What are you playing?

All this talk convinced me to download TOR. I'm confused why technology 3000 years before the films is virtually the same. Also, I wouldn't expect Tatooine and Hoth to be locations, because weren't they like the wild west even during the events of the orginal trilogy? I thought older lightsabers had a separate battery pack, or am I misremembering?
There is a long, drawn out explanation for this... but the short answer is that the Star Wars galaxy hit peak technology thousands of years ago and it's just been a constant case of cyclical rediscovery since, as some technology falls out of fashion and is otherwise lost for a time, then rediscovered or redeveloped as need for it arises. This is why the Empire has V-shaped ships during Old Republic but V-shaped ships were only a recent trend in the modern galaxy of the New Republic. It's also why lightsabers get treated like fuckin' artifacts in the New Republic but are everywhere in Old Republic.
 
There is a long, drawn out explanation for this... but the short answer is that the Star Wars galaxy hit peak technology thousands of years ago and it's just been a constant case of cyclical rediscovery since, as some technology falls out of fashion and is otherwise lost for a time, then rediscovered or redeveloped as need for it arises. This is why the Empire has V-shaped ships during Old Republic but V-shaped ships were only a recent trend in the modern galaxy of the New Republic. It's also why lightsabers get treated like fuckin' artifacts in the New Republic but are everywhere in Old Republic.
Basically this. The Galaxy tends to settle in to long periods of essentially static peace, during which older pieces of war tech are forgotten, scrapped, etc. And there's only a few worlds with adequate infrastructure and industry to develop them. Then a major conflict erupts, and both sides rush to rediscover and re-equip. Sith/Imperial tactics are based on aggression, so the V-shaped hull that allows all batteries to fire forward and to some degree on each side allows for a devastating focus of firepower. Republic/Rebellion tactics tend to be more defensive, so their ships tend to have much stronger shields and ships with wider fields of fire but less focused batteries, and have more ovoid or disc-like hulls. The Sith can make for rapid penetrations but have a hard time holding onto it. Also, the Sith run into the Romulan problem: when your entire command structure is constantly plotting against each other, with backstabbing and betrayal at every turn, you constantly lose experienced and competent leaders and have no ability to unify to a common goal, making you ineffective.

Also, Jedi artifacts in the New Republic ARE rare, due to Order 66 and the Purge after the Clone Wars. Palpatine managed to almost wipe them out. In TOR, the Jedi order is thriving, with thousands of Jedi Knights and tens of thousands of trainees.

Also, re:Hoth. There are rare crystals there that are extremely valuable, but they're not commercially viable to exploit on an industrial level. Small operations only - so smugglers, slavers, outlaws, etc. However, in SWTOR, the system had a major fleet battle in it so much of the planet is like Jakku in Episode VII - covered with wrecked ships that people scavenge for technology and materials. That's why the Empire and the Republic are there.
 
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figmentPez

Staff member
There is a long, drawn out explanation for this... but the short answer is that the Star Wars galaxy hit peak technology thousands of years ago and it's just been a constant case of cyclical rediscovery since, as some technology falls out of fashion and is otherwise lost for a time, then rediscovered or redeveloped as need for it arises. This is why the Empire has V-shaped ships during Old Republic but V-shaped ships were only a recent trend in the modern galaxy of the New Republic. It's also why lightsabers get treated like fuckin' artifacts in the New Republic but are everywhere in Old Republic.
And, yet, no one ever manages to invent paper.

Let's hope they have the three seashells.
 
For example: the Imperial guild flagship is the Harrower-Class Dreadnaught. Classic wedge-shape, multiple hangers for deploying fighters and landing craft, multiple batteries of turbolasers and ion cannons.



For Republic guilds, the flagship is the Valor-class Cruiser.



Compared to the Harrower, it has lighter armor and weaponry but is considerably faster, due to the extra thrusters on the ventral tower.

Basically, if a Harrower gets the first strike with a full broadside, it will probably cripple the Valor, but the Valor can out-turn and out-pace the Harrower and fire from many angles, wearing it down in a running battle.


