That's only on Hard difficulty.I have starved to death in Minecraft, so I disagree with the food one.
At the moment? Deep mineral scanning technology. Before that, however, you also researched weapons and armor manufacturing. Not included in my update (because I considered it minutiae) was that your research led to the creation of production facilities that allowed for the dissection and salvage of the mechanoid attackers after they were defeated, and let Dave make a shiny new Assault Rifle for Poe and a couple armored vests (still working on more of those, but metal is starting to get low again.. need another trader to come by).What am I researching, anyway? Besides how to make a bionic thumb out of muffalo parts.
This town feels less doomed than the last one.At the moment? Deep mineral scanning technology. Before that, however, you also researched weapons and armor manufacturing. Not included in my update (because I considered it minutiae) was that your research led to the creation of production facilities that allowed for the dissection and salvage of the mechanoid attackers after they were defeated, and let Dave make a shiny new Assault Rifle for Poe and a couple armored vests (still working on more of those, but metal is starting to get low again.. need another trader to come by).
The last one actually finished researching all available options. However, despite the fact that this community has had two fatalities already, I feel better about its chances, too. That might change, however, as the challenges continue to escalate. This was actually a fairly minor meccanoid incursion, for example. And I've managed not to awaken any slumbering ancient Terrors, so far...This town feels less doomed than the last one.
Sorry that was not correctly worded. It should have said 22C below. As in below zero. As in negative 22 degrees.Err, just a question about the temperatures. A heat wave of "over 40°C" sounds about right....But a "cold snap" where it begins to snow "below 22°C" is kinda weird - I'm working in 21°C right now and I assure you I'm just wearing a shirt. 22F?
That makes more sense, yesSorry that was not correctly worded. It should have said 22C below. As in below zero. As in negative 22 degrees.
That's too bad. It's one of my favorite genres, but yeah, if you don't like Dawn of War and Company of Heroes, it's pretty safe to say it's not for you. They're near the top, if you ask me (though Supreme Commander: Forged Alliance is still #1, though it DEFINITELY is not for everyone).Warhammer 40K: Dawn of War, Anomaly 2, Dungeons 2, Company of Heroes - this venture has served to further cement that the RTS genre is just not for me.
Is this the first time you've played Day of the Tentacle? If so, I envy you. Did you play the Sam and Max games?Day of the Tentacle Remastered- I'm loving this game so far. The humor and puzzles have both been very enjoyable up to this point. I look forward to continuing on.
As a racing fan, playing Dirt 3 on the XBox irritated me because what I like most about racing games is getting good at racing the track itself, and that is not easy to do when I have to wait for the track to reload after every "lap"Dirt 3 - Pretty game, and it seems to be an okay racer, but I'm reminded that I'm just not that into racing games, especially when they're not kart racers with powerups and such.
Yes, it is. I missed it back in the day, my gaming budget was inconsistent. I've only played the Telltale Sam & Max games, not Hit the Road. I've played all the Monkey Island games, Maniac Mansion (on the NES), The Dig, Full Throttle, Loom, and Grim Fandango.Is this the first time you've played Day of the Tentacle? If so, I envy you. Did you play the Sam and Max games?
Monkey Island 1 and 2 are my favorite, of course, but DOTT and Sam and Max HTR come in really really close.Yes, it is. I missed it back in the day, my gaming budget was inconsistent. I've only played the Telltale Sam & Max games, not Hit the Road. I've played all the Monkey Island games, Maniac Mansion (on the NES), The Dig, Full Throttle, Loom, and Grim Fandango.
I like them, but the ones you mentioned? I suck at those.Warhammer 40K: Dawn of War, Anomaly 2, Dungeons 2, Company of Heroes - this venture has served to further cement that the RTS genre is just not for me.
I've played...about 20min of LOOM. And none of the rest.Yes, it is. I missed it back in the day, my gaming budget was inconsistent. I've only played the Telltale Sam & Max games, not Hit the Road. I've played all the Monkey Island games, Maniac Mansion (on the NES), The Dig, Full Throttle, Loom, and Grim Fandango.
Heh, maybe I should make a tutorial video or something.Rimworld (Damnit @GasBandit, I shouldn't be picking up new videogames)
Pretty fun, though I feel like I have a homework list a mile long of things to look up for the next time I play. I have the sinking feeling all my colonists will starve come winter (playing on the second easiest difficulty). The fact that their first nearly-lethal fistfight broke out before they had even finished their first shelter's walls doesn't help...
The game's basic tutorial helped, but it leaves a lot to be desired... It didn't tell me animals could be trained (including the starter!), didn't mention the basic crafting spot (the 1-tile that says it's for things like bows), refrigeration, electricity (and how conduits, switches, ... work), or outline how much food colonists need (I have no idea if I'm screwed for the winter, with my only food reserves being the impending harvest of a 12x6 of rice).Heh, maybe I should make a tutorial video or something.
