon keeper
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