You can easily see the legacy of the Imperial Star Destroyers and Mon Calamari Cruisers from the Rebellion era.
 

GasBandit

Staff member
Yesterday I started playing Gnomoria again, with the addition of using Tacyn's Base Mod, which greatly increases the complexity and variety of things in the game, and the Bone Needle mod, which makes sure you start with a bone needle so that you don't have to wait a year to kill something to get a bone needle to build your tailoring workshop (without which you can't make bandages and thus your entire colony is ever at risk of bleeding to death).

I hadn't considered this to be worth mentioning until I read @Dei's facebook post today about her daughter eating butter straight up, because I noticed an odd behavior among my gnomes yesterday to do the similar - when their shift at the combat training workshop is over, they're usually very hungry. The Great Hall has all kinds of tasty, nourishing food - meat pies, fruit pies, sausage sandwiches, meat stew, fruit salad, even "hearty breakfasts" which, with eggs, hash browns, sausage and buttered toast, fills up a gnome so much they don't have to eat for a day and a half.

But you know what's closer to the training shop than the great hall? The kitchen.

You know what's in the crate closest to the door in the kitchen? The butter.

So basically these guys decide that, instead of going down 1 flight of stairs to get to the good stuff, they go into the kitchen and ram a stick of butter in their face, then wonder why they're hungry 3 hours later.
 
Done with Doom. I didn't expect a lot out of it, but I didn't think it would be so dull.

Now, to time my rentals right so I can play No Man's Sky on release, I need something that I can have fun with next weekend, but be okay with returning next Monday. So something that's fun enough for just a couple of days. Hmm ...
 
Done with Doom. I didn't expect a lot out of it, but I didn't think it would be so dull.

Now, to time my rentals right so I can play No Man's Sky on release, I need something that I can have fun with next weekend, but be okay with returning next Monday. So something that's fun enough for just a couple of days. Hmm ...
Be a good time to plow through an adventure game or two. Not sure if you're a fan of the genre, though.
 
Be a good time to plow through an adventure game or two. Not sure if you're a fan of the genre, though.
I'm not sure what you mean. Adventure covers a broad range, so is there something specific you had in mind? Let's assume I don't have the whole weekend between responsibilities, writing, and spontaneously needing to help my wife's cosplay that I didn't sign up for :p.
 
I'm not sure what you mean. Adventure covers a broad range, so is there something specific you had in mind? Let's assume I don't have the whole weekend between responsibilities, writing, and spontaneously needing to help my wife's cosplay that I didn't sign up for :p.
I mean point-and-click adventure games. That's what I've always meant for adventure games.
 

Dave

Staff member
I am really, REALLY stoked for No Man's Sky. I love exploring more than I love building bases. So I think this might be the game for me.

Hope it works with vorpx. Playing this on the Vive would rock!
 

fade

Staff member
Star Wars: TOR

This is not bad. Scratches a MMO itch that almost made me pay for some WoW. I got a smuggler to level 10 so far. I like that the quest givers are animated and voiced.
 
Star Wars: TOR

This is not bad. Scratches a MMO itch that almost made me pay for some WoW. I got a smuggler to level 10 so far. I like that the quest givers are animated and voiced.
It still feels a little restrictive with F2P but all in all it's a pretty solo/time-friendly game now. You can group if you want but your companion can basically cover any bases you need them to.
 
After level 20, you're really going to be limited by being F2P. I don't like paying for allegedly free games, but the difference it makes in SWTOR made me happy to subscribe. You get so much more to your gaming experience.

Smuggler is a fun class. Sarcastic, snarky, and capable of pulling some Bugs Bunny type shenanigans on Imperials.

Two things that you do need to group for: social points and World Bosses.
 
I don't think I've ever actually killed a World Boss, and I used to raid when this game first came out.

I do remember trying to get a group for one of the higher-level ones because he could drop that white/silver crystal pattern I was dying to get my hands on.
 