A 12x6 plot of rice might not be enough, especially given if you're a decent way from the equator, it will stop growing during the winter. Might want to make the plot bigger. Rice was the right call, though, it grows faster and lasts longer than potatoes. If push comes to absolute shove, you can hunt for meat even if you don't have a refrigerator. Basic meals use 10 of any raw food source, fine require 5 animal (meat/eggs/milk) and 5 vegetable, but you also have to have cooking skill 6 to prepare it. Lavish meals and Survival rations require 10 of each and require 10 skill to make. If you've got nobody who can cook, you can make do with a nutrient paste dispenser... it will make goo that is barely 1 step up from eating raw food, but it can use ANY biomatter.The game's basic tutorial helped, but it leaves a lot to be desired... It didn't tell me animals could be trained (including the starter!), didn't mention the basic crafting spot (the 1-tile that says it's for things like bows), refrigeration, electricity (and how conduits, switches, ... work), or outline how much food colonists need (I have no idea if I'm screwed for the winter, with my only food reserves being the impending harvest of a 12x6 of rice).
It's also pretty unclear how bills/recipes work. The game was kind enough to let me know that I would need parkas for the winter or everyone would freeze to death, but the interface makes it fairly hard to tell what I'm supposed to gather to make them at the tailor table.
Should I worry about guns running out of ammo? How do I repair them (and everything else that is slowly decaying with use)?
... I should probably start actually looking up guides and crap, but I prefer it when a game's mechanics are intuitive and self-explanatory.
Any other mods I should install? I was going to make a refrigerator by making a room with coolers in the walls (I think that's what the game recommends?).A 12x6 plot of rice might not be enough, especially given if you're a decent way from the equator, it will stop growing during the winter. Might want to make the plot bigger. Rice was the right call, though, it grows faster and lasts longer than potatoes. If push comes to absolute shove, you can hunt for meat even if you don't have a refrigerator. Basic meals use 10 of any raw food source, fine require 5 animal (meat/eggs/milk) and 5 vegetable, but you also have to have cooking skill 6 to prepare it. Lavish meals and Survival rations require 10 of each and require 10 skill to make. If you've got nobody who can cook, you can make do with a nutrient paste dispenser... it will make goo that is barely 1 step up from eating raw food, but it can use ANY biomatter.
Bear in mind, if colonists eat raw food, they generally eat more than it would have taken to make a basic or fine meal (around 20). Colonists generally eat twice a day in my experience, once in the morning, once in the evening. So, if you can prepare at least basic meals, you can calculate your food supply by going (# of colonists) x 20 = amount of food consumed daily if it is cooked, double that if raw or lavish meals. A quadrum (the game's name for a "season/month" lasts 15 days. So, to feed 4 people through all of winter, assuming crops stop growing Decembruary 1 and start again on Aprimay 1 (which usually isn't the case, usually it stops later and ends slightly earlier, outside cold snaps), you'd need 1200 raw food that is cooked as needed. Food stacks in 75, so that would be 16 full stacks of food. Again, doubling that if they have to eat it raw. Also allow for spoilage if you've got meat stored without a cooler.
Incidentally, GET THE REFRIGERATOR MOD. It's idiotic that it isn't part of the vanilla game.
Guns never run out of ammo. You can't repair them, either (however you can research electric smelting which will let you break them down for parts). But I've been pleasantly surprised by bows - they're perfectly servicable for hunting, though not quite as handy as guns for defense vs raids. I don't recommend hunting with incendiary launchers or grenades, regardless of comedic value
Bills are just work orders. I generally set a bill on my kitchen, for example, that says "Make fine meals until you have 10, pause when completed, unpause at 5." That just stays there until I change or delete it. It's a good idea to put a single square storage space near your dining room table (once you have one) that is configured to only accept meals. That way, your colonists won't have to walk a long way to get the food, then walk back to the table to eat it. Meals can sit out (under a roof) for 3 days before they spoil.
If your animals are herbivores, adjust their allowed area to keep them out of your crops, or they'll eat them before you can harvest them.
That is, indeed, what the game recommends, and when you have a LOT of meat, it's a decent way to keep it fresh. But I also like having a fridge right next to the stove so whoever is cooking doesn't have to walk all the way to the massive freezing room for every single meal prep. Every time somebody opens that door, the stuff inside thaws out, unless you go stupid heavy on coolers.Any other mods I should install? I was going to make a refrigerator by making a room with coolers in the walls (I think that's what the game recommends?).
Yeah, Fine meals are the best deal. Only go to lavish if you are absolutely drowning in food that is going to go bad anyway if you don't cook it and eat it.Thankfully one of my starters likes cooking, I *think* they have enough to make these fine. That'll stretch the meat once rice is harvested...
If you're still in Jugust, that's plenty of time. Septober still grows crops well as long as you're not near the north pole or something. Crops don't usually stall out for me until a few days into Decembruary. Also, just so you know, you can wall in a dirt plot and put a roof over it, then stick in a sun lamp and a heater, and continue to grow things through winter even without hydroponics research. But sun lamps use MASSIVE amounts of electricity. Still, this is the best way to survive a toxic fallout scenario, too.Damn, that's a lot of food. I stopped playing near the end of summer, guess I'll try expanding my plots and crossing my fingers.
Dumping areas are actually exactly the same as normal storage areas, they just come premade with different starting values. If you select the various storages and dumping grounds, you then get a "storage" button in the lower left status display where you can customize what is allowed in which area, and what areas are filled first. So, if you change the settings on your distant dumping ground to only allow human corpses but be "preferred" priority, your pawns will move dead bodies out there and only use the close one when the far one fills up.Is there a way to designate which dumping ground to move something to? I have 2 dead raiders (and didn't want to bury them), so I made a hauling area far away from camp to drop them at, and my dudes dropped them off at the one next to my settlement instead. Is there a use/process for these bodies outside of turning them into food (nothx)?
That seems...backwards, somehow. Are you sure you shouldn't have named us the other way around?Terrik sustains burns when Pat fails to hold his fire when they get too close for him to reasonable use his incendiary launcher.
I saw you on at 1am my time, and wondered when you were going to go to bed.Rimworld - Halforums Edition.
Man, even the TLDR version is freakin' long. I should have gone to bed 3 hours ago >_<
11th of Jugust 5503 - Terrik and Emrys come to blows in the workshop. Emrys comes out the worse for wear, but got a couple shots in.
Pictured: the fight in the workshop
Emrys suffers withdrawal from a go juice addiction, spends much of the summer and fall moping about and wandering in a daze, or going on food binges.
5th of Septober - Kags accepts Dave's Marriage Proposal.
10th Septober - Null and PatrThom get in a fight over an insult. Null gets the snot beaten out of him.
It is learned that Emrys has a son... and he is Trevor "Trev" Austin, leader of the Sedos colonists. She was also Snuffles' lover, before he came to the Halforums compound. They had not broken up before he died.
11th Septober - Terrik, PatrThom, and ZeroEsc are swarmed by angry alphabeavers. Gas and Dave are able to rescue them, but hospital time is required to heal. Terrik's left eye has been torn out. While Pat is in the hospital, Gas remembers his food preference and brings him raw meat to eat.
Pictured: Alphabeavers on the attack
2nd Decembruary - A bionic eye is located on an exotic goods trader, and purchased at great cost for Terrik. Dei installs it successfully in his ruined left eye.
3rd Decembruary - Cold snap wipes out the crops, but supplies are stocked. Mechanoids attack the next night, two scythers. The automated defenses take them out with extreme prejudice.
Pictured: The front gate killbox dealing with the Scythers
14 Decem. - A valuable item cache is discovered, supposedly unguarded, a day's trip down the road. Gas, Terrik and Dave take some muffalo to go investigate.
15 Decem - the cache is guarded by man-eating alpacas. Terrik and Gas are wounded, but the alpacas are killed and the cache is looted. The caravan limps home successfully.
?? of Aprimay 5504 - Terrik makes a masterwork sculpture depicting himself making a sculpture.
Pictured: A sculpture of Terrik making a sculpture, by Terrik.
6th of Aprimay - Pirate sapper attack. Terrik is downed, but no permanent injuries. He and Zero spend a few days in the infirmary.
10th of Aprimay - One of the pirates had a stash of smokeleaf. Kags decides to have herself a party and gets stoned out of her mind. She smokes about 6 joints before Pat and Null catch her, and take them away to burn in a campfire safely outside.
2nd of Jugust - Kags gets into the beer, and drinks about 12 of them. The next morning, she milks a muffalo and then vomits into the full milk bucket.
3rd of Jugust - GasBandit and Emrys become lovers.
Pictured: the four HF couples
4th of Jugust - GasBandit and Null have a blowup when Null's insults go a step too far, and Gas pummels Null into submission, sending him to the infirmary for a couple days.
5th of Jugust - A passing pirate merchant ship sells a slave to the HF compound at a discount. Her name is Dirona, and she is gifted at farming, mining, and construction, and has an interest in medicine. As soon as the slaver is away, she is made a full member of the community.
7th of Jugust - Kags tries to go on another alcohol bender. Exasperated, Gas walls off the storage room where the beer is kept.
8th of jugust - Sappers arrive in the early morning to breach the wall. Injuries among the defenders are manageable, and the pirates are driven off after 7 are downed.
Pictured: the fight with the Sappers
13th of Jugust - Dave couldn't deal with Kags anymore and dumped her. The two are now firmly on the outs.
14th of Jugust - Stray pigs invite themselves to join the colony. The pigs are trained to rescue downed colonists and haul goods.
15th of Jugust - Null suffers a heart attack. Dei succeeds in saving him.
4th Septober - Dirona is attacked by a wolf while expanding the compound's outer wall. Terrik rescues her before she is seriously injured, but within a few hours it becomes apparent a scratch on her leg is infected. She must stay in the infirmary for a few days.
7th Septober - A large ship section crashes on the beach inside the walls. The front gate defenses are redeployed around it, and then it is attacked. Mechanoids spring out! Their rocket launchers do massive damage and set huge fires. Several defenders and a pig are injured, Gasbandit's right hand is shot off, but the mechanoids are dealt with.
9th of Septober - Dei's favorite Alpaca, Willow, is struck by lightning. She is rescued in time, and is treated for severe burns.