I don't think I've ever actually killed a World Boss, and I used to raid when this game first came out.

I do remember trying to get a group for one of the higher-level ones because he could drop that white/silver crystal pattern I was dying to get my hands on.
I've killed a few as part of an operation of at least 8 people. One on Coruscant (the big droid in the Old Market), the one on Dromund Kaas (the big Gorilla-Predator thing), and another giant droid on Nar Shaddaa.
 
Crafting gear is another thing you really don't get with F2P, since you can only have 1 crew skill instead of 3 (and you will need at least 3 to make equipment). Why does crafting gear matter? Well, for a lot of the game, you're going to find yourself at or above the planet's max level, so the available gear to buy frequently won't be worth it, and drops are unpredictable. You can get better equipment via flashpoints and heroic missions, but again, unpredictable - with a Jedi Sentinel doing a Nar Shaddaa heroic last night, the two pieces of gear I got were a shield generator and a sniper rifle, which sold well but were otherwise useless. And you generally need to have good gear for Flashpoints.

Actually I may have to chill with Mahavir Isha for a while and go back to my consular, just to earn enough creds to bump up his Artificer skill enough to make sufficient level lightsabers. He's level 33 and can make sabers for level 10, 16, 24, and 32. But Mahavir is just about to hit level 46, so I should make at least level 40 sabers for him.
 
I've been getting pretty good gear out of Heroic missions, but I don't know if you can take the Crate rewards as F2P, which is where the good stuff is.
 
I've been playing a lot of RimWorld again since it's steam release. I haven't played since I backed it's Kickstarter many years ago so it's been a bit of a curve getting used the new systems.
 
Crafting gear is another thing you really don't get with F2P, since you can only have 1 crew skill instead of 3 (and you will need at least 3 to make equipment). Why does crafting gear matter? Well, for a lot of the game, you're going to find yourself at or above the planet's max level, so the available gear to buy frequently won't be worth it, and drops are unpredictable. You can get better equipment via flashpoints and heroic missions, but again, unpredictable - with a Jedi Sentinel doing a Nar Shaddaa heroic last night, the two pieces of gear I got were a shield generator and a sniper rifle, which sold well but were otherwise useless. And you generally need to have good gear for Flashpoints.

Actually I may have to chill with Mahavir Isha for a while and go back to my consular, just to earn enough creds to bump up his Artificer skill enough to make sufficient level lightsabers. He's level 33 and can make sabers for level 10, 16, 24, and 32. But Mahavir is just about to hit level 46, so I should make at least level 40 sabers for him.
My counter to this is that gear really doesn't matter that much on the 1-50 grind. I mean, it helps, but I recently went from 1-50 on a Smuggler... I bought mods for my gear -4- times. Level 20, Level 32, Level 40, Level 48. Now I wasn't running Flahspoints, just the main story, but I got by well enough with just that and a tanking companion. But I also have a lot of perks like max legacy, friend rewards (which gives you free bag slots and crafting unlocks) and other things to boost my presence up something like 400 points.
 
Which is why they don't really use olestra in potato chips anymore.
That's because Olestra isn't broken down by the human digestive system, which is why they chose it in the first place. Can't get calories from something you can't break down.

--Patrick
 
That's because Olestra isn't broken down by the human digestive system, which is why they chose it in the first place. Can't get calories from something you can't break down.

--Patrick
Right. And fat that stays in a warm environment without breaking down becomes rancid oil. Which then coats your intestines.
 
Right. And fat that stays in a warm environment without breaking down becomes rancid oil. Which then coats your intestines.
Huh. All this time I assumed the distress was caused by being fermented by intestinal flora. Looking it up, it's just that it accumulates in the intestine, "clogging the filter" so to speak, and thus is excreted pretty much exactly the way it came in, as liquid or semi-liquid.

--Patrick
 
This conversation took a disgusting turn and we need to get it back to videogames.

So, will you post pictures of your SWTOR character for us, @fade?
 
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